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What's next after KOTET?


dacinuiFL

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Next expansion will be "Conquerors of the Cartel Market".

 

- There will be another DvL event before expansion release. You can keep 100% achievement every half year for few days!

- Basically we will get 4-5 chapters of plot force garbage story, maybe my agent will start shooting crystals. You never know. (down from Kotfe 16, kotet 9).

- Same old content. Yeah it's still fun, now even more, you dont have to roll for item. :rolleyes:

- Same RNG crates, but rank cap is 1000. You can go 1000+ for better gear but you have to buy special CC token.

- You will have to unlock every ops, flashpoint, warzone via Cartel Market for limited time.

 

And yeah... like BW said and will say "This year was the best blablablabla", "Players were happy blablablabla" , "Best expansion blablabla" .

Just check swtor twitter what they are sharing "@SWTOR I've got to say Uprisings are hands down the best content I've seen in forever. Bravo and hopefully there will be more! " :D:D:D:D:D:D:D:D:D:D:D:D

 

So I already seen everything. Now Excuse me I am going to die piecefully.

Edited by adamstiber
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Next expansion will be "Conquerors of the Cartel Market".

 

- There will be another DvL event before expansion release. You can keep 100% achievement every half year for few days!

- Basically we will get 4-5 chapters of plot force garbage story, maybe my agent will start shooting crystals. You never know. (down from Kotfe 16, kotet 9).

- Same old content. Yeah it's still fun, now even more, you dont have to roll for item. :rolleyes:

- Same RNG crates, but rank cap is 1000. You can go 1000+ for better gear but you have to buy special CC token.

- You will have to unlock every ops, flashpoint, warzone via Cartel Market for limited time.

 

And yeah... like BW said and will say "This year was the best blablablabla", "Players were happy blablablabla" , "Best expansion blablabla" .

Just check swtor twitter what they are sharing "@SWTOR I've got to say Uprisings are hands down the best content I've seen in forever. Bravo and hopefully there will be more! " :D:D:D:D:D:D:D:D:D:D:D:D

 

So I already seen everything. Now Excuse me I am going to die piecefully.

 

LOL!!!! Thanks for the lolz ! :D Priceless!

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I did also enjoy this expansion very much with my Agent. It was fun to fight against the skytroopers and Zakuul knights with a walker and the big droid in Iokath against the droids. To disguiss as a knight on Zakuul with Theron. I am looking forward about what we are going to do in the next expansion after KOTET.

 

Maybe we are going to fight against a bigger threat like the Yuuzhan from Wookipedia. I think that our 3 factions are going to fight against the Yuuzhan. Valkorion said something before he died "The Alliance will fall" and the Scions are going to help us against Yuuzhan.

 

http://starwars.wikia.com/wiki/Yuuzhan_Vong

 

Take Star Trek Online for an example that Klingon Romulan and Federation fought against the Iconians.

 

We need each other against the bigger threat the Yuuzhan who is waiting for us to strike and our romance companions will help us in the fight. The chiss know something about the Yuuzhan as the Chosen Race.

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I fear nothing will be next. We are allowed to kill half of the main Companions in this expand, chances is they won't be matter anymore. The whole swtor is against the Emperor and his dead is anti climax. The way they rush to the end tell me they want to end this. Why do I consider it a rush ? Voss - no Gaden Ko appearance -, Only the Empire is represented in this expansion, and most important of all : we can recruit a bunch of no body but none of the Force sensitive - I mean main mission recruit - , aren't those suppose to be front and center in fighting against Eternal Empire ? The whole expansion KoFE and KoET is a good story but bad execution.
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In my opinion, this is the perfect opportunity for Bioware to fix what I perceive to be issues in the storyline. Whatever comes next should get rid of the Alliance and this idea of the Outlander. On a slightly humorous note, all the Outlander gear is very aesthetically unpleasant if you ask me, which is plenty of reason enough. However, on a serious note it seems that previously we were all playing our own versions of each class. Though the concept of the Outlander seems to have gone even further down the singularity rabbit hole. At least before, you had class identity acknowledged in the story. Sure, my Sith Warrior was technically the same Sith Warrior as the next guy, but now we're all just the Outlander and depending on what class you played prior to being the Outlander determines the little quirks and differences that will make your Outlander unique in comparison to someone else's.

