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Sorc/sage NEEDS a buff.


slukslaksla

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So I play sorc lightning and I have had no problem pulling 9.5k plus in ops but I also am mostly 242 with some 248 and in pvp I can kill targets in a single stun if uninterrupted but I do see the problems they need between 5-10% buff to make them on par with other classes, and on crits if u pop recklessness and use TB and lightning flash ill crit well over 60k

 

On naked people ? Mines hitting for Max 15k with crit if the moons alight but majority of times 9k and i dont see how the gear will give me an almost 40% buff seriously .... Are you guy making up this numbers or what ?

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On naked people ? Mines hitting for Max 15k with crit if the moons alight but majority of times 9k and i dont see how the gear will give me an almost 40% buff seriously .... Are you guy making up this numbers or what ?

 

the 60k hit is obviously b.s. Unless he's talking total damage, lol

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On naked people ? Mines hitting for Max 15k with crit if the moons alight but majority of times 9k and i dont see how the gear will give me an almost 40% buff seriously .... Are you guy making up this numbers or what ?

 

I'm sitting at 2100 crit. So I have had TB on multiple occasions hit 60k average crit is like 35k but yes having your 248 wep makes a huge difference but 60k is with all 4 globals

Edited by eveilsbane
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the 60k hit is obviously b.s. Unless he's talking total damage, lol

 

There's no way, it's logistically impossible to do 60k in one hit all on your own.

 

Futhermore, stating that he is doing 9.5k in ops 'no problem' with the single lowest DPS spec, unlikely. I'm not saying that it's impossible to do 9.5k in a fight here and there, but "no problem" implies regularly. There are very few Raid parses on Parsley showing Lightning doing 9.5k or higher even on SM and in virtually all the instances of hitting 9.5 and higher[and there aren't many at all] they almost all include a notable amount of Adds being involved with suggests that most of the rare 9.5 and up are achieved with fluffing numbers with AOEs on the adds.

 

There are whole operations where there is not one instance of a lightning sorc reaching 9.5k. 10k instances even rarer, but that's via fluff.

 

To be fair, a lot [but by no means all] of the highest parses in Operations involve fluff.

 

No adds, no exploit, I'm not buying it as "no problem".

 

Plausible, in some cases yes, "no problem", unlikely save for fights with add presence.

 

Those with above 9.5K likely some of them are via exploit.

Edited by WayOfTheWarriorx
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There's no way, it's logistically impossible to do 60k in one hit all on your own.

 

Futhermore, stating that he is doing 9.5k in ops 'no problem' with the single lowest DPS spec, unlikely. I'm not saying that it's impossible to do 9.5k in a fight here and there, but "no problem" implies regularly. There are very few Raid parses on Parsley showing Lightning doing 9.5k or higher even on SM and in virtually all the instances of hitting 9.5 [and there aren't many at all] they almost all include a notable amound of Adds being involved with suggests that most of the rare 9.5 and up are achieved with fluffing numbers with AOEs on the adds.

 

There are whole operations where there is not one instance of a lightning sorc reaching 9.5k.

 

Plausible, in some cases yes, "no problem", unlikely save for fights with add presence.

 

Those with above 9.5K likely some of them are via exploit.

 

Very much agree with Grim here. Taking my full 248 geared sorc into PvP right now I end up with my largest hits being around 20k from Thundering Blast. In operations however the largest hit I've ever had from a Thundering Blast was just over 30k while under the effects of an adrenal, recklessness, both relic procs, and 2 raid buffs.

 

9.5k parses will only come from operations fights with AOE damage or people exploiting the chain lightning bug. I would guess that 9.3-9.4k single target is achievable a couple fights with a few good parses but at that point it comes down to good crit luck than anything else.

 

The reason why lightning sorcs shouldn't be getting a ridiculous damage buff is because we have such great uptime on bosses. We can sustain our damage on target during mechanics which means our dummy parses should theoretically be closest to our on target DPS more so than any other class. In my opinion they should be making some changes to reward players that play well. One example of this was the buff to shock in 5.0 where they added increased damage while crushing darkness was still on the target. This rewards players who are able to fit in a shock every time they use crushing darkness as opposed to the ones who will spam lightning bolt and only lightning bolt as their filler. Small tweaks like this provide better results for the players who understand how abilities interact with each other (aka read the tooltips) but unfortunately even with the small buff to shock, it's almost the same damage as lightning bolt. In my opinion the buffed shock should hit as hard as lightning flash.

