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Is it time to refresh the Subscriber/F2P model?


GrimRita

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With Elder Scrolls going free to play, what stunned me was their brilliant move in attracting new players. Could and should Bioware stop this nickle and diming of the game? It's been 2 years now and clearly numbers across all servers are in decline. My guild alone lost over 120 subs this past month and I can't be alone.

 

The Boxed product & Trials

ESO you must first buy the product but SWTOR could still offer the home planets as totally free, unrestricted until they hit level 10.

 

Why?

This game is now 4 years old so its essential to give new players a trial, WITHOUT draconian restrictions

 

Removing restrictions for ALL

New players should be welcomed in to the game and not greeted with relentless pay walls - hell even subscribers are bombarded with that 'Cartel coin' sign.

 

Why?

Removing the limits to operations, warzones and flashpoints means that the servers will get busier. Players will no longer have to manage their game time around weekends when the game is a bit busier. This will ensure a healthy population through most of the day - instead of the word 'light' for 80% of the day,

 

Subscribers.

If players wish to subscribe, they should get more benefits instead of just 500 silly coins. ESO gives more coins the longer you sub, in addition to other boosts.

 

An example -

1500 crowns at the start of each 30-day membership period

Access to all downloadable content for the duration of membership

Exclusive character progression bonuses for the duration of membership

10% bonus to experience point gain

10% bonus to crafting research

10% bonus to crafting inspiration gain

10% bonus to gold acquisition

 

SWTOR could adopt something along these lines. Outside of patch updates, any new operations and Warzones (LOL) would only be open to those who currently subscribe.

 

It really is time to step away from how things currently are and unless there is a shake up, the decline in numbers will keep going.

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I agree that things have to change, but my opinion is still the same as it always has been.

 

Allow everyone to trade and mail. Seems like a basic feature to me that everyone needs.

 

Add a price limit for character unlocks on the gtn. I mean seriously the ops passes cost about the max credits a f2p can carry and escrows are not cheap either. There should be an upper limit on these so those f2p can pay for an ops pass and still be able to pay their repair bills!

 

These are actually my main 2 issues. About the game itself, I don't think it will die in 3.0. Population seems stable and my server is busy as always.

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I agree that things have to change, but my opinion is still the same as it always has been.

 

Allow everyone to trade and mail. Seems like a basic feature to me that everyone needs.

 

Add a price limit for character unlocks on the gtn. I mean seriously the ops passes cost about the max credits a f2p can carry and escrows are not cheap either. There should be an upper limit on these so those f2p can pay for an ops pass and still be able to pay their repair bills!

 

These are actually my main 2 issues. About the game itself, I don't think it will die in 3.0. Population seems stable and my server is busy as always.

I think the credit cap is there and needs to be there due to gold sellers. Otherwise they could easily just play for free and stack up endless credits.

 

And yes,the basic functions such as mail and chat just are ridiculous. False value!

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I meant the unlocks you can get from the Cartel Market. Often enough a guild member of mine asks me to buy stuff for him. Or better said, he gives me money from multiple characters so I can buy an unlock for him. I mean that is just wrong!

There should be an upper limit on those unlocks so f2p can actually enjoy all the features without spending all their credits to 1 unlock..

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I agree the business model could use a revamp in some areas, but a lot of this stuff sounds like it's already done (XP boost, 'free' cartel coins/crowns for subs), as well as the home worlds being free.

 

For TOR you don't even need to buy the box. ESO players have already plopped down some cold, hard cash.

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Which restrictions against Pref/F2P are active to hinder credit sellers and spammers? I'm thinking chat, credit, mail, guild bank, etc. These are QOL features that I'd like to see opened up, but unfortunately I don't have an answer on how the devs manage spammers, apart from having active mods on the servers; maybe more community ownership? Deputize some of the heavier players?

 

For the true gaming restrictions, I am fine with not being able to access ranked warzones, needing passes for ops, having restricted crafting; there should be always be weights on a non-sub to entice them to pay the 50 cents a day for full access.

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Elder Scrolls didn't go Free to Play it went Buy to Play there is a difference between the two.

 

Free-to-play (F2P) refers to video games which give players access to a significant portion of their content without paying.

 

Buy to Play (B2P) refers to video games which give players access to all of their content through a single purchase.

