gangbot Posted December 26, 2011 Share Posted December 26, 2011 Sundari flatlands is exactly the same as an area i saw while leveling my bounty hunter... different planet and yet looks exactly the same, everything about the are is EXACTLY the same except for the enemies. as an example so you dont get confused it has the same buildings, same paths, same crash sites etc... Link to comment Share on other sites More sharing options...
Jujian Posted December 26, 2011 Share Posted December 26, 2011 They do this all over the place. Cut and paste textures. Link to comment Share on other sites More sharing options...
Shadysketchy Posted December 26, 2011 Share Posted December 26, 2011 They reused a lot of stuff From 1-50, I started noticing all kinds of recylced content; one of my major dissapointments with TOR Link to comment Share on other sites More sharing options...
Darth-Malice Posted December 26, 2011 Share Posted December 26, 2011 Shouldnt come as a shock after DragonAge 2. Link to comment Share on other sites More sharing options...
Candy Posted December 26, 2011 Share Posted December 26, 2011 Sundari flatlands is exactly the same as an area i saw while leveling my bounty hunter... different planet and yet looks exactly the same, everything about the are is EXACTLY the same except for the enemies. as an example so you dont get confused it has the same buildings, same paths, same crash sites etc... This is common practice in any game you play, look close enough and you'll see this. They just may change the scale of the mesh, etc. Link to comment Share on other sites More sharing options...
Skeelol Posted December 26, 2011 Share Posted December 26, 2011 Sundari flatlands is exactly the same as an area i saw while leveling my bounty hunter... different planet and yet looks exactly the same, everything about the are is EXACTLY the same except for the enemies. as an example so you dont get confused it has the same buildings, same paths, same crash sites etc... Guess you didn't play Dragon Age 2. Game itself was a copy paste all over the place. 100 times worse than this. Link to comment Share on other sites More sharing options...
Heliotic Posted December 26, 2011 Share Posted December 26, 2011 This is common practice in any game you play, look close enough and you'll see this. They just may change the scale of the mesh, etc. Reminds me of reskinned core hounds. Link to comment Share on other sites More sharing options...
Bollah Posted December 26, 2011 Share Posted December 26, 2011 Just like every other MMO. The shame. Link to comment Share on other sites More sharing options...
Conundrum-NSA Posted December 26, 2011 Share Posted December 26, 2011 MMOs are big on recycling. How many times and levels do you see the same mobs over over? Just new stats and if you are REALLY lucky now colors. Link to comment Share on other sites More sharing options...
ChipHazard Posted December 26, 2011 Share Posted December 26, 2011 Just like every other MMO. The shame. Shh, don't confuse them with rational posts. That will ruin their ability to wail on TOR specifically. Link to comment Share on other sites More sharing options...
Bollah Posted December 26, 2011 Share Posted December 26, 2011 MMOs are big on recycling. How many times and levels do you see the same mobs over over? Just new stats and if you are REALLY lucky now colors. Yeah not only will MMOs recycle areas they will recycle armor, dungeons, bosses etc. Common practice, if a person is shocked by this they are new to MMOs or just gaming in general. Link to comment Share on other sites More sharing options...
Fende Posted December 26, 2011 Share Posted December 26, 2011 Shouldnt come as a shock after DragonAge 2. That game literally had like 10 different rooms. The game was such a disappointment. Worth my money (barely), but a disappointment. Link to comment Share on other sites More sharing options...
gangbot Posted December 26, 2011 Author Share Posted December 26, 2011 I'm sorry but with the budget they had, and considering they are different planets surely they could have come up with every place looking different. In wow name 2 WHOLE AREAS in the world that are identical. *inb4 go back to wow (i like this game and do not intend to) Link to comment Share on other sites More sharing options...
Candy Posted December 26, 2011 Share Posted December 26, 2011 MMOs are big on recycling. How many times and levels do you see the same mobs over over? Just new stats and if you are REALLY lucky now colors. If they didn't do this. Instead of having a 12gb game, you'd have a 120gb game. Instead of having slow load times, you'd have insanely slow load times. In questioning this, it'd behoove anyone to actually check out some game development and what's actually involved in packaging a product and what's pre-loaded during initial load screens. Link to comment Share on other sites More sharing options...
kineticdamage Posted December 26, 2011 Share Posted December 26, 2011 (edited) Recycling is what killed WoW for me, on top of constant automatization. How come Bioware is doing the same mistake ? If they didn't do this. Instead of having a 12gb game, you'd have a 120gb game. Instead of having slow load times, you'd have insanely slow load times. In questioning this, it'd behoove anyone to actually check out some game development and what's actually involved in packaging a product and what's pre-loaded during initial load screens. Except the OP is comparing 2 different planets, so nothing to do w ith loading times. Edited December 26, 2011 by kineticdamage Link to comment Share on other sites More sharing options...