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Can only hope the devs have been listening and will have to wait and see for the 5.3 notes for Madness since it was on the list. As for lightning, I believe they've said they know it sucks right now. But as to how they wanna make it better, god only knows.
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There's no way, it's logistically impossible to do 60k in one hit all on your own.

 

Futhermore, stating that he is doing 9.5k in ops 'no problem' with the single lowest DPS spec, unlikely. I'm not saying that it's impossible to do 9.5k in a fight here and there, but "no problem" implies regularly. There are very few Raid parses on Parsley showing Lightning doing 9.5k or higher even on SM and in virtually all the instances of hitting 9.5 and higher[and there aren't many at all] they almost all include a notable amount of Adds being involved with suggests that most of the rare 9.5 and up are achieved with fluffing numbers with AOEs on the adds.

 

There are whole operations where there is not one instance of a lightning sorc reaching 9.5k. 10k instances even rarer, but that's via fluff.

 

To be fair, a lot [but by no means all] of the highest parses in Operations involve fluff.

 

No adds, no exploit, I'm not buying it as "no problem".

 

Plausible, in some cases yes, "no problem", unlikely save for fights with add presence.

 

Those with above 9.5K likely some of them are via exploit.

 

few updates back i hit 43k crit on heatseekers combine with the lockon rocket thing and priming shot u got 60k+ dmg in less than a second. that was on merc though... so yea... i want what he says to be true but i know its most likely not...

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I'm sitting at 2100 crit. So I have had TB on multiple occasions hit 60k average crit is like 35k but yes having your 248 wep makes a huge difference but 60k is with all 4 globals

 

60k in 4 Globals seems more plausible. But even then (did some tinkering w/ my spreadsheet... yes I'm a nerd and have a spreadsheet) moved all my stats into crit/power (massive DPS loss, don't recommend) and TB still only hit for like not even 25k.

 

https://gyazo.com/85f8418422f8e4882adbab411af2fe06

 

Character Stat Sheet on the left, the actual number of each stat in the middle, and how it affects TB on the right. Note this is for PvP not PvE, so there's absolutely no accuracy involved. And it's assuming all 248 pieces.

 

https://gyazo.com/6c4dcea79ad2f155e940443a679714b4

 

Even with both 248 relics procced, the crit w/ Recklessness is not even 28k, so IDK where you're getting 35k from, but plz gimme it. Cause 35k would be sick af. Now if Chain Lightning were to hit 8 targets, on average that would do about 80k w/ 1 gcd. But again it's spread out on 8 targets.

 

https://gyazo.com/cd2aa7b6febf8b1840755f152d1baefa

 

Assumes 30% armor.

Edited by Dhurwin
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60k in 4 Globals seems more plausible. But even then (did some tinkering w/ my spreadsheet... yes I'm a nerd and have a spreadsheet) moved all my stats into crit/power (massive DPS loss, don't recommend) and TB still only hit for like not even 25k.

 

https://gyazo.com/85f8418422f8e4882adbab411af2fe06

 

Character Stat Sheet on the left, the actual number of each stat in the middle, and how it affects TB on the right. Note this is for PvP not PvE, so there's absolutely no accuracy involved. And it's assuming all 248 pieces.

 

https://gyazo.com/6c4dcea79ad2f155e940443a679714b4

 

Even with both 248 relics procced, the crit w/ Recklessness is not even 28k, so IDK where you're getting 35k from, but plz gimme it. Cause 35k would be sick af. Now if Chain Lightning were to hit 8 targets, on average that would do about 80k w/ 1 gcd. But again it's spread out on 8 targets.

 

https://gyazo.com/cd2aa7b6febf8b1840755f152d1baefa

 

Assumes 30% armor.

