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Snipers new FOTM??


Totemdancer

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What are you talking about? They can't be interrupted or CC'd, can't be leapt to or pulled, and have tank like defenses. "Once focused"...everyone but mercs and sorc healers dies "once focused", some a lot quicker than others. Snipers are definitely not one of the weaker ones in that regard.

 

Go play a vanguard for awhile and you'll appreciate just how OP your precious sniper really is.

 

 

They can't be interrupted when entrench is up, which is a significant amount of time but hardly full time. Once focussed everyone dies except mercs, sorc healers.. I would for sure add assassins, operatives and mauraders to that as all of them have a true escape, though in mauraders case a short lived one. Juggs last longer than snipers under focus as well imo.

 

No disagreement that powertechs/vanguards took a (too big) hit compared to how they used to be, but your post is very biased and extremely selective as shown above.

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People are starting to counter merc dcd's and sniper has been strong for a while. Swap off merc when shield is up by either cc, or line, aoe the reflect. The only thing that really keeps them tanky is kolto overload because you can't burst through it alone.

 

I've been seeing bad Mercs trying to face tank my Sorc. All I do is LoS them till they blow their DCDs and then finish them off. They are so stupid that they don't even realise they are ranged or what LoS is.

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It's a shame the Devs don't take a list like this one and make a list for survival, then do some math so that a(dps)+/-b(survial) = 0% or close to it.

 

DPS Ranking for Iokath MK-5, Tier 3: Legendary (242 ilvl)

Rank - DPS+-StdDev - vs Average (9303) DPS --- Imperial - Republic

01 - 10016+-290 - +7.67% --- Operative-Lethality || Scoundrel-Ruffian

02 - 9748+-144 - +4.79% --- Sniper-Virulence || Gunslinger-Dirty Fighting

03 - 9722+-243 - +4.50% --- Sniper-Engineering || Gunslinger-Saboteur

04 - 9698+-373 - +4.25% --- Mercenary-Innovative Ordinance || Commando-Assault Specialist

05 - 9626+-256 - +3.47% --- Marauder-Annihilation || Sentinel-Watchman

06 - 9461+-475 - +1.70% --- Operative-Concealment || Scoundrel-Scrapper

07 - 9459+-525 - +1.68% --- Assassin-Deception || Shadow-Infiltration

08 - 9453+-269 - +1.61% --- Marauder-Carnage || Sentinel-Combat

09 - 9359+-466 - +0.61% --- Mercenary-Arsenal || Commando-Gunnery

10 - 9339+-334 - +0.39% --- Juggernaut-Vengeance || Guardian-Vigilance

11 - 9179+-439 - -1.33% --- Juggernaut-Rage || Guardian-Focus

12 - 9152+-316 - -1.62% --- Marauder-Fury || Sentinel-Concentration

13 - 9013+-455 - -3.12% --- Powertech-Advanced Prototype || Vanguard-Tactics

14 - 8973+-312 - -3.55% --- Assassin-Hatred || Shadow-Serenity

15 - 8896+-345 - -4.37% --- Powertech-Pyrotech || Vanguard-Plasmatech

16 - 8870+-241 - -4.65% --- Sorcerer-Madness || Sage-Balance

17 - 8796+-416 - -5.45% --- Sniper-Marksman || Gunslinger-Sharpshooter

18 - 8692+-273 - -6.57% --- Sorcerer-Lightning || Sage-Telekinetics

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What are you talking about? They can't be interrupted or CC'd, can't be leapt to or pulled, and have tank like defenses. "Once focused"...everyone but mercs and sorc healers dies "once focused", some a lot quicker than others. Snipers are definitely not one of the weaker ones in that regard.

 

Go play a vanguard for awhile and you'll appreciate just how OP your precious sniper really is.

 

dude

pls

you are telling a story where snipers are like the flying ranked hackers

Vg's are in a bad spot but for sure where Op in several patches. I got 1900 ranked in 8v8's using one.

Snipers are ok and a good mara can destroy them after a couple of dcd's. Even a good sorc that can LOS can still destroy them

If u are facetanking them, well....it's your problema and not a game design

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I'm not sure you understand what the meaning of FOTM is. It doesn't mean they are OP, it means everyone has decided to play the class, ie, Flavour Of The Month.

 

I do, and all i can see is mercs and sorcs

Besides, i was answering some posts in this thread where some bads are making snipers look like 250000HP npc's

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I do, and all i can see is mercs and sorcs

Besides, i was answering some posts in this thread where some bads are making snipers look like 250000HP npc's

 

It was the way you worded FOTM in the sentence that made it look like you didn't understand what it meant, so apologies.

Most Sorcs are Madness/healing and are left over from the 4.0 meta when they were FOTM. Madness really aren't performing that well, there are just lots of them. I play lightning and as you probably know it's the worst performing spec in the game, even the pve people don't want them in operations. Its my main and I'm pretty good because Ive had 5 years to practice, but I'd love a small buff to bring up to the same as a Fury Mara burst.

