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Quarterly Producer Letter for Q2 2024 ×

Level 50. My view of the current state of the game (wordy)


Gordknight

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/agree with most of what you said especially

 

3. Features that the game should have but doesnt. A good example is the ability to /roll or the fact that you have to constantly run to your airlock and cant use your mount in the shipyard every time you want to leave a planet. The fact that when you queue for a WZ as a group and when the warzone ends you are no longer in a group. The inability to queue for the WZ that you wish to queue for. No mailbox on your ship. No dual spec feature and an extremely high cost to respec. The inability to search/filter properly on the AH.

 

everything there is stuff i moan about in /g and then get moaned at for constantly crying :p

 

Im pretty sure it should be simple to implement the mailbox and ability to mount in spaceports. The rest I hope they fix. But as people are saying - with time.

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2. So many bugs. Now I am not naive enough and unrealistically demanding enough to expect a bug free MMO launch. Far from it. The problem here is many of the bugs are debilitating to the entire game and are broken/flawed core game mechanics. Examples: Ability delay (and at times they dont even go off at all), Raid Frames not updating properly and showing actual health (feel so bad for you healers), the absolute dependency on your companion for survival in everything outside of raids and pvp. The chat window becoming active if you click on it or near it on accident. The extremely buggy UI (again see the raid frames) and the fact that you cannot move it, customize it or change it in any way. The CC bar that displays that you cant be ccd for a short time seems to never work right. Im getting ccd when its full all the time. Abilities canceling themselves in mid attack because you happened to dodge or parry an attack. The guild window never updating. The list goes on and on. I have to reload the UI at least ten or more times per play session. These bugs were present in beta for a long time and were not ever addressed and dont even get me started on the fact that all my romantic storyline options with Kira Carsen are bugged. I have max affection rating with her and have had no dialogue with her at all. Constant settings getting changed back to defaults each time you zone. Confirmed bugs back in beta.

 

The Bugs and the extremely crappy gfx engine is my major concerns, I mean, the fps in PvP is impossible to play with.

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Having reached level 50 5 days back and having a chance to do pvp, finish my class questline completely and run some flashpoints, I feel somewhat dissapointed overall. Now im not a cry baby troll looking for sympathy as I rage irrational expectations to the masses and declare "Im quitting" after investing a lot of time and 60 bucks into the game. The BIGGEST problems I feel this game has is as follows:

 

1. It really feels like a single player game with multiplayer functionality. (the diablo series is a good example of what I mean.) Every server is overpopped with empire and underpopped with republic. I rolled republic and its astounding how few of us there actually are. Another thing that contributes to this feeling is the constant storyzones and instances. Now dont get me wrong, I think bioware did a fantastic job with the story and the immersion of your character aspect. Unfortunately much of this is lost when you see how railed the zones and planets are. Everything feels like a straight line.

 

2. So many bugs. Now I am not naive enough and unrealistically demanding enough to expect a bug free MMO launch. Far from it. The problem here is many of the bugs are debilitating to the entire game and are broken/flawed core game mechanics. Examples: Ability delay (and at times they dont even go off at all), Raid Frames not updating properly and showing actual health (feel so bad for you healers), the absolute dependency on your companion for survival in everything outside of raids and pvp. The chat window becoming active if you click on it or near it on accident. The extremely buggy UI (again see the raid frames) and the fact that you cannot move it, customize it or change it in any way. The CC bar that displays that you cant be ccd for a short time seems to never work right. Im getting ccd when its full all the time. Abilities canceling themselves in mid attack because you happened to dodge or parry an attack. The guild window never updating. The list goes on and on. I have to reload the UI at least ten or more times per play session. These bugs were present in beta for a long time and were not ever addressed and dont even get me started on the fact that all my romantic storyline options with Kira Carsen are bugged. I have max affection rating with her and have had no dialogue with her at all. Constant settings getting changed back to defaults each time you zone. Confirmed bugs back in beta.

