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How many did not Hate KOTFE or KOTET...


denavin

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I am a returned mature-aged player/subscriber.

I first played when the game was released, then took an extended multi-year break from all MMOs. I returned to SWTOR in January this year as a free player, then resubbed about a month later.

 

I’d have to say that I loved SoR and thoroughly enjoyed the two expansions. The storyline drew me in from the word go and was a roller coaster of emotional ups and downs. The journey was truly absorbing - and this is coming from a real-life writer and novelist.

 

The first character I took through to the end (but have held off from doing Nathema) is my fully-light aligned Sith Warrior. The idea of the Alliance is absolutely her. From the beginning of the game all her choices were light aligned and she went out of her way to save republic non-combatants and civilians. When it came to choosing to kill or save an enemy, she always chose the save option, so allying with the republic during SoR and being the Alliance commander was for her a no-brainer.

 

Now she has to choose either Republic or Empire. If she is forced, she will go to the Republic, but her real home – her moral, principled, emotional and intellectual home is the Alliance.

 

I have said this in the past and I will repeat it again for emphasis.

 

The logical way forward for BioWare is to have the Alliance continue as a playable third faction. This would mean that there is less risk of loss of player subscriptions.

 

This is how I would design it:

Odessen is expanded into a land-based ‘Fleet’.

Odessen has unique player housing accessible from Odessen.

Odessen has shuttles that enable Alliance players to commute to either Imperial or Republic fleets.

Odessen has expanded features – more merchants, expanded bank and galactic trade area, and class trainers.

Odessen has a new diplomatic area where envoys from the Republic and Empire are available as mission-givers.

Those who choose to remain with the Alliance are prompted to either be in a permanent alliance to the Empire or Republic, or give conditional support to both depending on the mission, morals and principles of the Alliance Commander.

The only real new content would be unique player housing – everything else already exists ingame and can be recycled into an expanded Odessen base.

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As I have stated previously, KotFE and KotET would have been great stories if they were seperate games. It's a point I have seen players make frequently when expressing their critiques about the two expansions: they do not appear as a logical continuation of the main SWTOR storyline that we got in the base game.

 

When I look at KotFE and KotET from that point of view, that they're a completely seperate story not tied to SWTOR, in such a case I do see the positive things about the story. The base idea was very good, the execution less but still satisfying. The antagonist, Valkorion, is epic, I love him. However, that is when I look at KotFE and KotET as seperate stories. The moment I take into account it's a continuation of the main SWTOR story we got with the class stories and then RotHC and SoR, the story simply becomes horrible.

 

So while the solo bit is a valid point of critique (albeit I actually prefer to solo the story content), the reason why KotFE and KotET got so much critique lies in a different place, namely in the fact that many people did not want it as a continuation of the main SWTOR narrative.

 

NO KOTFE and KOTET should NOT be separate, and I did not say it should. I said it should have not been solo mode only, it is a Epic part of this game and it does belong in this game. if you didnt like it go look at past Star Wars novels not all of them were about sith vs jedi a good bit of the books had no conflict over the force but with powerful factions that needed to be defeated.

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I didn't "hate it", it just didn't feel very Star Wars to me. You could have plopped that same story down in the middle of any sci-fi series and it wouldn't have changed. Put it into Mass Effect replace 'the force' with biotics and the story wouldn't have changed at all.

I mean... major elements of the story from KotFE/ET to Iokath are suspiciously similar to the Mass Effect story. I got a real sense of déjà vu with the ancient killer starships, dormant destroyers of the galaxy come alive again, who certain people erroneously believe they can control... Iokath is really like Ilos (the planet towards the end of ME1, if anyone's rusty). Aries is like a combo of Vigil and that blasted Starchild. We could go on and on. This part of the story just wasn't very original. It seems especially cheeky for Bioware to steal from their own catalogue: they have to know that a lot of their fans play everything they release, so it's not like we wouldn't notice.

 

Hate is too strong of a word. Overall I didn't like the expansions but that doesn't mean there weren't also some things I enjoyed about them.

