La_Frite Posted April 13, 2015 Share Posted April 13, 2015 Hi everybody, For Watchman/Annihilation: The self-heal need to be scaled with damage percentage from DoTs. Link to comment Share on other sites More sharing options...
idnewton Posted April 13, 2015 Share Posted April 13, 2015 (edited) There really isn't a problem with Mara/Sent as it stands, now, for PvE at least. The only problem is the Operations' innate discouragement of Melee DPS. If the Devs fixed that, the problem would diminish considerably. Do specs still need to be tweaked? Yes. Does Fury/Concentration and Rage/Focus both need a buff? Yes, undoubtedly. However, since the nerfs to IO/Assault Specialist and Lightning/TK, DPS really isn't that unbalanced across the board. The highest parsing spec is Engineering, but those numbers don't translate so well into a Raid environment. When considering the actual raid capabilities of each Advanced Class (though admittedly not every spec) the balance is relatively good, excluding the obvious mDPS disadvantages. When considering how to fix the mDPS problem as a whole, it's best to think about the problem in practical terms. I personally don't think fundamentally changing the operations is a viable option. It makes sense that the job of an mDPS would be more hazardous. Greater risk should yield greater reward. The logical solution is to give mDPS higher damage than rDPS, because rDPS by definition will take less overall damage in general. However, this solution cannot be implemented manually across the board, by buffing the abilities of mDPS, because that would just wreak havoc with PvP balance. My suggestion is to give Operation phases a buff of sorts. If a character is an mDPS, that character receives the buff which increases damage dealt by some percentage (I don't presume to know what the right percent is). In doing this, mDPS will be able to compete with rDPS across all Operations, PvP will remain relatively balanced, and no Operations encounter redesign will be necessary. Edited April 13, 2015 by idnewton Link to comment Share on other sites More sharing options...
Toweleeeie Posted April 14, 2015 Share Posted April 14, 2015 (edited) Im more worried about fun factor then via ability. Watchmen is just buff bar watching now. Edited April 14, 2015 by Toweleeeie Link to comment Share on other sites More sharing options...
darthmorbous Posted April 14, 2015 Share Posted April 14, 2015 This didn't answer anything really. All you said is that Annihilation and Carnage are fine GG. My question in the previous thread was about changing how Annihilation / Watchman plays, not about it's damage and you didn't even mention it. This just confirms that the balancing team is completely disconnected from what the player base wants. Exactly; im sick of this guys; they made a decent game into BORING game to play.(Anni/watchman) and the one spec they claim is underperforming is actually the one which works "less ****" in PvP Link to comment Share on other sites More sharing options...
The-Kaitou-Kid Posted April 14, 2015 Share Posted April 14, 2015 The thing I really feel needs to happen is Sentinels/Marauders should have some kind of stun/knockback immunity. Whether via Rebuke or Saber Ward (reduce its cooldown slightly and give it stun/knockback immunity) or anything, having some kind of way to avoid constant stuns and knockbacks would be a huge step in the right direction. Link to comment Share on other sites More sharing options...
Atlanis Posted April 15, 2015 Share Posted April 15, 2015 Seems like everyone gave up on giving feedback......good job, well R.I.P. my Watchman Sentinel. Gonna switch to Viligance Guardian.....plays as fun as Sentinel used to be fun. Link to comment Share on other sites More sharing options...
MorgenBlue Posted April 15, 2015 Share Posted April 15, 2015 Seems like everyone gave up on giving feedback......good job, well R.I.P. my Watchman Sentinel. Gonna switch to Viligance Guardian.....plays as fun as Sentinel used to be fun. What's the point? Bioware obviously aren't listening anymore. Link to comment Share on other sites More sharing options...
