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dashriprock

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Everything posted by dashriprock

  1. The difference with SCORPIO is that she was a class companion that many had as their main one. Many people also have cartel market customizations for her.
  2. OK, then why start the price increase with the GEMINI PACK?? And why even bring up that there are 6 more packs in KOTFE HYPERCRATES when trying to justify an increase in cost versus the previous KOTFE packs?? He makes it seem like that is a benefit of the current GEMINI pack and why the price was increased. That is a very misleading start to that paragraph. It definitely makes it sound like he is connecting the current price increase, with the additional 6 packs. Basically the context of the post makes it seem like they are given more value, but when you actually compare the previous packs with the GEMINI packs they are exactly the same, you just pay more money for the GEMINI pack.
  3. Actually I just watched an Hypercrate opening. I counted the packs. There are ONLY 30. Saying that there are 6 more packs per Hypercrate is a flat out LIE. Pause the video and count them. Bioware dun goofed.
  4. Well this really does not seem to clear things up. Basically all the info I have seen from people who purchased the new packs have said they are of worse value AND they cost more. They said they get the same amount of packs as before and bronze items are worth LESS than chance cubes. This change really should have been announced BEFORE the patch. It just seems really sleazy to do it later. As well it seem like the information that the Devs have given in this thread is FALSE.
  5. It does seem pretty stupid for an event that wants you to make a bunch of new alts that the rewards cant be used by everyone in your legacy.
  6. This is still a thing that bugs me. It really should be at least 8 Characters per page. Ideally we would be able to adjust the size of that window to our liking and have whatever characters there we want. But at least make it 8 per page, especially now that you want players to make more characters.
  7. They added this feature a while ago. You can save/load keybinds.
  8. I do like that there was a A LOT more chatting and friendly ribbing of each other in general chat on my server. DARKSIDE FOR LIFE!!!
  9. I thought all the old companions were coming back in the story. I though by Chapter 16 all the old companions were supposed to be reunited with the player. I know you can use that terminal but I thought that they came back within the Kotfe storyline. Is it true that they havent added the romantic interest back??
  10. I agree. The game was already easy in 3.0 and then it went to "hit one button to win" easy in 4.0. The story boss fights should require the use of Heroic Moment and a lot of the skills on the bar. The boss fights make me fell less like a hero then they did before because they are so easy. Killing a story boss in a couple hits is just depressing after all the build up of the story.
  11. Wow, almost 2 years now and this still exists. A lot of times the conquest window gets stuck open too and requires a UI reset to remove. It would make sense to allow us to at least disable the window. The UI customization in general has a lot of things that can not be adjusted properly either, like the map or the chat window can not be adjusted individually. I think by the next season it would be good to do a bit of a UI overhaul. Make sure players can adjust and disable every part of the UI to their preferred way.
  12. It would be nice if you took the mission from the actual quest giver that you go the return cutscenes. But if you take it from the terminal then that uses the current system. By doing that both sides get what they want. The players that want story can get it by going directly to the mission source, and the players that want to grind heroics quickly can go to the terminals.
  13. I did not see this is the known issues list so I was wondering if the devs are aware of this. All character's ship droids have lost all previous influence and have zero now.
  14. Since the ship droids were added back in they have no influence. Can we get our influence back please??
  15. I agree it should be an option we can choose in the preferences.
  16. Hopefully these are bugs and they will be fixed. Seems really strange to make the character's signature weapons unusable by that character.
  17. It should be at least 8 per page. Really silly that you can not have all 8 classes on the first page. There is tons of space there that is wasted.
  18. ^^^^^^^^^ Exactly this. None of the things the OP mentioned are difficult or challenging in anyway. They are just annoyances that shouldnt have been in the game to begin with. What was the point in having 4 different NAMED stats that do the exact same thing?? Level sync will actually make the game content slightly MORE difficult as well. Objectively the game is getting harder not easier.
  19. Would be nice to hear a response to this issue. The bad drawdistance/LOD, weird shadow effects, and the flickering epilepsy inducing holo communicator all need to be fixed.
  20. SO ganking low level players who have no chance of fighting back and killing grey mobs that get one shotted is a challenege?? Level sync actually makes the game a bit more challenging and a lot more fun for many people.
  21. I would still like to get clarification on this. If CM could ask the devs what is happening. Do Subs start with 12 or more character slots as a BASE?? Do preferred still start with 6 base and is the max active character slots 16??
  22. Credit escrow is completely different. Credits are fluid, and ever changing and those credits can come from anywhere. Unlocks are static and come from the same place, the Cartel Market, no matter if you buy them off the GTN, they originally start as a CM item. If they are taking away active character slots that players have unlocked it is closer to them taking away or preventing the unlocks of armor, mounts, Treek, ect. Currently if you have purchased those character slot unlocks either with credits or CC they do not TAKE AWAY those active character slots when you go preferred. The only active character slots that players currently pay to keep access to are the extra 6 BASE slots that subs get. Players DO NOT CONTINUE to pay to have access to the 10 that are unlocked. I could see someone purchase an extra slot while Preferred but already at the 16 ACTIVE limit and be really pissed off that they cant access the character slot they just purchased. Again that would be the same as someone buying Treek or a Mount but finding out that they have to be a subscriber to actually use that unlock. EDIT: Some clarification would be wonderful from BioWare on what actually happens.
  23. It is still confusing to me. The new CAP is 40 for Subs. I think Subs will start with 14 slots at release because they said they are adding 2 extra for the free 60. That means that players will have purchased 26 slots to get the new MAX CAP of 40. Now currently if someone purchased 10 slots when Subbed they would reach the MAX CAP of 22. When they dropped to preferred they KEPT those 10 slots that they had PAID for and have access to 16 ACTIVE slots. 6 Base + 10 PAID unlocks. In the new expansion if they go with how they have treated PAID slots currently, that would mean that Preferred players who had subbed would have 32 MAX ACTIVE slots. 6 base + 26 PAID UNLOCKS. But what it seems like they are saying is that even if you have PAID for those extra 26 slots you can only access 16 ACTIVE slots. Meaning that they are TAKING AWAY 16 ACTIVE PAID FOR CHARACTER SLOTS. If that is the case than why would someone buy more slots if they are currently preferred with 10 slots already purchased. That seems like lost revenue to me. Also that is very anti consumer by TAKING AWAY PAID UNLOCKS. When you drop to preferred from SUB currently you only lose the 6 slots are part of the subscription NOT the extra slots you PAID TO UNLOCK separately.
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