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Posted

I'm still seeing toons with 130k hit points in WZs. Now I guess it's a possibility that 242 geared toons could have that many hit points, but I think it unlikely.

 

The patch notes said they fixed the bolster for these gear sets, but this is obviously untrue. Can someone educate me on what happened?

 

This is something that should be hotfixed immediately.

Posted
With resistive armorings, lethal b-mods and discipline ehnancements, skank tanks should be able to hit 130k I think.

I would think so. My Commando gets around 112K with fully augmented 230s (Versatile Armorings/Barrel, Lefhal unlettered mods, mix of Quick Savant/Adept/Initiative enhancements, and a mix of Crit and Alacrity augs), so 130K at 242 tankish gear seems perfectly reasonable.

Posted

I'm at 117k as a sorc and I haven't touched endurance nor do I have one piece of 242. I'm spread between 230-240 and power/crit augs.

 

I don't think a geared tank would have an issue hitting 130k.

Posted
best way to check it to look at your own teammates before the match starts. if they have around 130k hp, right click and inspect. very easy then to tell not only what armor they have, but exactly how they've configured it too to get that hp.
Posted

DvL gear was never an issue as far as over bolster, max I had in a Warzone was 140k HP and that was with no set bonus ( not sure how much of a boost that provides) . Now with basically all 242s (missing 2 pieces) I have 126k HP and doing the same if not more damage in WZ.

 

I would assume 135k-140k is still possible with the right mods and enhancements.

Posted
With resistive armorings, lethal b-mods and discipline ehnancements, skank tanks should be able to hit 130k I think.

 

Yeah, I mean if it's a sorc or an operative, sure that's a lot, but Juggs and 'Sin tanks should be able to hit that.

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