 

3. Features that the game should have but doesnt. A good example is the ability to /roll or the fact that you have to constantly run to your airlock and cant use your mount in the shipyard every time you want to leave a planet. The fact that when you queue for a WZ as a group and when the warzone ends you are no longer in a group. The inability to queue for the WZ that you wish to queue for. No mailbox on your ship. No dual spec feature and an extremely high cost to respec. The inability to search/filter properly on the AH.

 

4. PVP feels incredibly out of whack. I thought there was too much CC in WoW and then I played SWTOR. You move at less than 60% speed 90% of the WZ. The lack of brackets for pvp combat. The broken RNG system of getting pvp gear... why make getting pvp gear so RNG based? Feels like arch in WoW all over again. Of course I know the classes need to be balanced and that it takes time, I realize that and accept that. But how in the hell do you balance a game where level 50s are put on the same team as a level 10? No real rewards for world pvp at all. Even Ilum. Have done it, you get practically nothing.

 

Overall the game has potential if bioware can make the necessary changes and make them quickly. Right now though as a whole, the game feels unfinished. I am not a QQr crying for everything to be like wow, nor am I a fanboi. But the excuse I hear the most from fanbois when any issues are brought up is "They are adding that soon." or "They are doing that but it wasnt ready for launch." The WHOLE game wasnt ready for launch imo with so many glaring problems with basic core functionality that any modern MMO needs to have.

 

In the end I stand by my previous statement. The game feels like a single player game with multiplayer functionality. It doesnt feel like an mmo to me. Im not rage quitting, Im going to give bioware and EA a chance to make things right, but Im not going to wait around forever for basic functionality features and bugs that have been present since the first beta phase to be repaired. Worst case Id quit and come back in a few months if things are different.

 

The game has a lot going for it... Descent PVE flashpoints, awesome crafting system and a great storyline with descent voice acting, but in the end of that is all it has Id rather play SW:KOTOR 1/2 or Mass Effect because those have even better and more immersive stories.

 

Flame if you will.

 

+1

 

except crafting system. That's nothing else but cloned from old fantasy MMOs. I'd like to see a crafting system like in SWG, EVE Online or Vanguard: Saga of Heroes. Also asteroid mining, and a real space. It's a sci-fi, but I can't see it yet

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ok so 1 it feels like a single player game cuz ur on a planet and not on one huge open area? = no ganking on some players, WOW is said far to many times here so, u should go bk to ur (RTS) mmo and we stay here in our (ACTION) mmo, geting to 50 already is just lol btw.

u didnt play the game how it was ment to b played, i dont thk its perfect but nothing is, wat i thk is some of u guys should just b frozen and come bk in 2050, then will u find that PERFECT mmo u were lookin for :p

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I agree on alot of things you are mentioning, 1 thing I definitly do not agree with is the Single Player aspect,

 

you are already level 50 in such a short time and then you complain its a single player, im enjoying the game soloing once in a while and teaming up with my guildies,

 

its your own fault you have that feeling, you bloody didnt enjoy the game and just rushed to end lvl !!!

 

why is this a fault of the game ?

 

Btw im lvl 44 Sith Assassin and my Valor Rank is 43, ive played alot also and I can guarantee you not alot of people have same lvl en valor rank, ive enjoyed the game solo and in group and will still enjoy it for a while,

 

its upto you what you make from it

Edited by Tyreax
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Why is this an unreasonable expectation?

 

Blizzard set the bar with WoW, so if other companies aren't meeting the bar, why should people stoop down to poorly thought out games and unfinished products which ask for $15 a month?

 

It doesn't matter that the game just came out, they are trying to pull subscribers from WoW therefore they need to offer similar quality from the get go. If they aren't able to provide that then they should have stuck to single player games.

 

There is no denying that WOW has had years of updates and polishing. If this had never happened, it wouldn't have been successful.

 

However, for BW to have polished SWTOR to that point would have taken a few more years to implement. BW is on the correct path for this MMO. They most likely decided to get the core program out and work out bugs, updates, etc after launch.

 

Personally, I think they did a great job. I was with WOW since day 1 and for many years after. When WOW started, it had many more issues than this launch.

