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We don't want it, we're vocal about not wanting it. What logic is there in cxp?


Xancath

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If you're losing money because of the galactic command system, what possible reason is there in keeping it around? You're bleeding players because of this system.

 

Because they don't want to look so bad.

 

They can't return the better gearing option for players because that would mean bw indeed sucks at design and development in a direction games want to play. Their logic?. bw cooked up this travesty of an end game gearing system in the hopes that it would get more people to sub to take a chance at gearing. Somehow, bw thought the online casino-like style would be "exciting" but once again, they were wrong. Just like when they thought story alone could carry the game.

 

So where does that leave us? You either quit or deal with this joke of a system. Even with their tweaks and the ones to come will never get rid of this garbage end game gearing. They simply will not acknowledge how bad it is nor how bad it has been for swtor because they do not want to seem incompetent. Not only to themselves but to the higher ups.

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I can't believe there still are some fanbois left.

 

No, CXP sucks and WE all know that. Deny it till you grow purple tentacles, won't make it any different.

No, there are no "chinese grinders" but there are Korean grinders and those grinders are called "Korean" because those players who like to farm for their whole life are well... Korean and pretty much peak there and the regions nearby.

Chinese playerbases are smaller because it's a whole different world, even payments work differently. In example, there are companies selling game time like some cell phone companies do.

 

There's also a reason why Korean grinders stay Korean and that is because Western players prefer achievement / objectives driven gameplay.

 

The RNG element CAN be made "fluent" with objectives driven gameplay, actually it's close to 20 years I play online western games (and a couple Asian) with no CXP pain grips.

Any proper raid boss holds a RNG loot table, but such loot table usually holds PROPER, ACTIONABLE drops.

They have one gear drop per class plus a couple "offspec" and "exotic" drops (in example, the mythical +str / +agi rings in Molten Core) that are actually more sought after than regular drops.

I have winessed 3 raiding guilds split because of a mis-assigned +str / +agi ring.

And when you don't get your drop, a guild mate gets it for his class, so the waste is close to zero. Once many got their stuff, they can invite their alts.

Last but not least, usually a boss only holds pieces for 1/2 different slots, so you know which boss to farm.

 

THIS IS THE PROPER WAY TO DO LOOT.

 

Compare with SWTOR "RNG" loot:

 

- it's individual. So if it's useless, nobody else gets it, you don't even have the feeling somebody got something useful.

- it's from an huge loot table. You can be lucky and get 3 pieces in a row, then turn unlucky and get garbage for 3 years.

- every crate may hold any slot, so you (like I did) can get 5 x headpieces and ZERO anything else.

 

Basically the "new" SWTOR loot system is embarassing.

All it does is to instill frustration, it shows no feeling of progress because you never know if you'll get your next stuff today or in a year.

Edited by Vaerah
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No, CXP sucks and WE all know that. Deny it till you grow purple tentacles, won't make it any different.[...]

 

THIS IS THE PROPER WAY TO DO LOOT.[...]

 

I am very happy that you are not in the position to decide what the right or the wrong way of gearing is. ;) And just as a side note: you can chose now. BW gave you a finger, stop pulling off the arm.

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I am very happy that you are not in the position to decide what the right or the wrong way of gearing is. ;) And just as a side note: you can chose now. BW gave you a finger, stop pulling off the arm.

 

Well, I am lead analyst of a large software project which - unlike this - is going extremely well.

 

I agree with you, I am happy to not be involved with these decisions too. My curriculum would be tarnished here.

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I am very happy that you are not in the position to decide what the right or the wrong way of gearing is. ;) And just as a side note: you can chose now. BW gave you a finger, stop pulling off the arm.

 

 

Indeed they gave us the finger. The middle finger, that is. I see no reason to praise them for that.

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We may not like it, but like it or not this gearing system will, averaging over the entire playerbase, actually get people to play more than they otherwise would have. It is basically psychology. Look up classical conditioning, it kind of evolved from that. We may not like it, but the possibility of getting a great reward will keep us grinding more boxes.

Our brains enjoy the excitement of opening that box and getting something we really hoped for as a random drop, despite potentially opening many many boxes before we get it, much more than they enjoy seeing the "price" of a desired object (e.g., 300 radiant crystals, or defeating that certain ops boss), and then grinding out the activities to be able to afford the "price". That approach is perceived by our brains as more as a chore and is associated with much less reward or pleasure.

 

So we may hate this gearing system with all the passion in our souls. But our brains love it. Though there are exceptions, on average, gamers will play more hours with this gear system than they will under the previous gear system. The trick will be for Bioware to find just the right rate of cxp gain to raise the number of gamers pleased with the system on average to the point where the game maximizes profit.

