Ungodlyomen Posted May 15, 2015 Share Posted May 15, 2015 Now it seems pvp. Is all about stun. its basicly stun,stun,stun, dead. Im not sure what can be dune about it Link to comment Share on other sites More sharing options...
fujeotwo Posted May 15, 2015 Share Posted May 15, 2015 Remove all class stuns except operative stun. Remove cooldowns on all CC. Link to comment Share on other sites More sharing options...
J_McSkill Posted May 15, 2015 Share Posted May 15, 2015 It's clearly a l2play issue... You realise that every class has a break right? Also, if you don't like the tactics involved with stun, go play call of duty. gg! Link to comment Share on other sites More sharing options...
fujeotwo Posted May 15, 2015 Share Posted May 15, 2015 It's clearly a l2play issue... You realise that every class has a break right? Also, if you don't like the tactics involved with stun, go play call of duty. gg! Go back to beating up preschool kids. They can't fight back either. Link to comment Share on other sites More sharing options...
NikSunrider Posted May 15, 2015 Share Posted May 15, 2015 I'm actually with J_McSkill it is an L2P issue. Each class has a breaker. Most classes have some sort of stun immunity somewhere, and then there is resolve. Learn to use it! Don't use your stunbreak just because soemone used Spinning Kick/Spike on you! Or carbonize! And anyway, getting stunned is after whitebarred will no longer be possible - all roots, snares and stuns will simply add a 50% movement reduction after whitebar with 3.2.1. Oh and also, CC = Stun. You mean snare & stuff. Link to comment Share on other sites More sharing options...
Ryuku-sama Posted May 15, 2015 Share Posted May 15, 2015 Oh and also, CC = Stun. You mean snare & stuff. Eh?? No. CC = Crowd Control. Stun, mezz, root, snare, knockback and knockdown ARE CC. Link to comment Share on other sites More sharing options...
fujeotwo Posted May 15, 2015 Share Posted May 15, 2015 Eh?? No. CC = Crowd Control. Stun, mezz, root, snare, knockback and knockdown ARE CC. Wrong. Link to comment Share on other sites More sharing options...
Savej Posted May 15, 2015 Share Posted May 15, 2015 Wrong. Google it. That's what 'cc' stands for and that's what it refers to in mmos. Link to comment Share on other sites More sharing options...
fujeotwo Posted May 15, 2015 Share Posted May 15, 2015 Google it. That's what 'cc' stands for and that's what it refers to in mmos. Crowd Control does not refer to targets you are already fighting. It refers to controlling a crowd, or more than one target. Link to comment Share on other sites More sharing options...
AlrikFassbauer Posted May 15, 2015 Share Posted May 15, 2015 It's clearly a l2play issue... You realise that every class has a break right? When stunned by 2 people at the same time or short after one another ? Link to comment Share on other sites More sharing options...
Savej Posted May 15, 2015 Share Posted May 15, 2015 Crowd Control does not refer to targets you are already fighting. It refers to controlling a crowd, or more than one target. http://en.m.wikipedia.org/wiki/Crowd_control_%28video_gaming%29 What's your source? Link to comment Share on other sites More sharing options...
TUXs Posted May 15, 2015 Share Posted May 15, 2015 It's clearly a l2play issue... You realise that every class has a break right? Also, if you don't like the tactics involved with stun, go play call of duty. gg! How many breaks do you have? How many CC's do you have that stop movement? On my Mando I can have up to 4 CC's that stop the player from moving, the type of CC that drives players nuts...he only has ONE CC break. Now, if I have 4 CC's that stop him, and my teammates all have 4, that's 32 CC's that stop a player from moving vs their 1 CC break....or 8 CC breaks if you include their teammates. Do you honestly not see how 32 vs 1 or 8 isn't an issue? LOL! Link to comment Share on other sites More sharing options...
Savej Posted May 15, 2015 Share Posted May 15, 2015 How many breaks do you have? How many CC's do you have that stop movement? On my Mando I can have up to 4 CC's that stop the player from moving, the type of CC that drives players nuts...he only has ONE CC break. Now, if I have 4 CC's that stop him, and my teammates all have 4, that's 32 CC's that stop a player from moving vs their 1 CC break....or 8 CC breaks if you include their teammates. Do you honestly not see how 32 vs 1 or 8 isn't an issue? LOL! Nevermind that many of the ccs are aoe (aoe typically means the ability can effect more than one player at a time in a certain target area). Against an arena team with a few inqs, a sentinel or jugg can easily be getting hit with a kb and root every few seconds... along with everyone else on his team that is near him. Juggs have one way to break that unless they're gimp spec'd and two ways to be immune but for most of their uptime they will be stuck. Link to comment Share on other sites More sharing options...