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If you want to play ESO you sill have to buy it.

If you want to play SWTOR you don't have to buy anything, just create an account and start playing to level 50.

 

You get 8 class stories for free. Yes, IA story is included.

 

Return to original 50$/50€ price and then we can talk about removing F2P restrictions.

Edited by Halinalle
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Allow everyone to trade and mail. Seems like a basic feature to me that everyone needs.

 

Yeah unfortunately this is put into place to prevent mail-spam and gold sellers. Not sure if you played before this was implemented but man... the mails were a bit ridiculous.

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SNIP....

Removing restrictions for ALL

 

NO - Most of those restrictions are fine and just cosmetic. The credit restriction needs to be there to at least hinder credit sellers as they are bad enough as it is. The UI restrictions are a bit lame but 1 - 50 content is easily playable with 2 bars. Trade needs to be opened up a bit but I am OK with chat restrictions because of credit sellers alone.

 

So no, I do not agree with you on removing all restrictions.

 

New players should be welcomed in to the game and not greeted with relentless pay walls - hell even subscribers are bombarded with that 'Cartel coin' sign.

 

New players are welcomed with "FREE" 1- 50 content that is some of the best story content in the MMO gaming business. Training is now free and not matching colors or wearing a helmet is a fashion perk, not mandatory. Hell, if you're a subscriber, fade the cartel coin button and push it to the side where you will never see it. Easy fix.

 

Removing the limits to operations, warzones and flashpoints means that the servers will get busier. Players will no longer have to manage their game time around weekends when the game is a bit busier. This will ensure a healthy population through most of the day - instead of the word 'light' for 80% of the day,

 

I have no problem with that restriction given the amount of content you get for free. This game isn't sold as being a massive PVP game and flash points/operations are a nice subscriber perk. If you going to play the game that long, pay something to the game you clearly like to play.

 

Subscribers.

If players wish to subscribe, they should get more benefits .... SNIP.....

 

That I'll agree on. If you subscribe, it's a show that your money will be there every month. You should get more perks and more perks means it's more interesting to subscribe.

 

If you're not paying a dime and screaming for more "free" so I don't have to pay at all, thats not driving gamers to buy anything or become a subscriber.

 

While there are a couple things I think need to be adjusted, the majority of what you said I cannot support.

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I am playing preferred right now. I must give credit to bioware. They let people experience eight stories (hundreds of hours of gameplay) absolutely free.

 

However, I just don't understand the experience point penalties. Once, a f2p(preferred) hits level 20 they are zapped with a 25% experience penalty. So, add this to the no rested experience, it cam be quite a laborious grind fest in the 30's and 40's. I think this is one point where people either decide to pay or play very rarely.

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I am playing preferred right now. I must give credit to bioware. They let people experience eight stories (hundreds of hours of gameplay) absolutely free.

 

However, I just don't understand the experience point penalties. Once, a f2p(preferred) hits level 20 they are zapped with a 25% experience penalty. So, add this to the no rested experience, it cam be quite a laborious grind fest in the 30's and 40's. I think this is one point where people either decide to pay or play very rarely.

 

I think at that point their thinking you know if you like the game or not and are willing to spend a little to remove that restriction entirely (with a sub) or remove it temporarily with a boost (credit bought or market bought).

While you wont get rested EXP, you could easily be at normal exp gains. You still wouldn't even have to spend real cash yet if you didn't want to.

 

I think what I dislike about the whole thing more is the consistent reminder that you are a F2P gamer with the pop ups. That needs to go for sure. Gamers know they are playing for free. They don't need the reminder.

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Everyone that I asked to try SWTOR said the same thing:

"I hate being treated like a filthy no one"

"It's completely disrespectful to a player"

 

The general conclusion is that they prefer WoW even though they can't play after 20 lvl for free, but at least they can try the game fully and see all advantages of it after playing the game as it is intended to work.

 

The most hated restrictions that only hindered their trial periods were:

- chat restriction

- sprint restriction

- cargo hold restriction

 

Those three are stupid and I agree with that. It's just awful. Chat restrictions are for gold sellers? Don't joke. They already spawn a lot so no restriction will stop them from doing so and this only hurts new players that seek advice and have lots of questions but they can't type them all cuz of this restriction...