Dyvim Posted April 15, 2015 Share Posted April 15, 2015 (edited) What's the point? Bioware obviously aren't listening anymore. Anymore??? It is unclear from ANY of their actions or changes, that they were EVER listening... Edited April 15, 2015 by Dyvim Link to comment Share on other sites More sharing options...
xvlasis Posted April 16, 2015 Share Posted April 16, 2015 It is pathetic that this thread with the original message is being dignified by having so many posts. If the chaotic difference in rating -highest Marauder 1884 and highest Assassin 2907 ,is what the devs are "aiming for" as balance ,and the fact that dps leaderbords show mara's underperforming in hm ops (and be unwanted ) .....there is no use .they have no idea what is going on in their "own" game and they dont care to listen and learn. Link to comment Share on other sites More sharing options...
WheresMyWhisky Posted April 16, 2015 Share Posted April 16, 2015 I think everyone has just run out of useful feedback to give. There have been a lot of very constructive posts since 3.0 came out, about how to improve things, and any further posts are really only rehashing old ideas. If we get lucky they may actually listen to their players at some point as I think in the main we have offered constructive ideas to help resolve the classes issues without making us op but I have pretty much given up hope, and have come to the same conclusion as everyone else which is they have no clue at all Link to comment Share on other sites More sharing options...
K_osss Posted April 16, 2015 Share Posted April 16, 2015 True but, what else are we going to to do to encourage them, even if their job description or not (even if it might be their own fault for this). The community is already Toxic and Devs have ignored most of the stuff for too long. We don't need to be grateful (We can give thumb sup and probably encourage for what it should be standard and hope more of the communication like this happens in the future) and we don't need to make any crazy demands but reasonable once. This^ The game isn't perfect, nor are the developers but I appreciate their work because if they didn't do it we wouldn't have a game. I also think that the changes in the last couple patches have been positive steps. I'd like to see the watchman rotation get a bit more dynamic again and be a little more mobile in pvp but they've said these are areas they're looking at. In regards to watchman I liked the shorter duration faster ticking dots myself. From a mobility standpoint the movement impairment immunity on Force Exhaustion is a great step, I'm curious to see how a similar change is implemented to the other 2 specializations. I'd argue that it's just as needed if not more so for watchman and combat. Link to comment Share on other sites More sharing options...
Costello Posted April 16, 2015 Share Posted April 16, 2015 The devs don't want feed back and don't listen to it. The only thing trying to post on these forums will get people is disappointed. If you don't like how things are going no amount of posting constructive or otherwise will make any difference. Link to comment Share on other sites More sharing options...
K_osss Posted April 16, 2015 Share Posted April 16, 2015 The devs don't want feed back and don't listen to it. The only thing trying to post on these forums will get people is disappointed. If you don't like how things are going no amount of posting constructive or otherwise will make any difference. Then i suggest you stop wasting your time posting. Link to comment Share on other sites More sharing options...
qwopicus Posted April 16, 2015 Share Posted April 16, 2015 (edited) The devs just don't like maras. There's really no other explanation. Juggs get a free, .5sec GCD AoE slow with their 1 point spend. Maras have to spend a point for their single-target slow to just have a 1 rage cost. Rage juggs are superior in every way to Fury maras. Maras deal very similar damage, at massively reduced survivability. Crappy devs OP, Bioware plz nerf Edited April 16, 2015 by qwopicus Link to comment Share on other sites More sharing options...
Svarthrafn Posted April 16, 2015 Share Posted April 16, 2015 The devs just don't like maras. There's really no other explanation. Juggs get a free, .5sec GCD AoE slow with their 1 point spend. Maras have to spend a point for their single-target slow to just have a 1 rage cost. Rage juggs are superior in every way to Fury maras. Maras deal very similar damage, at massively reduced survivability. Crappy devs OP, Bioware plz nerf This is pretty much it. Link to comment Share on other sites More sharing options...
JMagee Posted April 16, 2015 Share Posted April 16, 2015 Dem new patch notes doe. Link to comment Share on other sites More sharing options...
Kaos_KidSWTOR Posted April 16, 2015 Share Posted April 16, 2015 Dem new patch notes doe. I almost fainted after seeing what they are doing to Sentinels and Marauders... Bioware you have saved us! Link to comment Share on other sites More sharing options...
