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_Shaddai_

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  1. So for the record, 5.0 was the start of the Command Experience. This was not a thing in 4.0.
  2. Hi! I sent you a pm with our information. Thanks!
  3. I also had a bug where using the achievement tracker for this. Once completed, it stayed on the list with no text under and no way to remove it currently. (Persisted through game resets and character changes)
  4. Yeah I know what the post said, and so I'll narrow it down. You literally said "swap tags for izax" meaning for a "guild clear" when I already explained to you that nobody cares. This is not a big game anymore. There are not enough raiders that do serious content and will likely heavily overlap between teams. A lot of raiders will be in several guilds for multiple reasons. Who cares what toon they were on when the boss died? So you should stop worrying about what the tag says when the boss dies, or who did what first, or how to track all of that, and just focus on what you need to do to kill it with your group.
  5. You're literally like the only one that cares about "which guild does it" which is why you constantly get trolled over it. Nobody cares. The only thing that matters is that "your group" killed it, regardless of whatever guild "that toon" happens to be in at the time. Even then, who really cares about that? Most of us just want the title before it can't be gotten. Who really cares who did what, when? We all raid and participate in multiple guilds. This is no longer the age of loyalty and instead the age of being in guilds for conquest or friends or whatever. Honestly, get over it. This hasn't been a thing for a while.
  6. Another correction for the others in the thread. You do not need to clear either Op. But in SNV, you will probably want a styrak lockout whereas you only need to clear the first boss in TFB.
  7. And yet you've made an entire post about mounts from operations. Pot...kettle?
  8. There were a lot of us on Christmas vacation (or retired in some cases) at the time, so no jobs needed and lots of time was put into rushing the levels.
  9. There were a lot of people who hit the cap in the early stages of 5.0. It required about 39 hours of Fractured farming in a week to hit it. At the time, there were groups that would run 10 hours straight per day to farm the levels.
  10. The entire sentence was referring to his reference of mistaking the PVP comments with the PVE. Read it again. You were literally talking about increasing damage in PVE claiming he mixed up his information with PVP. Then you immediately jump into the stance bug (STILL ON TOPIC) of the PVE mixup. I don't know how much more blatant it needs to be. Also I'm sure a few assassins still have screenshots of their damage in WZs if you ask them nicely to post. 4-5m in voidstar in 5.0 as deception is pretty good. 5m is still considered pretty good and is usually achieved with aoe specs, not single target burst. Assassins, do not need to go back to how much more damage they were doing in 5.0, there was a rather large gap there.
  11. So maybe I shouldn't have snipped literally the sentence prior to what I copied. You were literally talking about PVE, so stop making that claim. Quote below, verbatim. "You probably got this idea from my PvE section, but just because we might do more damage in PvE doesn't mean that would directly transfer to PvP as well. I mean do you remember the double stance bug? Do you really think that players affected by that bug were doing massive amounts of damage? Marauders were still ahead then. And I think we should strave to achieve the numbers we had under that bug.. except maybe another way that is less.. buggy."
  12. So I'm going to correct this again since you are vastly misinformed. Before 5.1 came out and the stance bug was remedied, the ONLY class that had a parse uploaded over 10k at 2.5m was Deception/Infiltration Assassins/Shadows. (Go look and you will see). The 2nd highest was IO Mercenary at 9.9k. The difference in top parse between Assassin and the IO merc was 700 dps. (Top Assassin was at 10.6k at 2.5m and the merc was at 9.9k) The next class besides those 2 was a Lethality Operative at 9.6k. Sins were simply overpowered due to the double procing from voltaic slash. That's just the way it was. For reference, http://parsely.io/parser/leaderboard/all/all/2500000/all/5.0/0/ Edit - Just saying, they were by far the highest parsers in 5.0 and saying a marauder was capable of doing more is just simply not true.
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