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Companion Change Feedback


EricMusco

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This has been fun for me. I have never spent any real time on the forums except to report bugs and I even used the customer service forum before they got rid of the Customer Service forum. I have been reading from about page 92 where I posted to the end which is hard to read fast enough to keep up. I finish the page and a new is one is there.

 

I have researched other games during this free time, and find the Steam system really interesting for delivering so many new games. I let my GW2 update along with the Blizzard downloader for all my games there. I even now have the new Glyph system for updating and logging into Rift. It is amazing that I have nothing to do with the time I had planned to play SWTOR. I am not working today and probably not tomorrow.... that is what SWTOR is.... work. I have seen it now, and done it. I might come back and look at the next chapter. But for now, I would rather read forums and search for a new game to play, rather than go to work and struggle for a few hours. There were always classes and specs I did not enjoy playing because they were not a good fit for me and it felt like I was working to play them. Some classes I loved to play. They are all work now. What is on Netflix?

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Just to throw a note out there Treek is a "She" not a "He" but as to go with what your saying is that the Heroic+2 that is are dailies now can be ran if you use your companion as a tank, at least its worked with me so far on my range dps guys so, but I wouldn't try the Star Fortress' on Heroic mode yet till they fix the heals...

 

I appreciate the advice but I prefer to keep my comps as healers I enjoyed that. I had to trek along for a long while until I got my healer and feel like a nuisance asking for help just to get to where I got a healer and I was thrilled when all your comps could be healers and I was like yay! No more having to deal with that... Now it's BOOOOOOOOOOOOOOOOOOO!

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I think all of us vets with all the unlocks and so on should maybe go to a fresh server (one were we have no characters currently) were we have no legacy perks and make a level one and test out how it is as a brand new player before we judge all the casuals or new players. Granted most of us know how to play every class probably but at least we can see what its like not to have all the datacrons and extra crafted items we might make ourselves leveling or any of the heroic moment unlocks, ect...

 

Shoot even go outside of your comfort zone and pick a level 1 to play that you currently don't play much at all on your regular server so you are not an expert at the class and see how that goes. Then you can actually put yourself a bit in their shoes though not completely as you know a lot about the game and how to level and such unlike a new player. It would at least be closer than judging them from our current position.

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Do you want to know the irony of this mess? If 'Star Wars: the Old Republic' was a single-player and offline game, players would have already had this game modded with better gear, companion stats, icon changes, and new maps. Our companion issues would have already been solved. Edited by Linyivee
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indeed, just logging this morning to see how this feedback thread is going, indeed noticing how toxic the environment is here... as i have mentioned in another thread, the lack of forum moderators to keep discussion on topic is totally absent.

those that have not left yet and are complying with Eric's wishes for feedback are getting harassed, picked on, bullied, etc...

 

yup, leaves me to think cash grab and vacation bonuses for all...

 

Me thinks you do not understand the purpose of this thread.

 

And it is a bit difficult to do, so I understand your difficulty.

 

Here's my take:

 

1. You have to know who the white Knights of SWTOR really are.

 

2. You have to watch their responses in threads closely.

 

3. They will slip up every now and then and give you information on what talking points the Devs/mods want them to stress.

 

4. The purpose of this thread will become clear.

 

This thread is simply a venting thread. They firmly believe that in a week, maybe two, the venting people will disappear, very few will actually unsub, and they will keep the game as it is now.

 

They had hoped that the other threads would die down and they wouldn't have to moderate as much as they originally did, but that didn't work out, so they have just stopped the heavy handed moderation.

 

They still believe that in a week or 2 complaints will decrease dramatically, and they can proceed on with the so-called(ever-changing) "vision", with the increased subs they got from their original marketing spiel.

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Some feedback from me: First off they need to boost up all secondary stats on companions to actually make them worth using again. While im in dps spec I should not be able to out heal a healing companion and in tank spec i should not be able to out dps a dps companion. Dps/healing companions need to have all of their power/acc/alc/crit stats increased substantially and the tanks need all the shield/def/abs and armor rating stats boosted up big time.

 

Also I feel like this patch has killed any desire I had previously to get any other companions up to 50. Whats the point? At that level they are now preforming worse than my old companions in yavin weekly gear. So why should I have to grind out 40 new levels only to have them worse then they were? I was having fun post kotfe working on that influence and seeing my companions get stronger and more useful then they have ever been! Sure they were way too strong initially and tweaking was required, but this was just a bit too much. So ya my biggest issue is this patch turned a useful influence system to make companions actually better into one that makes them "better" only after you made them worse.