 

Liked:

 

  • The cinematic content in the game never looked better.
  • The voice acting was fantastic.
  • The look of both Odessen and Zakuul.
  • That battles in KoTET, like the invasions of Voss or Odessen, actually had the look and feel of battles. That was missing in some of the original content, like Corellia for example, which looks and feels like any other MMO quest area.
  • Valkorian. Although I was not a fan of the Zakuulan empire I thought KotFE & KoTET's take on the Sith Emperor was much better than the vanilla content. He was better written, acted, and had a better character design than class story Vitiate. I'd gladly have Valkorian be the Sith Emperor at the start of the game.
  • Arcann. I thought he was an interesting character and that it was cool that he could be redeemed to the light side.
  • The boss fights with Arcann, Vaylin, and Valkorian. I found them fun and while they don't compare to Ops bosses, they provided a moderate challenge by solo story content standards.
  • The possession storyline with Vitiate/Valkorian. I thought that was interesting, though it would have worked better as a continuation of the Jedi Knight's class story.

I agree with this broadly. Voice-acting is excellent (even if some of the lines the actors are given are terrible). The areas are beautifully crafted, a visual delight. Unique character models like Valkorion, Arcann, Vaylin, and Senya get a lot of detail and nice design elements. And Valkorion does feel like what the Emperor should've been from the start. I especially have to praise how cinematic KotFE/ET is compared to vanilla. Some of the cutscenes are really clever in their use of camera angles, transitions, etc. It gave the content a more epic feel.

 

My reply has ended up being quite long so for people's convenience I am dividing it up into a bunch of spoiler blocks.

 

Regarding the extent to which KotFE felt personal:

 

At the start, I felt like KotFE also had a more personal feel. In the first chapter, a companion escorted us onto Marr's ship and later didn't want to leave us behind. In the second chapter, all our companions appeared in the dream, there were callbacks to our class story, plus the whole experience of suddenly having Valkorion in our minds was very personal (I'd say intimate, even). Once we were revived and learned of the five year gap, I think we all had a personal reason for our characters to be very invested. The time in carbonite was actually a genius move from a writing perspective. No matter how different our characters might be from each other, I can't imagine a single one of them being pleased about losing five years of their lives! Sure, not all of them would rage or want revenge. Some would feel like they need to make up for lost time by helping people they couldn't help while they were in carbonite, while to others the chief concern would be five years apart from people they love. But no matter what, I feel like the discovery of five lost years is involving in a way that's both universal and personal.

 

As the story went on, unfortunately, it became more cookie-cutter and didn't feel so personal. For me, chapter 12 is pretty much the nadir on this front. I enjoy it with some characters, but it sticks out like a sore thumb on others. A commando forging a super-special assault cannon in the wilderness, really? I wish that non-force-users had been given a totally different story in that specific chapter. Even with Jedi and Sith, I don't feel like the chapter succeeded in its apparent(?) aim of showing us a third distinct Force philosophy. Unless I misremember, we're told that devotion to the Emperor gives the Knights of Zakuul their power. So what, are we supposed to be devoted to Valkorion? I don't think we left the chapter feeling that way if our characters weren't already on his "team," so what actually changed? I do appreciate the chapter's callbacks to Luke Skywalker's training experiences - it's very Star Warsy in that sense - but it needed to be more coherent on the Force side of things and also offer an alternate experience for non-force-users.

 

In spite of ch 12 being a mess in several ways, KotFE did offer some great experiences, particularly with companions that returned in chapters. I feel like the spirit of the companions' original writing was reflected well when they got time in the spotlight. Jorgan and Torian got especially appropriate returns. Their chapters felt almost perfect for troopers and hunters, especially those in romances with those companions. The one chapter return I originally didn't really like was Kaliyo's, but when I played it with an agent who'd romanced her it felt a hundred times better. He was 100% mentally sync'd with her, got her motives and appreciated her methods. That made the chapter click with me in a manner it didn't when playing, say, a peace-loving LS character. All the boring times running down corridors, clicking a thing, and having a fight (rinse, repeat) felt better when my agent was glad to be back with Kaliyo again and keen to hear every little bit she had to say.