TUXs Posted May 15, 2015 Share Posted May 15, 2015 Nevermind that many of the ccs are aoe (aoe typically means the ability can effect more than one player at a time in a certain target area). Duh! Good point that I completely missed. Link to comment Share on other sites More sharing options...
fujeotwo Posted May 15, 2015 Share Posted May 15, 2015 (edited) http://en.m.wikipedia.org/wiki/Crowd_control_%28video_gaming%29 What's your source? Actual game experience. And we all know how meaningless Wikipedia is in an academic setting. Edited May 15, 2015 by fujeotwo Link to comment Share on other sites More sharing options...
AxeDragoneth Posted May 15, 2015 Share Posted May 15, 2015 Actual game experience. And we all know how meaningless Wikipedia is in an academic setting. This isn't an academic setting, and you're wrong. Link to comment Share on other sites More sharing options...
fujeotwo Posted May 15, 2015 Share Posted May 15, 2015 This isn't an academic setting, and you're wrong. Prove it. Link to comment Share on other sites More sharing options...
Osxoba Posted May 15, 2015 Share Posted May 15, 2015 This isn't an academic setting, and you're wrong. Just gotta ignore that guy. He trolls every thread it seems. Link to comment Share on other sites More sharing options...
fujeotwo Posted May 15, 2015 Share Posted May 15, 2015 Just gotta ignore that guy. He trolls every thread it seems. And you cant put up an argument against anything I say. Link to comment Share on other sites More sharing options...
Mirthadrond Posted May 15, 2015 Share Posted May 15, 2015 No..no..no .no... NO... a thousand times NO. CC - in particular STUNS are out of control in SWTOR. We have 1 CC breaker on a 2 min cool-down. 1:30 if talented. This isn't even considering that 'some' classes can completely blow up 'other' classes in 3 GCD. I'm sorry, but I don't care WHO you are, getting CC'd and destroyed by 1 player in the time it takes for their CC to wear off, is just not fun. ( save for the person doing the killing.. I suppose ) Hence, why Operatives are so vastly different than they were at launch. No class should be able to do that to another class, ever. It isn't balanced for 1 v 1, it isn't balanced for team vrs team, it isn't fun. Period. End of story. For me personally - I tend to agree with the idea that there is far too much CC in SWTOR, yet we have to admit it's become absolutely critical to how many of our classes are played. But?? Without a complete overhaul (which isn't going to happen) of the game system... CC is here to stay. So.. I think a compromise is in order. Or CC breakers need to be on shorter cool downs. I do not believe this will radically alter the game. Even from a teamwork perspective as TTK is just too quick to begin with, and as others have pointed out.. we have a plethora of CC to throw around. 1:30 by default1:00 with talent This at least allows every player to have 1 self controlled CC breaker available for 'nearly' every fight. I wont go into my list of changes for Hutt Ball, as the 30 second reduction in CC breakers would definitely affect that map... Link to comment Share on other sites More sharing options...
fujeotwo Posted May 15, 2015 Share Posted May 15, 2015 No..no..no .no... NO... a thousand times NO. CC - in particular STUNS are out of control in SWTOR. We have 1 CC breaker on a 2 min cool-down. 1:30 if talented. This isn't even considering that 'some' classes can completely blow up 'other' classes in 3 GCD. I'm sorry, but I don't care WHO you are, getting CC'd and destroyed by 1 player in the time it takes for their CC to wear off, is just not fun. ( save for the person doing the killing.. I suppose ) Hence, why Operatives are so vastly different than they were at launch. No class should be able to do that to another class, ever. It isn't balanced for 1 v 1, it isn't balanced for team vrs team, it isn't fun. Period. End of story. For me personally - I tend to agree with the idea that there is far too much CC in SWTOR, yet we have to admit it's become absolutely critical to how many of our classes are played. But?? Without a complete overhaul (which isn't going to happen) of the game system... CC is here to stay. So.. I think a compromise is in order. Or CC breakers need to be on shorter cool downs. I do not believe this will radically alter the game. Even from a teamwork perspective as TTK is just too quick to begin with, and as others have pointed out.. we have a plethora of CC to throw around. 1:30 by default 1:00 with talent This at least allows every player to have 1 self controlled CC breaker available for 'nearly' every fight. I wont go into my list of changes for Hutt Ball, as the 30 second reduction in CC breakers would definitely affect that map... I think the OP agrees with you. No need to disagree with him. BTW, stuns aren't crowd control. They're single target control. A single target =/= a crowd. Link to comment Share on other sites More sharing options...
Mirthadrond Posted May 15, 2015 Share Posted May 15, 2015 I think the OP agrees with you. No need to disagree with him. BTW, stuns aren't crowd control. They're single target control. A single target =/= a crowd. Smarty pants.. Link to comment Share on other sites More sharing options...
AxeDragoneth Posted May 16, 2015 Share Posted May 16, 2015 I think the OP agrees with you. No need to disagree with him. BTW, stuns aren't crowd control. They're single target control. A single target =/= a crowd. Carbonize would like a word. Link to comment Share on other sites More sharing options...
Recommended Posts