Bollah Posted December 26, 2011 Share Posted December 26, 2011 WoW only used the same instances over and over and over again. Recycled bosses and encounters = new content! Link to comment Share on other sites More sharing options...
Conundrum-NSA Posted December 26, 2011 Share Posted December 26, 2011 If they didn't do this. Instead of having a 12gb game, you'd have a 120gb game. Instead of having slow load times, you'd have insanely slow load times. In questioning this, it'd behoove anyone to actually check out some game development and what's actually involved in packaging a product and what's pre-loaded during initial load screens. Ummm no, models do not take up that much space nor do textures of the quality used in most MMOs. I will bet you 90% of the space of this install...sound files...aka all that voice acting. Link to comment Share on other sites More sharing options...
Haristo Posted December 26, 2011 Share Posted December 26, 2011 like if WoW never did it... WoW is even worst, it used WarCraft 3 buildings, which is fine. but they popped them everywhere so the game feels ''Warcraft''. you basicly had a human Fortress in almost every *********** zones. don't forget the half dozen of balista towers on each Human Noobie Zone... most MMOs does that... SWTOR surprises me by the fact that it's done but not ''That'' overexagerated. Link to comment Share on other sites More sharing options...
Candy Posted December 26, 2011 Share Posted December 26, 2011 Ummm no, models do not take up that much space nor do textures of the quality used in most MMOs. I will bet you 90% of the space of this install...sound files...aka all that voice acting. Meshes are insanely hard on CPU usage, and textures are the reason that you have recycling in the first place. LOL Link to comment Share on other sites More sharing options...
Narzeja Posted December 26, 2011 Share Posted December 26, 2011 In wow name 2 WHOLE AREAS in the world that are identical.Non-instanced open world dungeons. Can't be arsed looking up specific names, but they're there, and they're plentiful. Link to comment Share on other sites More sharing options...
Conundrum-NSA Posted December 26, 2011 Share Posted December 26, 2011 Meshes are insanely hard on CPU usage, and textures are the reason that you have recycling in the first place. LOL Meshes being hard on a CPU only matters if you put a lot of them in the same area. If you put different meshes in are B then in area A the CPU usge will be the roughly the same assuming equivalent poly count. The biggest reason for recycling is time and money. Link to comment Share on other sites More sharing options...
gangbot Posted December 26, 2011 Author Share Posted December 26, 2011 (edited) Non-instanced open world dungeons. Can't be arsed looking up specific names, but they're there, and they're plentiful. Im talking about whole areas, not the dungeons and caves... Put it this way, there are 2 habitable planets... what are the chances there is going to be 2 identical areas on them. Also we will build the same buildings in the same locations and crash land ships there too. Edited December 26, 2011 by gangbot Link to comment Share on other sites More sharing options...
Bollah Posted December 26, 2011 Share Posted December 26, 2011 Im talking about whole areas, not the dungeons and caves... Put it this way, there are 2 habitable planets... what are the chances there is going to be 2 identical areas on them. Do you have a problem with developers reusing and recycling dungeons/raids/bosses? There are many areas recycled in WoW, I remember seeing many of them. But to me it was minor so I didn't complain or write about it. Link to comment Share on other sites More sharing options...
Candy Posted December 26, 2011 Share Posted December 26, 2011 (edited) Meshes being hard on a CPU only matters if you put a lot of them in the same area. Which is why they recycle. Regardless, the amount of DIFFERENT content that's packaged will increase the total size of the game. The amount of DIFFERENT anything - lighting/shaders/meshes/textures that are in an area will affect load times. Edited December 26, 2011 by Candy Link to comment Share on other sites More sharing options...
gangbot Posted December 26, 2011 Author Share Posted December 26, 2011 Do you have a problem with developers reusing and recycling dungeons/raids/bosses? There are many areas recycled in WoW, I remember seeing many of them. But to me it was minor so I didn't complain or write about it. they re-used instances, caves, models and things you dont really care about. Not the areas on the continents which are all different. Link to comment Share on other sites More sharing options...
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