 

 

Regarding unequal treatment between classes in terms of companion returns:

 

I really wish that we had the chance to experience the full planned series of three expansions. I feel cheated that we didn't. Companions who got non-repeatable two- or three-minute returns post-KotET were treated far less equally than those who got repeatable cinematic chapter-long returns. And some classes got far more of these than others. It wasn't fair. Look at the agent, for instance: fully three companions (Kaliyo, Scorpio, and Temple) return as part of the critical story arc that everyone experiences. Temple's return isn't repeatable, but it's still part of the main story. Or look at the warrior with two (Vette and Quinn, even if Quinn's not repeatable) and the hunter also with two (Torian and Gault). The Trooper is an interesting case as arguably they get the most returns of all: Jorgan and Elara come back in the critical story path, Tanno Vik makes at least a small appearance in everyone's story (even if only the Trooper can get him back, and then via the terminal), and Yuun is also part of the story for everyone since he provides a way to hide Odessen (though his return occurs via the "classic conversation" system so doesn't involve any voice-acting; arguably by comparison to other returns Vik and Yuun probably add up to one actual companion return).

 

Now by comparison look at the knight, consular, smuggler, and inquisitor. The knight gets one companion back as part of the critical story path, but T7 has very little story involvement (occasionally unlocking a door or hacking some security for us; aside from whatever friendship the knight might feel, the story would be pretty much identical if T7 wasn't there). The others get absolutely no companion returns in the critical story path. Why should any class have been given a second one before some classes got their first? I still cannot fathom how the devs could justify that. I assume they felt that their three-arc planned story held more appropriate points for companions of these classes to return. But when that was cancelled, how could they square how unjustly different classes had been treated? How could they go on to give us a story arc focused on the disappearance of another companion, Theron, and give us several flashpoints and cutscenes focused on that departure and return, when there were companions already missing for years when Theron left... who are still missing, now that we have him back? We are supposed to believe that they didn't have the resources to give us class companion returns longer than two or three minutes, but they were able to take away a whole new companion and return him relatively quickly via all that content? Even now, it boggles my mind. And I say that as someone who, in spite of everything, has enjoyed several of the short post-KotET returns, and also enjoyed the Theron content. But we deserved so much more.

 

 

Turning to KotET, I again see several strengths. As with KotFE, the areas are visually lovely (I find the final dreamscape especially stunning). Cutscenes are cinematic. Voice-acting is great (though again the lines are sometimes terrible, and so predictable - especially in Vaylin's case - that I could sometimes recite what the characters would say on my first playthrough before they said it). There's a good level of responsiveness to some of our choices (particularly regarding Arcann, Senya, and Koth). And the designers give us some fun challenges that we don't see elsewhere in the game, like the disguises and puzzles of ch 6. However, there are also some problems.

 

Regarding Vaylin and how problems in her presentation undermined a lot of KotET:

 

Overall I feel that the presentation of Vaylin was incoherent. I appreciate that, from a writing perspective, it might seem repetitive to give her the same kind of redemption story as Arcann. Redemption is not a realistic development for every character. I can't see it as remotely plausible for Valkorion. But the arc doesn't have to follow the same beats. Indeed, given how much more Vaylin suffered than Arcann, and how she didn't have a steadfast companion like Thexan, her arc would already be starting from a different point. She really needed something like what Arcann got, transposed to her different situation. This was addressed to a tiny extent in the dreamscape scene after her death where we can free her spirit and talk her into joining our side against Valkorion. It was better than nothing, but still far from enough.

 

Vaylin is frequently shown in contradictory ways. She's an abused victim and a depraved monster. She's a totally nullifiable threat and our most powerful enemy. Of course opposing elements can be shown in tension in a complex character but I don't feel that's what happens with Vaylin. I think the parts just don't hold together.

 

I agree with Aeneas_Falco who said upthread that her presentation was more interesting in KotFE. In KotFE, she was shown as callous and cruel, but also capable of patience and cunning. There was a sense that her power was to some extent hidden and lurking, that we hadn't witnessed her full potential. In KotET we see occasional glimmers of cunning but 99% of the time she's just petulant and angry. Her power is either always directly in our faces or being totally undercut and thwarted. Maybe this difference in presentation is supposed to show her change from serving Arcann to standing alone as Empress. The throne hasn't made her happier. She's more erratic in KotET because she's lonely. She mightn't have trusted Arcann with everything, but he still mattered to her - it hurt her deeply when he "chose" Senya at the end of KotFE. We see an echo of that in her strong reactions to the betrayals of Scorpio and Indo Zal in KotET. If the change is intentional as part of her character development, and not just about making her seem more villainous because she's the main "baddie" now, I can see some good in it. But it's still not especially satisfying to experience her being so one-note in KotET.

