rolandps Posted December 21, 2017 Share Posted December 21, 2017 Hi guys. I just spent some time on forums (PvP) today, and i totally agree with all your suggestions. I just wanted to post a summary of all great ideas i've read, heard & even felt !! Juggernaut / Guardian: - Remove any speed increasing abilities, utilities and make jugs / guardian being unaffected by marauders predation! - Make the healing Stacks also reducing any incoming damage by 60% for 20 seconds. For tank tree 70% for 30 secs! Marauder / Sentinel: - Increase any dmg dealt by smash spec by 40%. - Let predation boost everyones speed, independend on their range!!! - Don't give carnage clipping ability back anyway, they dont need it. Also remove their alacrity boosts, at all! - Let them stealth out of combat with camouflage. Assassin / Shadow: - Remove their force speed and their stealth. They don't need Sorcerer / Sage: - Make force speed duration 4sec. With utility 5sec. Also increase dmg by 200%. - Make bubble lasting for 20 seconds. And bubble isn't kanalising anymore, it can just be used. Sorcs can still cast and run while bubbled! Operative / Scoundrel: - remove their combat roll. Also remove stealthing, they don't need it. Sniper / Gunslinger: - Make ballistic shield healing for 5% each second and lasting for 30 seconds. Also 1min cooldown would be awesome. - Ambush should have 30k basic damage. Also, engineering sniper should become a 3 button class i guess, it's just too difficult to play. Mercenary / Commando: - Make kolto overload lasting for 20 seconds and healing up to 90% with the triple speed - Energy shield should last for 10 seconds, basically, and everytime mercenary gets attacked, its duration gets increased by 5 seconds. Unlimited. And at last.... Just remove PowerTechs from this game. If you wanna keep them, maybe remove energy shield and kolto, give those defensives for merc only. And increase their burst, maybe max hit 100k for AP. Tanks should cleave for 25k dps. Remove PyroTech dot spread! Maybe bioware listens to me, let's wait for 6.x!!! Have a nice day! Imashyguy, for sure. Link to comment Share on other sites More sharing options...
Draqsko Posted December 21, 2017 Share Posted December 21, 2017 Hi guys. I just spent some time on forums (PvP) today, and i totally agree with all your suggestions. I just wanted to post a summary of all great ideas i've read, heard & even felt !! Juggernaut / Guardian: - Remove any speed increasing abilities, utilities and make jugs / guardian being unaffected by marauders predation! - Make the healing Stacks also reducing any incoming damage by 60% for 20 seconds. For tank tree 70% for 30 secs! Marauder / Sentinel: - Increase any dmg dealt by smash spec by 40%. - Let predation boost everyones speed, independend on their range!!! - Don't give carnage clipping ability back anyway, they dont need it. Also remove their alacrity boosts, at all! - Let them stealth out of combat with camouflage. Assassin / Shadow: - Remove their force speed and their stealth. They don't need Sorcerer / Sage: - Make force speed duration 4sec. With utility 5sec. Also increase dmg by 200%. - Make bubble lasting for 20 seconds. And bubble isn't kanalising anymore, it can just be used. Sorcs can still cast and run while bubbled! Operative / Scoundrel: - remove their combat roll. Also remove stealthing, they don't need it. Sniper / Gunslinger: - Make ballistic shield healing for 5% each second and lasting for 30 seconds. Also 1min cooldown would be awesome. - Ambush should have 30k basic damage. Also, engineering sniper should become a 3 button class i guess, it's just too difficult to play. Mercenary / Commando: - Make kolto overload lasting for 20 seconds and healing up to 90% with the triple speed - Energy shield should last for 10 seconds, basically, and everytime mercenary gets attacked, its duration gets increased by 5 seconds. Unlimited. And at last.... Just remove PowerTechs from this game. If you wanna keep them, maybe remove energy shield and kolto, give those defensives for merc only. And increase their burst, maybe max hit 100k for AP. Tanks should cleave for 25k dps. Remove PyroTech dot spread! Maybe bioware listens to me, let's wait for 6.x!!! Have a nice day! Imashyguy, for sure. Psst, what are you smoking and where can I get some? Link to comment Share on other sites More sharing options...
rolandps Posted December 21, 2017 Author Share Posted December 21, 2017 http://buymarijuanaonlinenow.com/ keep it as a secret. Link to comment Share on other sites More sharing options...
