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_Shaddai_

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Everything posted by _Shaddai_

  1. So for the record, 5.0 was the start of the Command Experience. This was not a thing in 4.0.
  2. Hi! I sent you a pm with our information. Thanks!
  3. I also had a bug where using the achievement tracker for this. Once completed, it stayed on the list with no text under and no way to remove it currently. (Persisted through game resets and character changes)
  4. Yeah I know what the post said, and so I'll narrow it down. You literally said "swap tags for izax" meaning for a "guild clear" when I already explained to you that nobody cares. This is not a big game anymore. There are not enough raiders that do serious content and will likely heavily overlap between teams. A lot of raiders will be in several guilds for multiple reasons. Who cares what toon they were on when the boss died? So you should stop worrying about what the tag says when the boss dies, or who did what first, or how to track all of that, and just focus on what you need to do to kill it with your group.
  5. You're literally like the only one that cares about "which guild does it" which is why you constantly get trolled over it. Nobody cares. The only thing that matters is that "your group" killed it, regardless of whatever guild "that toon" happens to be in at the time. Even then, who really cares about that? Most of us just want the title before it can't be gotten. Who really cares who did what, when? We all raid and participate in multiple guilds. This is no longer the age of loyalty and instead the age of being in guilds for conquest or friends or whatever. Honestly, get over it. This hasn't been a thing for a while.
  6. Another correction for the others in the thread. You do not need to clear either Op. But in SNV, you will probably want a styrak lockout whereas you only need to clear the first boss in TFB.
  7. And yet you've made an entire post about mounts from operations. Pot...kettle?
  8. There were a lot of us on Christmas vacation (or retired in some cases) at the time, so no jobs needed and lots of time was put into rushing the levels.
  9. There were a lot of people who hit the cap in the early stages of 5.0. It required about 39 hours of Fractured farming in a week to hit it. At the time, there were groups that would run 10 hours straight per day to farm the levels.
  10. The entire sentence was referring to his reference of mistaking the PVP comments with the PVE. Read it again. You were literally talking about increasing damage in PVE claiming he mixed up his information with PVP. Then you immediately jump into the stance bug (STILL ON TOPIC) of the PVE mixup. I don't know how much more blatant it needs to be. Also I'm sure a few assassins still have screenshots of their damage in WZs if you ask them nicely to post. 4-5m in voidstar in 5.0 as deception is pretty good. 5m is still considered pretty good and is usually achieved with aoe specs, not single target burst. Assassins, do not need to go back to how much more damage they were doing in 5.0, there was a rather large gap there.
  11. So maybe I shouldn't have snipped literally the sentence prior to what I copied. You were literally talking about PVE, so stop making that claim. Quote below, verbatim. "You probably got this idea from my PvE section, but just because we might do more damage in PvE doesn't mean that would directly transfer to PvP as well. I mean do you remember the double stance bug? Do you really think that players affected by that bug were doing massive amounts of damage? Marauders were still ahead then. And I think we should strave to achieve the numbers we had under that bug.. except maybe another way that is less.. buggy."
  12. So I'm going to correct this again since you are vastly misinformed. Before 5.1 came out and the stance bug was remedied, the ONLY class that had a parse uploaded over 10k at 2.5m was Deception/Infiltration Assassins/Shadows. (Go look and you will see). The 2nd highest was IO Mercenary at 9.9k. The difference in top parse between Assassin and the IO merc was 700 dps. (Top Assassin was at 10.6k at 2.5m and the merc was at 9.9k) The next class besides those 2 was a Lethality Operative at 9.6k. Sins were simply overpowered due to the double procing from voltaic slash. That's just the way it was. For reference, http://parsely.io/parser/leaderboard/all/all/2500000/all/5.0/0/ Edit - Just saying, they were by far the highest parsers in 5.0 and saying a marauder was capable of doing more is just simply not true.
  13. So for clarity sake, this statement is incorrect. During the double stance bug, Assassins were anywhere from 750 to 1k above the next highest classes in similar gear. (Parsing over 10k in 5.0)
  14. I'm going to disagree with this. I enjoy raiding but I don't want to be chasing gear every 2 months trying to keep up. I already have to work on 3 different sets of gear on a Jugg alone, along with a set of gear on a merc, and 2 sets on a sin. (Not including left side for each alt of these same classes) I will never be min/maxed on those 3 classes before 6.0. A lot of people enjoy several classes, and the more gear you throw at them, the less this game becomes alt friendly. (It's already struggling in that aspect anyway) Some classes are just strictly better at certain aspects of the game, so playing multiple classes proficiently is what I prefer. The end goal is clearing content, not chasing gear. Once a toon is min/maxed, it's inherently done and I don't want to have to worry about having to mess with it again a month later.
  15. Skank Tank DPS: Novare Coast: DPS - 6,461.1 Total Damage - 3,133,632 http://imgur.com/WqNrkGf
  16. Decided to upload only because it seems kinda high for a skank tank. Civil War DPS - 6,240.79 Total Damage: 7,726,095 http://imgur.com/lNz56Yh
  17. Interesting Week for me. Just had this in a Novare Coast DPS - 8,550.11 Total Damage 4,181,006 http://imgur.com/mf5ps0O
  18. So this just happened in a Voidstar. 7,032.98 DPS 6,456,277 http://imgur.com/Ly8UKUN
  19. So interesting video. What I've learned from this is a few things: First I have a video myself of a partial pug group doing Styrak 4 weeks later and failing with 1 million more raid wide damage (~20m) and 3k more dps (41.2k) hitting enrage before you. So total damage done being 1 million more on the same boss makes me think there were some changes between first week of December and first week of January. (I also have a kill video, but using the fail as a closer reference point since I can compare the enrage.) Using your video you had roughly ~18,964,000 raid wide damage at time of kill. At time of death of mine, we had ~19,909,000. (No this does not include the first groups of adds, those were cleared and reset.) (On our kill video we had ~19,975,000 total raid wide damage.) So with that much of a disparity (~5%) something changed between December and January. But on the flip side, I do retract my previous statement since you do actually have a video of the kill. Well done. However, I'm now wondering what was changed.
  20. You won't hit 4k now unless you have DPS left side and Lethal Bs. You will hit around 3.5k. if we're talking back in 5.0, that would not have been available and they would not have been fully geared. So at that point you expect what you would get in 4.7 which would be about 2.5k per tank and maybe 500 dps per healer. That puts the DPS requirement at 35k which then makes you need 8,750 and there was only one class available at the time that could do that, that early in the patch. Edit - Also keep in mind that styrak has phases and downtime, so uptime on boss is not going to be constant. Edit - Also uncapped reflect on assassins were also a thing to 1 shot bosses and avoid mechanics entirely so yeah.
  21. So the only way you would have been able to do it the first week with 4 dps is to have 4 assassin DPS which were bugged in 5.0. Because you need 41k raid wide dps to clear styrak. So abusing a double stance bug to clear bosses, doesn't mean it wasn't intended to require a higher tier of gear. And if you don't have a video of clearing it without several sins, then good luck trying to prove it. Edit - Also nightmare has crystals available and people racing for server/world first always pop them at the start of an expac. But grats on your clears nonetheless.
  22. That's been discussed actually if you see my post above. A lot of the ops bosses seemed a bit overtuned for the gear rating they should have recommended in 5.0 and it's suspected that they were overtuned for the purpose of releasing another tier of gear when the new Op was coming out. It was especially noticeable on the tougher DPS checks before 5.2 hit. (including Styrak HM/Grob'thok NiM/Dread Guards NiM)
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