wilygrayfox Posted March 2, 2017 Share Posted March 2, 2017 I'm still seeing toons with 130k hit points in WZs. Now I guess it's a possibility that 242 geared toons could have that many hit points, but I think it unlikely. The patch notes said they fixed the bolster for these gear sets, but this is obviously untrue. Can someone educate me on what happened? This is something that should be hotfixed immediately. Link to comment Share on other sites More sharing options...
verfallen Posted March 2, 2017 Share Posted March 2, 2017 do confirm its not people running end augments at the very least, or end-heavy mods/enhencements (particularly skanks) Link to comment Share on other sites More sharing options...
Eli_Porter Posted March 2, 2017 Share Posted March 2, 2017 (edited) With resistive armorings, lethal b-mods and discipline ehnancements, skank tanks should be able to hit 130k I think. Edited March 2, 2017 by Eli_Porter Link to comment Share on other sites More sharing options...
SteveTheCynic Posted March 2, 2017 Share Posted March 2, 2017 With resistive armorings, lethal b-mods and discipline ehnancements, skank tanks should be able to hit 130k I think. I would think so. My Commando gets around 112K with fully augmented 230s (Versatile Armorings/Barrel, Lefhal unlettered mods, mix of Quick Savant/Adept/Initiative enhancements, and a mix of Crit and Alacrity augs), so 130K at 242 tankish gear seems perfectly reasonable. Link to comment Share on other sites More sharing options...
oGPerses Posted March 2, 2017 Share Posted March 2, 2017 I'm at 117k as a sorc and I haven't touched endurance nor do I have one piece of 242. I'm spread between 230-240 and power/crit augs. I don't think a geared tank would have an issue hitting 130k. Link to comment Share on other sites More sharing options...
Paratusin Posted March 2, 2017 Share Posted March 2, 2017 best way to check it to look at your own teammates before the match starts. if they have around 130k hp, right click and inspect. very easy then to tell not only what armor they have, but exactly how they've configured it too to get that hp. Link to comment Share on other sites More sharing options...
Xertasian Posted March 2, 2017 Share Posted March 2, 2017 on my pvp tank sin i have 150k hp..this is no dvl armor..just people stacking hp..or using 240 static armoring instead of 208 set bonus armoring.. Link to comment Share on other sites More sharing options...
jedcjedcjedc Posted March 2, 2017 Share Posted March 2, 2017 I have 122k+ hp on my merc in half 242's. Link to comment Share on other sites More sharing options...
Lendle Posted March 2, 2017 Share Posted March 2, 2017 DvL gear was never an issue as far as over bolster, max I had in a Warzone was 140k HP and that was with no set bonus ( not sure how much of a boost that provides) . Now with basically all 242s (missing 2 pieces) I have 126k HP and doing the same if not more damage in WZ. I would assume 135k-140k is still possible with the right mods and enhancements. Link to comment Share on other sites More sharing options...
_Shaddai_ Posted March 2, 2017 Share Posted March 2, 2017 My Skank Jugg has 132k with a stim. I could see myself being a bit higher with 242 left side, so yes it is most definitely possible. Link to comment Share on other sites More sharing options...
stoopicus Posted March 3, 2017 Share Posted March 3, 2017 With resistive armorings, lethal b-mods and discipline ehnancements, skank tanks should be able to hit 130k I think. Yeah, I mean if it's a sorc or an operative, sure that's a lot, but Juggs and 'Sin tanks should be able to hit that. Link to comment Share on other sites More sharing options...
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