 

sitting at roughly 3.7k crit with both 230 relics proced(rest gear beeing combo of 230/236) i can confirm i never seen higher than 15-20k 20k beeing RARE.

this ofc is also in pvp. on dummy i bearly scratch 13k

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sitting at roughly 3.7k crit with both 230 relics proced(rest gear beeing combo of 230/236) i can confirm i never seen higher than 15-20k 20k beeing RARE.

this ofc is also in pvp. on dummy i bearly scratch 13k

 

In PvP TB won't hit quite as hard (cause it's PvP and you shouldn't be hitting harder) but also I don't think bosses have a Mark of Power equivalent - meaning in PvP people have a 10% higher internal damage reduction that bosses do not. So yeah your TB isn't gonna hit near as hard. Also, another reason your TB isn't hitting as hard is because you've got a TON of crit. Crit's the least contributing factor when it comes to a "highest hit" hence why all augments (crit/alacrity/mastery) were converted into Power, and only the enhancements were converted from alacrity to crit. (cause there isn't such a thing as "power enhancements" like there once was - everything enhancement has power on it already). In PvP myself, I'm lucky to see at the end of a match "Biggest hit [>20k]", and in PvE, for the time being, my average crit is like 19990. It _sounds_ like you're using crit relics? I would suggest swapping those out for Focused Retribution and Serendipitous Assault.

 

In full 248 gear, with the mastery stim, this is what my stats will look like. This is where I like them. Are the most optimal stats? I have no clue, that's not why I like them where I like them.

https://gyazo.com/3bbcfb444094cf20b35ddfb2a7cff4ab

 

Now I don't believe relics can stack anymore. So this is the DPS increase of just TB alone when affected by the different Relics in descending order.

 

Mastery+Power:https://gyazo.com/b05c061a85caaffae107af5b54474ef0

Power+Crit:https://gyazo.com/9d9dfccfd45ef8846ff20b6725923596

Mastery+Crit:https://gyazo.com/797dfae1e09b110b21f606669de2cfc5

 

Even if they DID stack, Mastery+Power would still be the best combination. Here they are stacked, again in descending order.

 

Powerx2:https://gyazo.com/eaa2c57f45f4bfad83cabd4bd7cd7a17

Masteryx2:https://gyazo.com/6d397a3dde191693b8e156f7416cf356

Critx2:https://gyazo.com/35742cfe39ae700906dd41b6614f84fd

 

Even if just ONE Relic Procced, either Power or Mastery would give you a bigger DPS increase than the Crit Relic alone. In descending order.

 

Power:https://gyazo.com/df7305b29aa9c5ddf9d9e47eb5decff9

Mastery:https://gyazo.com/3e58f170fcdeac2a24cfff275c738e5c

Crit:https://gyazo.com/133069bee3549a643e6dc93f3d4d521c

 

The only time having the Crit relic increases my DPS more than either a Mastery or a Power proc, is if I lose so much crit (and tank my DPS) that I don't hit the DR on crit when it procs and even then, I'm doing less DPS overall, and over the duration of the relic proc. This is the same single power relic link as up there, vs the new stats and having the crit relic proc for comparison.

 

Power:https://gyazo.com/df7305b29aa9c5ddf9d9e47eb5decff9

New stats+ Crit:https://gyazo.com/1781aee9bc96df4d35ee833855c2e662

 

Obviously everyone's situation is different - priorities, stats - but I would seriously consider swapping that crit relic out and trying another. If this was old lightning, and our Force Lightning proc was based on Affliction criticals, I could see an argument possibly being made for using the crit relic, but as it stands in today's world, it's just not worth taking.

 

(And yes the base stats look a lil different from the other post. Found some typos that put the whole thing outta wack, and I fixed em)

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100% buff to thundering blast / force leach would be a nice start. maybe 10% to afliction too.

 

that would be way too powerful.

 

Lightning needs a few % more certainly, ideally in the form of burst for pvp but its perfectly fine otherwise. Give back a bit of punch to TB, or make it a bit less RNG by getting rid of the proc mechanic (altough that will also make it more boring to see) and you'll see a good difference.

 

Also done right, lightning CAN be bursty.

 

Polarity shift + Reck TB/LF/CL/Force speed powered LBx2 hits like a truck.

 

Dont forget while the primary hit of TB is in the 20ish range, you can have a secondrary 8kish hit, bringing it close enough to heatseekers, and internal.

 

Its not QUITE arsenal burst (but then again, arsenal burst will be a wet tissue in less than a month) but its mostly underestimated right now.

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that would be way too powerful.

 

Lightning needs a few % more certainly, ideally in the form of burst for pvp but its perfectly fine otherwise. Give back a bit of punch to TB, or make it a bit less RNG by getting rid of the proc mechanic (altough that will also make it more boring to see) and you'll see a good difference.

 

Also done right, lightning CAN be bursty.

 

Polarity shift + Reck TB/LF/CL/Force speed powered LBx2 hits like a truck.

