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keetrazor

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  1. All opinions on all updates aside, can we take a moment and say holy motherclucking waddling ducks SWTOR makes good trailers. Even the new 5.10 trailer played out better than most trailers professional production companies make. I could compare this trailer to the "Aquaman" trailer as well as many other A list trailers and easily rate it higher. So, as the title says, kudos to the SWTOR Trailer team, you're the unsung heroes of the SWTOR community <3
  2. Very well written posts by many people here. I have seen many people on fleet chat saying "wtb all your charged matter 1.x mil" as a form of investment. I personally believe this is very wise, because we all know that those will likely / will be a main mat for crafting said top tier gear. When people start getting schematics for this gear, the demand for CMTs will skyrocket, thus by laws of economics causing the cost to rise and farmers like those fleet chatters very rich, therefore enabling them to purchase said crafted gear on GTN with the money invested. A solid plan The difficulty I am having with this whole update is that I get about five total hours (max) of playtime each week due to the life I live. That being said, there is not much intriguing about this update to myself and players that relate to my situation. The story, as far as I can tell, seems like another bland side quest line that really just opens up the opportunity to add another planet and with that another grind system. And with five (during a good week) precious hours to play this game a week, spending them grinding just to keep up is sadly unappealing. The devs need to go back to the root reason of why people originally played this game: To be immersed in a Star Wars universe and live the dreams they had growing up. I didn't swing around a plastic lightsaber as a child thinking "Wow! I would love to spend fifty hours working towards getting a lightsaber just like this one but that pokes a little more!" But I digress. My point is, solid immersive stories that build upon the family that is our class's crew and our class itself are far more valuable than any new shiny gear set. As many have said before and will say again: experiences are something more valuable than all of the riches in the world.
  3. Personally, Rodian would be a really interesting thing to throw into the mix, but I 100% agree on Nautolans. They are a great species and deserve more recognition
  4. Not a bad idea. Like others have said, the class stories have stood the test of time comparatively speaking. No other story, other than the dread masters, has really done that. Personally, maybe an 8 month sequence where each month they release a new classes' continued story would be nice. That way it's a controlled and steady release, which the current devs seem to like, while satisfying our desire to have more class content.
  5. I agree 100%. Opinions on the expansions differ, but class stories are loved by all. In order to revitalize this game and bring it to glory again, they need to go back to their roots and build on what everyone originally loved about this game
  6. YESYESYES! Everything you just said would be so interesting! The Chiss have such a backstory to them, and I think there is enough story out there about the Old Republic that the fans don't want new content, they want a deeper dive into the old, less developed stories close to our hearts 10/10 on your ideas
  7. Hey all! I've heard a few opinions from people on where they would like the game to go, and I just wanted to hear some more. Where would you like to see SWTOR go in it's storylines? In the future, my personal desire would probably be to have singular storylines to pursue with our favorite companions, as well as individual continuations of class stories. An expansion including the fleshing out of stories such as Mako's cloning story, or Kira's sith story, and all the other ones; and how their past comes back to haunt them would be really interesting, as well as a continuation of class stories in a new and refreshing light. Bringing back the individualization and personal value of each class is something sorely needed, and I think it would bring back a lot of vanilla players that left some time ago. That's my two cents, but I am REALLLLY interested in where the SWTOR fanbase would like the game to go. What's something that you've always dreamed about being in SWTOR, or where you want to game to go?
  8. Personally, I liked the concept of the two factions banding together to defeat a galactic invasion force. We saw it in the EU with the Yuuzhan Vong, and I loved the powers that Valkorian had. He made Palpatine look like a cuddly little puppy in comparison to himself . The storyline was pretty grindy, as was the command rank system, but it's been out for over a year now so most of us have at least one command rank 300 character that can provide gear to other alts through legacy gear (I.E. a rank 300 imm jugg share gear with a tank guardian alt) As for the companion loss concept, there isn't a whole lot positive I can say about it. I would have much rather done that whole story line with my favorite comps, allowing their characters to be fleshed out more, and the bond between vanilla comps and players to grow. Instead, I felt that I had been disconnected from those people that my younger self loved, and began to stop caring about them. That was definitely very frustrating. With Nathema Conspiracy, I was slightly disappointed, but the end definitely offered me hope. It kinda took the entire KOTFE and KOTET story line and threw it out, starting everyone back from square one. I did, however, like the choices it provided at the end. I won't spoil it, but that part definitely made me happy. All in all the KOTFE and KOTET storyline could have definitely been done better, but hindsight is always 20/20 as they say. Opinions aside, it was a well written and rounded storyline that was long enough to satisfy those that desired another story of galactic conflict. I'm glad that the devs are back on track (relatively) with the Jedi and Sith wars that we players so love, and the coming expansion looks bright. In the future, my personal desire would probably be to have singular storylines to pursue with our favorite companions, as well as individual continuations of class stories. An expansion including the fleshing out of stories such as Mako's cloning story, or Kira's sith story, and all the other ones; and how their past comes back to haunt them would be really interesting, as well as a continuation of class stories. Bringing back the individualization and personal value of each class is something sorely needed, and I think it would bring back a lot of vanilla players that left some time ago. But as the title of this thread says, I would like to add myself to the list of people who didn't hate KOTFE and KOTFE. It wasn't the greatest, but definitely not hateable.