 

I think the main problem with Vaylin's presentation centres on her conditioning to "kneel before the Dragon of Zakuul" (which, incidentally, is a really clunky phrase). Why create her as this monumental threat and then defang her completely? It leads to these preposterous, almost comical situations where one moment she's about to murder everyone and the next second she's running away scared, which undoes the sense of drama previously created by her threat. (By the way: why would we let her flee if she's truly vulnerable? At one point Lana's asking where she's gone when she's literally still on screen, scarpering around a corner. It's silly.) It also means that in one moment she's presented as heartlessly cruel and another as a victim who has suffered unimaginable cruelty. She still continues to suffer as long as Valkorion can stop her from acting freely. Now, given that what Valkorion stops her from doing is murdering us, his control in that moment is probably not something even most lightsided characters will turn their noses up at (not when the alternative is everyone dying). But there are still some characters - like some agents, particularly - who might want to refuse anything to do with mind control as total anathema. And the writers made it pretty much impossible for our characters to refuse to participate in the mind control. They even seem to make us gloat about it, like it's some *achievement* on our part that Vaylin's been brought low, rather than a deus ex machina. And it is a deus ex machina. The writers put us in an apparently unsolvable position with Vaylin being incredibly powerful, and then give us the plot token of Valkorion's control phrase to take away this problem that didn't need to exist in that form in the first place. It's a fake sense of threat, and an equally fake release from threat.

 

Of course it does make sense in terms of Valkorion's character up to that point that he'd have terrible things done to his poor daughter to contain her threat. But this didn't have to end up involving a control phrase at all. There could've been much better directions to take Vaylin's story. As it stands, from the point of discovering the control phrase, we 1) let Vaylin get away, 2) let Vaylin get away again, 3) fail to stop her from freeing herself from the control phrase, 4) smack-talk her down to fight us so we can fail to protect one of our followers from her, and 5) fairly inexplicably defeat her (at least it should be inexplicable if Valkorion truly feared her fully unleashed power). For all the effect the control phrase ultimately had on the plot, it might as well not have been. Indeed, for all the interesting and fun moments we have in these various chapters, at a macro level they're a series of failures on our characters' parts. Our characters do achieve some successes on the way (e.g. recruiting Indo Zal and his Zakuulans, and having our achievements broadcast on camera to a huge audience), but these also could've been achieved in other story situations that would've offered a more satisfying overall arc.

 

There's so much more that I want to say about the unsatisfying sense of danger conveyed by Vaylin that I haven't even begun to discuss the problematic issues surrounding an abuse victim being portrayed as beyond redemption. I wonder if the efforts by some characters to help Vaylin were meant to sound as flat and uninspiring as they did, or if it that was just accidental. Like in chapter six when Arcann says "let me help you break free," it was condescending and tone-deaf. Of course Vaylin responded "I don't need your help." Whenever characters supposedly offered to help Vaylin, a lot of what they said implied that she couldn't do things on her own, that she was weak and needed help from strong people like them. And naturally that would just make her react defensively and reject their offer. Their approach was doomed to failure. I really think that at no point at all did Vaylin experience a moment of pure loving grace like when Senya wept for Arcann in the rubble at the end of KotFE. A moment that said: "You are valuable. I love you. And I let you down. In spite of everything, I would've saved you if I could. I mourn what I've lost in losing you." The love Senya showed in that moment of defeat revealed weakness, vulnerability, and failure. It let Arcann feel strong and good when he intervened to help her. It let him give her hope. At no one point in anyone's efforts to reach out to Vaylin was there anything similar. And Vaylin surely needed it even more than Arcann. As much as Arcann suffered emotionally during his upbringing, it's safe to say Vaylin suffered far more.

 

 

Well this post is far longer than I intended and I still didn't say everything I wanted to say, but I've got to stop somewhere. :)

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Hate is strong word. I admit that I disliked some aspects of them, but my opinion of the two is overall positive, along with the continuations, especially in regards to story. The voice-acting is top notch once again, and I love the characters of Senya and Arcann. There's so much depth in them. Valkorion was interesting, and I daresay, Darin De Paul's voice acting is one of the best performances I've ever heard.

