BardMedicine Posted April 13, 2017 Share Posted April 13, 2017 Is there a way to skip these awful walker missions? They are fine for people who like them, but they are not the core game I am paying for and should be optional like the other (mostly lousy, imo) mini-games that are a part of SWTOR. I don't mind resources being spent on these things (as some people like them, and that is a part of life), but making them mandatory makes me dread having to bring another character through the storyline. I'm hoping I am missing something and they are skippable. Link to comment Share on other sites More sharing options...
grania Posted April 13, 2017 Share Posted April 13, 2017 Not skippable as far as I can tell. It's cute when you try to take that short cut and then a rock slide blocks your way. Kotfe and kotet will be skippable if you want to get right right to Iokath but it will make default decisions for that character. Doesn't do me much good as I have a dark consular and dark knight left to take through.. Link to comment Share on other sites More sharing options...
Smuglebunny Posted April 14, 2017 Share Posted April 14, 2017 (edited) I hate the walker missions too. But I am so good at using the walker now I just blast through as fast as I can. Pls no more walkers.... Also, lets agree that a tank walking on legs is mad stupid anyway. Edited April 14, 2017 by Smuglebunny Link to comment Share on other sites More sharing options...
Djake Posted April 14, 2017 Share Posted April 14, 2017 I hate the walker missions too. But I am so good at using the walker now I just blast through as fast as I can. Pls no more walkers.... Also, lets agree that a tank walking on legs is mad stupid anyway. Yeah, Even the US Army didn't buy into that one. http://cyberneticzoo.com/walking-machines/1969-ge-walking-truck-ralph-mosher-american/ Link to comment Share on other sites More sharing options...
Darkside Posted April 14, 2017 Share Posted April 14, 2017 Yeah, Even the US Army didn't buy into that one. http://cyberneticzoo.com/walking-machines/1969-ge-walking-truck-ralph-mosher-american/ Except: This Link to comment Share on other sites More sharing options...
Nightblazer Posted April 14, 2017 Share Posted April 14, 2017 Is there a way to skip these awful walker missions? They are fine for people who like them, but they are not the core game I am paying for and should be optional like the other (mostly lousy, imo) mini-games that are a part of SWTOR. I don't mind resources being spent on these things (as some people like them, and that is a part of life), but making them mandatory makes me dread having to bring another character through the storyline. I'm hoping I am missing something and they are skippable. Nope it's not skippable at all and in patch 5.2 next week there will be more walkers. Not sure if it will just be for PvP only part of the update or part of the actual story content as well Link to comment Share on other sites More sharing options...
dxlolman Posted April 14, 2017 Share Posted April 14, 2017 (edited) I personally don't have problems with the walker moments becasue it's a big part of Star Wars in movies and in games. And it's a refreshing change to the class abilities (like HK-55 from Shroud of Memory) Besides you only go though those missions 3 times in the expansions. What's the harm? Pls no more walkers.... Edited April 14, 2017 by dxlolman Link to comment Share on other sites More sharing options...
DrDaMoZ Posted April 14, 2017 Share Posted April 14, 2017 I found it rather fun. Just run around and spam Tab and the missiles ability (nr 1), then once a group is aggroed use the whirlpool ability (nr 5), the aoe missiles (nr 4) and spam the stomp move on them (nr 2). The shielded droids can't be harmed unless you Stomp them, which isn't very clear from the start. Also you can cut many corners by going through mountains even if you can't jump in the walker. I managed to skip half the combat with a little mountaineering. And you might want to save the green repair circles until you are below 50% health so if you see one, keep going until you are below 50%, then backtrack and heal up to full. And it's only 1 mission really. The large droid fight on Iokath isn't nearly as hard as with that one as you have a healing ability from the start and your missile ability does an auto-aim aoe missile barrage on anything in your sight if you spam it. Link to comment Share on other sites More sharing options...
MnaSIdhe Posted April 14, 2017 Share Posted April 14, 2017 Is there a way to skip these awful walker missions? They are fine for people who like them, but they are not the core game I am paying for and should be optional like the other (mostly lousy, imo) mini-games that are a part of SWTOR. I don't mind resources being spent on these things (as some people like them, and that is a part of life), but making them mandatory makes me dread having to bring another character through the storyline. I'm hoping I am missing something and they are skippable. My Sith felt so stuuupid having to ride a walker. He would have made it over that field quicker on his own feet.... and have killed more people. Link to comment Share on other sites More sharing options...