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I can see myself stuff the OP described in his post.

However, there's a major difference in my opinion between Swtor and already existing games, majorly ofc WoW in comparison.

 

WoW is already some years around. Swtor launched. This has impacts on many areas ingame.

 

- Putting level 10s with level 50s in a warzone. The game is released, most yet are on the way to 50. WoW is in a state, where the majority sits on the highest level, waiting for content patches. Give Swtor the time and the 50s will outnumber low levels 80/70ish to 20 in every WZ eh?

 

- CC in pvp. I did indeed play heavily pvp in Wow since release of S1 activly til cata, except wotlk . I like the pvp here very much and CC-chains are not at least the problem at the moment in my opinion, but missing teamplay/comunication. I loose most WZs rather to people being in the wrong place or not reporting an attack on a weakly defended position, than by being too low level or being cc-chained.

Seeing as you get pulverized in mere seconds by 2+ classes sometimes, you should imediatly realize the value of teamplay here. This game seems for me to put a very heavy focus on teamplay. You wont get pulverized in mere seconds if you have mates around.

I do see the potential problem if you come vs. -say 3 grouped pvpers on vent, who will burn down enemies while CCing another 1-2 constantly. However, everyone seems to just have the one 60seconds-breaking on damage stun and except that its for all just 2-4 seconds if i am not wrong.

 

Snaring is another story, hindering you in a 1on1 maybe, but I am fairly certain, at least on the assasin and mercenary, that you can remove snares at a certain level/invested points and assume, others have it aswell.

Also, I personaly think most WZs do not offer you a lot of 1on1 anyways and in a "Clusterfeck", I find as said the impact of snares<teamplay again.

 

-Feeling like single player. I did stop WoW during Wotlk. I went to Aion. Aion did the same as Swtor did. They implemented a lot of heroic questing areas. I like this more and more when I play. You have tons of chances to group up if you like, not only for heroic zones and flashpoints, but also to have fun leveling together as here you get no XP penalty compared to the time you need. My wife however, just plays to enjoy the storyline, doesnt like grouping at all atm.

You can group, you dont have to. Thats everywhere like that. Groupcontent however seems to be a lot more than other games offer, group conversations and holo-joining for it are also great ideas.

 

Theres a lot of stuff to be ironed out, as the mentioned walking to/from your ship all the time, the auction house, etc. etc.

 

Endgame, I cannot say much to it, never made it past 40 yet on any account we have, thanks to the immersive storylines ;)

 

I think most of us who already played MMOs simply lost the virginity and follow a trained pattern, like getting quick to endgame and preparing for raiding. On a fresh released game with so many funny and cool quests, I find that the wrong perspective on Swtor, rather one should find a nice guild and enjoy all the stuff together, I mean they do give you a lot of options for it, we just got blind to see them.

 

If people say the game is crap out of the reasons I mentioned above, thats their opinion, for me, I see it as stated above and am currently rather anoyed with bugs.

 

Anyways, a happy new year and may we have an enjoyable time in this game with nice people :)

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For a guy who was there at wow launch and many others EQ,rift, aion ive grown to expect these issues that in time can and hopefully be fixed. My biggest problem is most people that are whining our people who played wow when it was a well polished machine, that said i would say this is the best game ive played in years due to what it is capable of and the joy i have striking down a jedi! and lets face it in wow it is easily more horde populated than alliance so that really cant be addressed.
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The population imbalance is disgusting. Couldnt bioware have taken what AION did to balance pops out and lock out a faction until the other faction was reasonably close. like 2:1 ratio. As of now the ratio is 4:1 in the empires favor on almost every server. Some even worse.

 

First off, if i wanted to play the goodie-two-shoes side of the force then I would have rolled one.

Farbeit for us to realize that the Empire side of the storyline is much more appealing and yes the light/dark choices seem much more aligned to consequence. I have a fully immersed dark side Assassin and my guild mate has gone the opposite direction with his assassin. We often trade notes and a good laugh at how our companions react to our choices. KUDOS for the side fun Bioware!