 

That's cool, I really like that guy, ty dude ( or dudette) :)

It's dude, though my username feels awful these days. :D And same, I really like Vector :)

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I enjoyed both KOTFE and KOTET. My first playthrough especially, I couldn't wait to get to the next chapter and see how the story progressed. I did not have any trouble transitioning my IA over, and felt that the story arc on Ziost set things up well for what happened in KOTFE. I loved the cutscenes, and thought they were brilliantly done. I wish the story hadn't been rushed to please the vocal haters, because I see so much missed potential. I often wonder what could have been, if it had been allowed to run as planned.
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I wish the story hadn't been rushed to please the vocal haters, because I see so much missed potential. I often wonder what could have been, if it had been allowed to run as planned.

 

Somewhere burred in these forums is a letter from Charles where he lays out what his original plans for the KOT** story line was to be. It was very good and I would have loved to have been able to play that whole series. But alas BW buckled under to the complainers and butchered the story down to the poor excuse it is now.

 

I feel that was not only a huge disservice to the players to an insult to Charles.

 

I would love to see the whole KOTFE / KOTET story as it was originally intended to be. Those of us that liked the series, and it seems there are allot of us, would thoroughly enjoy the chance to play out the full story. To answer all those unanswered questions, to finally understand the whole thing and not just a small piece that has been chopped up into even smaller pieces.

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So would I. Of course it's (too) easy to praise might-have-beens, but I still wish we could learn the full plan that was intended.

 

Same. It was intended to be three full seasons. Im sad we only got a watered down, rushed one and a half. The first season was fantastic. I wish we had gotten a full season 2 and 3 also 😣 i miss monthly chapters

 

Not that i didnt love the Theron traitor arc as well because I did. It too was perfectly suited to his character and I do love how well it is done.

 

This is why we have been calling for an in game voting system for years because the vocal minority in the forums is not an accurate representation of what people truly want. Many dont come here unless something they like is ripped away or they hate something, others dont use forums at all - which never tells the truth of all who like it.

Edited by Suzsi
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the vocal minority in the forums is not an accurate representation of what people truly want

I think there's a fine balance when it comes to listening to fans. Of course one should heed fan feedback and take it into consideration. We wouldn't want the devs to stick their fingers in their ears and ignore us. But at the same time, the devs know more about making games than we do. And some IPs have been ruined by too much of trying to give fans what fans think they want (when what fans actually enjoy most includes a large component of being surprised by something fans never could've thought up themselves).

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I really don't agree with the premise that the Zakuul vs Alliance arc didn't feel like Star Wars. It strikes me holding an exclusively narrow view of Star Wars.

 

Star Wars is about the clash between good and evil, not specifically the Republic and Empire. The Original Trilogy had no Republic. It was the Rebels vs the Empire. And regardless of whatever else it is doing, the Sequel Trilogy is repeating that exact dynamic. The Prequel Trilogy had Sith, but it didn't feature the Empire until the very end.

 

Many EU stories set in the past and future of the franchise didn't specifically feature the Republic fighting an Empire.

 

Knights of the Fallen Empire and Knights of the Eternal Throne do not break the traditional Star Wars mold. Arcann, Vaylin, Valkorion and many of their followers are evil. And the Knights of Zakuul are not as corrupt by the dark side as the Sith, but they are still the bad guys. And the premise of a ragtag group of rebels hiding from a powerful Empire that rules the galaxy is obviously a very Star Warsy concept.

 

Not every major faction or conflict needs to follow the exact designs and aesthetic that has come to be associated with the Republic and Galactic Empire. I thought Zakuul was an interesting addition to the story. If I thought they were there to prove the Republic was wrong and the Empire was weak, then I might think otherwise, but they weren't. In the grand scheme of things they had a rapid rise to and fall from power.

 

Hate is too strong of a word. Overall I didn't like the expansions but that doesn't mean there weren't also some things I enjoyed about them.

 

Disliked:

 

[*]The Alliance. The story just does not feel like Star Wars, and to an almost lore-breaking extent, when you have Sith and Jedi holding hands and cooperating. An eternal conflict between practioners of the light and dark sides of the Force is Star Wars.

