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Fordbird

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  1. Well you and the other 41 players on fleet have fun with the inconsequential, linear single player story cinematic and companions. For many of us, the idea of paying a monthly subscription for a single player rpg is ridiculous. If EAWare wants to produce a single player online rpg fine, just don't misrepresent it as a mmorpg. It's false advertisement, and is disgusting IMO. The previous "story driven" expansion was so successful that most players have left. GG EAWare, you've created one of the most unpopulated "mmo's" online.
  2. Just pay the $165 between now and the end of the "expansion" and you'll find out.... maybe....
  3. 4 players isn't an operation. It's a flashpoint, or heroic at best. They said the new content would be solvable. How does that translate to group operations in your mind? And it's hard to find a group because the VAST majority of players left.....because of no group content.
  4. Can you solo ops? No? Learn to read fanboi, before you put on your shiny white armor to come to the rescue.
  5. That's all I needed to hear to cancel my sub. A new stale companion and mount aren't mmo content, and neither are cartel market items. Your game is dying due to your poor decisions and yet you double down. If your goal was is to drive mmo players away, then gg. You've definitely succeeded in doing that. Maybe I'll drop $15 next August to play all your "new content" in a day. See y'all in Legion/ESO.
  6. Same. It's been way too long without any meaningful communication to think anything substantial will change. Additionally, the content drought on the mmo/pve side just doesn't justify a monthly payment anymore. Sad that a game with so much potential has been ruined and neglected so badly. Oh well.
  7. They don't even read your suggestions man. The only thing they are concerned about are bugs and glitches regarding CM items.
  8. Ok then, let's just agree that any ability held by ANY class that makes one invulnerable to damage, stuns, knockbacks, roots, snares, or any type of CC would make that player give up control of the node....sound good?
  9. First of all, thanks for the post Ben. I'm glad to see that you and your partner's are happy with the success of the game as it is. Your players however, are not. This game is a ghost town compared to what it was even a year ago. We (the players) do not measure success on how much money you and your partner's make on microtransactions. Many of us would like to see more group content such as NEW operations, flashpoint, and heroics. While the single player experience you have provided is entertaining ONCE, it has very little to no replayabilty. I believe many of us would gauge success on a populated game, fun, and choices that actually matter. A good start would be to a address class balance so that when the single player content becomes stale, we have an alternative game mode that is exciting, challenging, and enjoyable. Next would be to introduce NEW group oriented content with the same aforementioned goals in mind. Please save your (our) game before it becomes a solely CM driven game that only caters to those who want to play dolly dress up, or Barbie mansion decorator.
  10. Guess what else? They're not "giving" us anything. They're "selling" us something. Selling is the term one uses when a good or service is exchanged for currency. Giving is something one does without the expectation of payment. You obviously like not having new endgame content for two years, and are happy with 30 lifeless companions...+1. That's fine, nobody here is saying YOU shouldn't like it. For some of the rest of us however, while we do enjoy the story, we would like to see something in the way of content with a little longevity. I can't speak for everyone, but once I did ALL of the 1-9 chapter and recruitment/heroic/influence missions once, I have no desire to run anymore characters through it. It became a grind, and a very boring and silent (no voice overs) one at that. I'm not sure hk-55 is worth $120.
  11. The only thing you're dumbing down is warzones in general. You're doing exactly what every noob does in his/her first warzone. You tunnel one player and follow them all over the damn map completely unaware of the objectives in play. If you thought you were gonna come into this forum and say you throw matches for medals and get a ton of support, obviously you have more than just the objective, team aspect of queued warzones to learn.
  12. Pvp is "working as intended."
  13. First, there already is a toggle for difficulty. One companion has 40 influence; this is easy mode. Another companion has 1 influence...the difficulty is increased. Almost none of the players that were seeking more "challenging" content used the companion with 1 influence...instead they maxed affection with <comp name here>, blew through the content and said it wasn't challenging enough. Second, I'd like to point out that trying to do EVERY mission EVERY day is craziness. Even folks (like me) that have a lot of time to play don't shoot for EVERY daily/weekly/flashpoint/OP/pvp. If we did, it would take (for me at least) about 2 weeks to become burned out and quit playing. Try to alternate between content a little. One week get the pvp stuff done. The next do operations, etc. I'm all for giving companions back some effectiveness, but if they get to the point where all 530 missions can be done easily EVERY week, I see some longevity issues for the game. Finally, I'd like to say; you can ignore GSF dailies/weeklies...GSF SUCKS!!...lol
  14. Seriously?...you post a whiny post whining about whiners? You're doing the exact thing you're criticizing...think there's a word for that.....
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