Evolixe Posted December 21, 2017 Share Posted December 21, 2017 I support this thread. Excellent ideas. Link to comment Share on other sites More sharing options...
Shivax Posted December 21, 2017 Share Posted December 21, 2017 This has potential to be implemented! Link to comment Share on other sites More sharing options...
zhezvya Posted December 21, 2017 Share Posted December 21, 2017 Please introduce special defense abilities for struggling classes like PTs via CM in lootboxes. Make drop rates for best abilities extremly low. Sell PW to sins via lootboxes and knockback on backstab to ops. Thank me later. Link to comment Share on other sites More sharing options...
Purgamentorum Posted December 21, 2017 Share Posted December 21, 2017 You missed Juggernaut - they have an immortal spec make it so. Sins - need a one shot button they are assassins after all. Operatives - can they have more defences because I didn't realise each character got utility points. Mercs - Are there still merc healers? Why? and who the hell gave them defences they look like mobs to me. Maras - should have an auto reroll to sin, but without any damage or cc breakers Sorcs - I AM THE EMPEROR button needs installing where they can deal 200% more damage while their barrier is up lasts until other classes press the You won't come between me and my father button. Snipers - could use more self heals and off heal abilities but if we don't get them oh well just nerf all other classes That's it don't think I missed any one there. You saying Pt's are still part of the game? Link to comment Share on other sites More sharing options...
rolandps Posted December 21, 2017 Author Share Posted December 21, 2017 Thank you for supporting my suggestions. Maybe we can make bioware actually releasing these changes to 6.0, go on guyzzz!!! Link to comment Share on other sites More sharing options...
Shivax Posted December 21, 2017 Share Posted December 21, 2017 You missed Juggernaut - they have an immortal spec make it so. Sins - need a one shot button they are assassins after all. Operatives - can they have more defences because I didn't realise each character got utility points. Mercs - Are there still merc healers? Why? and who the hell gave them defences they look like mobs to me. Maras - should have an auto reroll to sin, but without any damage or cc breakers Sorcs - I AM THE EMPEROR button needs installing where they can deal 200% more damage while their barrier is up lasts until other classes press the You won't come between me and my father button. Snipers - could use more self heals and off heal abilities but if we don't get them oh well just nerf all other classes That's it don't think I missed any one there. You saying Pt's are still part of the game? Wait, wait, snipers should also like assassins, have something like: one shot, one kill Link to comment Share on other sites More sharing options...
Glower Posted December 21, 2017 Share Posted December 21, 2017 (edited) Signed and approved by the troll committee. Good job! Edited December 21, 2017 by Glower Link to comment Share on other sites More sharing options...
LordSitho Posted December 22, 2017 Share Posted December 22, 2017 Hi guys. And at last.... Just remove PowerTechs from this game. If you wanna keep them, maybe remove energy shield and kolto, give those defensives for merc only. And increase their burst, maybe max hit 100k for AP. Tanks should cleave for 25k dps. Remove PyroTech dot spread! Imashyguy, for sure. Haha Thanks for the laugh! /Approved Link to comment Share on other sites More sharing options...
MackPol Posted December 22, 2017 Share Posted December 22, 2017 /signed Great ideas there. #makegamegreatagain Link to comment Share on other sites More sharing options...
Alec_Fortescue Posted December 22, 2017 Share Posted December 22, 2017 stopped reading after seeing jugs getting their movement speed unaffected by any buffs. Really? They're already very easy to kite. Link to comment Share on other sites More sharing options...
Kirpputori Posted December 22, 2017 Share Posted December 22, 2017 Just remove PowerTechs from this game. yes +1 Link to comment Share on other sites More sharing options...
rolandps Posted December 23, 2017 Author Share Posted December 23, 2017 stopped reading after seeing jugs getting their movement speed unaffected by any buffs. Really? They're already very easy to kite. LOL read entire post please And now i just have to write some more characters coz i cannot post this reply otherwise. RIP Link to comment Share on other sites More sharing options...
WayOfTheWarriorx Posted December 23, 2017 Share Posted December 23, 2017 stopped reading after seeing jugs getting their movement speed unaffected by any buffs. Really? They're already very easy to kite. ::::swoosh::::: =p Link to comment Share on other sites More sharing options...
Recommended Posts