Sappharan Posted July 11, 2020 Share Posted July 11, 2020 Oh man... the stuff being posted here is exactly why I haven't bothered with 75 regs for years. It is a clusterf*** beyond rescue. Lowbie pvp and solo ranked ftw If ranked is as someone described, it's "RUN FOR YOUR LIFE...oh, and burst." Rinse and repeat until one side wins. At least, that's how it is for Sentinels/Marauders. Link to comment Share on other sites More sharing options...
Raansu Posted July 12, 2020 Share Posted July 12, 2020 Ops also don't have 100% immunity during rolls. Yellow damage isnt negated during those rolls, only ranged and melee damage. Concealment has a talent that changes it to all all damage. Link to comment Share on other sites More sharing options...
septru Posted July 12, 2020 Share Posted July 12, 2020 Predation most definitely does not need a nerf. That is a marauder's only source of movement speed and rootbreak that allows them to stay in combat. The mad-dash rootbreak is a waste of an ability point that should be used on defenses. You can nerf the speed without nerfing the root break effect. And yes, the speed needs to be nerfed. No class in the game should be running around with 75% movement increase. Link to comment Share on other sites More sharing options...
RaithHarth Posted July 12, 2020 Share Posted July 12, 2020 (edited) Add Shadows to that too. Shouldn't allow 4 Shadows to queue into the same BG. All that CC and backstab, everyone dropped like flies. Really? If anything Sins got nerfed the worst, we don't need anymore of that coming our way. But I do agree with everything else you pointed out in your OP Edited July 12, 2020 by RaithHarth Link to comment Share on other sites More sharing options...
TrixxieTriss Posted July 13, 2020 Share Posted July 13, 2020 (edited) One side matches have been a staple of swtor since day 1 of the games life. The "matchmaking" they introduced just simply made it worse. Yes, I wish they would remove the match making because it’s worse than before we had any. And it’s been like that since they implemented it. I remember when it was first implemented and I posted it was broken, but I got ridiculed as usual and told over and over it wasn’t broken (but vindication always comes too late to fix things). The only thing Bioware needed to do at the time was make it cross faction and limit the amount of healer/tanks per side. Which does sort of work as long as people don’t leave and you get the wrong back fills, And if Bioware actually explained how the match making works, ie, what are these “hidden” stats they won’t tell us about, then maybe we could test it and help them fix it so the match making does work. Unfortunately, I think this has snowballed too much now and we have way too few players to make any match making work properly. So it’s probably time to just remove it, but keep the restrictions on how many healers and tanks can be on one team. I would go as far as also removing 4 man premades from regs because that only makes the problem worse. They could still keep 2 man premades as a compromise. Edited July 13, 2020 by TrixxieTriss Link to comment Share on other sites More sharing options...
TrixxieTriss Posted July 13, 2020 Share Posted July 13, 2020 Oh man... the stuff being posted here is exactly why I haven't bothered with 75 regs for years. It is a clusterf*** beyond rescue. Lowbie pvp and solo ranked ftw I agree with the sentiment and it’s sad that lowbies is more fun and actually more competitive than lvl 75 regs these days. Link to comment Share on other sites More sharing options...
KendraP Posted July 13, 2020 Share Posted July 13, 2020 I agree with the sentiment and it’s sad that lowbies is more fun and actually more competitive than lvl 75 regs these days. meh, lowbies is too "target the level 20 guy" for me. as for solo ranked being better... just LOL Link to comment Share on other sites More sharing options...