 

I just wish I was at these board meetings to understand their thought process. You think more single player story telling is going to keep an MMO alive? Whatever comes next after KOTET has to begin to move away from this style of story telling. It's not to late to fix. Transitioning from the separate class stories to the Outlander is proof of this, as it shows they are willing to do so, and that they have the ingenuity to do so. In my opinion, they only created the Outlander because it was simply too expensive for them to maintain telling all the different class stories and keeping the identities up. I'm not surprised at all that they sought a more cost efficient way to tell their story, nor do I blame them. I just think that they might need to hire better people who can balance cost with fitting the player characters in the continuity of the storyline. In a way that allows the player to feel as though they're an integral part without making us Emperor of our own Fleet, or THEE Emperor's Wrath, or THEE Darth Nox. You don't need to be THAT special to be special. Then what is the alternative Zin? What can Bioware do?

 

 

Suggestion # 1

 

I propose that they have the Outlander retreat from the Galaxy with his Alliance to either go deal with SCORPIO or perhaps to just rule Zakuul, or to go find more remnants of the people who created the Eternal Fleet. I don't care what the reason is for him/her flying off, just get rid of the Alliance, and get rid of Zakuul. They need to fade into obsecurity - that's my first suggestion.

 

It is not that I dislike Zakuul, they're actually really cool. That's the problem though, they're too cool. They've completely taken the spot light from the Sith Empire and the Republic and the war between the two has had no real climax. Disagree? Players quite literally start off during the time frame known as: "The Cold War". It isn't until Correllia that the war actually starts up again. At the time, I was hyped, I was dreaming of future expansions where the Emperor was at our back and I was frolicking in meadows of dead jedi on some key Republic military world. Or running an operation with my guild that took place in Space and centered around an all out Naval Battle above Dromund Kaas.

 

I was expecting WAR with the Republic. Even up to the Rise of the Hutts they make you think this war is really going to happen, the story hypes it up to no end like some big all out battle is just about to ensue across the galaxy. Whelp The Rise of Hutt Cartel was essentially more prep time. With Mar trying to pass it off as "the second phase of the war". When did the first phase end? Did I miss something? I feel like I got no real story time showcasing the war between the Republic and the Empire. After Makeb we're greeted with Revan. What do you know? A neutral entity that BOTH parties have to team up to defeat. After Revan, what do you know? The Sith Emperor becomes a neutral entity and the Empire has to team up with the Republic to defeat him.

 

Having played other MMOS I can say that my experiences has shown me that these companies are using the same cookie cutter formula and SWTOR is merely a reskin of that same skeletal structure. They seem to think that this encourages the story but it doesn't. It destroys it, by first destroying the purpose of factions. They do not feel unique anymore, and their differences no longer seem existent. This is because they can apparently be overcome so easily, all it takes is ONE threat that causes a little damage. The Sith way is to be self destructive, right? I feel like it would of been far more realistic for the Empire to say "We really don't need your help dealing with Vitiate and we're going to let him eat you first, in fact we'll help him dispose of you and in the mean time we will figure out a way to stop him." The Empire would have rather died at the hands of one of their own than help the Republic. At least write something similar to that if you felt you HAD to make Vitiate turn on the Empire. That was truly where you went wrong Bioware and wasted the potential of Vitiate as a contributor to the story. Vitiate should have remained the Emperor. We haven't seen much of Acina yet, but from the brief appearance she made - pathetic. She is no where near the equal to Vitiate, she came off as incredibly weak. Not diplomatic and political if that is what you were aiming for. The Empire doesn't need a politician, it needs a War Hero! You mean to tell me Vitiate leaves and Acina is the next best thing we have?! You killed off Darth Mar, killed off Darth Malgus, and you give us ACINA!? Bioware, you eliminated any possible worthy replacement and introduced this new character that we did not need. Of course, you could just write a new character, but why not bring Malgus back, have him one shot this Empress and take his rightful place as Emperor!?

