BobbyMugee Posted October 1, 2015 Share Posted October 1, 2015 Really hoping we'll get a reply on this issue, as it has majorly impacted my enjoyment of the game. Of course since a reply is fairly unlikely i'll settle for it just getting quietly fixed as soon as possible. Link to comment Share on other sites More sharing options...
GalinHalcyon Posted October 2, 2015 Share Posted October 2, 2015 Experiencing this issue too. Used to be able to see everything in complete detail on my bridge and now console screens only show up once I'm within 5 meters or so. The shuttle for the guild ship cinematic is also doing the same disappearing act for me. This is with all graphics set to high on a system that usually runs the game very beautifully. I'm rather disappointed. I hope this is fixed before KotFE. Link to comment Share on other sites More sharing options...
Maffa Posted October 3, 2015 Share Posted October 3, 2015 Got the same issue on the guildship. Multiple decorations are affected including multiple screens and some dissapearing partially decorations on medium distances with a clearly noticable border when it switches visible/not. I've tried changing multiple graphical options without any difference. Bioware please take a look on this. Link to comment Share on other sites More sharing options...
Alec_Fortescue Posted October 4, 2015 Share Posted October 4, 2015 Yeah, draw distance is bad now. I think we just should get a slider for people who don't mind lower fps. Link to comment Share on other sites More sharing options...
GalinHalcyon Posted October 5, 2015 Share Posted October 5, 2015 I tried some tweaks in the config file today just to see if it would work...it didn't. I've noticed that there are varying levels of detail depending on distance. It's as if you're going through each stage of texture quality as you approach an object. Console screens go from blank to semi detailed to detailed and then highlighted and glowy. It's very distracting when you're running around and suddenly see objects pop up and disappear in the background and corner of your eye all the time. It gives the illusion of object flickering. I personally feel as if this is a game breaking adjustment. I've never been negative about the devs before and I've always been in their corner, but this is bothering me. I really hope this is acknowledged and dealt with by the time KotFE is released, because I'm not sure I'd play it in this sort of condition. Link to comment Share on other sites More sharing options...
Mubrak Posted October 6, 2015 Share Posted October 6, 2015 (edited) This needs to be fixed ASAP. Game plays like some early attempt at removing distance fog. Edited October 6, 2015 by Mubrak Link to comment Share on other sites More sharing options...
kmdanger Posted October 6, 2015 Share Posted October 6, 2015 Can y'all tell us whether the devs are going to do anything about this or what? It's really hurting people's experience with the game. Link to comment Share on other sites More sharing options...
Eraan Posted October 7, 2015 Share Posted October 7, 2015 (edited) The change to the LOD and draw distances for objects is absolutely awful and not only makes the game look bad, it also causes issues in some fights. The Torque fight for example. Consoles on my guild's bridge deck simply disappearing at relatively close distances. Consoles (everywhere) seem to cause issues. The lod popping is really bad for them. Pretty much every console everywhere looks like low poly mess unless you are standing 1 metre away. Example: http://imgur.com/T72Aqz7 Bioware plz, can I haz LOD slider? Edited October 7, 2015 by Eraan Link to comment Share on other sites More sharing options...
Kiesu Posted October 7, 2015 Share Posted October 7, 2015 (edited) Was doing Dread Fortress nim today, and just like in Soa fight, you cannot see Corruptor Zero appearing on the floor AT ALL unless you turn you camera facing into the ceiling every time he jumps to different location... Really annoying and that is going to be a pain when raised back up to lvlcap again. _fix_this_already_ Edited October 7, 2015 by Kiesu Link to comment Share on other sites More sharing options...
gsummers Posted October 11, 2015 Share Posted October 11, 2015 Two more issues I have encountered with the Draw Distance issue: 1. The imperial bombers you are supposed to sabotage in the Balmorra Heroic "Industrial Sabotage" are invisible. You have to search for the small blue boxes floating in the air to click on. Once you click on them, the bombers render and do their "post-sabotage" animation. 2. In the Space Heroic PvE mission "Hypori Escort" the blue sky doesn't render. Instead the part of the sky that should be blue is just black. At various points of the mission, the blue sky will blink into existence and then blink out of existence a few moments later. Please fix this issue. I'd hate to experience KotFE with all of these issues looming over it. Link to comment Share on other sites More sharing options...
GalinHalcyon Posted October 13, 2015 Share Posted October 13, 2015 Ran some stuff last night and I can confirm the same issues others are experiencing in certain operations. EV: The falling rock islands do not appear, leaving guesswork on where they actually are in the lavaEV: The platforms in Soa do not show up for some, leaving that mechanic rather precarious. Shuttle in the guild ship cinematic is still disappearing as it flies away. This seems to happen with environmental objects that have some sort of animation or particular feature. For example, in the Jedi Ship, the readout above the bed in Doc's room does not appear until you're halfway into the room, and the actually animations and blinking lights don't show up until you're on top of the bed. It also seems to occur with NPCs and objects that appear as part of a mechanic. For example, if you're not close enough to the falling platforms in the Soa fight when they first appear, they never show up. Please fix this devs. I hate the thought of not experiencing the KotFE in its full glory because of this dumb graphics adjustments. Link to comment Share on other sites More sharing options...