TrixxieTriss Posted July 13, 2020 Share Posted July 13, 2020 I completely agree with you, as do many others. Mobility creep is an issue. In the past Bioware has tried to fix this by introducing more slows to the game like the shatterslug slow, more 25% passive slows to abilities, tacticals that spread a slow, etc. But the slow creep has done little to combat mobility creep. Mobility abilities in this game just need to be flat nerfed. Predation (utility), hydrolics (with utility), sniper countermeasures (utility), force speed cd reduction (utility), are all great examples of unnecessary mobility increases. If the mobility creep was nerfed I think TTK would go up significantly without actually changing numbers, DCDs, or anything meaningful that also effects PVE. It’s always been an arms race between mobility/speed vs slows/stuns/Mez in this game. Every meta Bioware jerk it in one direction and then back the other way. But they never seem to remove what they add. They just seem to add more of both, so now we have too many classes that have the same or similar abilities or feel of other classes. Too many classes are starting to feel generic to other classes abilities. Ie, phase walk for snipers is the latest version of what I’m talking about. They keep adding more passive immunities etc too. The ultimate conclusion to this type of development is just having 2 Dps classes, ranged and melee and everyone will have the same type of abilities (just called different things). It’s my opinion that they should go back to 1.2 type meta and scrap a heap of the cross over abilities and mobility and slows ete. Then rebuild the specs from there. I do know 1.2 had its issues, but there was a lot less mobility vs slow/stun wars. Link to comment Share on other sites More sharing options...
Raansu Posted July 13, 2020 Share Posted July 13, 2020 The only thing Bioware needed to do at the time was make it cross faction and limit the amount of healer/tanks per side. Which does sort of work as long as people don’t leave and you get the wrong back fills, This is the only thing anyone wanted in a matchmaking setup. If there's two healers just make sure the game doesn't stack them on one team. No one asked for the skill based matchmaking being tacked onto regs, but BW loves to go "above and beyond" to do the opposite of what the player base wants or even just what comes logically. Link to comment Share on other sites More sharing options...
TrixxieTriss Posted July 13, 2020 Share Posted July 13, 2020 (edited) meh, lowbies is too "target the level 20 guy" for me. as for solo ranked being better... just LOL Nah, only the drones do that. It still depends on class mix. I do the most damage on my sub 20 characters vs higher lvl lowbie Alts because Bioware do something to increase the damage output the lower you are vs the higher the enemy. I don’t know how you can measure it because it’s not a stat or booster measure that’s listed anywhere. In lowbies, I focus whoever is the biggest threat first or someone who will die instantly. Most of the time you can slow or disable those lower lvl characters and focus down more threatening ones. ie, Sorc’s, snipers or PTs. If you leave them to free cast to chase a lvl 20 Jugg around, then you’re going to take a heap of damage, which is usually a loss. Edited July 13, 2020 by TrixxieTriss Link to comment Share on other sites More sharing options...
TrixxieTriss Posted July 13, 2020 Share Posted July 13, 2020 This is the only thing anyone wanted in a matchmaking setup. If there's two healers just make sure the game doesn't stack them on one team. No one asked for the skill based matchmaking being tacked onto regs, but BW loves to go "above and beyond" to do the opposite of what the player base wants or even just what comes logically. Exactly ^^ Link to comment Share on other sites More sharing options...
TrixxieTriss Posted July 13, 2020 Share Posted July 13, 2020 No class in the game should be running around with 75% movement increase. It’s like playing against speed hacks sometimes lol, because nearly every class but Juggs have a “speed run” ability. Then add predation and you’ve got everyone speeding all over the place and we wonder why there is so much dysnc because the game engine can’t deal with it, Link to comment Share on other sites More sharing options...
Raansu Posted July 13, 2020 Share Posted July 13, 2020 It’s like playing against speed hacks sometimes lol, because nearly every class but Juggs have a “speed run” ability. Then add predation and you’ve got everyone speeding all over the place and we wonder why there is so much dysnc because the game engine can’t deal with it, Juggs have two, they just both suck and are tied to other skills. Link to comment Share on other sites More sharing options...
TrixxieTriss Posted July 13, 2020 Share Posted July 13, 2020 (edited) Juggs have two, they just both suck and are tied to other skills. I should have been more specific and said they have no “active” speed abilities. Ie, not speed run, roll, overdrive, etc. Edited July 13, 2020 by TrixxieTriss Link to comment Share on other sites More sharing options...
Hoppinswtor Posted July 13, 2020 Share Posted July 13, 2020 at least it's not an udder disaster last thing we need is the milk spraying everywhere Link to comment Share on other sites More sharing options...