 

Dont forget while the primary hit of TB is in the 20ish range, you can have a secondrary 8kish hit, bringing it close enough to heatseekers, and internal.

 

Its not QUITE arsenal burst (but then again, arsenal burst will be a wet tissue in less than a month) but its mostly underestimated right now.

 

Lol yeah waaaaaaaay too powerful. Force Speed doesn't impact overall DPS (other than in situations of high mobility) cause it doesn't impact the GCD in any way, shape, or form. Unless that alacrity bug is still there, in which case, that's not REAL DPS lol. And yeah all that can hit pretty hard, but still not nearly as hard as the auto crits the other classes get, and they get them just about as often. Lightning will never be, and IMO, should never be as bursty as the other classes because they've got pretty good sustained DPS as well.

 

Forked Darkness is a 25% to hit 25% harder, which overall is about 6.25% more damage per attack. 25% of 20k is 5k. Not really too much of a bump, but if Forked Darkness was affected by Chaos Nexus, that would be hella bursty. And fun. Mostly fun.

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In PvP TB won't hit quite as hard (cause it's PvP and you shouldn't be hitting harder) but also I don't think bosses have a Mark of Power equivalent - meaning in PvP people have a 10% higher internal damage reduction that bosses do not. So yeah your TB isn't gonna hit near as hard. Also, another reason your TB isn't hitting as hard is because you've got a TON of crit. Crit's the least contributing factor when it comes to a "highest hit" hence why all augments (crit/alacrity/mastery) were converted into Power, and only the enhancements were converted from alacrity to crit. (cause there isn't such a thing as "power enhancements" like there once was - everything enhancement has power on it already). In PvP myself, I'm lucky to see at the end of a match "Biggest hit [>20k]", and in PvE, for the time being, my average crit is like 19990. It _sounds_ like you're using crit relics? I would suggest swapping those out for Focused Retribution and Serendipitous Assault.

 

In full 248 gear, with the mastery stim, this is what my stats will look like. This is where I like them. Are the most optimal stats? I have no clue, that's not why I like them where I like them.

https://gyazo.com/3bbcfb444094cf20b35ddfb2a7cff4ab

 

Now I don't believe relics can stack anymore. So this is the DPS increase of just TB alone when affected by the different Relics in descending order.

 

Mastery+Power:https://gyazo.com/b05c061a85caaffae107af5b54474ef0

Power+Crit:https://gyazo.com/9d9dfccfd45ef8846ff20b6725923596

Mastery+Crit:https://gyazo.com/797dfae1e09b110b21f606669de2cfc5

 

Even if they DID stack, Mastery+Power would still be the best combination. Here they are stacked, again in descending order.

 

Powerx2:https://gyazo.com/eaa2c57f45f4bfad83cabd4bd7cd7a17

Masteryx2:https://gyazo.com/6d397a3dde191693b8e156f7416cf356

Critx2:https://gyazo.com/35742cfe39ae700906dd41b6614f84fd

 

Even if just ONE Relic Procced, either Power or Mastery would give you a bigger DPS increase than the Crit Relic alone. In descending order.

 

Power:https://gyazo.com/df7305b29aa9c5ddf9d9e47eb5decff9

Mastery:https://gyazo.com/3e58f170fcdeac2a24cfff275c738e5c

Crit:https://gyazo.com/133069bee3549a643e6dc93f3d4d521c

 

The only time having the Crit relic increases my DPS more than either a Mastery or a Power proc, is if I lose so much crit (and tank my DPS) that I don't hit the DR on crit when it procs and even then, I'm doing less DPS overall, and over the duration of the relic proc. This is the same single power relic link as up there, vs the new stats and having the crit relic proc for comparison.

 

Power:https://gyazo.com/df7305b29aa9c5ddf9d9e47eb5decff9

New stats+ Crit:https://gyazo.com/1781aee9bc96df4d35ee833855c2e662

 

Obviously everyone's situation is different - priorities, stats - but I would seriously consider swapping that crit relic out and trying another. If this was old lightning, and our Force Lightning proc was based on Affliction criticals, I could see an argument possibly being made for using the crit relic, but as it stands in today's world, it's just not worth taking.

 

(And yes the base stats look a lil different from the other post. Found some typos that put the whole thing outta wack, and I fixed em)

 

just wanna point out im aware of this^^ im just a scrub and wanted to see what i could get out of it lol. so ye...