 

Initially you guys said the companions will level up with the player and influence would help make them even better! Now at 65 with a lvl 50 comp they have around 500-2k less on major and secondary stats so tell me how that compares to my current lvl when they have stats that low?

 

I completely agree with this, and this is a huge problem.

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I think all of us vets with all the unlocks and so on should maybe go to a fresh server (one were we have no characters currently) were we have no legacy perks and make a level one and test out how it is as a brand new player before we judge all the casuals or new players. Granted most of us know how to play every class probably but at least we can see what its like not to have all the datacrons and extra crafted items we might make ourselves leveling or any of the heroic moment unlocks, ect...

 

Shoot even go outside of your comfort zone and pick a level 1 to play that you currently don't play much at all on your regular server so you are not an expert at the class and see how that goes. Then you can actually put yourself a bit in their shoes though not completely as you know a lot about the game and how to level and such unlike a new player. It would at least be closer than judging them from our current position.

 

I don't disagree with this, but I wouldn't assume that the results would be any different. I think much of it has to do with how one approaches a problem like this.

 

We must remember for those of us who have been playing since launch, the game has gotten easier. And that's for a couple of reasons. First, the game has just plain gotten easier. Players have access to more options and easier leveling than we did in 2011.

 

Second, and more to the point, people who have been playing for 4 years are just plain better at the game. For example, I remember my first time fighting the Chapter 1 bosses on my Sage and Assassin. Those were hard epic fights back in early 2012. Now I beat those bosses with my companions on passive (I've tried it). Years of high level PvP, committing keybinds to muscle memory and learning the encounters pay off.

 

So yes, I could create a new character on a server. But from my perspective, it would still be easier than when I did it 4 years ago. But, that knowledge and skill was earned through practice and study of the game's mechanics and encounters. So I don't know that I could really empathize with those who want to circumvent that effort.

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Me thinks you do not understand the purpose of this thread.

 

And it is a bit difficult to do, so I understand your difficulty.

 

Here's my take:

 

1. You have to know who the white Knights of SWTOR really are.

 

2. You have to watch their responses in threads closely.

 

3. They will slip up every now and then and give you information on what talking points the Devs/mods want them to stress.

 

4. The purpose of this thread will become clear.

 

This thread is simply a venting thread. They firmly believe that in a week, maybe two, the venting people will disappear, very few will actually unsub, and they will keep the game as it is now.

 

They had hoped that the other threads would die down and they wouldn't have to moderate as much as they originally did, but that didn't work out, so they have just stopped the heavy handed moderation.

 

They still believe that in a week or 2 complaints will decrease dramatically, and they can proceed on with the so-called(ever-changing) "vision", with the increased subs they got from their original marketing spiel.

 

After taking the time to read this thread, I find your words very enlightened. I have been watching them work in shifts.

 

We must not forget the original thread of 150+ pages:

http://www.swtor.com/community/showthread.php?t=853703

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I didnt exactly see hordes on max-lv people doing random heroics on lowbie planets and stealing all their kills before kotfe :p

There was never any incentive to do lowbie planet heroics, now it's essential the end game dailies. It would be a major problem if they removed level sync unless they made a level 65 daily area (which they should have done in the first place...) Though I'm opposed to removing level sync for a ton of other reasons, it's a great system and I'm stoked that the added it!

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There was never any incentive to do lowbie planet heroics, now it's essential the end game dailies. It would be a major problem if they removed level sync unless they made a level 65 daily area (which they should have done in the first place...) Though I'm opposed to removing level sync for a ton of other reasons, it's a great system and I'm stoked that the added it!

I would agree with thisl Also just having a lv 65 daily area with ten quests for alliance crates and whatnot would be a far more boring solution than having a ton of heroics to chose from.

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Level 65, average item rating 216, Gunslinger, Lana, healer, influence 30, Playing SF Alderaan, did solo mode pre patch, post patch tried Heroic 2+ mode solo 6 times and could not complete die mostly against final boss. My Alliance Specialist are all rank 11+. (Have several others at various levels and classes, this is the one I have played the most recently.)