 

I don't want to derail too much further, there is so much more I could say on why Third Party entities in a game that has only two factions to join is bad for the story telling of an MMO. Ever heard the term Third Wheel? Three is an odd number, and with things grouped in three there is often a protrusion or something or someone left out, or something that stands out. When the game released you had The Empire and the Republic and the game was thriving in numbers, everyone was singing the games story telling praises. Next expansion came out and you have The Empire, The Republic and the Hutts.... Guess who stole the spot and guess what happened to the player base and the praises of excellent story telling? The answer is the huts, and it dwindled and ceased. Next, The Empire, the Republic, and Revan. Guess who stole the spot light? At this point SWTOR is dying. You can say there is no correlation, but from my point of you, their explanations and solutions to the things they think are killing their game have not fixed it in the slightest. Now might be the time to try something different. I mean look at the story right now, The Empire, The Republic, The Eternal Alliance/Zakuul, and wait - guess who stole the spot light?

 

All you have to do is look at the common denominator! Every expansion since launch has implemented a neutral third party and every expansion since launch has seen a decline in players view of the story and of the game. You've read my examples thus far? Some part of you has to see that my propositions are superior routes for you to take Bioware in terms of story telling. At least when compared to what we have now. That isn't to say what we have now is bad, but what we have now won't immortalize your game. It won't see your game grow too much more. It would most certainly add a fresh feel that few MMO are replicating right now. There are a few that will hit market soon like Glorius Victus that are going to implement a lot of what I'm suggesting in terms of how they incorporate players into the story and how they tell that story in general. I would really look to humbling yourself and paying attention to some of these more dynamic MMORPG. The ones that facilitate game politics and giving the player really personal reasons to get invested. THAT is what hooks players, the bonds they have to the game. I can't be bonded to my character story if I know my Sith warrior and the Sith warrior next to me both can't exist within the continuity of the story. If I wanted to be the sole Sith warrior I would have bought a single player console game like Skyrim.

 

From what I hear, the biggest complaint about ESO was that people just wanted Skyrim with multiplayer and they went off in a total different direction lol. It's so true though, we just want Star Wars with multiplayer - not just in mechanics, but in the story telling as well. Apply the Massive Multiplayer element of MMORPG to the RP in more ways than just saying: "alright you random people, mindlessly grind stuff together, but none of your characters actually exist in the continuity of the storyline as a collective. You're all playing instanced versions of those characters. Which leads me to my next point.

 

 

Suggestion # 2

My second suggestion that I'll kind of go into asks that you consider changing the identity of the player character once again - this time making it vague, open ended, and inclusive of the entire player population. For games like WoW the argument that you can't represent a population of 10 million subs in a game and that its "unrealistic" - I find that viewpoint doesn't have a leg to stand on. I tolerated it in WoW. However, that argument sure as heck isn't making it over it to SWTOR because our setting is the entire galaxy. Even if every human on the planet suddenly subscribed to SWTOR our population wouldn't be enough to represent how many citizens are apart of the Empire and Republic.

 

Therefore, they could have narrated the story like this:

 

"In the wake of the Cold War, the Sith Empire has ramped up recruitment of force sensitives. With the Emperor passing a law that all who show a connection to the Force must be brought to an Academy for instruction where they will either pass their trials and become Sith, or die a failure. Fate has determined that you would be one such individual. As hopeful new acolyte, your time to make your mark on the galaxy has come."

 

There were multiple paths to becoming a Darth, not all Sith at this time had masters. Some ascended through sheer prowess on the battlefield. If they had to go with the master and apprentice route, Sith had multiple apprentices, vast powerbases with many acolytes, lords, and even Darths pledged to them. It depended on the Sith's influence and power, but if we look at Vitiate, the entire Empire was his power base. Every single Sith under the empire was his to do with as he pleased - they were all in service to him. So it would be nice from a story perspective for me to actually get to take credit for and be the character that I'm playing and putting money and time into. I think it's silly that I can't RP the main storyline as my character's background because not everyone can be "The Emperor's Wrath". I didn't want to be the Emperor's Wrath anyway, I wanted to be Sith yes, I wanted to contribute to the Empire in a large way, and witness the story unfold through the eyes of a Sith who in the heart of it all, but all of that could have been achieved by just making the character become a prominent and well respected Darth at the end of the Class Storyline. Maybe a little ceremony where the Dark Council summons the character to personally acknowledge their accolades and service to the Empire, but I didn't need to become a Dark Councilor. Are you guys seeing the subtle difference?