 

My personal opinion on other restriction is that they are fine except Space Missions which are terribly executed. If you die and want to retry the mission it already counts as another attempt. It's nonsense. Weekly pass for 240cc for Space Missions? Really? That content is abandoned. It's dead. Asking 240cc for it which equals the price for operation and pvp pass is baseless. Those little f2p fellas could really enjoy flying casually on the rails as a break from grinding XP but nope. They have unlimited GSF? They will be squashed like bugs and obviously this won't help them to keep interest in SWTOR.

 

No wonder they view the game as dull, repetitive and grindfest. They are forced to play more and spent much more time on the game, but get less than sub does.

 

As a sub for the most months in a year I don't care that I'm rewarded gear and lockbox from a quest and f2p doesn't. They earned the reward for completing the quest, give it to them!

Edited by PavSalco
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ESO went this way because they failed to attract a market share with their product

There is NO information out there to back up what OP claiming that by going B2P (not F2P) ESO is going to attract hoardes of new players or retain them.

 

WAY to early to make that claim or assumption.

 

Here is what we do know

ALL of the top MMORPGs in the world are Subscription base right now

 

There is some F2P in the bottom portion to the top 10 list but that doesnt mean they hugely successful

The fall off after WOW is massive financially

and the fall off after #5 is just as large

#6 and lower are not making much money at all, contrary to the so called boom F2P brings

 

You got to recognize that F2P mostly pulls in people who do not wish to pay anything at all

and those players do NOT help games no matter what false claims are made otherwise.

$0.00 x 10000000000000000000000000000 is still $0.00

 

The best way to make a profit in a MMORPG is to make a good product

SW:TOR cut so many corners and so many wrong decisions they suffered for it

but make no mistake, something like 2 million people played SW:TOR at the start knowing full well it was a subscription based game.

The sub scared off no one

a poor product and poor choices is what drove many players away

 

ESO is not F2P, its Buy to Play

So you still have to put up $65.00 to get the game

And with its reputation and player feedback

I dont foresee a ton of people forking over $65.00 now to buy the game

because it made really bad design choices and has even bigger lag issues then SW:TOR

 

SW:TOR does need to refresh the subscriber/F2P model but what it really needs to do is fix many of the problems in game and then make the subscriber benefits more appealing to encourage subscription.

 

There is no money to be made off F2P players

EA has already admitted the mass majority of cartel sales are done by SUBSCRIBERS, not F2P or Prefered players

 

Giving the free loaders even more free will NOT help this game or its financial success.

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With Elder Scrolls going free to play, what stunned me was their brilliant move in attracting new players. Could and should Bioware stop this nickle and diming of the game? It's been 2 years now and clearly numbers across all servers are in decline. My guild alone lost over 120 subs this past month and I can't be alone.

 

The Boxed product & Trials

ESO you must first buy the product but SWTOR could still offer the home planets as totally free, unrestricted until they hit level 10.

 

Why?

This game is now 4 years old so its essential to give new players a trial, WITHOUT draconian restrictions

 

Removing restrictions for ALL

New players should be welcomed in to the game and not greeted with relentless pay walls - hell even subscribers are bombarded with that 'Cartel coin' sign.

 

Why?

Removing the limits to operations, warzones and flashpoints means that the servers will get busier. Players will no longer have to manage their game time around weekends when the game is a bit busier. This will ensure a healthy population through most of the day - instead of the word 'light' for 80% of the day,

 

Subscribers.

If players wish to subscribe, they should get more benefits instead of just 500 silly coins. ESO gives more coins the longer you sub, in addition to other boosts.

 

An example -

1500 crowns at the start of each 30-day membership period

Access to all downloadable content for the duration of membership

Exclusive character progression bonuses for the duration of membership

10% bonus to experience point gain

10% bonus to crafting research

10% bonus to crafting inspiration gain

10% bonus to gold acquisition

 

SWTOR could adopt something along these lines. Outside of patch updates, any new operations and Warzones (LOL) would only be open to those who currently subscribe.

 

It really is time to step away from how things currently are and unless there is a shake up, the decline in numbers will keep going.

Freeloaders need to stop demanding more free stuff.

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Yeah unfortunately this is put into place to prevent mail-spam and gold sellers. Not sure if you played before this was implemented but man... the mails were a bit ridiculous.

