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Major flaw in the game post 5.0


lironBD

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Decided to give this "eternal grind" a chance and see how its going.

 

rank 11 so far on my sorcerer and oh boy it's horribad. only got earpiece and random junk items like rank 5 gifts and green jawa junk. was lucky to get few schematics but non of them useful for me.

 

so far after inspecting in depth the activities of the game it seems the only reason to play anything is to get your GC rank up, and you generally bother to level it up for the random loot box with slim chance of set bonus.

 

so few problems,

 

1. The CXP gain is slow, you need a significant amount per level and most activities including operations grants minor increase.

 

2. The loot boxes gives useless rewards. from gear it turned into mix of everything which does not help us.

 

3. Another thing I noticed is rank 10 slicing have no lockbox missions. Clarification: rank 1-9 when I wanted to craft something I would run lockbox missions for mission discovery rewards which I'd use on my crafting alts to get purple mats. with those I've crafted gear.

Now I need manually run loads of crafting missions or compete with others for world crafting nodes.

you can already see the prices on gtn (TRE) which are inflated beyoned belief. I just solt fricking mk-10 kit for 300 k . it take less time to craft it yourself then purchase it for 300 k I was amazed.

_________________________________________________

 

But there was a change.

 

you see, one LOSING WZ grants you around 500 CXP. you win and get medals? you get even more. many wz this days are arena based and takes like 5 minutes - add to it the massive reward from 2 dailies and weeklies and you got massive CXP income which have no parallel in the game.

 

Then you get the change to ranked. without expertiese and the fact no one have gear or can get proper gear it's easier to queue into ranked this days. Another change I've noticed is:

1. you no longer need to win to advance your ranked daily\weekly.

2. they added group and solo ranked weekly\daily so double mission rewards!

3. daily\weekly grants random loot box with items - someone on TRE got schem for 46 mod from it.

 

now consider that the ranked WZ iirc are only arena, and that they grant 600-800 CXP per run + the weekly\daily reward and you got one single activity which is unbalanced compared to the other activities in the game. or does it?

 

I thought that gainin CXP will be faster and that gaining GC levels will be fast for at least 20-50 levels before it will start crawling like a snail. but if you do pvp it gets a decent increase compared to everything else. parheps increase in CXP gains should be a mandatory fixed?

 

______________________________________________________________________

 

The summary f this issue is,

1. right now the only objective is to raise your GC rank to get a slim chance at the new set bonus for some feeling of a carrot (though there is no reason to gear at all).

2. Only sane activity is PVP - everything else not worth the time.

3. for money and gearing they ruined pretty much everything and only viable option I see is to craft ourselves gear for level 70 and live with it.

 

RNG is horrible, the CXP gains are borderline trolling and the one which came up with this system should feel bad with himself. I practically log in and have no will to do anything.

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I practically log in and have no will to do anything.

This about sums it up.

 

I'm on day 3 and I'm already completely uninterested in GC levels and command crates. In fact, it's so depressingly stupid that it makes me want to log in less than I was before it was implemented, even though it changes little in how I play.

 

Also, DvL battle sounded interesting on paper, but it's insanely dull in practice. Passively contribute to a hidden points system that your individual contributions have no discernible impact on and passively receive tokens if you're lucky enough to level up GC while your side is lucky enough to be winning.

 

And if you're not in a well-organized guild, the bosses don't even begin to factor in.

 

 

The core gameplay systems of 5.0 can be summed up as, "Roll the die to see if you get to have fun." The core of it feels like it was designed by a casino head, not a game designer. And a bad one at that, as I imagine casinos are supposed to be fun, even when you lose.

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Yeah...

I got on my DvL Dark Lightning sorcerer to test out (mainly) the story - I chose this character because I don't really care about her, at least not nearly as much as any of my older characters.

I leveled her to 70 on old content, because I wanted to get CXP for the new chapters. I did a couple of heroic quests on Tatooine for the first maybe 100 points of CXP. ...and after finishing the story, I'm at command rank (logs in to check) 6.

 

I took my time with the chapters. I think it took me almost 15 hours, something like that anyway. That's about 2 hours per rank in command. Two hours for a chance at useful gear...

I'm sure it's going to be faster after the chapters and watching a gazillion cutscenes, but it still feels out of whack.

 

I hope the ranks will come quicker when I go out to farm CXP. I also hope I'll feel like playing some PvP soon, if that's what we need to do to get a proper amount of CXP. I just feel sorry for my future PvP teams and apologize in advance for my noobiness.

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Then you get the change to ranked.

 

I can confirm we yesterday did group ranked on TRE with the CXP bonus active and we were getting over 1000 cxp for wins each time in a matter of minutes, it was so easy, but people get bored of it fast and stop the queing.

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Decided to give this "eternal grind" a chance and see how its going.

 

rank 11 so far on my sorcerer and oh boy it's horribad. only got earpiece and random junk items like rank 5 gifts and green jawa junk. was lucky to get few schematics but non of them useful for me.

 

so far after inspecting in depth the activities of the game it seems the only reason to play anything is to get your GC rank up, and you generally bother to level it up for the random loot box with slim chance of set bonus.