Eraan Posted October 13, 2015 Share Posted October 13, 2015 Also Andronikos seems to disappears quite often thanks to this great optimisation. Also the shadows on characters (faces) look weird since the patch on various places and planets. Link to comment Share on other sites More sharing options...
Kiesu Posted October 13, 2015 Share Posted October 13, 2015 So I was on Belsavis again Nice graphic update BW Can we have a reroll yet Link to comment Share on other sites More sharing options...
GalinHalcyon Posted October 16, 2015 Share Posted October 16, 2015 Just thought I'd post this here for reference. Alderaan No Computer Alderaan Yes Computer Link to comment Share on other sites More sharing options...
dashriprock Posted October 16, 2015 Share Posted October 16, 2015 Would be nice to hear a response to this issue. The bad drawdistance/LOD, weird shadow effects, and the flickering epilepsy inducing holo communicator all need to be fixed. Link to comment Share on other sites More sharing options...
Kyuuu Posted October 17, 2015 Share Posted October 17, 2015 you expect response? they have not updated Known ingame issues since the change the location of know ingame issues they really havent post much anything that is "known", it like they dont want to know or cant be bothered to tell us they know. CS more important then fix things away.... Link to comment Share on other sites More sharing options...
jessekhill Posted October 19, 2015 Share Posted October 19, 2015 Just wanted to +1 this (in Reddit speak). I have a powerful computer and it's beyond annoying to see texture pops and disappearing screens in a game. It is also affecting actual playability. Please roll back!!! Link to comment Share on other sites More sharing options...
Seelvir Posted October 20, 2015 Share Posted October 20, 2015 Feel free to add this one to your list. THIS IS STILL AN ISSUE. But since a lot of the LoD issues seem fixed now, I guess the STROBE LIGHTS OF DOOM attached to our holocommunicators are just the new normal. Just FYI EA: It's terrible. I know you don't care if people have seizures from your terrible graphics upgrade, but ... I mean ... cmon EA. People who have seizures from your game don't pay subscription fees, and since all you care about is money, not quality, I thought this might be an issue you'd fix. I guess people who get seizures from your game don't represent large enough blip on your profit margins to be worthy of note. Link to comment Share on other sites More sharing options...
jessekhill Posted October 20, 2015 Share Posted October 20, 2015 Did 4.0 fix the LOD issues? I haven't had an opportunity to log in yet, but if so that's great. Link to comment Share on other sites More sharing options...
Glower Posted October 22, 2015 Share Posted October 22, 2015 Does it fixed in KOTFE? Sadly but not. Link to comment Share on other sites More sharing options...
MillionsKNives Posted October 23, 2015 Author Share Posted October 23, 2015 The draw disatnce/LOD issues as far as I've seen so far seem to have been fixed. However, the NPC animations are still extremely jittery. It's very distracting to be doing a fight (especially operations fights) and seeing all your enemies look like they're updating at 5 frames per second. Link to comment Share on other sites More sharing options...
jessekhill Posted October 23, 2015 Share Posted October 23, 2015 Ugh. Very annoying. I know it's been said before, but the optimization on SWTOR is the worst I've seen on a long time. I have a rig that can handle Battlefront at the highest levels AND DSR'd.... But it chokes on SWTOR. Good grief. Link to comment Share on other sites More sharing options...
Eraan Posted October 24, 2015 Share Posted October 24, 2015 (edited) ^^The way they implemented shadows are rather horrible. It's totally unoptimised and anything higher than 2048 resolution will cause massive issues. The draw disatnce/LOD issues as far as I've seen so far seem to have been fixed. However, the NPC animations are still extremely jittery. It's very distracting to be doing a fight (especially operations fights) and seeing all your enemies look like they're updating at 5 frames per second. Yeah, lod issues seem to be fixed. Sadly shading on characters (just go to Tatooine, start a conversation and you'll see) and horrible banding on Zakuul swamps (examples: http://www.swtor.com/community/showthread.php?t=843518) are still there. It looks absolutely hideous. Edited October 24, 2015 by Eraan Link to comment Share on other sites More sharing options...
Glower Posted November 8, 2015 Share Posted November 8, 2015 Small objects and some big ones still pops right before your nose. And shadows! Also... Look here: http://i.imgur.com/jJPQEzy.jpg - the bridge in Void Star! Link to comment Share on other sites More sharing options...
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