 

 

I understand why this could be annoying but I thought the dynamic worked. First, because it was always ultimately going to be a temporary alliance. But secondly, I thought it effectively captured the unease that would come when people who's every instincts tell them they are enemies are forced to join together for a common good.

 

[*]Being Alliance Commander. It takes your player character out of their class background and defeats the purpose of playing as them. People pick a Jedi or Sith at start up to experience a Jedi or Sith story, not to be some sort of factional commander that is entirely separate from that. Likewise Bounty hunters want to hunt bounties, Smugglers smuggle, Agents do their 007 routine, and Troopers doing special operations for the Republic.

 

[*]Separate faction stories being dropped.

 

This is unfortunate, but it's been the reality for a while now. I thought this was one of the better options they could have tried with their limited resources.

 

[*]The Zakuulan empire. This faction appears nowhere else in the lore or EU and yet it suddenly materializes in the story of SWTOR, with it's force using knights we've never heard of, to defeat the Sith Empire, the Republic, and the Sith and Jedi simultaneously. It's the Mary Sue of EU factions.

 

 

They aren't Mary Sues, they are the main antagonists of these expansions. They need to be powerful and threatening. I don't know about you, but when I saw first Arcann and Thexan leading Knights of Zakuul to defeat the Jedi and Sith we'd all come to know up until that point, I was eager to take them down. And that's exactly how you are supposed to feel. As the expansions go on we learn more about the issues plaguing in their society, and eventually they are brought low by the Outlander and their own Eternal Fleet.

 

Many factions in the EU weren't really established before the story where they were introduced. Even the Sith Empire in TOR was initially supposed to be destroyed at this point in history.

 

[*]Darth Marr's ghost and Satele Shan being besties. Satele Shan is the grandmaster of the Jedi order, a champion of the light side of the Force, and they have her hanging out with the ghost of a Dark Council member. On that note Marr is way too warm and fuzzy. He's the shade of an evil dark council member. His spirit should be demonic and dangerous, not something you can have a friendly chat with. That bit was weird and borderline lore breaking.

 

As was pointed out, calmer Sith ghosts have been a part of Star Wars and Kotor era lore for some time now, plus Darth Marr hadn't been dead for as long as some of them.

 

Admittedly, I learned about Freedon Nadd and Exar Kun from the Essential Chronologies rather than their original stories but both of them sounded like they were at least lucid enough to have goals and agendas, and conversations to further them. If that is true, then Darth Marr should be able to do that as well. His ultimate goal would have been saving the Sith Empire from Valkorion and Zakuul, and he'd need to talk to the Outlander and Satele Shan to do that.

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I think that the KOTFE and the KOTET were the best stories of the game, and certainly had the best villain. Our character becomes the strongest force user surpassing the Sith and Jedi factions. You become beyond any other force user and that is how you can defeat Valkorian. That whole story is Epic. Reminds me of the first Kotor and Mass Effect stories that were also Epic. It is sad they chose to move away from this Epic tale.

 

It would have been better only one way. If we did not have to Solo the whole thing it would have been accepted by more of the players I think.

 

Majority of the Star wars novels especially from the 90's did not have hardly any sith vs jedi. It was all about te republic and fighting enemies of the state . Some had use of the darkside but were not sith. Star Wars is not all about sith versus jedi. Its about good versus evil. Unfortunate that Boware chose to listen to a few who complained when majority of us liked the Eternal throne stories for the Epic masterpiece it was.

Edited by Fallensouls
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You do realize they are staying off topic on purpose to make it seem like not many are upset over the return to the Sith vs Jedi? That many of us liked the Eternal Throne story line.

 

Yeah, that's why. It couldn't possibly have anything to do with your bait-y rants either.

 

Yes and if they continue I will report them for doing it....

 

Knock yourself out. I hate to break it to you, but the mods don't care. If your highly volatile cohorts haven't been actioned upon for their abrasive, argumentative and insulting tirades they won't care about whether or not it was on topic.