 

so few problems,

 

1. The CXP gain is slow, you need a significant amount per level and most activities including operations grants minor increase.

 

2. The loot boxes gives useless rewards. from gear it turned into mix of everything which does not help us.

 

3. Another thing I noticed is rank 10 slicing have no lockbox missions. Clarification: rank 1-9 when I wanted to craft something I would run lockbox missions for mission discovery rewards which I'd use on my crafting alts to get purple mats. with those I've crafted gear.

Now I need manually run loads of crafting missions or compete with others for world crafting nodes.

you can already see the prices on gtn (TRE) which are inflated beyoned belief. I just solt fricking mk-10 kit for 300 k . it take less time to craft it yourself then purchase it for 300 k I was amazed.

_________________________________________________

 

But there was a change.

 

you see, one LOSING WZ grants you around 500 CXP. you win and get medals? you get even more. many wz this days are arena based and takes like 5 minutes - add to it the massive reward from 2 dailies and weeklies and you got massive CXP income which have no parallel in the game.

 

Then you get the change to ranked. without expertiese and the fact no one have gear or can get proper gear it's easier to queue into ranked this days. Another change I've noticed is:

1. you no longer need to win to advance your ranked daily\weekly.

2. they added group and solo ranked weekly\daily so double mission rewards!

3. daily\weekly grants random loot box with items - someone on TRE got schem for 46 mod from it.

 

now consider that the ranked WZ iirc are only arena, and that they grant 600-800 CXP per run + the weekly\daily reward and you got one single activity which is unbalanced compared to the other activities in the game. or does it?

 

I thought that gainin CXP will be faster and that gaining GC levels will be fast for at least 20-50 levels before it will start crawling like a snail. but if you do pvp it gets a decent increase compared to everything else. parheps increase in CXP gains should be a mandatory fixed?

 

______________________________________________________________________

 

The summary f this issue is,

1. right now the only objective is to raise your GC rank to get a slim chance at the new set bonus for some feeling of a carrot (though there is no reason to gear at all).

2. Only sane activity is PVP - everything else not worth the time.

3. for money and gearing they ruined pretty much everything and only viable option I see is to craft ourselves gear for level 70 and live with it.

 

RNG is horrible, the CXP gains are borderline trolling and the one which came up with this system should feel bad with himself. I practically log in and have no will to do anything.

Stop interfering In pvp system and you mad pve boy, we (pvp players) like it and wrzs must give as much cxp as other activities. Yeah it can take less time than doing operations but it's also more complicated because you fight against players not against bots like you do. Also pve players don't need gear - you still using it on silly things like grinding another gear while pvp players getting it for a real fight. So pls stay in your sphere (pve) and have your nose there

Edited by omaan
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Stop interfering In pvp system and you mad pve boy, we (pvp players) like it and wrzs must give as much cxp as other activities. Yeah it can take less time than doing operations but it's also more complicated because you fight against players not against bots like you do. Also pve players don't need gear - you still using it on silly things like grinding another gear while pvp players getting it for a real fight. So pls stay in your sphere (pve) and have your nose there

 

Well it is as Musco said, Ranked and NiM ops give the most CXP, but as you can see its too easy to access ranked, you get valor 25 in no time and can que! When people will be able to do NiM they wont need to farm CXP anymore.

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Stop interfering In pvp system and you mad pve boy, we (pvp players) like it and wrzs must give as much cxp as other activities. Yeah it can take less time than doing operations but it's also more complicated because you fight against players not against bots like you do. Also pve players don't need gear - you still using it on silly things like grinding another gear while pvp players getting it for a real fight. So pls stay in your sphere (pve) and have your nose there

 

really, you read the whole OP (i assume ofc) and THAT is all you got out of it...... so sad lol. And why do pve people not need gear? 0.o i'm pretty sure u can't do hard/nim ops without gear lol.

but the OP is correct, it is completely lame. i could get behind this system, if it wasn't so completely RNG. And why do we even get stuff like jawa junk, companion gifts and reputation tokens from crates that we should be getting gear from??? Like i understand that u won't get a good piece of gear every time you open a box. but still, when u don't get anything u can actually use out of say 10 boxes, it's REALLY depressing and doesn't really make u eager to go and play more. because u already know that more likely than not RNG is gonna screw u over.

this whole thing reminds me of the WoW legendary items grind.... except there the more u try the higher ur chance to get it actually is. while here we basically have the same type of thing, except it's always completely random from what i see.

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5.0 has been better than I thought in many ways with one huge exception...the gearing grind. As others have said, it's just beyond depressing to look up at the huge mountain that's 300 CXP levels tall and knowing how many crates it's going to get to outfit your toon. I've opened 16 of these things and gotten pretty much crap. And the few 230 rated things I have gotten don't have the same stat types so I don't even want to replace what I have because I don't want to lose the accuracy and alacrity.

 

It takes a real investment of time to play enough to get through all the CXP levels, and to have absolutely no control over what "reward" I get from each crate just infuriates me.

