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Amplifier Guide


Ergecrs

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So basically I am going to give you all my guide to cheaper amplifiers.

 

1. The only amplifiers that provide a combat boost are on armoring, hilt, barrel, and blue on overcharged set piece. 1 of these set pieces will be used for your 7th slot if you are running a 6 piece set.

 

2. Gear to 306. Ignore amplifiers until you are full 306. I recommend working on BIS armoring mod and enhancement first. Once you have your initial 306 armoring set decide how much you want to spend per armoring. I set my limit at 200k per. Re-calibrate each armoring to that limit then stop. If you get the gold you want congrats.

 

3. To complete your gold set as more armoring that are BiS drop again re-calibrate them in the piece of gear they dropped in, to your cap. If you don’t get the amplifier you wanted to gold then simply deconstruct the piece for the tech fragments. If you get the amplifier you want replace one of your current armoring with said new armoring and congrats.

 

4. 7th set shell amplifier. This is a process that is simple

As well. Buy the piece of gear you want then return and re buy it till you get the amplifier you want. It takes time but no cost to you other than for the gear you bought.

 

For the crafters, the same process can be used for mods as well. Left side pieces your gonna Have to get lucky on unless like me you have extra of everything.

 

Hopefully this helps with the cost of amplifiers. You can set your own cap which determines how long it takes to get lucky but again it doesn’t have to be expensive.

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Problem is... Both the recalibrating of amps and rebuying of shells is boring and only eats my time which I could spend actually playing. Solution is simple. Instead of that RNG money sink just let me buy the amp directly. Lets say a million for a gold one? And some tech frags?

 

Is there any sane reason for the recalibration? I do get why RNG exists in MMORPG. But you should at least get that while playing content. And (re)buying/(re)selling shells and recalibrating amps do not qualify for that in my book. Its pure boredom.

Edited by Lukas_H
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Problem is... Both the recalibrating of amps and rebuying of shells is boring and only eats my time which I could spend actually playing. Solution is simple. Instead of that RNG money sink just let me buy the amp directly. Lets say a million for a gold one? And some tech frags?

 

Is there any sane reason for the recalibration? I do get why RNG exists in MMORPG. But you should at least get that while playing content. And (re)buying/(re)selling shells and recalibrating amps do not qualify for that in my book. Its pure boredom.

 

Some people don’t consider crafting playing content either. But it is a part of the game as well. Same thing. All I am doing is trying to show people a way to recalibrate which takes all of 2 minutes per piece and save some credits as well. It’s not as hard of a system to work around as people make it out to be.

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Some people don’t consider crafting playing content either. But it is a part of the game as well. Same thing. All I am doing is trying to show people a way to recalibrate which takes all of 2 minutes per piece and save some credits as well. It’s not as hard of a system to work around as people make it out to be.

 

Well... Im not blaming you for the amp system. Btw tbh I dont rly see, what new you bring to the recalibration business. I dont see any new workaround.

 

What you wrote only shows, how silly the amp system is.

Edited by Lukas_H
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Well... Im not blaming you for the amp system. Btw tbh I dont rly see, what new you bring to the recalibration business. I dont see any new workaround.

 

What you wrote only shows, how silly the amp system is.

 

It’s nothing new. It’s just showing that if you want to get the gold mods with out spending millions you can. So many people are just burning thru it like you have to do it on only one armoring.

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I'm already wearing all the best amplifiers, and they really help:

 

+3 to ignoring... the 500,000k per-crafting-ability price

+6 to spiking coffee... for repeatedly grinding flashpoints

+2% for going against every learned behavior I ever acquired in SWTOR... to indiscriminately melt gear

Edited by xordevoreaux
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I'm already wearing all the best amplifiers, and they really help:

 

+3 to ignoring... the 500,000k per-crafting-ability price

+6 to spiking coffee... for repeatedly grinding flashpoints

+2% for going against every learned behavior I ever acquired in SWTOR... to indiscriminately melt gear

 

https://tenor.com/view/mad-angry-cat-kitten-kitty-gif-10999339

 

Hugs and meow meow kitty meow meow,

 

Dasty :rak_03:

Edited by Jdast
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Well I am going to let you all in on a easy way to get amplifiers. Go to the Adaptive Gear Vendor on fleet, you know the guy next to the level 10 vendor. Buy as many 600 credit armor pieces that you can hold. Look at what you got, don't like it refund it.

 

https://i.imgur.com/xsfOCCF.png

 

Make your self a crafting set, mission set, or whatever set. Don't waste your credits on 306 mod amplifiers!

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Well I am going to let you all in on a easy way to get amplifiers. Go to the Adaptive Gear Vendor on fleet, you know the guy next to the level 10 vendor. Buy as many 600 credit armor pieces that you can hold. Look at what you got, don't like it refund it.

 

https://i.imgur.com/xsfOCCF.png

 

Make your self a crafting set, mission set, or whatever set. Don't waste your credits on 306 mod amplifiers!

 

That’s a good idea to make specific crafting sets for your crafters. You don’t need to where them in combat, just to craft.

Thanks for the good tip.:D

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It’s not a bug.