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I don't have a problem with the game. I can see wanting more open worlds, but whos to say an expansion down the line isn't going to be a more advanced level planet that is more open?

 

This is going to be a problem if you are level 50 already and don't want to level another toon; but thats your problem IMO. Maybe you don't belong here if you do not enjoy the content that this game provides and your only wish is to grind further.

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I find it funny how people are saying that the game should be expected to have all these problems at release because... As a WoW player, I felt right at home when playing SWTOR, which tells me that they studied other MMO's quite fondly and have managed to make me feel very comfortable playing, yet they missed out on some of the most essential aspects as the OP explained. It feels as though they took 70% of things and decided not to take another 30% of essential things from them. They had enough time to add very simple adjustments to actually make the game feel very polished, however it lacks on some of the things that make this game. I understand that SWTOR added a new pillar to the MMO, and that's a huge and awesome story, however, that's not worth lacking in combat or the interface. At the end of the day, this is a 'game' that you 'play', not just a 'story' that you 'watch' and interact with. They seemed to have given the story 100% of their effort and the gameplay only 50%, which strikes me quite odd given that this is at the end of the day, a game. The story only goes as you level, yet most of an MMO's life is spent by players at max level, a place where the story stops and doesn't matter anymore. Gameplay and functionality take over, and that is what this game is lacking.

 

I'm still leveling so I can't complain. I don't care that the game 'now' feels somewhat single-playerish since really, questing in most MMO's would feel that way, however I'm scared of what effects that will have once I reach max level.

 

I would have thought that being that SWTOR adapted so much from other MMO's they would definately have more involvement in world PvP, it's one of those things that used to be great in WoW and feels absolutely terrible now, since really it has no purpose or place in the game anymore. I rolled on a PvP server for a reason...

 

The bugs are bugs, I can live with that and understand that some may have been overlooked even after an extensive Beta, but it scares me that combat still feels soooo clunky. It's arguably the core of the game and if that doesn't work, we can't expect too much from everything else.

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I've yet to find a gamebreaking bug.

 

Game refuses to download with some comp spec combinations. -Gamebreaking.

 

Guild Chat does not work for many players. -Gamebreaking.

 

Players have their characters literally FROZEN on some planets, making them unplayable.- Gamebreaking.

 

Many bounty-hunters are unable to receive the quest to send them to Ilum, which makes them unable to gear for endgame. -Gamebreaking.

 

That's four, just off the top, spend 2 minutes in the CS forum.

Edited by Wittyavenger
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Probably his problem is that he cant forget wow. Thats all. For many people it doesnt matter what new MMO comes out cause they are not able to see beyond and they play wow for routine. Im not tryin to stigmatize blizzard´s game, its been a great mmo but nothing is forever and the time for swtor has come. I agree with people that complains about bugs or how things can work out better but when they start comparing it with the "great" MMO its when I realize that they arent ready for a new one.
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my biggest problem is with PvP in this game. Coming from Warhammer, arguably the best PvP MMO, I feel lack of meaningfull open world PvP. Sure we have Ilum but whole PvP is based on daily/weekly quests which is not bringing much realm/side pride nor encourages grouping to reach any goal. In fact, it is better to "group" with opposing side to finish dailies lol.

Warzones are fun but since last 20+ matches I was put ONLY in Huttball it started to annoy me more than gave fun. Besides not everyone enjoys PvP minigames.

 

Ugot pvp areas like in tatooine etc etc im lvl 50 and valor54 atm and waiting for people to come to 50 areas and then i think pvp will be more open and fun. Give it a month or so :)

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Exactly how I called it over a year ago. This game is a single player mmo. They didnt lie when they said it was kotor 3, 4, and 5. Its just a series of go here, kill x, return get your rewards to cap then dungeon yourself to death after that. All that money spent just for the same old game that has been produced for the last 5 years.
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How can people fuss about lag then complain about sharding? How can people claim it feels like a solo game when it's the first MMO that rewards you for grouping and encourages grouping unlike any MMO before? How can people claim that it doesn't have lasting appeal when not even 1% of the playerbase have even reached level cap yet?