 

Normal planet Heroics 2+ playing solo for me it is medium to difficult. Medium don’t die at all or once, difficult die at least twice or more. 3 or more mob elites, Lana on heal cannot keep up with damage taken or stops healing.

 

I am a casual solo player. Even though I can get through most of the game content, I cannot get through the Star Fortress’ Heroic 2+ solo. The other daily/weekly Heroics 2+ takes a lot longer to get done than pre-patch. This just makes the grind longer and more tedious. Also, increasing the more damage and deaths of my characters is costing more credits to repair per mission. End result, the rewards gained are not worth it for normal planet Heroics. Alliance building Heroics are just a longer grind that you have to do to build Alliance Ranks.

 

Suggestions: 1. That all Star Fortress Missions, Operations and Flashpoints, etc. should have a solo choice that is difficult but doable with just you and companion, maybe with decreased rewards with a warning stating so. 2. Increase companion heals at least by 50% from where they are now. 3. Another option, have a companion buff button on the Quickbar that lasts say an hour and click it again, turns off. 4. Since companions have to equip a weapon, at least allow that weapon to add buffs to the companion’s stats. That allows some customization. 5. Possibly give back 50% of the nerf to any and all companions that was done.

 

Final suggestion, and a big one: Offer a server that is geared toward the solo player. Probably won’t happen.

 

Thanks for this thread.

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Yes, companions were too strong and I understand that you nerfed them...but seriously:

Did you actually test this ONCE before launching KOTFE???

I mean, this was more than obvious from the start, that companions were too strong...

 

This really leaves me wondering, how much time you actually invest into testing what you are doing! :eek:

 

And yes, i liked the stronger companions more because now the grind is even worse :(

Edited by Tharog
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Eric, you ask for feedback, and what I see is appalling, when last night this thread had over 1400 replies and this morning its down to 1017, so you are moderating the thread and what... removing all the ones you feel isnt necessary,

Whats the deal? Bad form old boy .. bad form. No matter how you try justify the change, or remove threads because you feel its too revealing.. the point is paying customers are not happy with the product. I find the removal of threads disturbing

 

There were an alarming number of posts in here that were just hate speak at the devs, cussing, and other no helpful and againist ToS feedback. Are you really surprised those were removed? That's a moderators job...

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Hey if Bioware doesn't want to be called names when they do things that piss people off, even my post giving a LOT of feedback I called them names because of the whole nerfing thing because this is one time too many where they screwed up where I'm concerned. Granted I have no complaints about the storylines I find them very interesting but glitches, server problems, requirement issues that cost me things I'd have liked to have gotten had they not had their requirements so bad to where it took me 4 years to find a computer to play it, an in game companion recruitment I didn't like and now the nerfing of the comps sometimes people get pushed to their limits especially when it starts effecting things they want to do in their game because Bioware made this mistake and then doesn't think about the consequences for it. It's their own fault for pissing people off..

 

They are letting themselves be called names... Look at all the other threads. They could if they wanted to delete all those threads and posts. Do they? No. The fact they want to try and keep derails and scorched earth emo posts to a minimum in one single thread that they want to get detailed and constructive feedback out of, seems a little overly self indulgent to me... /shrug

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Completed Taris last night, so an update:

 

Level 22-30 (XP gains are crazy) Sentinel

Gear is whatever I've gotten from missions, drops, and Coruscant heroics (still no earpiece, which is weird)

Influence 5-9 Kira healing

Completed all heroics, but 1 (was being farmed by too many players and not instanced) on Taris

 

Feedback: Not many problems with them. The only time I ran into trouble was when there were multiple groups so close together that killing one without aggroing the other was difficult (especially in one of the instances with a group on either side of a doorway). There are also some times where a group has 3 elites in it, which I would view as higher than medium difficulty. I would suggest the hardest groups should be 2 elites or 2 strongs and an elite to keep the difficulty where you are suggesting you want it. I think the biggest problem players may see at level with Taris heroics is the Rakghoul debuff giving them less health.

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I think all of us vets with all the unlocks and so on should maybe go to a fresh server (one were we have no characters currently) were we have no legacy perks and make a level one and test out how it is as a brand new player before we judge all the casuals or new players. Granted most of us know how to play every class probably but at least we can see what its like not to have all the datacrons and extra crafted items we might make ourselves leveling or any of the heroic moment unlocks, ect...

