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Hichitsuki-hime

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Everything posted by Hichitsuki-hime

  1. please do. i tried ch1 of kotet,.... for like an hour but couldn't get past the champion droid lol.
  2. and here i was wondering why the heck this droid seems squishy af. didn't have this problem on first play through, but that was ... at least a year ago.
  3. oh snap. what if they don't play pvp at all?:eek: would be hard to feel it then Thank you guys for FINALLY fixing the Deathmark stacks :D now can we have a bit more dps plz?? the sage specs are kinda lagging behind. :D
  4. that moment when i realize that: sage - 300; sorcerer - 300; assassin - 282 .... and everything else either under 50 x.x RiP me i guess LOL.:eek::eek:
  5. lol what if i don't know which one is the issue? how do i fix it then?
  6. well. if you say it's just best of the best. and the best of best apparently average 8.7k dps on 2.5 mil dummy..... well damn, we're in even bigger trouble than i thought lol. :D but really, when i'm told to please swap to a healer next time because my sage doesn't do enough dps to clear hm kephess in ec.... even though we had another dps die even before the boss actually came down, well. that tells me something lol. they didn't assume it could be because of hte guy that died. no. it was because i'm a sage dps.
  7. yeah we're not asking for big changes though lol. we don't want to be on top of everyone, we just want to be in-line.:D
  8. if they nerf those, they will have to nerf ranged sustained as well lol.
  9. fluff. exactly FLUFF. how the hell does that fluff matter at all on ops bosses, huh?????? how the hell is it okay to say it overperforms u silly person when it's around 400 behind I.O. , engi and even virulence, not to mention the melee burst which BioWare says also is in the same dps 'on target group' huh? or are u just trolling maybe?
  10. errrr yes. OF COURSE operations. hard & nightmare ones. w/z screenshots.... u realize that's like at least 70-80% FLUFF damage that mostly can be healed through / ignored right?:D:D
  11. yeah. but any debuff tied to deathmark would be frankly USELESS. unless it's a 30-45sec debuff. because if u have sin & sorc, or 2 sorcs in your team, those deathmarks are consumed in under 2 seconds and not only by your own dot. well either that or they need to already fix the damn thing so it only affects your own dots lol:D:D:D
  12. well i dunno. even the same raid is different in small ways depending on the group. i don't do it to kill the same hard mode bosses again. i do it to have fun with friends. and yes i do it as a madness sorcerer. yeah on single target fights i'm prob 500-800dps behind our sin & pt and about same 500-800dps ahead of the other madness sorc on the team lol. as for being blown by mobs? well. errr let's see. i have a utility that turns my aggro drop into a defensive, i have a bad self heal on all my dots and my bubble... or a defensive when i pop unnatural preservation... nah mobs don't kill me unless i'm dumb and aggro a whole room at once lol. master mode chapters? for whatever frigging reason would i even want to go there? then again, to each his own. that said, i'm not gonna argue, out of the 3 ranged dot specs and 3 melee burst specs that are supposedly in the same boat and should do comparable damage, sorc if def. the worst and i'd like to get closer to I.O. & snipers lol
  13. is this seriously what our community is degrading to? fighting about whose class got screwed over more? please grow the **** up. i maintain my opinion of: PvE & PvP should be balanced separately. yes pt might have worse defensives. yes sorcs are squishy as ****. well.... pvp isn't exactly the only activity that a person can do in this game. if u don't like how your character functions - don't pvp. or do it on a different character. :D
  14. seems quite reasonable imo =) and might be a good way to have madness get closer to I.O. lol not saying it needs to do as much, my 8.8k average vs 9.4k is way much a difference lol:D:D:D
  15. but seriously i think they should consider letting us know what this mythical 'target DPS' actually is. so we can compare ourselves to that and know just how on target or not we are :D
  16. FFS, please stop calling for other classes nerf would you? as a fellow sorcerer i'm embarrassed lol. i agree, sorc needs some more love. but while yes lethality is too high compared to every other spec, there's really nothing wrong with concealment:D:D
  17. nah that might not help either cause augments are easy, if a bit expensive u need to augment more than 1 toon lol. it's the ability to not stand in **** that really matters and not spamming button #1 over and over lol. and i dunno how to make that happen lol:D:D
  18. well. it took me about ..... 10 minutes to gear up my sniper & operative... & jug. they now all have 246-248 mods / enhancements / hits / barrels / ear / implants / relics and 6 230 armorings for set bonus. sooo nope, i don't think he's kidding lol.:D
  19. lol means i'm still missing 300 dps x.x to at least reach that average lol. but that's prob gear / apm / small rotation issues lol. how the heck do people even get apm over 42 on madness? there ain't that many buttons to use lol:D:D
  20. yes obviously. it is after all based only on hte data that was submitted to it still it is the only source of numbers available to us so that's why we look at it. it would be easier if we knew just what hte heck the mythical target DPS actually is. then there would be no need to even look at parsely statistics lol.
  21. dunno, the other game i play is FFXIV and it certainly have a required item level for most of the higher level content, hard mode and even some story. sure wiht 246s being craftable now u don't put in that much effort to get above 242. but if nothing else we can know that we won't get some bolstered level 50 in empty orange gear shells (for example):D
  22. i keep getting hte same damn relic every other box x.x on at least 3-4 different toons >.> lol
  23. where exactly did u get these numbers from? the average numbers to look on parsely would the 2.5mil ones lol. and those give us such a picture at the moment: Melee Burst/Ranged Sustained Damage Dealers (at the target DPS) Innovative Ordnance Mercenary / Assault Specialist Commando (max: 9947.86; average: 9454.84) Concealment Operative / Scrapper Scoundrel (max.: 10361.95; average: 9388.22) Deception Assassin / Infiltration Shadow (max: 10589.22; average: 9338.62) Engineering Sniper / Saboteur Gunslinger (max: 10005.29 average: 9316.14) Carnage Marauder / Combat Sentinel (max: 10567.33; average: 9279.75) Rage Juggernaut / Focus Guardian (max: 10226.71; average: 9229.23) Advanced Prototype Powertech / Tactics Vanguard (max: 10191.08; average: 9195.66) Madness Sorcerer / Balance Sage (max: 9640.16; average: 8775.69) and then there's this that is supposed to be doing -2.5% compared to the 9 specs above: Dirty Fighting / Virulence (max: 10028.46; average: 9449.53) now looking at the averages, i would say A.P. & madness as well as Rage & Carnage might need to be buffed a LITTLE, so they can reach an average of 9.3k if not 9.4k same as the other specs in the same bracket.
  24. depends really, if u remember to use vindicate often enough u shouldn't have much issues. but after heal intensive phase u might find urself out of force lol :D
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