 

I personally love the game. The content in this game pulls you in and a basic questline is so much like an epic movie that I sometimes forget that it is an MMO. That doesn't mean that it feels like a single player game because my friend and I are leveling together and we are having a blast.

 

I truly think this game is not for everyone and especially those who keep referring to WoW as a measuring stick. This game will hopefully never be like WoW because to be honest I am sick to death of WoW and so are the other 2 million plus who quit in the last few months. I have never seen the WoW community so up in arms about a game in the past 7 years.

 

I would like to see a few features added for ease of use and bugs to be squashed, but outside of that this game has enough going for it that I will be sticking around for a good while. And quite honestly with the game WoW is evolving into, there is no better option out there to play any longer. So if you don't like the game then I suppose you should find something better to play.

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Hey guy,,i think all the haters are wow owners,,,WOW IS DEAD,,old beat down and just plain Boring,,this game is a fresh of breath air, it has tons of mmo stuff,,if you haven't found it your fing stuiped, the game is EPIC,,and with 1m users in the first week,,,that's great. So wow your time on top is done. And like the 1 guy said,,every mmo has stuff to work on when it came out,," wow after 7 years" patch 100k if not more.
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World/Environment

  • Too many loading screens
  • Instancing overkill

 

Character Development

  • Need a 2.5 body size or slider
  • Planet progression is WAY too linear

 

Interface

  • GTM terminals need a 1st level text search
  • Vendors need an equipment type filter/sort
  • Buff/Debuff tracking is a nightmare

 

PvP

  • CC is still excessive even after the recent Resolve enhancement
  • Need a 2nd factionless WZ (over Huttball already)

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People will quit MMOs all the time, the CEO of Blizzard said 70% of WoW trial players quit before level 10.

 

But a successful MMO will have constant new people coming in. So the OP and all that are quitting, you will be forgotten and replaced quickly. Cya.

Edited by Bollah
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Okay, so the common argument is that it's a single player and that its quests are all linked down a single path and we have to go this area after doing quests in this one, and that they all run smoothly together in an awesome story of twists and turns and that this.. is not.. bad? for a MMORPG?

 

Okay, okay hold on... Time out!

 

Doesn't World of Warcraft as the common comparison push us down a line of quests, take Elwynn forest for example.. Why exact are we collecting candles of the helmets of kobolds again? killing someone's prized pig... and what's this!? I'm in westfall all of a sudden.. because i was following quests.. down a linear path!

So, If i am reading this correctly, You all prefer the broken separate random small story lines in comparison to a bigger picture where you're playing an actual role, because this is a role-playing game.. on a Massive scale, But wait there's more if you're going to argue low level content.

 

World of Warcraft's Cataclysm, Hey folks to begin questing we're going to send you a mail that throws you into Vashj'ir's story line if you like it or not because we aren't going to tell you about Mount Hyjal's possibilities?¿? no hints no clues it's a hidden option?

Okay, so to conclude all this based of what you say, You prefer randomised small non linking quests that have no relation to any sense of rich story line, we can not immerse ourselves into our characters because we are punished for playing with others, so we all go play by ourselves and find an area on our own in an MMORPG anyway? isn't this just Biowares method of remedying this?

 

On the other hand we have these rich linking area's Taris for example has a theme, a deep lore involving the locals (contained to avoid spoilers) and all the quests are linked well spoken and in general are fun to listen too, Then the multiplayer takes it one step further.

 

I guess i just don't get what you are arguing about it being a single player, because world of warcraft and in fact all MMORPG's up till now Punish us for playing with others, If its a high level ruining our quest mobs or someone kill stealing us with statements of "Should of tagged it noob" unless its designed specifically To be done as a group,

 

I think SWTOR has said sod it to the grief and offered us immersion because they realise we will only play by ourselves when we play alone in a MMORPG anyway, And if you want to bring a friend along you can! each quest offering interesting twists and turns!

Edited by ShibbiTheSheep
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