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slukslaksla

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    I love pc and tecnology Stuff and i play bass
  1. THANK YOU SO MOUCH! i have 67 characters on EU side alone, all will be on MALGUS when it hits and it would be a pain do delete close to 2 dozen chars just to make one new. so yea i like this change. still lets me make another 33 characters on EU side... (and i still got US servers too that i play on a bit.). trust me... i WILL fill all those slots eventualy... so hopefully there is room for expansion in the future... otherwise realy nice change. saved me from a heart attack there.
  2. that is what i was wondering about, as stated in my post i know you can keep them but i were wondering if you could make more (wich apperently you cannot) and also if you deleted enaugh wich servers slot amount would be present? both or the higher. wich i do not recall reading (pardon me if i forgot it and actualy DID read it) either way im in a bit of a trubble xD
  3. ty for the reply, and idk about different on different servers i play mostly on TRE atm but i belive they are different. forgive me if they are not. otherwise im in a bit of trubble lol xD maybe i'll transfer some to US side or something. x_x
  4. 67 or so.. >_> gotta delete 18 of them to make a new char xD RiP thats one EU alone ofc...
  5. imma try to keep this short but as always im not criticising , i just care alot for the game xD proffecional/developer input would be great lol. here goes: so basicly when the servers merge to my understanding we will also merge leagacys similar to a char transfer but ALL your chars are getting transfered. with the limit to the new server beeing around 50 chars i am in a bit of a trubble. currently my total chars on all servers goes at around 82 lvl 60+ chars and even more unleveled. (give or take) these chars (characters) are mostly on TRE and PROG (eu english servers) but also a few on US side. on eu side i top in on around 67 characters total thus at server merge i will be quite alot higher than the cap of around 50. im aware that you keep chars above the limit but how about if i want to make more? Questions: 1: can i buy character tokens or slots and make chars above the limit 50 or is that final? 2: if i delete enaugh chars to get under the cap of 50 must i still buy character tokens/slots to make a new one or is the slots i had on both servers combined? example: you have 10 chars/slots on prog and 5 on TRE . at merge you get 15 slots or 10? (combined or higher one?) thats kind of it. i know most dont have this issue, but i do honestly LOVE making and leveling characters so for me this is indeed a big issue as i would like to make more characters in the future too
  6. in pvp just change it to a stun. so basicly like the sleep ability for stealth classes exept this would not be spammable. look at how its done in the game "jedi knight: jedi academy" something like that. id support a mind trick style ability.
  7. first off i want to say i am not hating on the update or the game. and i will try not to include spoilers. BUGS: most of the kolto stations does not work/activate when you step on them, this is the case for MANY uprisings as well. i suggest changing back to the old "click stations" as they work just fine respawining at medcenter on last boss will put you back at train, meaning a wipe will make it impossible to finish the flashpoint and also you wont get your loot should allies finish for you. not sure if its a bug but the train part seems terribly optimized. my computer run the game on ultra np even in huge battles with 24+ ppl on yavin worldboss. but this simply beeing in train area makes it laggy and kind of ruins my experience. (all graphics are on ultra etc, including new shadow system). the preformance is returned to normal once i step off the train into the jungle. DESIGN CHOICES I DO NOT LIKE: I HATE THE GAR CAP, i do have geared chars but still! i want to be able to que for mastermode even on my "bad geared chars". i have done hard mode OPS in 220 dps gear without setbonus AS A TANK during recent updates. sure i got carried hard but it just means that i had a grp of skilled players WHO DONT NEED 242 GEAR to be gud! i see NO REASON WHATSOEVER for this system to be a good thing. as if you find new or bad players thats the risk of doing pug. (i want old system back cus if you enter manualy (as you still can) you wont get the "finish any flashpoint in groupfinder" quest done!) the weekle 3x mm will finish but not the other one that works on all modes. Umbara tokens: first off having to do it 10/6/3 times on solo/vet/mm is a bad idea. i am no casual so im fine but others are not. (neither do i like to grind). i would suggest changing it to 6x solo 3x vet 1x mm. this would make it alot more balanced as it simply cuts down the time needed to get it not how hard it is. next one i must admit i HATE with PASSION! (yes im a powerfull sith indeed): you can only have 50 tokens EACH WEEK! pardon my language here but w-t-f??! i was looking forward to getting on music and grinding it out over night to then im the end have an amazing stronghold (Wich i have not yet looked at so it will be a surpeise for me) i suggest a simple fix for this: REMOVE THE TOKEN CAP COMPLETLY! nothing more to add there. again sry for the hatefull nature of this. if anything its a good source of power.... mhm...anyways! any thoughts or replys are as always, apreaciated.