 

I don't have to be Darth Nox, I can just be a Darth. Why can't they tell the story from the perspective of just another Sith, or just another Jedi, or imperial agent. The quest chain would still ensure that we "had our day" so to speak, and that our characters were made "special" , just not THAT special. Please Bioware, just try it! Just try making our characters less like gods and more like actual heroes and champions (there is a difference, I know its hard to tell, with all the movies and video games seemingly comparing super heroes and champions to gods at every opportunity, but there is a line between the two).

 

 

Suggestion # 3

I'll also say that you can never EVER repeat the ending of KOTET. You quite literally force the Player to turn from the Empire or Republic depending on what faction we picked, and make us become the Emperor of the Eternal Alliance. The reason I say you make us, is because some of the Dialogue from Valkorian pretty much tells you that you have no choice. This felt like a huge breaking of the 4th wall. It felt like you forced your OOC will to have cost effective story into the personality of Valkorian and made him act out of character. It just felt forced. Do you know how many times I tried to pledge loyalty to Vitiate? Do you know how many times I told them I didn't want the throne, but got it anyway? The whole way through I wanted Vitiate to come back to the Empire. Enough of these games I said in my heart. Just come back to us and we will all forgive you and you can be our Emperor again help us destroy the Republic and all will be well. When it was clear that this wouldn't happen I just wanted to go back to the Empire. The entire time I'm wondering where the dialogue options are for me to start navigating my way back to the Empire. I know I've been gone like 5 years, but the Dread Masters were gone far longer and you guys sent a whole battalion to break them out. The story quite literally tells you throughout KOTET that what you did before you were in carbonite no longer matters. Like really!?

 

Right now I'm completely unsure why I joined the Empire if you were just in the end going to make the choice inconsequential and irrelevant. In a game where you based everything off the illusion of choice and dialogue options, you should of known this would be a terrible choice. You went from the illusion of choice, to just outright saying - you have no choice. In other words, we prefer to be lied to. The Illusion of choice worked just fine, now you're just being cruel and making even the character bend to where you want to go with the story. The whole time it really felt like "You're going to become Eternal Emperor, you're going to like it, and you're going accept that we decided this as your fate, and if you don't you're weak and you're walking away from your destiny!" WHAT!? LOL Tell me I'm wrong though!

 

 

Suggestion # 4

I want to close with one final suggestion that might help with story telling. Why not make faction leaders Operation bosses? Why not have the main story see republic and Empire players alike doing operations that have them taking out key characters in the Empire, like members of the Dark Council or the Jedi Council? Why did they have to make Vitiate turn on the Sith Empire and make him some neutral Villain that "even the Sith thought was too dangerous". Since when did the Sith ever think something was too dangerous!? Vitiate should of been dubbed Sith'ari with the stuff he has pulled off! Adas' record thus far doesn't look nearly as impressive.

 

Imagine what it would be like to have Operations that were unique to each faction. Stop being lazy and making maps where the republic base is literally right next door to the Empires and a single road separates them, but leads both rival factions through the same entrance of the same Operation because the Republic and Empire are ALWAYS going to have the same enemy to fight for different reasons. Give me a break, its cheesy and its lazy, and if the reason is cost, again I'm going to say that I think that you could implement this without additional costs. It was just take allocating the budget you already have - in the right way.

 

Have Operations that genuinely make sense for each faction. The Empire should have an Operation on Tython that sees them attacking the Republic and you might think my next thing to say would be "vise versa", but NOPE. No vise versa, be more dynamic. If the Empire takes Tython, that doesn't mean the Republic has to immediately take Korriban. You all know what I'm taking shots at. The Empire promised the Jedi would never have that planet again, I find it so hard to believe that Korriban has been sacked so many times since they reclaimed it after coming out of exile. The Sith would of had like half their fleet at that planet. Tython I can see being taken in a surprise attack by the Empire, because the Empire does bold stuff like that and the Jedi are complacent and overconfident as "they rest in their cradle of power" - Malgus. However, the Republic's counter should of been more Republic like. They probably would have negotiated with some neutral worlds and convinced them to join the fight in a sector that the Empire wasn't expecting causing them to maybe lose a planet. Allowing for you to create to very unique Flashpoints or Operations, one for the Republic one for the Empire.

