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GalinHalcyon

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Everything posted by GalinHalcyon

  1. Not sure what you mean in regards to Zakuul heavy. Maybe if you clarified a bit more on what you are looking for, we can find you a guild.
  2. Thank you for all the work you put into this. Like others, I am confused how you get 2600+ power on the 216 gear. It seems that I'm 900-1000 short on all my toons. What am I missing? Thank you.
  3. Just thought I'd post this here for reference. Alderaan No Computer Alderaan Yes Computer
  4. Ran some stuff last night and I can confirm the same issues others are experiencing in certain operations. EV: The falling rock islands do not appear, leaving guesswork on where they actually are in the lava EV: The platforms in Soa do not show up for some, leaving that mechanic rather precarious. Shuttle in the guild ship cinematic is still disappearing as it flies away. This seems to happen with environmental objects that have some sort of animation or particular feature. For example, in the Jedi Ship, the readout above the bed in Doc's room does not appear until you're halfway into the room, and the actually animations and blinking lights don't show up until you're on top of the bed. It also seems to occur with NPCs and objects that appear as part of a mechanic. For example, if you're not close enough to the falling platforms in the Soa fight when they first appear, they never show up. Please fix this devs. I hate the thought of not experiencing the KotFE in its full glory because of this dumb graphics adjustments.
  5. I tried some tweaks in the config file today just to see if it would work...it didn't. I've noticed that there are varying levels of detail depending on distance. It's as if you're going through each stage of texture quality as you approach an object. Console screens go from blank to semi detailed to detailed and then highlighted and glowy. It's very distracting when you're running around and suddenly see objects pop up and disappear in the background and corner of your eye all the time. It gives the illusion of object flickering. I personally feel as if this is a game breaking adjustment. I've never been negative about the devs before and I've always been in their corner, but this is bothering me. I really hope this is acknowledged and dealt with by the time KotFE is released, because I'm not sure I'd play it in this sort of condition.
  6. Experiencing this issue too. Used to be able to see everything in complete detail on my bridge and now console screens only show up once I'm within 5 meters or so. The shuttle for the guild ship cinematic is also doing the same disappearing act for me. This is with all graphics set to high on a system that usually runs the game very beautifully. I'm rather disappointed. I hope this is fixed before KotFE.
  7. The Valor Alliance is proudly staying on Bergeren Colony.
  8. Does anybody know the new schedule/rotation for Group Finder Operations? I know the old schedule has been posted before pre-3.0 and before the switch to 16m and back to 8m. What's the new rotation since it appears to include Rav and ToS? Many thanks!
  9. Valor Alliance's URL is now ValorAlliance.com. Appreciated if you'd make the appropriate edits. Thank you!
  10. Just felt like I might point out that "Guildmaster" is misspelled as "Guildmaser" in the OP. Just thought you'd want to know, unless it's intentional of course. Thanks!
  11. Guild: Valor Alliance Faction: Republic Guildmasters: Rykerr, Lyzuli Additional In-game Contacts: Lorthek, Telvyn, Manel Website: ValorAlliancecom Contact: Message any guildmaster on our website or in-game, or search for our guild name in-game and whisper a member that is online. Orientation: Valor Alliance prides itself on one directive: Quality over Quantity. We are not concerned with numbers. We only wish to provide a supportive and dedicated community to players looking for a friendly group to associate with. VA membership is made up of serious players that care about the story and like to have fun! The primary focus of our guild is PvE, Leveling Support, and Roleplaying. Raids regularly every Saturday night, if not throughout the week. Membership Requirements: We require an interview with a guild officer before receiving an invitation to our guild.
  12. Guild: Valor Alliance Faction: Republic Guildmasters: Rykerr, Andrestad, Lyzuli Additional In-game Contacts: Zytarion, Ryukex, Kiwi Website: ValorAllianceTOR.enjin.com Contact: Message any guildmaster on our website or in-game, or search for our guild name in-game and whisper a member that is online. Orientation: Valor Alliance prides itself on one directive: Quality over Quantity. We are not concerned with numbers. We only wish to provide a supportive and dedicated community to players looking for a friendly group to associate with. VA membership is made up of serious players that care about the story and like to have fun! The primary focus of our guild is PvE, Leveling Support, and Roleplaying. Raids regularly every Saturday night, if not throughout the week. Membership Requirements: We require an interview with a guild officer before receiving an invitation to our guild.
  13. Some icons are too big in some UI menus after the latest update. Specifically... The XP and Rep bonus icons in the Guild Details Menu The Guild Bank Vault Icons Here are some screenshots with examples: http://files.enjin.com/461166/Images/GuildBonusIconsBig.jpg http://files.enjin.com/461166/Images/GuildBankIconsBig.jpg This has been confirmed by other players as well.
  14. You are allowed to use the ' symbol in a name. If it is denying your entry, that name may just be taken or not allowed. I know I once tried using Sagan as a name (Carl Sagan) and it was not allowed, nor were any apostrophe variations allowed either. Just keep trying different names until you find one that isn't already taken or disallowed.
  15. On the new Galvanized Infantry Helmet (may be the same for the energized gear as well) the character voice is not being modulated/buzzed so it sounds like they're talking through their helmet's comlink. This happens with every other helmet I've encountered, but is not the case with this new set. Seems like it's just a voice option that wasn't switched on for these items. Thanks!
  16. Where do you guys get the information and previews about upcoming packs? The soonest in advance I can ever find anything is through Dulfy.
  17. Looks like there aren't any bug fixes in the latest patch notes. Disappointing.
  18. Same here. Tried it on my targeting dummy and it wasn't showing up at all. Not even from the cargo hold as stated previously. Any chance we can get this added to the bug list?
  19. Playing a Guardian Tank. I can't find any mods and enhancements that stack End > Str on any of the comm vendors after Level 33. Has anyone else encountered this? What was your solution? Looks like you can't craft anything like that on Cybertech or Artfice, either. So weird.
  20. Co-signed! I would love this. Don't understand why there are such weird and ugly dye combinations. The selection is really unfortunate and the newer ones have been underwhelming. I think more primary/secondary choices would really help things.
  21. It happens whenever aim shot is used, period. At least for me.
  22. Valor Alliance might be pretty good for you. If you haven't found a home yet, we can interview eachother and see if we'll be a good fit. From what you're describing, I think we might what you're looking for. If you're interested, PM me or respond to me here. You can also hit me up in-game on the Pub side if I'm on one of my characters: Rykerr, Zagin, or Garyth.
  23. Bumping this thread because I think it's a really useful resource. I'd be happy to maintain a Guild Directory 2.2. with updates once a week if the thread starter isn't going to continue.
  24. Bump. After playing more last night, I did notice the beams occasionally hitting the target from a different angle, like it was coming from the ceiling or to the side of me. The ability never animated properly in the three hours I played last night. I restarted a couple of times and did a launcher repair as well. Again, to be clear, Aimed Shot on the Smuggler/Gunslinger is not animating correctly. The beams either don't appear or come from a skewed direction.
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