Lhancelot Posted July 13, 2020 Share Posted July 13, 2020 at least it's not an udder disaster last thing we need is the milk spraying everywhere I hate "udder" jokes. sigh. I just had to comment on that. BAD pun, dude. Bad pun. Link to comment Share on other sites More sharing options...
Nickodemous Posted July 13, 2020 Share Posted July 13, 2020 (edited) And yes, balancing around 8v8 objective pvp is way better than balancing around 4v4 arenas. Class balance before the introduction of arenas was not perfect, but it was 1000x better than what it is now. Hmmmm, never really thought of pvp class balancing like that. Interesting point that I agree with. 8vs8 was certainly more about team build (similar to that of a pve raid) and each class had a role. The current 4vs4 is most certainly not like that now. Edited July 13, 2020 by Nickodemous Link to comment Share on other sites More sharing options...
DaZeeZee Posted July 15, 2020 Share Posted July 15, 2020 Skill has zero to do with the fact of a mechanic being broken. No class should have an ability that gives 100% immunity to everything without some kind of drawback. if anything more classes need something like hydraulic overrides. one short duration CC break on an eternal cooldown is not even close to sufficient in pvp. Link to comment Share on other sites More sharing options...
StrikePrice Posted July 15, 2020 Share Posted July 15, 2020 It's funny because all these things have been discussed to death. BW does not give a **** about class balance. Link to comment Share on other sites More sharing options...
killdozerone Posted July 18, 2020 Share Posted July 18, 2020 PvP is okay right now. It favors Ops/PTS and assassins but that’s only because they control the 1v1 trolling meta. Any spec can perform well but you need 306 gear, a solid gear set and full augments if you want to compete with the Soyboys. It’s really about knowing every class so you know how to counter them. This isn’t WoW where you can hump a pillar for 30 minutes and win with gas, it’s about hard burst damage and crucial interrupts on healers into a hard stun. That said I think level 50 pvp was better, because everyone died faster and didn’t have so many ways to go basically immune to damage. RIP wallbanging and Annihilation Link to comment Share on other sites More sharing options...
StrikePrice Posted July 22, 2020 Share Posted July 22, 2020 That said I think level 50 pvp was better, because everyone died faster and didn’t have so many ways to go basically immune to damage. QFT. TTK is out of control. Link to comment Share on other sites More sharing options...
Raansu Posted July 23, 2020 Share Posted July 23, 2020 That said I think level 50 pvp was better, because everyone died faster and didn’t have so many ways to go basically immune to damage. RIP wallbanging and Annihilation It had its issues, but yes the level 50-55 era was the best time for pvp. As much as I hated some of the hybrid crap, I think I'd take that over the insanity that is the utility system where other specs are getting access to tools that were waaay up the tree and were unique to those specs back then. Link to comment Share on other sites More sharing options...
TrixxieTriss Posted July 23, 2020 Share Posted July 23, 2020 It had its issues, but yes the level 50-55 era was the best time for pvp. As much as I hated some of the hybrid crap, I think I'd take that over the insanity that is the utility system where other specs are getting access to tools that were waaay up the tree and were unique to those specs back then. Agree. And the fix to the hybrid system would have been locking one tree per spec. I’ll never understand why they didn’t do that instead. Link to comment Share on other sites More sharing options...
Raansu Posted July 23, 2020 Share Posted July 23, 2020 Agree. And the fix to the hybrid system would have been locking one tree per spec. I’ll never understand why they didn’t do that instead. I recall making similar suggestions that you could only branch into the other trees after reaching the master talent in your chosen tree. Of course now a days the level cap has gotten too high for a skill tree to work sadly, which is why I was so heavily against level cap increases back in the day and honestly I'm still against them. I believe there are other ways to create a reset without increasing the level cap. Link to comment Share on other sites More sharing options...
Turn-XGundam Posted July 26, 2020 Share Posted July 26, 2020 QFT. TTK is out of control. thats what happens when you hand every class tons of health/dcds/utility while not increasing the dps or burst. Link to comment Share on other sites More sharing options...
Recommended Posts