  9. YOOOOOOOOOOOOOO BW GIVE US MAKO BACK ALREADY! Personally, BH was the first class I rolled, thus making Mako my first romanced comp. WE BHs LOVE HER AND WE GET WHO? GAULT? AS ONE OF THE FIRST ONES BACK? GGGGGGrrrrrrrr give me my deadly cute asian sidekick back, im saltyyyyyyyy. Anyways, as the title states this is a Mako appreciation thread. What's your favorite thing about her? Fav moment, laugh, or anything in general, as well as your opinion on her. Because honestly, we as a community need to run a 500 man raid on BW Headquarters and break her out of KOTFE prison... But until then all we Mako lovers have is this thread to keep us busy
  10. Ok so I mainly am a tank. After seeing and trying a few different tanks, Immortal Juggernaut has to be my favorite. Not sure how it pans out in NM's as I don't run those, but that's my personal opinion. GEARING: 5.10 new gear is coming out, and a full set is going to cost ~500mil total just due to mat costs, so I would start saving credits now. Hope this helps in some way
  11. Wassup yall, So I'm back after about a year of being off. When I left, I had finally gotten full 248 gear for one of my two 70s (imm jugg), and now I hear Tier 5 gear is coming out. My crafting skills kinda suck too, in that my only mastered crafting is armstech and the aug market is trash right now (costs two charged matter to make 236 mod, on gtn mats cost 1.5m each, and augs cost 2m. Illogical and broken.) So that brings me to my main question: Q: How should I best prepare for the new tier of gear? I don't have an armor creating crew skill, and if only crafters can make it I know they're going to make prices on GTN ridiculously high. So what's the best way to do this? Stockpile money for the market, or grind through crew skills? Or is there another idea? Any help would be appreciated.
  12. Thank you all for your help. I will definitely look at that gearing guide. I'm glad that I'm doing the right thing, and that it's not really a shunning thing to be a tank with 120k hp as long as you can absorb more than a 100$ sponge. Good to know.
  13. Wassup yall, I got a little question, So I've been playing SWTOR for the story and the fun, and I am in no way a hard Operation goer or Ranked PVPer. I enjoy group stuff like World Boss hunting and HM Flashpoints, as well as uprisings and dalies. That being said, I never really committed myself to understanding the whole gearing process as I am pretty casual. Thus, my question arises Q: What is more important for an Immortal Jugg: Endurance augments or shield augments? My reasoning for this question is that I have almost full 248 gear (implant is my only 246 piece) and I am now augmenting with 236 augs. Given the price on them and cost of crafting, I can't exactly trial and error this. With endurance augments my HP will be around 130k+, but obviously my shield absorption would be lacking a little. Should I let my HP fall to ~125-126k and use shield augments instead, favoring eating damage via absorption chance vs eating it with HP? Any advice appreciated. This is the first and only MMO I've ever played so I lack the understanding to properly gear on my own. Hoping SWTOR's friendly community could help me out.
  14. WOAH **** a dev who isn't afraid of addressing a problem and facing criticism head on? Keith you the bestttttt. You say new gearing vision? Let's just hope and pray that you read (and I'm sure you have) all the threads and comments about REMOVE RNGGGGGG!!!!!!!!!!
  15. The Capital ships typically keep us out of range, but we just sit there with our gunships and bombers, making it just boring if the other team is that bad. I've never been able to get close without dying, what is the strategy to that?
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