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We may not like it, but like it or not this gearing system will, averaging over the entire playerbase, actually get people to play more than they otherwise would have. It is basically psychology. Look up classical conditioning, it kind of evolved from that. We may not like it, but the possibility of getting a great reward will keep us grinding more boxes.

Our brains enjoy the excitement of opening that box and getting something we really hoped for as a random drop, despite potentially opening many many boxes before we get it, much more than they enjoy seeing the "price" of a desired object (e.g., 300 radiant crystals, or defeating that certain ops boss), and then grinding out the activities to be able to afford the "price". That approach is perceived by our brains as more as a chore and is associated with much less reward or pleasure.

 

So we may hate this gearing system with all the passion in our souls. But our brains love it. Though there are exceptions, on average, gamers will play more hours with this gear system than they will under the previous gear system. The trick will be for Bioware to find just the right rate of cxp gain to raise the number of gamers pleased with the system on average to the point where the game maximizes profit.

 

Actually, no. I just hate it with a passion. I have stopped doing heroics because of it, because the reward is ridiculous, and am no longer motivated to do FPs or similar.

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We may not like it, but like it or not this gearing system will, averaging over the entire playerbase, actually get people to play more than they otherwise would have. It is basically psychology. Look up classical conditioning, it kind of evolved from that. We may not like it, but the possibility of getting a great reward will keep us grinding more boxes.

Our brains enjoy the excitement of opening that box and getting something we really hoped for as a random drop, despite potentially opening many many boxes before we get it, much more than they enjoy seeing the "price" of a desired object (e.g., 300 radiant crystals, or defeating that certain ops boss), and then grinding out the activities to be able to afford the "price". That approach is perceived by our brains as more as a chore and is associated with much less reward or pleasure.

 

So we may hate this gearing system with all the passion in our souls. But our brains love it. Though there are exceptions, on average, gamers will play more hours with this gear system than they will under the previous gear system. The trick will be for Bioware to find just the right rate of cxp gain to raise the number of gamers pleased with the system on average to the point where the game maximizes profit.

 

Put another way.......in high school before I got a job, I used to love opening a pack of Magic: The Gathering cards. You didn't know what you were going to get, and the chances of getting the card you really wanted was very low, and you had to trade with friends usually to get multiples of what you need.

 

Fast-foward a couple years, where I have a full-time job, still play MTG as a hobby with some friends, and I now have the money not to have to buy booster pack after booster pack hoping to get the best cards. I can now spend money to buy what I need to complete my deck without having to rely on that and trading. It is fun to trade and open up those booster packs? Absolutely, but it's not the be-all/end all for me, and I have options.

 

Another way is I used to try and get autographs at baseball games as a kid. I got my share of autographs, and now I'm at the point where if I want one, I can go out and buy the player(s) that I want. I got plenty of excitement as a kid, but now, I don't need to do it.

 

As we get older, some of us don't have the need to keep "playing the odds" if you will. We will put in the work to get what we want/need, but it doesn't need to be a ridiculous grind, which is what I am getting from all of the posts that do not like the new system.

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Put another way.......in high school before I got a job, I used to love opening a pack of Magic: The Gathering cards. You didn't know what you were going to get, and the chances of getting the card you really wanted was very low, and you had to trade with friends usually to get multiples of what you need.

 

... and this is how loot works in other MMOs. Someone in the group is probably going to need what you found to be useless for you. Next try (an OP, a FP...) the OP leader could give you what you need.

 

In current loot system, you can try how much you can, you are not going to increase your odds, nor be able to "trade with friends".

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We may not like it, but like it or not this gearing system will, averaging over the entire playerbase, actually get people to play more than they otherwise would have.

 

Not if you calculate in how many people have left the game or are leaving.

 

It is basically psychology. Look up classical conditioning, it kind of evolved from that. We may not like it, but the possibility of getting a great reward will keep us grinding more boxes.

 

Our brains enjoy the excitement of opening that box and getting something we really hoped for as a random drop, despite potentially opening many many boxes before we get it, much more than they enjoy seeing the "price" of a desired object (e.g., 300 radiant crystals, or defeating that certain ops boss), and then grinding out the activities to be able to afford the "price". That approach is perceived by our brains as more as a chore and is associated with much less reward or pleasure.

 

So we may hate this gearing system with all the passion in our souls. But our brains love it. Though there are exceptions, on average, gamers will play more hours with this gear system than they will under the previous gear system. The trick will be for Bioware to find just the right rate of cxp gain to raise the number of gamers pleased with the system on average to the point where the game maximizes profit.