 

 

The entire game in a sense is based on a "pvp" mindset, even the pve should be pvp. Hopefully you understand what I'm getting at with that. Just because mechanically the content is considered pve, doesn't mean that from a story perspective it can't be Empire vs Republic. I would like to see whatever comes next incorporate Operations and Flashpoints that have the Empire fighting the Republic and vise Versa. Like Black Talon and its Republic equivalent. Those were perfect examples that should continue to be replicated on every single level of the game if you ask me. That sort of symmetry and dynamism.

 

 

Look I get people like to be a little bit of this and a little be of that, and some of this too! However there is a word for people like that - its called indecisive. The game should punish neutral players in the story line because while their mindset might be "the true path" , it is not the mainstream and neither the Empire or the Republic would tolerate them. If you must have a neutral element make it a playable faction that has the option to toggle pvp with both the Empire and the Republic. It would give all the Zakuul guilds a place to go beside the Imperial Fleet. I'm tired of seeing traitors openly walking on the Vaiken Space Station advertising for their Zakuulan Guild in imperial space. If you're going to feed your neutral community, then give them their own little bubble. Don't make the faction loyalists suffer their presence because it makes the Empire look less like the Empire and more like a joke. Like a group of people who can't even stick by their own ideals. Pick a side, either you the Empire or the Republic, Light or Dark and if you're neutral, fine go with off with your own kind and be crushed by both groups.

 

 

I didn't want to come off as arrogant or rude Bioware. If I did, I hope you were able to look past that and see any merit that might exist in my suggestions. I'm just frustrated because you guys have a really good game, but man you're just shy of perfection and if you would just implement these things I feel like it could take you there and restore the reputation of the game. Maybe not entirely, but for a long time now this is what's turned me away from MMORPGs. You guys still haven't figured out how to mix the MMO element with the RPG element into a perfect blend. Which is understandable, MMORPG gaming is "relatively" new and it's under going its first growth spurt. It's going to lose a couple teeth along the way, but adult ones will grow in if you're willing to just suffer a little pain and pull out the baby teeth. The tactics and techniques that worked when MMORPGs were younger, but that won't work now.

 

Anyway, thank you for this platform and thanks for making SWTOR. I just ask that you let me help you continue to make it better and better. :)

Edited by Zinthalos
Lots of typos that I missed.
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"What's next after KOTET?"

i hope an addon :D

for me, KOTET is the rest of the last addon, telling the story to the end.

so, need a new story!

april 2017 for the new, real, addon? would like!

 

yeah, you can do "things" in this addon, but i doubt im going to do any of them. sorry!

or are they story relevant? building up for the next addon? to see the alliance downfall and burning to ash, so with the start of the new addon everything is at state zero? :D

played it through, tomorrow ill look into the new stuff, but i doubt its good enough for ppl who are playing SW: TOR for the SP part and not only a little extra to dump time into!

 

yes, SW: TOR is KotOR 3 for me, nothing more! dont need PvP (destroys only the PvE skills and playstyle), and anything else like housing, or space fights! you can integrate them directly into the story, np!

or flashpoints and the likes :)

Edited by Amooks
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Apparently you could use the dressing room on the pre-4.0 PTS and discover that Marr is actually a meh-looking middle-aged black guy.

 

Wasn't just PTS. You could also do this on live, just preview a helmet and then click again to remove and it showed his face.

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Sorry to kill your hopes guys but Malgus is dead. No way that dude is coming back.

You mean he fell down from the bridge, or did he get sliced in half like Darth Maul? O wait, he's alive too.:rak_03:

 

Malgus isn't dead, he was frozen in carbonite, as was shown in the early trailer of sacrifice before it was cut out.

They clearly cut him out for reusing hin at a later date.