Edited by kodrac
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Personally, I liked the concept of the two factions banding together to defeat a galactic invasion force. We saw it in the EU with the Yuuzhan Vong, and I loved the powers that Valkorian had. He made Palpatine look like a cuddly little puppy in comparison to himself :D . The storyline was pretty grindy, as was the command rank system, but it's been out for over a year now so most of us have at least one command rank 300 character that can provide gear to other alts through legacy gear (I.E. a rank 300 imm jugg share gear with a tank guardian alt)

 

As for the companion loss concept, there isn't a whole lot positive I can say about it. I would have much rather done that whole story line with my favorite comps, allowing their characters to be fleshed out more, and the bond between vanilla comps and players to grow. Instead, I felt that I had been disconnected from those people that my younger self loved, and began to stop caring about them. That was definitely very frustrating.

 

With Nathema Conspiracy, I was slightly disappointed, but the end definitely offered me hope. It kinda took the entire KOTFE and KOTET story line and threw it out, starting everyone back from square one. I did, however, like the choices it provided at the end. I won't spoil it, but that part definitely made me happy.

 

All in all the KOTFE and KOTET storyline could have definitely been done better, but hindsight is always 20/20 as they say. Opinions aside, it was a well written and rounded storyline that was long enough to satisfy those that desired another story of galactic conflict. I'm glad that the devs are back on track (relatively) with the Jedi and Sith wars that we players so love, and the coming expansion looks bright.

 

In the future, my personal desire would probably be to have singular storylines to pursue with our favorite companions, as well as individual continuations of class stories. An expansion including the fleshing out of stories such as Mako's cloning story, or Kira's sith story, and all the other ones; and how their past comes back to haunt them would be really interesting, as well as a continuation of class stories. Bringing back the individualization and personal value of each class is something sorely needed, and I think it would bring back a lot of vanilla players that left some time ago.

 

But as the title of this thread says, I would like to add myself to the list of people who didn't hate KOTFE and KOTFE. It wasn't the greatest, but definitely not hateable.

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I liked both. Plenty of plot elements in particular I disliked, but I certainly liked having content.

 

I also liked the monthly releases.

 

The monthly releases was nice, getting new content all the time. Now, that was one of the biggest reasons I loved those expansions

 

If you wanted story that made your character the most powerful and to become a supreme Leader, also having the Jedi , Republic , Imperial, and Sith Forces bowing down to you, the KOTET was it. I dont know why anyone wouldn't want their character to become almost God like in a story. And for that story to continue as you rule your end of the galaxy.

Edited by Fallensouls
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I liked it at first, now i'm just glad we're going back to classic star wars.

 

Not the drawn out, convoluted tripe we were dealing with at the tail end of nathema. People say pub vs imp is too played out.

 

They are right, but honestly i want my nostalgia back.

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Didn't hate it at all, on the contrary. While not without its flaws, underwritten parts (Vitiate/Valkorion's character didn't improve much) and stuff, this was still the best story content in the game since Agent storyline. Felt fresh, exciting, intriguing, brought some great & memorable new characters and featured old characters in some spectacular fashion (Scorpio the absolute star quality). It shook up the stale (and boring) state of the galaxy in a big way and restored my faith in BW Austin's ability to create intriguing stories again, especially after poorly written SOR/Revan's conclusion and the ever dragging and utterly uninspired Dread Master saga. Enjoyed change up in delivery structure as well with monthly chapters, level sync should've been implemented in the game from start , along with all companions being able to perform all roles etc. The only negative about KOTFEET was lack of new Operations and some bizarre design decisions like not putting Star Fortresses flashpoints into Group Finder which wasted their potential as new repeatable group content Edited by Pietrastor
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Valkorion was an excellent villain, one with real gravitas. Much better than any other villain in the game. He became a Sith Lord at age 13. "I will not be contained. I cannot be redeemed. Death is all that remains, and you will not kill me. I will not be your trophy. If I must die, I choose how, and everything dies with me." :wea_03: Enough said. Edited by BellumEstBellum
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Valkorion was an excellent villain, one with real gravitas. Much better than any other villain in the game. He became a Sith Lord at age 13. "I will not be contained. I cannot be redeemed. Death is all that remains, and you will not kill me. I will not be your trophy. If I must die, I choose how, and everything dies with me." :wea_03: Enough said.
What gravitas? Being powerful is not a characteristic of a compelling, well written villain with interesting backstory, motivation etc. It's just a cheap filler for a lack of idea for the character.
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