 

The brains that love it are the ones that are more subject to addiction. It's the same type that a person with a gambling addiction has. A game fostering that is terrible ethically. I detest the system enough, I'm out. This is my last day as a sub until they fix it. Look at population stats and you'll see they've driven off a LOT of customers with this system. It isn't doing what they wanted.

Edited by DanNV
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We may not like it, but like it or not this gearing system will, averaging over the entire playerbase, actually get people to play more than they otherwise would have. It is basically psychology. Look up classical conditioning, it kind of evolved from that. We may not like it, but the possibility of getting a great reward will keep us grinding more boxes.

Our brains enjoy the excitement of opening that box and getting something we really hoped for as a random drop, despite potentially opening many many boxes before we get it, much more than they enjoy seeing the "price" of a desired object (e.g., 300 radiant crystals, or defeating that certain ops boss), and then grinding out the activities to be able to afford the "price". That approach is perceived by our brains as more as a chore and is associated with much less reward or pleasure.

 

So we may hate this gearing system with all the passion in our souls. But our brains love it. Though there are exceptions, on average, gamers will play more hours with this gear system than they will under the previous gear system. The trick will be for Bioware to find just the right rate of cxp gain to raise the number of gamers pleased with the system on average to the point where the game maximizes profit.

 

Despite what you and Ben Irving think, most people in this world do not have or are inclined towards a gambling addiction. People with said addictions find gambling EXCITING!!!!, sure. But the rest of us don't. And we find it frustrating and insulting when we are FORCED to gamble despite finding no enjoyment in it.

 

If EAWare only wants to cater to those customers who have a problem which can result in them destroying their lives by throwing their money and time away on gambling, then they'll quickly learn that's a minority of the population as a whole.

 

If I wanted to play a microtransaction coercing mobile game, that's what I'd be doing with my time. But I signed up to TOR, because it was an MMORPG, because that's what I wanted to play. Not roulette, not scratchoffs, not the lottery.

Edited by AscendingSky
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SNIP.... But our brains love it. SNIP....

 

Sorry but no. There is nothing to love about what bw has created as far as RNG crates goes. I can barely find a reason to like GC given it does nothing but drive the RNG slot machine.

 

Love it? Not in bws wildest dreams.

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Can spend your time whining about a system they aren't going to do away with.

 

 

Or benefit from many of the new changes to it, that make the system, pretty easy to excel in

 

I'm take the complaints. The changes mean nothing for the most part because quality didn't increase nor did the RNG of the crates change.

 

You get more to disintegrate nearly 2 times faster. You'll have to forgive me if I'm not excited given there is nothing really there to be excited about. The end results is still RNG crates and they suck. Now they get to suck twice as fast.

 

The boost not a terrible change to GC and one that should be there all the time but without other changes with it. It means very little.

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I'm take the complaints. The changes mean nothing for the most part because quality didn't increase nor did the RNG of the crates change.

 

You get more to disintegrate nearly 2 times faster. You'll have to forgive me if I'm not excited given there is nothing really there to be excited about. The end results is still RNG crates and they suck. Now they get to suck twice as fast.

 

The boost not a terrible change to GC and one that should be there all the time but without other changes with it. It means very little.

 

More like 4x faster. The base is 3.5, then any boost you have/use like the 10% legacy perk or the 15% boost from tokens. it goes up to around 5x if you have enough command tokens or cartel coins for the 100% boost on top of that

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Me, I'm leaving ( in a few months, I think ) ENTIRELY due to completely OTHER reasons than CXP or RNG ...

Me, I have nothing against this grind

but I DO have something against that whole lotta streamlining that took place !

 

For a tinkerer like me, this game has simply lost its interesting points. Removing the droid armor pieces was shocking to me. Removing Heroics quest givers & cutscenes was equally shocking to me. The inability to outfit companions anymore was similarily shocking for me.

 

But RNG or CXP ? Nope.

 

Was that vocal enough ? :D

Edited by AlrikFassbauer
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Your absolutely 100% wrong.

 

#1 not many MMOs have 52 slots per server for alt toons.

#2 I don't need a grind. I played 4.0 and had all my gear in 1 month and played every single day after I ground my gear. so no it doesn't need a grind like this for gear. it is completely unnecessary and ruining this game right now.

Amen, I had a full server of toons that I played every day long after I geared all of them in BiS gear, and then I had legacies on alt servers too. 4.0 was a blessing because we had gearing where we could work for an items\set piece and our hard work was rewarded and we could plan our gearing out. I was able to gear my main spec, and off spec, and then my alts and never lost interest because when you are not forced to grind for gear via RNG on the never ending hamster wheel you are free to experience all of the other modes and fun stuff that the game offers instead of only playing the areas that award the most CXP to earn another crate that will probably be disintegrated.

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