Emperor-Norton Posted April 16, 2015 Share Posted April 16, 2015 (edited) Dem new patch notes doe. Hey they finally listened about Transcendence. And they combined both Undying Utilities. And, they brought Annihilation back to it's original AIDS state on the PTS when no matter what you did all of your abilties conflicted and the rotation made no sense. On top of that, Swift Demise no longer makes sense. Sigh. Edited April 16, 2015 by Emperor-Norton Link to comment Share on other sites More sharing options...
ped_i Posted April 16, 2015 Share Posted April 16, 2015 Hey they finally listened about Transcendence. And they combined both Undying Utilities. And, they brought Annihilation back to it's original AIDS state on the PTS when no matter what you did all of your abilties conflicted and the rotation made no sense. On top of that, Swift Demise no longer makes sense. Sigh. Exactly what i thought about the dots nothing has changed. Also i still think we need camo purge as a separate utility. Link to comment Share on other sites More sharing options...
Atlanis Posted April 16, 2015 Share Posted April 16, 2015 And, they brought Annihilation back to it's original AIDS state on the PTS when no matter what you did all of your abilties conflicted and the rotation made no sense. On top of that, Swift Demise no longer makes sense. Sigh. Ahem, AIDS state was under the NDA or has that been lifted? Link to comment Share on other sites More sharing options...
oofalong Posted April 16, 2015 Share Posted April 16, 2015 Ahem, AIDS state was under the NDA or has that been lifted? you can watch the 3.0 stream to see some stuff which wouldn't be covered under the nda Link to comment Share on other sites More sharing options...
Kyuuu Posted April 16, 2015 Share Posted April 16, 2015 I still seeing nothing that really helps mauaders with all the god damn root/mezz/cc going on in pvp. As for PVE the change to pred is moot to me as i dont use there most the time and in pvp i use to pre stack pred then pop it again when it over and i cant do that in pvp no more. unless there go nve pred immunity to slow/roots etc what was the point to the pred change? Link to comment Share on other sites More sharing options...
Atlanis Posted April 16, 2015 Share Posted April 16, 2015 you can watch the 3.0 stream to see some stuff which wouldn't be covered under the nda did they hope everyone with knowledge of that aids rotation was of the board already or why did they retry testing it:cool: Link to comment Share on other sites More sharing options...
Fordbird Posted April 17, 2015 Share Posted April 17, 2015 (edited) Well our class may not be getting a fix, but at least sorcs/sins/ops won't have to worry about their extreme lack of mobility anymore. God knows those poor classes have it rough. How about doing something about OUR lack of mobility? WE are stunned/rooted/mezzed constantly. Good rotation/bad rotation doesn't matter if you are gang stunned and dead in 3 seconds. Other classes have self heals, instant speed, stuns, roots, ranged aoe's, and combat stealth that doesn't have a timer, plus equal dps solely reliant upon none of the above abilities. So THIS is balanced? No, this is a bad joke. Increase our dps for the 3 seconds we're alive to do it, or give us stuns, and stun breakers of our own so we can at least survive to do our mediocre dps over a longer period of time please. Edited April 17, 2015 by Fordbird Spelling errors Link to comment Share on other sites More sharing options...
TACeMossie Posted April 17, 2015 Share Posted April 17, 2015 you can watch the 3.0 stream to see some stuff which wouldn't be covered under the nda Technically, AIDS state was only out of the NDA for the Sent/Mara blog. So people knew about it, without having to be on the PTS. Anyway, the differences between 3.0 PTS and 3.2.1 PTS: Accelerating Victory also reducing cost of Force Melt Cauterize + Force Melt hitting harder Lower ICDs on RNG Resource Procs TST +100% damage proc Master Strike -12 sec CD, - ~30% damage (random guess, probably wrong) Link to comment Share on other sites More sharing options...
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