 

Shoot even go outside of your comfort zone and pick a level 1 to play that you currently don't play much at all on your regular server so you are not an expert at the class and see how that goes. Then you can actually put yourself a bit in their shoes though not completely as you know a lot about the game and how to level and such unlike a new player. It would at least be closer than judging them from our current position.

 

I did that earlier when people were claiming companions were only op if you had lots of datacrons, presence and influence. I still found them to be ridiculously op. I'll do it again tonight, but I'll be surprised if any leveling content is difficult since none of it was designed around having a healing companion.

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They are letting themselves be called names... Look at all the other threads. They could if they wanted to delete all those threads and posts. Do they? No. The fact they want to try and keep derails and scorched earth emo posts to a minimum in one single thread that they want to get detailed and constructive feedback out of, seems a little overly self indulgent to me... /shrug

 

I'm surprised at how many threads there are about this isn't it a mods job to also keep the same topic in one thread? I actually feel better about getting everything I had to say out with cussing, name calling and feedback. If anger and complaining and name calling and cussing is not feedback (which all mine is negative due to being screwed over a lot) I don't know what else is and to just finally get it all out is like a breath of fresh air. Lol!

Edited by DarthEnrique
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Level 65 jugger

full 216 gear with 200 augments

I was doing heroics on Balsavis working on the one where you have to kill a jedi

In that heroic one has to face a mob of 5 (2 elite 3 strong) droids when combat begins their dps drops players health to fast and companion can not keep up (Lana Level 39) even with all the buffs and heroic moment we died every time i faced them I finally gave up and walked around them after my last death. I will say that nurfing them was good but you went to fare now i can not do some of the heroics ( I have raged quit on the a few times since update 4.2) Comperitivly companions where better before update back before KotFE 4.0 hit compared to 4.2 Now I would suggest bringing them back up about 50%. I know you wont and at that time i will decide on wheather to continue my sub. This change made this game unplayable to me.

 

additionally as i move up on planets i get killed are i am dead more often and for more time then i actually play or have play time. it is not good to have a player on his back then actually playing:mad::mad::mad::mad::mad::mad::mad::mad::mad:

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I'm surprised at how many threads there are about this isn't it am mods job to also keep the same topic in one thread? I'm actually feel better about getting everything I had to say out with cussing, name calling and feedback. If anger and complaining and name calling and cussing is not feedback (which all mine is negative due to being screwed over a lot) I don't know what else is and to just finally get it all out is like a breath of fresh air. Lol!

 

That's my point... They don't want people to say "zomg censorship!!!" but they want to keep one thread under control for practical reasons... Minimizing the junk that has to be waded through to get what they are looking for... Constructive feed back.

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That's actually a good point and could weight into why the 'polls' seemed so one sided.

Why do you think that? Do you believe F2P players aren't smart enough to follow a link? Sub has nothing to do with it...it's an external poll that anyone could vote in.

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Feedback: Not many problems with them. The only time I ran into trouble was when there were multiple groups so close together that killing one without aggroing the other was difficult (especially in one of the instances with a group on either side of a doorway). There are also some times where a group has 3 elites in it, which I would view as higher than medium difficulty. I would suggest the hardest groups should be 2 elites or 2 strongs and an elite to keep the difficulty where you are suggesting you want it. I think the biggest problem players may see at level with Taris heroics is the Rakghoul debuff giving them less health.

 

This is where I have found my difficulties, either there are groups too close together I have ended up pulling all of them multiple golds and silvers, or a group that has 1/2 gold and 3/4 silvers, with another "wondering" gold that despite waiting for him to be far enough away before pulling always seems to be back before I have finished with the ones I pulled in the first place so thats another gold to add after I get pummelled. I keep suspecting that these types of heroics are former H4's where the difficulty still needs tweaking as they are more difficult than the H2's that were already H2's prior to 4.0.

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That's my point... They don't want people to say "zomg censorship!!!" but they want to keep one thread under control for practical reasons... Minimizing the junk that has to be waded through to get what they are looking for... Constructive feed back.

 

Well I hope mine was cause I just feel like they screwed me over (again) and this was just one time too many for me... I usually don't post on here but I saw this and I felt I should vent my frustrations because of all of it. It's like come on Bioware stop screwing me over already...

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