AjentWashington Posted June 23, 2017 Share Posted June 23, 2017 The DPS changes I'm fine with though. Except the dps changes make virulence a worse choice than marksmanship for most fights now Link to comment Share on other sites More sharing options...
Pizza_boy Posted June 23, 2017 Share Posted June 23, 2017 What they want is for us to be able to meet their "Quasi-Sustained" damage output levels. Also, I am gonna need to check the Series of Shots useage now given that the lethal shot nerf is pretty major. Corrosive mine useage might also be a bit lower, idk yet. My guess is that we are going back to the old rotation with 3x lethal shots under WB and series of shots+ takedown in the other and just rotating them off. I get why they want to nerf the dot damage but most likely we still are going to be filling lethal shots into a WB period, so i'm just not sure why they want to tell us not to. Link to comment Share on other sites More sharing options...
KittyKat_Karrot Posted June 23, 2017 Share Posted June 23, 2017 That's a shame. It was already inferior to the other 2 specs in PvP. Even less reason to play it now. At least sniper still has 2 other good specs. Link to comment Share on other sites More sharing options...
AireStyx Posted June 23, 2017 Share Posted June 23, 2017 This is what I was afraid of when I did some quick napkin math. I would recommend more along the lines of reducing the damage of cull by 12.5% or 15%. This combined with the other changes makes Virulence a better sustained spec then Marksmen/Sharpshooter. At the same time in would help bring sniper more in line with where it probably should be in a pure numbers standpoint. Again this seems to be the same problem as the sorc corruption nerf, Bioware please reduce the level of the change that you are doing because as it is you are making huge changes numbers wise without actually have these changes on a Public Test Server in order to actually gauge these changes among a larger player base that can potentially try these changes in pvp, Nightmare (I know you label it as Master Mode) operations, and flashpoints and uprisings. The simple scale of the changes that you are doing should require public testing not just internal testing because they affect a significant part of the player base. Link to comment Share on other sites More sharing options...
Pizza_boy Posted June 23, 2017 Share Posted June 23, 2017 Except the dps changes make virulence a worse choice than marksmanship for most fights now Ya... these changes will be putting viru at about the same single target capability as lightning... which is not good at all. Link to comment Share on other sites More sharing options...
shyroman Posted June 23, 2017 Share Posted June 23, 2017 (edited) Also people need to remember that looking at dummy parses doesn't help too much when it comes to damage in ops because of how heavily roll is used in parsing but not in ops. I just did a no roll rotation parse and got pretty average crits and got 10.2k. http://parsely.io/parser/view/294080 Even if we were to lowball the dps nerfs (say it's only 800 dps after finding a better rotation), that's 9.4k. That's pretty bad. I expect marksman to be the go to spec for most fights now unless there's no target swapping. Edited June 23, 2017 by shyroman Link to comment Share on other sites More sharing options...
Silense Posted June 23, 2017 Share Posted June 23, 2017 (edited) I think the cull damage was the only reason viru was in the "quasi-sustained" category.... now with the nerf can you really quantify viru as having burst at all? Edited June 23, 2017 by Silense Link to comment Share on other sites More sharing options...
scardera Posted June 23, 2017 Share Posted June 23, 2017 everybody were laughing when they annonced change for Arsenal its not funny when its your class been nerfed uh? that what happen when you ask bioware for nerfs enjoy now Link to comment Share on other sites More sharing options...
Dreadystoffe Posted June 23, 2017 Share Posted June 23, 2017 Keep inmind that its only the "white" dmg of cull that gets nerfed not the poison effects it triggers which is the main dmg of cull anyway since using cull without dots on the target is kinda useless either way. so the nerf isent as big as you guys find to believe. Link to comment Share on other sites More sharing options...
AlCorazon Posted June 23, 2017 Share Posted June 23, 2017 everybody were laughing when they annonced change for Arsenal its not funny when its your class been nerfed uh? that what happen when you ask bioware for nerfs enjoy now Everyone was asked to nerf mercs defenses... it is a glass cannon and should remain one. Link to comment Share on other sites More sharing options...
AbashedDuk Posted June 23, 2017 Share Posted June 23, 2017 (edited) Keep inmind that its only the "white" dmg of cull that gets nerfed not the poison effects it triggers which is the main dmg of cull anyway since using cull without dots on the target is kinda useless either way. so the nerf isent as big as you guys find to believe. Right now a laze target cull without dots does around 17k without relics or adrenal. If you factor in the 25% reduced damage you lose around 4k per cull activation. Seems pretty big to me lol. also RIP virulence Edited June 23, 2017 by AbashedDuk Link to comment Share on other sites More sharing options...
scardera Posted June 23, 2017 Share Posted June 23, 2017 Everyone was asked to nerf mercs defenses... it is a glass cannon and should remain one. yes but players should know better that it they ask bioware for nerf they gonna nerf bat to death Link to comment Share on other sites More sharing options...