  8. yes, if you need master mode etc to unlock then RiP cus NOONE will be doing mm fp-s no more with 242 cap. and trust me i doubt your guildies want to farm mm fp 10 times for an achiv etc lol. HOPEFULLY either it can be unlocked with story/vet mode or just using cc and skip that entirely! i pray to potato that they do NOT make you do hard mode to get it, not cus hm is hard but cus noone will be queing for it anymore with 242 cap. EDIT: as a possible way to do it "right" for me at least, would be to drop the 242 cap thing and rather make solving the flashpoint up to the player. i see what you are trying to do here but i personaly do not think it would do what you hope it would, to make better ppl play together. finishing a misison is part of the proccess and if one fails then that is too. not trying to sht on the game or its dev procces here i still considder swtor one of my favorite games ever! just want to let you know my thoughts
  9. when it comes to HM fp changes i supose its to prevent leeches.. like 140 geared "just hit 70" or even better just hit 50, characters. that knows nothing. i have done mm FPs in rating 56 gear etc just fine cus me and my team knows our sht. otherwise i think 242 is to high as i do not have a raid team atm (although i am more than capible my sleep issues dont alow strict schedules, its complicated) so most my gear is from the every now and then pug raid. wich is fine but eh slow. mm fp is one of the best ways to get gear/cxp so i just hope you dont take away the dayly missions etc as entering manualy can do that if i recall correctly. (if not then no problem ) i dont mind asking my guild for tank etc and go manual as long as i get the same amount of rewards/dayles as doing through gf. with this said i do have a couple ok geared chars one beeing 240+ but im that guy who loves to swap ALOT so hopefully for us that are not leeching nubs this change will only bee for the better, not worse. i am also wanting to say im wondering about this Stronghold i HOPE i can get it with CC as i like doing that. (dont want to grind too mouch) plz dont make it reputation locked etc lol. (im sure we will get answers for this soon though and meh i trust BW) 3rd i am a bit sad to see that you are still not buffing sorcs (dps) yet. if this is the roadmap for the next 90 days... well i dunno if i can go 90 days with sorc beeing as bad as it is now.. (last nerf to bubble and self heal was not a good sign btw) so yeh im wondering when you are doing this utility stuff that you keep talking about
  10. not rly sure there... some of the sorc healer changes apply to the entire class... such as static barrier beeing weaker. so we should see a LESS powerfull sorc in pvp all over... and thats asuming you play madness not lightning wich is even worse in terms of defense... cus to me pvp is all about defense... if you cant live then doing 12k dps dont matter... sorc doing under 9k dps at best gear/skills atm aint even got that... (and most normal player without a raid guild prob dont even have gear so they doing even lower dps.) pve wise we are fine.. we always were... it doesn't matter with dps in PVE if you gonna beat the boss anyways... as long as you hit minimum dps in pve ur fine cus boss is an AI so it does the same thing all the times... so asuming sorc hit at least minimum dps wich id say it does then PVE we will ALLWAYS be fine cus we have healers and tanks to back us up... so while running all mercs is faster ultimatly it dosn't matter cus ur beating the boss anyways. we dont have that in pvp however cus the matchmaking atm is potato...
  11. told u sorc was basicly getting nerfed... 5% on 2 abilitys in turn we lose a bounch of self heal strenght and static barrier strenght as well... (se sorc heal changes, sorc for proof)... pvp gonna be even worse now... :C
  12. as i stated: this is mostly for pvp as pve is more about tactics etc (and i asume they at least made sure its dps fit minimum requirements) meaning any bad spec should be able to do any content in the game including NiM content... some does indeed do it better than other though... alot better...