There are still Mercs and commandos about, but they are diminishing in numbers. I now see snipers out number Mercs at least 2-1 in every match. When I call a sniper FOTM it's because I see so many.

On a side note I've seen a big increase in operatives too, especially people running 4 operative Premades like it's the only way they can win.

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I've been seeing bad Mercs trying to face tank my Sorc. All I do is LoS them till they blow their DCDs and then finish them off. They are so stupid that they don't even realise they are ranged or what LoS is.

 

Dude bad Mercs try and facetank my Jugg. It's awesome. I don't even bother with LoS when that happens, just reflect, backhand, choke, and AE when I've beaten them down and they pop DCD.

Edited by stoopicus
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Time to buy another character token yet?

 

Don't bother, I made a merc for fun last weekend and got her to L20 by Hutta (*without* the DvL suit) and L36 in the first day. One other guy in general got to L33 on Hutta.

 

Mercs: kinda like the Duplo version of snipers. Fun but not exactly challenging to play.

Edited by stoopicus
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dude

pls

you are telling a story where snipers are like the flying ranked hackers

Vg's are in a bad spot but for sure where Op in several patches. I got 1900 ranked in 8v8's using one.

Snipers are ok and a good mara can destroy them after a couple of dcd's. Even a good sorc that can LOS can still destroy them

If u are facetanking them, well....it's your problema and not a game design

 

1v1 snipers are definitely not the best dps class, I agree.

 

However, you know as well as I do that sniper is the best solo ranked dps class right now. Mediocre players think the best dps class in yolo is merc but good players understand that it is really sniper. A (good) sniper is by far my least favorite class to see on the other team. Your bias is showing :) .

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I think lightning sorcs are way too OP just like snipers and PTs. Remember what picard said to Harry in episode 7 the chamber of the search for spock. While they were on the enterprise orbiting alderaan, he said use the force frodo.

 

But yeah snipers are good but not OP, and lately Ive been seeing alot of mercs fall to melee so perhaps we just need some melee buffs all around to even things up without any nerfs.

Edited by Smuglebunny
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I think lightning sorcs are way too OP just like snipers and PTs. Remember what picard said to Harry in episode 7 the chamber of the search for spock. While they were on the enterprise orbiting alderaan, he said use the force frodo.

 

But yeah snipers are good but not OP, and lately Ive been seeing alot of mercs fall to melee so perhaps we just need some melee buffs all around to even things up without any nerfs.

 

lmao :D

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I think lightning sorcs are way too OP just like snipers and PTs. Remember what picard said to Harry in episode 7 the chamber of the search for spock. While they were on the enterprise orbiting alderaan, he said use the force frodo.

 

But yeah snipers are good but not OP, and lately Ive been seeing alot of mercs fall to melee so perhaps we just need some melee buffs all around to even things up without any nerfs.

 

Please no- we do not need Mara/Sent FOTM and the class nerf that will follow. While I'd love my Sent whose gear at a new 70 is frelled to get a boost, the amount of sheer and utter stupidity with my beloved favourite class would make me cry.

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They can't be interrupted when entrench is up, which is a significant amount of time but hardly full time. Once focussed everyone dies except mercs, sorc healers.. I would for sure add assassins, operatives and mauraders to that as all of them have a true escape, though in mauraders case a short lived one. Juggs last longer than snipers under focus as well imo.

 

No disagreement that powertechs/vanguards took a (too big) hit compared to how they used to be, but your post is very biased and extremely selective as shown above.

 

Entrench is up a large amount of time, more than it should be. My post is biased only if you're biased in favor of sniper, otherwise it's a pretty honest assessment.

 

Adding operatives to the discussion is laughable. They have an escape, but they're no threat to anyone.

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Id like to correct you. Marksman is OP AF, the others, not so much. Virulance does not need ANY nerfs. DOT classes in this game NEED more defensive passives to stay alive longer, burst classes should have LESS defensives. Which is why the utility system is a bit stupid to begin with.

 

Glass cannons should not have best defensive utilities period either lose dps and be inline with tank /melee or your def utilities get nerfed. 1 or the other will happen nuff said.

 

And unless no one has realizes this you cant just buff or nerf one spec of the class with out effecting the other 2 specs of that class which is why we have issues period.

Edited by falkron-kerupt
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Glass cannons should not have best defensive utilities period either lose dps and be inline with tank /melee or your def utilities get nerfed. 1 or the other will happen nuff said.

 

And unless no one has realizes this you cant just buff or nerf one spec of the class with out effecting the other 2 specs of that class which is why we have issues period.

 

The damage from Virulence is low AF. Have you ever played one? It is like most dot specs in this game. They need good defensives to compete. I agree that a lot of burst specs are overtuned atm, but dont be dense and clump all specs together.

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They can't be interrupted when entrench is up.

 

Correct, but incorrect at the same time. :o

 

While in cover, but not entrenched: Cannot be leapt to, pulled, interrupted, or suffer ability pushback. passive 20% ranged defense, and dodge adds 75% force/tech damage reduction. Additionally, if you are behind cover, and not just your shield, most ranged attacks will hit the cover, and not you at all. You can take a legendary utility that further increases damage reduction by 5%.