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Lol yeah waaaaaaaay too powerful. Force Speed doesn't impact overall DPS (other than in situations of high mobility) cause it doesn't impact the GCD in any way, shape, or form. Unless that alacrity bug is still there, in which case, that's not REAL DPS lol. And yeah all that can hit pretty hard, but still not nearly as hard as the auto crits the other classes get, and they get them just about as often. Lightning will never be, and IMO, should never be as bursty as the other classes because they've got pretty good sustained DPS as well.

 

Forked Darkness is a 25% to hit 25% harder, which overall is about 6.25% more damage per attack. 25% of 20k is 5k. Not really too much of a bump, but if Forked Darkness was affected by Chaos Nexus, that would be hella bursty. And fun. Mostly fun.

 

i agree a bit, but only a bit. lightning can indeed be bursty but only for small windows of time. seperated by your buff cooldowns. as i try to say here i do not think L-sorc needs a change of mechanics only a slight number increase. cus burst dont matter if its not killing anyone. 6k crit does not = good if compared to say arsenal or even mara carnage.

 

on my mara carnage, my carnage ability crits 10k+ regularly... thats a spam ability... and higher crit than my sorc- gets on anything at all.. add my full rotation and i can prob do up to 60-70k dmg in a couple seconds. (if all my abilitys crit good)

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just wanna point out im aware of this^^ im just a scrub and wanted to see what i could get out of it lol. so ye...

 

Glad you're aware, I was just looking for a reason to do math - was kinda bored.

 

i agree a bit, but only a bit. lightning can indeed be bursty but only for small windows of time. seperated by your buff cooldowns. as i try to say here i do not think L-sorc needs a change of mechanics only a slight number increase. cus burst dont matter if its not killing anyone. 6k crit does not = good if compared to say arsenal or even mara carnage.

 

on my mara carnage, my carnage ability crits 10k+ regularly... thats a spam ability... and higher crit than my sorc- gets on anything at all.. add my full rotation and i can prob do up to 60-70k dmg in a couple seconds. (if all my abilitys crit good)

 

Lightning def needs some loving and I can't wait to see what their plans are. Cause then we might get actual feedback from the devs on all our ideas. Or we won't. We probably won't. But we can hope!

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The new proposed Arsenal changes have me worried for lightning sorcs right now. According to Bant's spreadsheet, the new Arsenal DPS would come out to be 9163.96 while lightning is currently sitting at 9324.83. The devs posted their design philosophy of how they want to have all ranged burst classes at -5% the target DPS average. This indicates that buffs for our damage will not be coming as they feel it's in line with their metrics.

 

As a lightning sorc that has completed all of the NiM bosses minus Styrak this patch, we should all be worried about the future of burst ranged DPS viability in the near future. I'll preface this by saying that I don't agree with their class balancing philosophy and I think the 10% DPS spread is too large. I raid with arguably the best marauder in the game (Radley-Walters) and if I ever beat his DPS numbers on a fight then it's pretty much a miracle. Melee DPS in operations don't have large amounts of downtime in operations that the devs think they do. Since 5.0 they've removed all casted abilities from melee which arguably makes them just as mobile as some ranged classes. If any melee DPS is losing 5% or more downtime not being on boss because of mechanics then that's usually an indicator that they aren't playing their class well as opposed to playing a "disadvantaged" melee.

 

I'd also like to share this quote from Bant.

 

This game labels some classes burst and sustained, but it never really had much to actually support those labels. None of the boss fights have any phases that are short enough to really show any DPS difference between these two types. A better term is that some disciplines require a setup time while others can simply tab target and continue. Utility should and does play a larger role that this label.

 

In short, burst vs. sustain isn't all that different when it comes down to pure damage numbers in a PvE encounter. There are no quick burst phases where the burst label on a class is actually meaningful. If BW continues with the nerfs to burst ranged classes, almost no one will be in the position to bring them into NiM ops meaning the only ranged spec we'll see is virulence sniper. Class DPS balance should be narrower than 10% and I think 5% would be most appropriate. Many people have suggested this as the optimal DPS spread and Bant even proposed his balance changes in 4.0 to meet this spread.

 

http://www.swtor.com/community/showthread.php?t=885189&page=2

 

As for PvP, BW's philosophy of balance the numbers first and the utilities later should be unacceptable given the amount of time they've had to fix balance issues. However, utilities and passives are the way to balance PvP and tweaks to them are necessary to achieve optimal class balance so BW should be including that with these initial rounds of buffs and nerfs.