Damask_Rose Posted April 14, 2017 Share Posted April 14, 2017 I personally don't have problems with the walker moments becasue it's a big part of Star Wars in movies and in games. And it's a refreshing change to the class abilities (like HK-55 from Shroud of Memory) Besides you only go though those missions 3 times in the expansions. What's the harm? Three times is two times too many. Then there are alts where it is three times too many. KotET is just one gimmick after another. Anything as boring as walkers should always be an option, not a requirement. Link to comment Share on other sites More sharing options...
BoySaber Posted April 14, 2017 Share Posted April 14, 2017 I agree that it should be optional, proceed on foot or use walker. Link to comment Share on other sites More sharing options...
Smuglebunny Posted April 14, 2017 Share Posted April 14, 2017 I personally don't have problems with the walker moments becasue it's a big part of Star Wars in movies and in games. And it's a refreshing change to the class abilities (like HK-55 from Shroud of Memory) Besides you only go though those missions 3 times in the expansions. What's the harm? Bioware... its gonna take the new guy at least 6 months to change anything but...he needs to start lol Link to comment Share on other sites More sharing options...
CaveBeast Posted April 14, 2017 Share Posted April 14, 2017 Personally dislike the walker missions. The one on Iokath is the only somewhat tolerable one. The rest are just needlessly annoying and clunky. Link to comment Share on other sites More sharing options...
Rion_Starkiller Posted April 14, 2017 Share Posted April 14, 2017 (edited) Is there a way to skip these awful walker missions? They are fine for people who like them, but they are not the core game I am paying for and should be optional like the other (mostly lousy, imo) mini-games that are a part of SWTOR. I don't mind resources being spent on these things (as some people like them, and that is a part of life), but making them mandatory makes me dread having to bring another character through the storyline. I'm hoping I am missing something and they are skippable. Sad to say, but I haven't gotten past the first Walker chapter in KOTET for the same reasons. I can't stand forced, railroaded trash mobs. It's literally the worst content in the game for me. The only reason I finished KOTFE, and the unending skytroopers, is because I could faceroll the forced mobs in my 224 ops gear. Edited April 14, 2017 by Rion_Starkiller Link to comment Share on other sites More sharing options...
aethelthree Posted April 14, 2017 Share Posted April 14, 2017 in patch 5.2 next week there will be more walkers. What? Noooo! Ugh. Hate the walkers. Link to comment Share on other sites More sharing options...
Radzkie Posted April 14, 2017 Share Posted April 14, 2017 Skip Walker Missions? I wish. Link to comment Share on other sites More sharing options...
BardMedicine Posted April 15, 2017 Author Share Posted April 15, 2017 Glad i'm not alone at least. I'd have no (well little, since it would be taking development resources) problem with the missions, just make them optional. I hated Galactic Starfighter, but no big deal. I stayed away from the game for 4-6 months while they focused new content on it, but otherwise, it has no effect on my enjoyment of the game. These are slammed right into the main game. They remind me of the RTS part of Hellgate: London. Bill Roper never worked on SWTOR did he? Link to comment Share on other sites More sharing options...
BardMedicine Posted December 18, 2017 Author Share Posted December 18, 2017 Has anything changed on this in 8 months? It also reminds me of the awful RTS Hellgate London missions. Link to comment Share on other sites More sharing options...
Tsillah Posted December 18, 2017 Share Posted December 18, 2017 The walker missions could be fun if the rate of fire wasn't so low and the movement wasn't so clunky. It's so much worse than normal combat movement that is too noticeable. It just feels slow and sluggish, not powerful or fun at all. Link to comment Share on other sites More sharing options...
xordevoreaux Posted December 18, 2017 Share Posted December 18, 2017 I find it's faster first to clear as many mobs on foot as I can (you can do it) and then run back and grab the walker. Link to comment Share on other sites More sharing options...
Smacktoe Posted December 19, 2017 Share Posted December 19, 2017 doh!!! gold star for you xordevoreaux!! will definitely try that when i try my bounty hunter through my least favorite expansions Link to comment Share on other sites More sharing options...
LeelaSeventen Posted December 19, 2017 Share Posted December 19, 2017 I would say the walkers are the worst things about this game. I don't like being forced to use them. Link to comment Share on other sites More sharing options...
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