RikuvonDrake Posted June 23, 2017 Share Posted June 23, 2017 (edited) everybody were laughing when they annonced change for Arsenal its not funny when its your class been nerfed uh? that what happen when you ask bioware for nerfs enjoy now I think most of the playerbase realized that arsenal was in dire need of a DPS nerf and so are it's defensives, in particular as the spec is so easy to play. Sure I doubt many are happy with the nerf to Virulence but it still viable in bossfights imo and it's hardly the end of the world. The aspect of being forced to swap around between specs is just something positive for a class, it is stupid when only once spec is viable for all bossfights, as it has been prior Edit: Another important note, there is a context of DPS as well, as in requirements in PvE bossfights and for that, Viru is still viable as the DPS requirements overall are low and as we constantly get even better gear despite no buffs to nightmare content. As in, people are crying over a reduction of numbers, despite the numbers still being more than sufficient to clear all content. Edited June 23, 2017 by RikuvonDrake Link to comment Share on other sites More sharing options...
Pizza_boy Posted June 23, 2017 Share Posted June 23, 2017 I think most of the playerbase realized that arsenal was in dire need of a DPS nerf and so are it's defensives, in particular as the spec is so easy to play. Sure I doubt many are happy with the nerf to Virulence but it still viable in bossfights imo and it's hardly the end of the world. The aspect of being forced to swap around between specs is just something positive for a class, it is stupid when only once spec is viable for all bossfights, as it has been prior But the way of going about making the other specs viable isn't by nerfing the 1 spec that outperforms the others to the ground. Instead, this should have gotten a smaller/milder nerf with the under preforming specs meeting it in the middle. Link to comment Share on other sites More sharing options...
Dewlmenow Posted June 23, 2017 Share Posted June 23, 2017 But the way of going about making the other specs viable isn't by nerfing the 1 spec that outperforms the others to the ground. Instead, this should have gotten a smaller/milder nerf with the under preforming specs meeting it in the middle. Nailed it Link to comment Share on other sites More sharing options...
AlCorazon Posted June 23, 2017 Share Posted June 23, 2017 I never considered Virulence to be a danger in yolo or in regs...granted it is a support class that requiers considerable skill to cause any kind of danger. So i don't think there will be much difference noticed, it will perform the same pre 5.3 and after, it is a sustained dot damage, support class, that keeps it's distance and spreads poop all over the place... it is good in 8 vs 8, it is a disaster in solo ranked... Link to comment Share on other sites More sharing options...
RikuvonDrake Posted June 23, 2017 Share Posted June 23, 2017 (edited) But the way of going about making the other specs viable isn't by nerfing the 1 spec that outperforms the others to the ground. Instead, this should have gotten a smaller/milder nerf with the under preforming specs meeting it in the middle. I think we are still waiting for the adjustments to the other two specs no? And I am not saying that MM should become equal in terms of sustain, I am just commenting on the fact that even in terms of burst, Virulence is better than MM and Virulence is better than Engi for sustain, that shouldn't be the case if you want all specs to be viable. Engi is supposed to be the preferred spec for sustain, MM for Burst and Virulence as something in between, these adjustments to Viru makes it less of a bursty specc which is great while it retains most of it's sustain. With the upcoming changes to Engi and MM, I really hope that Bioware ensures that each spec is the best at its specific purpose, be it sustain, burst or being decent at both. Edit: I guess you might have missed this thread by the devs, please read it and you will understand my thinking better. Edited June 23, 2017 by RikuvonDrake Link to comment Share on other sites More sharing options...
Thaladan Posted June 23, 2017 Share Posted June 23, 2017 (edited) ok so here it's a stupid nerf. you're killing the spec with these changes. weakening blast costing energy ?? cull 25% damage nerf you're not playing this game... i bet for the death of engineering soon, seeing this. any pve boys arguing it's a nerf because of PvP?? Edited June 23, 2017 by Thaladan Link to comment Share on other sites More sharing options...
Jamtas Posted June 23, 2017 Share Posted June 23, 2017 Any chance orbital strike/freighter flyby returns to being an attack again and not just an aoe interrupt? Link to comment Share on other sites More sharing options...
AjentWashington Posted June 23, 2017 Share Posted June 23, 2017 Link to comment Share on other sites More sharing options...
Pizza_boy Posted June 23, 2017 Share Posted June 23, 2017 lol gg Link to comment Share on other sites More sharing options...
T_T_P Posted June 23, 2017 Share Posted June 23, 2017 Engineering and IO should be prepared to take a nerf also. Link to comment Share on other sites More sharing options...
XhrisShan Posted June 23, 2017 Share Posted June 23, 2017 Wow, that was fast. Link to comment Share on other sites More sharing options...
XhrisShan Posted June 23, 2017 Share Posted June 23, 2017 (edited) Engineering and IO should be prepared to take a nerf also. I honestly don't care if they nerf my DPS as long as they fix my resource management (and IO dotspreads). Edited June 23, 2017 by XhrisShan Typo correction Link to comment Share on other sites More sharing options...
dscount Posted June 23, 2017 Share Posted June 23, 2017 So... we destroy two other class spec's in game and give a NERF Feather Tickle to Snipers/Slingers? I have ONE Sniper and she is fun to play, but not heavily used. Appears this forum is not melting in a nuke fallout shelter so I'm going to assume the Snipers/Slingers are "meh okay" with a mild nerfing. Link to comment Share on other sites More sharing options...
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