 

Maybe not, but to me it definitely seems unintended (based on the concept behind amplifiers being a credit sink) to have a method to freely reroll an amplifier. Maybe it's not a bug, but it seems like one to me.

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Maybe not, but to me it definitely seems unintended (based on the concept behind amplifiers being a credit sink) to have a method to freely reroll an amplifier. Maybe it's not a bug, but it seems like one to me.

 

Why? It’s got a 2 hour return timer. It is working as intended.

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Why? It’s got a 2 hour return timer. It is working as intended.

 

It's got a 2 hour return timer so you could return it. That doesn't mean the devs intended the result of free rerolling of amps. It's not like whether its a bug or not makes a difference though. If the devs think its working then they'll leave it in. I'm not saying don't do it or your all exploiters or anything. I'm saying because of what amps are supposed to do to the economy I wouldn't count on the method being around forever. I personally expect they will try to find a way to keep people from having free rerolls.

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It's got a 2 hour return timer so you could return it. That doesn't mean the devs intended the result of free rerolling of amps. It's not like whether its a bug or not makes a difference though. If the devs think its working then they'll leave it in. I'm not saying don't do it or your all exploiters or anything. I'm saying because of what amps are supposed to do to the economy I wouldn't count on the method being around forever. I personally expect they will try to find a way to keep people from having free rerolls.

 

I don’t see it as free rolling amps. You have to consider the RNG factor. If they want such heavy RNG in the game when they sell us something at the vendor and the vendor can give any amp, then they must realise that players will refund an item if it doesn’t have the amp they want. It’s no different to buying the Armor and then deciding it’s not the right set for you. That’s the idea of the return feature.

 

Plus, let’s face it. The excessive RNG, unlimited credit cap on the rolls and no guarantees you will get what you want is nothing more than gambling at a slot machine. Any way a player can find a way to reduce that is something that shouldn’t be removed.

 

If they capped the amount you could spend on an amp, didn’t increase its cost each roll and had the roll cost reset each week, people wouldn’t be playing vendor roulette and would just roll the Amp.

The whole set up is poorly thought out from a player enjoyment perspective. But if you’re a Casino Dev trying to drain credits from the game with the most devious of credits sinks, then you’ll always be a winner even if some players use the vendor to help them along the way.

 

I actually played vendor roulette yesterday and after 60 goes at it, I still didn’t get the amp I wanted. Imagine if I’d been paying for each of those rolls “as it’s supposed to be done”. I would have been into the billions of credits with nothing to show for it.

 

You can guarantee that many people aren’t playing the vendor game because A. They don’t know about it. B. They will never read the forums to find out. C. They don’t care about the amps.

I think both A and B players who want Amps will be enough if a credit sink that Bioware won’t bother trying to change the vendor system anytime soon. It would take too much work changing their precious RNG on the sale items to prevent it. And removing the return feature would piss off way too many players to go down that path.

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You're not going to get an argument from me that says the amp RNG isn't terrible. Let me just be clear about that. I think it is and they should change it in general. Whatever they do or don't do to refunds not withstanding they need to figure out a better system for amps because the one in place now is insane.
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You're not going to get an argument from me that says the amp RNG isn't terrible. Let me just be clear about that. I think it is and they should change it in general. Whatever they do or don't do to refunds not withstanding they need to figure out a better system for amps because the one in place now is insane.

 

Yep, 100% agree

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Thanks, Dasty! One other question (for anyone). Do amps stack at all? For instance, if I have two Efficient Scavaging amps at 1.50%, do I get 3%, or just the 1.5%?

 

I was told they do. I have not confirmed it although I run only two combat amps on my main.

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Well I am going to let you all in on a easy way to get amplifiers. Go to the Adaptive Gear Vendor on fleet, you know the guy next to the level 10 vendor. Buy as many 600 credit armor pieces that you can hold. Look at what you got, don't like it refund it.

 

https://i.imgur.com/xsfOCCF.png

 

Make your self a crafting set, mission set, or whatever set. Don't waste your credits on 306 mod amplifiers!

 

That's good advice for anyone who crafts.

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  • 1 month later...
You're not going to get an argument from me that says the amp RNG isn't terrible. Let me just be clear about that. I think it is and they should change it in general. Whatever they do or don't do to refunds not withstanding they need to figure out a better system for amps because the one in place now is insane.

 

Even a small tweak to the current system would help a ton i.e. IF upon recalibration, your “currently equipped” amplifier populates as One of the Two new choices....it’s guaranteed to be higher than what you currently have. Frankly, I’d rather see a direct purchase system of some kind but even this could help significantly.

 

Personally, all I want to do is PvP. I’m slightly annoyed that I am forced to grind PvE to get my gear already. further more I’m punished when playing the content I enjoy by not receiving ANY gear when I lose...which is BS, imagine completing PvE content of your choosing and then SURPRISE, only half the participants get gear!! ....all the while my objective is to compete in Ranked PvP but want to be on equal footing with gear/stat advantages...thus the currently EXPENSIVE Amplifier system; In order for me to keep up with the insane RNG of it, I will need to do something like crafting to generate the credits to reroll the AMPS and all i want to do is play PvP.....it’s an extremely annoying setup and as a paying subscriber, it feels like blatant discrimination.

Edited by tatsumarujynx
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