 

I missed the first few months of f2p since I was on a break back then.

Ok scrap the mail, trading should still be basic though.

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EA/Bio is about 1 step up from Perfect World model and a few steps below SOE. Both companies have bad business practices. For a long time I thought American companies would never go below SOE but EA/Bio have taken the prize.
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It's time people subbed and stopped being a whiny free loader.

 

The alternative is a game with 10 times as much advertisement in game by gold sellers and Bioware themselves.

 

Games like Perfect World are much worse than what we have here currently but the only thing that can stop a game going that direction is people subbing. How the hell do you think they can keep a game alive if no one pays for it?

 

Gold seller messages and mails were an absolute rarity before F2P. Sure, BW ****ed up majorly in the first year, but F2P is a survival mechanism, not a quality assurance...on the contrary.

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Quote: Originally Posted by GrimRita View Post

My guild alone lost over 120 subs this past month and I can't be alone.

 

When you mass invite on lowbie planets and fleet and get filled up with F2P players

 

You need to expect huge turn overs

And that's true for ALL pricing plans out there

 

Up your standards and stop inviting just anyone and your guild will retain more players

 

Im in 3 different guilds (both at or near the 500 mark numbers wise) and neither has lost more then 5-6 people since the mass exodus fall out over SoR happened.

 

And no shock most of them were preferred players who bragged openly how they didnt pay anything to play anymore (but then got mad when people didn't go out of their way to help them skirt the rules)

 

So yes Im sure a few guilds with no standards or structure have had big turn overs.

Its absolutely idiotic however to blame that on the different restrictions

 

 

TLDR: You get back exactly what you put into recruiting. Load up on mass invited F2P and you cant complain about them having no loyalty or dedication.

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It's time people subbed and stopped being a whiny free loader.

 

The alternative is a game with 10 times as much advertisement in game by gold sellers and Bioware themselves.

 

Games like Perfect World are much worse than what we have here currently but the only thing that can stop a game going that direction is people subbing. How the hell do you think they can keep a game alive if no one pays for it?

 

Gold seller messages and mails were an absolute rarity before F2P. Sure, BW ****ed up majorly in the first year, but F2P is a survival mechanism, not a quality assurance...on the contrary.

 

Well said

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With Elder Scrolls going free to play, what stunned me was their brilliant move in attracting new players. Could and should Bioware stop this nickle and diming of the game? It's been 2 years now and clearly numbers across all servers are in decline. My guild alone lost over 120 subs this past month and I can't be alone.

 

The Boxed product & Trials

ESO you must first buy the product but SWTOR could still offer the home planets as totally free, unrestricted until they hit level 10.

 

Why?

This game is now 4 years old so its essential to give new players a trial, WITHOUT draconian restrictions

 

Removing restrictions for ALL

New players should be welcomed in to the game and not greeted with relentless pay walls - hell even subscribers are bombarded with that 'Cartel coin' sign.

 

Why?

Removing the limits to operations, warzones and flashpoints means that the servers will get busier. Players will no longer have to manage their game time around weekends when the game is a bit busier. This will ensure a healthy population through most of the day - instead of the word 'light' for 80% of the day,

 

Subscribers.

If players wish to subscribe, they should get more benefits instead of just 500 silly coins. ESO gives more coins the longer you sub, in addition to other boosts.

 

An example -

1500 crowns at the start of each 30-day membership period

Access to all downloadable content for the duration of membership

Exclusive character progression bonuses for the duration of membership

10% bonus to experience point gain

10% bonus to crafting research

10% bonus to crafting inspiration gain

10% bonus to gold acquisition

 

SWTOR could adopt something along these lines. Outside of patch updates, any new operations and Warzones (LOL) would only be open to those who currently subscribe.

 

It really is time to step away from how things currently are and unless there is a shake up, the decline in numbers will keep going.

 

So, basically you want people who pay NOTHING to play the game to get everything that you get as a subscriber? Is that possibly because you wish to stop subscribing, but still want everything you currently have?

 

I'm all for giving subscribers MORE benefits. I am against lifting the current restrictions for F2P and preferred, though, because many of them (quite possibly the vast majority of them) will not be paying a single cent to play. If you want the benefits of subscribing, then pay the $15 month and subscribe.

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