Edited by Kirtastropohe
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The GC is a huge fail, but it could be saved. The basic concept of end-game gearing through pretty much any activity is appealing. BUT ... BW needs to either greatly increase the CXP rate or make CXP legacy-wide.

 

This game used to be so friendly to alts, but now it is just punitive. Without new Ops, the only thing that kept me engaged during 4.0 was switching to all my alts. With 5.0 that is clearly gone :mad::(:mad::(

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My dark side characters defaulted to dark side. I'm guessing new and neutral characters defaulted to light?

 

Probably. I thought I had to change my DS Trooper from light to dark, but I don't recall. My LS (ish) Consular was defaulted to light, though; and I couldn't find the switch at the time.

 

Placing that switch to be overlapped by the minimap in their default placements? (I've never moved my minimap) Terribad idea. It should have been glaringly obviously placed. You all freed up some room at the top of the screen with the collapse of the settings bar (which I'm OK with), it should have gone up there. Of course, that would have required fixing the "Grabability" of the control - right now you can't grab the main part of it in Interface Editor, only the title tag. Sloppy, sloppy work. Not a showstopper, but also not something that should have gotten past final QA. Easy fix. For that matter, I disagree with putting it in the HUD. Put it on the character sheet and the Galactic Command Interface. It doesn't need to take up HUD space.

 

And why isn't that control mentioned in a tutorial page that pops up on login/character creation? If I didn't know it had to have existed, I wouldn't have known to look for it.

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The GC is a huge fail, but it could be saved. The basic concept of end-game gearing through pretty much any activity is appealing. BUT ... BW needs to either greatly increase the CXP rate or make CXP legacy-wide.

 

They also need to implement some sort of tokens instead of randomly getting garbage I can't use.

 

This game used to be so friendly to alts, but now it is just punitive. Without new Ops, the only thing that kept me engaged during 4.0 was switching to all my alts. With 5.0 that is clearly gone :mad::(:mad::(

 

That's pretty much it. Idiots took away the DvL achievement so they could run it again. Who in the hell is going to want to run it again when the game now actively discourages alts? (Not to mention who would run it again knowing they'll take away the achievement anyway?)

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I almost made a separate thread but might as well ask these question in here.

 

Are your really tired of this franchise, BIOWARE?

 

Or just in general enjoy driving this MMO into the ground and getting fired ?

 

:rolleyes:

Edited by Master_ivar
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Warzones are a joke. They give rewards for losing and the funniest part is that the worse you are the quicker they are over so the more rewards you get.

 

By this rational you should be given 500 GCXP for logging into any PvE activity waiting 5 minutes afk and then exiting. You should also get them based on damage or healing which count even if you don't kill the NPC, even if you die 100 times you still get rewards as long as you hit a figure. Just standing in an area should give you a reward.

 

I'm not against PvP giving so many points but PvE should give the same with the same criteria that is you get them for turning up, activities are optional.

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I cant say they changed my affiliation.

 

I can't figure out their algorithm. My BH which is light 5 was set to DS so I thought it was just Empire set to DS, but then I logged in my Sniper who is LS and he was set to LS. So... who knows?

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Warzones are a joke. They give rewards for losing and the funniest part is that the worse you are the quicker they are over so the more rewards you get.
Of course they give rewards, they have to and they rightfully do. PvP, unlike PvE, requires one team to lose. Even PvEers are rewarded for failing Ops - you don't have to finish them even, you get loot from every boss and CXP from every mob you kill...PvPers get it one time, at the end of the match.
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Stop interfering In pvp system and you mad pve boy, we (pvp players) like it and wrzs must give as much cxp as other activities. Yeah it can take less time than doing operations but it's also more complicated because you fight against players not against bots like you do. Also pve players don't need gear - you still using it on silly things like grinding another gear while pvp players getting it for a real fight. So pls stay in your sphere (pve) and have your nose there

 

dude, put your e-peen back in your pants. I pvp since 2012 on multiple classes.

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Warzones are a joke. They give rewards for losing and the funniest part is that the worse you are the quicker they are over so the more rewards you get.

 

shhh, the pvpers will hear :p but really, i'm glad that there is incentive to actually do it =) cause i don't mind pvp... it's where i get killed every 2 seconds that sucks :p now that there is no more expertise i can at least survive longer lol. plus i'm pretty sure there is a timer that kicks u out after a set amount of time if u afk in w/z, no? 0.o

 

that said, they do need to reconsider putting useless crap like rep tokens and scraps into the crates imo

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Of course they give rewards, they have to and they rightfully do. PvP, unlike PvE, requires one team to lose. Even PvEers are rewarded for failing Ops - you don't have to finish them even, you get loot from every boss and CXP from every mob you kill...PvPers get it one time, at the end of the match.

 

u're expecting everyone to understand that. that's a mistake. cause we have a LOT of people who don't really try to see the error of their point of view once they've formed an opinion lol. but yes, most certainly. like any gold or champion mob u kill planetside gives u points. every gold in every FP or OP.... but pvp match only after it's over. now, if u got points for every time u killed someone on top of that, that WOULD be op, but that's not the case. so i honestly do not see what gets them into this kind of rage lol

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