 

P.S. Love the spreadsheet Dhurwin :D

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  • 2 weeks later...

been a bit since i posted now but yea sorc is getting NERFED! lol... read the healer changes, on the top it says changes for ALL OF SORC. not just healer. changes beeing nerfed self heals and way weaker static bubble lol...

 

now ofc you asume: "but this will be countered in the buff of madness/lightning right?" well no.. or probebly no... madness buff most likely gonna be a small force sustain nerf or buff (depending on how BW feels) and a buff to deathfield and leech dmg. and lightning isn't even on the list! LMAO...

 

WE NEED MORE DEFENSE NOT LESS.

 

now this is prob becuase the healer is OP (i think its fine atm but, who cares am i right?) mostly in pvp but also PVE as i seen sorc solo heal etc (for the record i seen all classes solo heal ops). now for pvp healer was a bit powerfull but that made it fun! the reason sorc heals is bad in pvp is not cus its OP-ness its cus the potato matchmaking system putting 3 sorc healers on 1 team and 0 on the other. and with any semi experienced healer on ur team no matter the class it will be harder for enemys.

 

70% of all matches i play on TRE server is like this^^ having more healers on one team than ours got dps-es... sure you could talk about premades but back when matchmaking was actualy good... (or less ppl played healer, u decide) premades happend only now and then... and wasn't rly hard to counter.

 

imo the heal OP-ness is ONLY becuase of the matchmaking (as pve wise all the heal classes can solo heal and in all situations they had full 248 gear and experience) in short change matchmaking not the class. i do agree sorc heals is a bit OP but only a bit... just tweak it a tiny bit like make roaming mend have more cooldown or something.

 

and then theres the dps... we already have (__insert offensive word here__) dmg and defense... as an example the static barrier wich you are nerfing literly does not do anything at all... if you are beeing attacked by a merc any merc.. of any skill and gear, one v one you will ALWAYS lose seen you are not too skilled or geared urself. becuase static barrier dosn't do "peck" and the 25% dmg reduction stuff only last like 5 sec... with already ultra weak self heals for dps spec this nerf is gonna DESTROY the sorc pvp wise. not to mention lightning DAMAGE is not getting a buff...

 

all in all this entire thread is about making the sorc more reliable and more powerfull not LESS... as i said before i do not asume to know biowares thoughts so who knows? maybe they are adding a great buff to madness and we wont even need lightning anymore... who knows? but right now sorc dps is in a CRITICAL state both dmg and defensive wise... but especialy defensive wise.

 

 

the avarage regs pvp match for me i end up in the top 3 of scoreboard on my own team, so im not a master but i feel like i know my sht... when playing my mostly 236 geared sorc (who is also my main char so i got LOTS of experence) i never go higher than maybe 5th or 6st place.. on the board. and i feel like im pretty good as the sorc...

 

one merc is all it needs and having not tested it i think this merc nerf aint gonna change sht... again have not tested it so idk... now most of this thread is dedicated to sorc PVP and not pve but even in pve the dps is lower than other classes unless you have the best gear etc.. (wich atm cus im lazy, i dont)

 

 

so bioware... plez. if you are reading this post... (asuming you not already are) plez make the sorc BETTER not worse.

an example is to make unnatural preservation or whatever its called similar to merc/pt adrenaline/kolto thing.. that heals you for longer but when you need it. that and make static barrier MORE POWERFULL and mabe also build healing stacks like merc. (and plz fix the merc net bug where they net you and it dissables god bubble, asuming thats actualy a bug...)

 

*sigh* i would get great grades from writing an essay like this in school lol...

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now sry for the clickbait-y title but i mean what it says, bear with me plz;

 

now im not gonna talk to mouch about gear but sorc has a few issues... first off this is mainly based off pvp but HM+ ops as well. now the problem is as follows:

 

sorc is weak.

 

 

yes its weak... it has shabby defensives in pvp and low crits. the highest me and my friend ever saw on a sorc was a 13k crit. and that is after spamming all abilitys (in lightning spec specificly) over and over until one of them crits. in a realistic situation sorc vs anything else... ANYTHING in a fair 1v1 duel will most likely lose (unless the sorc player is way more skilled but this is a fair fight so he aint) .