  13. been a bit since i posted now but yea sorc is getting NERFED! lol... read the healer changes, on the top it says changes for ALL OF SORC. not just healer. changes beeing nerfed self heals and way weaker static bubble lol... now ofc you asume: "but this will be countered in the buff of madness/lightning right?" well no.. or probebly no... madness buff most likely gonna be a small force sustain nerf or buff (depending on how BW feels) and a buff to deathfield and leech dmg. and lightning isn't even on the list! LMAO... WE NEED MORE DEFENSE NOT LESS. now this is prob becuase the healer is OP (i think its fine atm but, who cares am i right?) mostly in pvp but also PVE as i seen sorc solo heal etc (for the record i seen all classes solo heal ops). now for pvp healer was a bit powerfull but that made it fun! the reason sorc heals is bad in pvp is not cus its OP-ness its cus the potato matchmaking system putting 3 sorc healers on 1 team and 0 on the other. and with any semi experienced healer on ur team no matter the class it will be harder for enemys. 70% of all matches i play on TRE server is like this^^ having more healers on one team than ours got dps-es... sure you could talk about premades but back when matchmaking was actualy good... (or less ppl played healer, u decide) premades happend only now and then... and wasn't rly hard to counter. imo the heal OP-ness is ONLY becuase of the matchmaking (as pve wise all the heal classes can solo heal and in all situations they had full 248 gear and experience) in short change matchmaking not the class. i do agree sorc heals is a bit OP but only a bit... just tweak it a tiny bit like make roaming mend have more cooldown or something. and then theres the dps... we already have (__insert offensive word here__) dmg and defense... as an example the static barrier wich you are nerfing literly does not do anything at all... if you are beeing attacked by a merc any merc.. of any skill and gear, one v one you will ALWAYS lose seen you are not too skilled or geared urself. becuase static barrier dosn't do "peck" and the 25% dmg reduction stuff only last like 5 sec... with already ultra weak self heals for dps spec this nerf is gonna DESTROY the sorc pvp wise. not to mention lightning DAMAGE is not getting a buff... all in all this entire thread is about making the sorc more reliable and more powerfull not LESS... as i said before i do not asume to know biowares thoughts so who knows? maybe they are adding a great buff to madness and we wont even need lightning anymore... who knows? but right now sorc dps is in a CRITICAL state both dmg and defensive wise... but especialy defensive wise. the avarage regs pvp match for me i end up in the top 3 of scoreboard on my own team, so im not a master but i feel like i know my sht... when playing my mostly 236 geared sorc (who is also my main char so i got LOTS of experence) i never go higher than maybe 5th or 6st place.. on the board. and i feel like im pretty good as the sorc... one merc is all it needs and having not tested it i think this merc nerf aint gonna change sht... again have not tested it so idk... now most of this thread is dedicated to sorc PVP and not pve but even in pve the dps is lower than other classes unless you have the best gear etc.. (wich atm cus im lazy, i dont) so bioware... plez. if you are reading this post... (asuming you not already are) plez make the sorc BETTER not worse. an example is to make unnatural preservation or whatever its called similar to merc/pt adrenaline/kolto thing.. that heals you for longer but when you need it. that and make static barrier MORE POWERFULL and mabe also build healing stacks like merc. (and plz fix the merc net bug where they net you and it dissables god bubble, asuming thats actualy a bug...) *sigh* i would get great grades from writing an essay like this in school lol...
  14. i agree a bit, but only a bit. lightning can indeed be bursty but only for small windows of time. seperated by your buff cooldowns. as i try to say here i do not think L-sorc needs a change of mechanics only a slight number increase. cus burst dont matter if its not killing anyone. 6k crit does not = good if compared to say arsenal or even mara carnage. on my mara carnage, my carnage ability crits 10k+ regularly... thats a spam ability... and higher crit than my sorc- gets on anything at all.. add my full rotation and i can prob do up to 60-70k dmg in a couple seconds. (if all my abilitys crit good)
  15. just wanna point out im aware of this^^ im just a scrub and wanted to see what i could get out of it lol. so ye...
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