 

While in cover and entrenched: All of the above plus cannot be knocked back (pushed), or cc'd. Can take a heroic utility that reduces aoe damage taken by 60%, and another to reduce it's cooldown.

 

Yep. Cover is a big deal. it's huge on it's own. Entrench just adds in some icing in the form of cc immunity.

 

This is why Slingers and Snipers are mortal enemies. I would argue moreso than any other mirror class relationship. The biggest threat to a Sniper is a Sniper, or Gunslinger. Diversion. Diversion is the only thing that works against an entrenched sniper.

 

If you are able to time it and roll the other snipers diversion, and land yours, the fight is basically over.

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It's funny that I still see people using theoretical numbers to state who needs a nerf. Here is reality:

http://parsely.io/parser/stats

 

Some specs people cry about are at the bottom of the list. Some at the top of this dps list blow chunks in PvP.

Then there is this http://www.swtor.com/leaderboards/pvp/solo Count the snipers/slingers in the top 100. Don't start calling for nerfs on snipers just because they can do damage on dummies.

 

vs 1,500,000 HP

 

 

Discipline Max Avg

Assault Specialist / Innovative Ordnance 9867.40 8859.12

Saboteur / Engineering 10086.48 8768.17

Ruffian / Lethality 9937.58 8594.08

Combat / Carnage 9715.03 8524.69

Dirty Fighting / Virulence 9942.09 8445.91

Infiltration / Deception 9654.95 8366.64

Watchman / Annihilation 9676.36 8298.66

Scrapper / Concealment 9414.27 8161.94

Tactics / Advanced Prototype 9487.34 8144.89

Gunnery / Arsenal 9488.26 8040.44

Concentration / Fury 9034.75 8008.13

Serenity / Hatred 8880.52 7945.32

Vigilance / Vengeance 9539.60 7941.88

Focus / Rage 9467.88 7881.44

Plasmatech / Pyrotech 8997.06 7790.17

Sharpshooter / Marksmanship 8906.44 7614.16

Telekinetics / Lightning 9375.40 7446.62

Balance / Madness 8537.67 7433.06

 

 

vs 5,000,000 HP

 

 

Discipline Max Avg

Assault Specialist / Innovative Ordnance 10164.87 9158.54

Infiltration / Deception 11131.37 9054.59

Saboteur / Engineering 11018.67 8954.73

Serenity / Hatred 9559.49 8947.91

Tactics / Advanced Prototype 10575.58 8774.11

Dirty Fighting / Virulence 11012.87 8729.35

Combat / Carnage 10732.62 8643.92

Gunnery / Arsenal 10491.40 8603.49

Ruffian / Lethality 10179.39 8550.06

Scrapper / Concealment 10524.53 8510.81

Vigilance / Vengeance 9799.33 8068.79

Watchman / Annihilation 9570.61 7988.96

Focus / Rage 9597.61 7973.02

Concentration / Fury 8709.91 7760.93

Sharpshooter / Marksmanship 9852.58 7429.88

Telekinetics / Lightning 8979.70 7368.77

Balance / Madness 8243.75 6978.18

Plasmatech / Pyrotech 4987.05 4987.05

 

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Aye this is a terrible class to 1v1. Most Snipers I've faced seem to know what they're doing.

 

However, this can be a class that's "pretty easy" to global. They're ALMOST like glass cannons. It's just most people usually let these guys freecast in the background because you can't leap to them and due to all of their KBs and roots and they will kite you by rolling into cover in various places like energizer bunnies on steroids.

 

Don't engage snipers in open field, that is where that are at there strength. Close or relatively close quarters combat and LOS is your friend

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So if you are seeing sniper/slingers more, you surely have at least one or two on your as well...right? They should be using diversion when they are hunker to pull them out of cover and then beat the crap out of them. if they aren't you have some crappy snipers on your team.
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The damage from Virulence is low AF. Have you ever played one? It is like most dot specs in this game. They need good defensives to compete. I agree that a lot of burst specs are overtuned atm, but dont be dense and clump all specs together.

 

Which is why i stated it like this>

_________________

And unless no one has realizes this you cant just buff or nerf one spec of the class with out effecting the other 2 specs of that class which is why we have issues period.

_________________

 

 

I agree that other specs get effected hard by changes.Does not change the fact i still feel A change needs to be made to have the other 2 spec's more inline and not overtuned as you even agreed with me on.I am nearly 100 % positive ranged base classes ie merc snipers pts sorc be next thing worked on.

Edited by falkron-kerupt
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yeah, sure...rofl

I don't understand this post. Are you saying those heals don't exist? They certainly do.

 

Snipers can accidentally do 1.5K HPS in solo ranked rounds by just doing their thing. I bet somebody's done 2K.

 

@OP

 

Snipers and mercs are both FOTM because they're both far harder to kill than they ought to be and solid offensively as well. I can only speak to Harbinger but mercs are blatantly more common here. It often feels like ~40% of all the DPS in the solo ranked queue are playing mercs.

Edited by yellow_
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