 

sorcs defensives for PVE are fine as a healer or 2 is usualy there to back you up but, in pvp thats usualy not the case. pvp lately to my experience suffers from matchmaking annoying-ness where enemy will have 4 healers and we will have none. this makes playing a damage sorc wary hard indeed. as the main defensives are static barrier wich imo dont do anything but look cool, and the other "god bubble" as i call it wich is good but after it ends you are 100% dead. you do have the teleport but becuase of how it works ppl can be waiting for you after u used it. also you must put it up BEFORE the fight.

 

for the damage part sorcs just plain weak.. i played a lvl 57 merc during early 5.0 and had several consistant 25k-40k crits on several abilitys, mostly heatseekers. the hiighest my sorc ever had on what i considder to be its best burst ability: chain-lightning and the other shooting bubble thing (pardon me i cant think of its name now) was 11k.. that was on a 4p set bonus sorc in 230 gear (with one 236) all auged. my friend who's probably better geared hits around 13k. 40k on merc vs 13k on a sorc that is better geared AND higher level.. AND MY 11k CRITS AINT EVEN CONSISTANT! my sorc can cast 5 abilitys and do the same dmg as a merc does in ONE! dunno about you but that is sure not balance...

 

for pve I literly seen several ops grps (on TRE, a pve server) say (example): LF 1T 3D 2H KP HM Must know tactics, NO SORCS ALOWED!

 

and thats for KP wich i have dps-ed myself in hm as a 210 geared scoundrel in healer gear...

that, i have not made up. id take a screenshot but it didn't fall into mind at the time.

 

mhm... *clears throat*

 

i also want to state why i compare sorc and merc: mostly is cus their so similar. both got healer spec both got dot spec and both got burst spec... they are also ranged/utility classes and their burst trees focus on speed/alacrity. making them the perfect comparison in my opinion.

 

healer as of now feels like its fairly balanced. but the sorc dmg has been dear i say; notorius for beeing nerfed or "not buffed" for a dam long time... and i do not count the new MELEE STUN as a buff...

 

pardon my ranting here i truly love the game ALOT but, to fix this i would suggest buffing ALL sorc dmg abilitys and i mean ALL. and also give static barrier's "cant use again on same target" debuff a longer timer, in exchange for mouch more defense. (maybe add passive in the legendary tree that does it and only gives more defense and cd to yourself and not other allies)

 

i again apoligize for the rant style of this post and also im sure others already posted similar stuff but i wanted to get it out there anyways... all in all sorc always was my favorite class, but it has alot of cards stacked against it atm.

 

plz share opinions as im sure im not the only one that has never seen a DPS sorc in pvp for MONTHS...

 

Well right now, my Guild leader is in NiM TFB WITH A SORC. Madness at that and the Madness sorc is pulling 8.3k. Not great compared to other classes but for where sorcs are at right now, thats pretty good. But I agree with everything you are saying. Guess what...the DEV DONT CARE!!! THEY DONT PLAY THIS GAME AND THEY SURE AS HELL DONT PLAY PVP. Cause if they did, they WOULDNT HAVE NINJA NERFED OUR STATIC BARRIER.

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Well right now, my Guild leader is in NiM TFB WITH A SORC. Madness at that and the Madness sorc is pulling 8.3k. Not great compared to other classes but for where sorcs are at right now, thats pretty good. But I agree with everything you are saying. Guess what...the DEV DONT CARE!!! THEY DONT PLAY THIS GAME AND THEY SURE AS HELL DONT PLAY PVP. Cause if they did, they WOULDNT HAVE NINJA NERFED OUR STATIC BARRIER.

 

tell me more about that AOE fluff dmg :)

 

now tell me the DPS of that sorc on the actual boss with barely any add :)

 

yeah junk...

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Well right now, my Guild leader is in NiM TFB WITH A SORC. Madness at that and the Madness sorc is pulling 8.3k. Not great compared to other classes but for where sorcs are at right now, thats pretty good. But I agree with everything you are saying. Guess what...the DEV DONT CARE!!! THEY DONT PLAY THIS GAME AND THEY SURE AS HELL DONT PLAY PVP. Cause if they did, they WOULDNT HAVE NINJA NERFED OUR STATIC BARRIER.

 

as i stated: this is mostly for pvp as pve is more about tactics etc (and i asume they at least made sure its dps fit minimum requirements) meaning any bad spec should be able to do any content in the game including NiM content... some does indeed do it better than other though... alot better...

Edited by slukslaksla
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