Edited by Eshvara
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Please don't bring Malgus back. Unless, it is only for him to dramatically storm into the room and proclaim: "Fear Not people of the Empire. I Darth Malgus will make sure that the Empire rises from the ashes and becomes stronger than ever before. The Emperor is dead. Long live the new...."

And then he slips on a banana peel and falls down a garbage chute. Later you then walk through a trash-room of some sort and can loot his corpse for some garbage green gear.

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How is that when he is dead? He blew up with the space station.

 

If you don't see someone die, they can always have escaped somehow. And as we saw malgus in carbonate, it doesn't really seem like he's dead.

Unless they freeze corpses in carbonite too.

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Please don't bring Malgus back. Unless, it is only for him to dramatically storm into the room and proclaim: "Fear Not people of the Empire. I Darth Malgus will make sure that the Empire rises from the ashes and becomes stronger than ever before. The Emperor is dead. Long live the new...."

And then he slips on a banana peel and falls down a garbage chute. Later you then walk through a trash-room of some sort and can loot his corpse for some garbage green gear.

 

Now I wanna see that ! BRING BACK MALGUS FOR THIS TO HAPPEN! LOL :D

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You make a very good point. Ever since his uprising, Marr and Acina have adopted his viewpoints to the point that Malgus would not necessarily be unwelcome should he return.

 

He still went about it the wrong way in the beginning.

 

Besides that, I'm pretty sure my lightsaber went through him enough to kill him. I know they had a scene of him falling off the side at first, but they got rid of that, so now he's just cut to pieces :p

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Something tells me the main story has more or less come to a close. I don't know for sure.

 

What I sincerely hope is that Bioware gives us some sort of class-specific companion reunion chapter. Jedi Knight reunites with Kira, Doc, and Scourge; Trooper reunites with Elara and Tano Vik (if you didn't kill him); Bounty Hunter reunites with Mako, Consular reunites with Tharan, Zenith, Iresso, and Nadia, etc. At this point in the story, there's no reason they wouldn't be able to find you. Especially for the romanced companions. I resisted the urge to flirt with Lana with my knight under the assumption that I would have some sort of romantic reunion with Kira.

 

I'm still really hoping for that. Question is, will they pay all those voice actors and actresses to do a few lines of dialogue just for that wish fulfillment? We'll see.

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Please I want to keep romancing Lana but also try it with Senya and Shae. Plus I hope to see them on my ship...besides Vette and Blizz. Better yet...aren't I the commander of the Gravestone? I prefer to occupy that ship than my puny sith one. Edited by Nathan_Koren
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You mean he fell down from the bridge, or did he get sliced in half like Darth Maul? O wait, he's alive too.:rak_03:

 

Malgus isn't dead, he was frozen in carbonite, as was shown in the early trailer of sacrifice before it was cut out.

They clearly cut him out for reusing hin at a later date.

 

Or they cut him out because they decided against bringing him back.

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I just hope they somehow let us go back to our original factions. I don't like this Alliance stuff. I want Sith Empire vs Republic. Temporary alliances are fine, but "emperor of the Eternal Alliance"?.... And of course let us have our missing companions back through story, at least the romanceable ones.

 

Class specific stories would be great, but at the very least they should make more fitting animations for Force user player characters in the cut-scenes. It's silly and annoying how we are supposed to be so powerful, but any of the main NPCs act more powerful in the cut-scenes, and we can't even use the Force to jump or open a door, or sense an enemy approaching.

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I just hope they somehow let us go back to our original factions. I don't like this Alliance stuff. I want Sith Empire vs Republic. Temporary alliances are fine, but "emperor of the Eternal Alliance"?.... And of course let us have our missing companions back through story, at least the romanceable ones.

 

Class specific stories would be great, but at the very least they should make more fitting animations for Force user player characters in the cut-scenes. It's silly and annoying how we are supposed to be so powerful, but any of the main NPCs act more powerful in the cut-scenes, and we can't even use the Force to jump or open a door, or sense an enemy approaching.

 

I vote for class stories and 2 factions back. It allow people to play however they want comparing to 1 story fit all, A sith characters can't do anything to those stupid slaves, the Jedi character sound like a dictator and a normal characters able to to shoot Force Jesus in the face, it is ridiculous .

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