Trogusaurus Posted March 17, 2015 Share Posted March 17, 2015 (edited) Really though, why would the devs remove a hallmark attack from a basic class and give it to the advanced class that has least use of it? That's like giving Master Chief his AR and telling him he can only fire 5 rounds per magazine. From what I understand one of the Mando/Merc specs has an upgraded version of the move itself and the other is so heavy on its rotation that full auto/unload is nothing more than a badly placed filler. I understand the need for balance, but this is not the way. Removing the only rapid fire attack a class with a blaster rifle is just downright silly. Albeit dropping the PT's unload on a pew-pew blaster is slightly more acceptable, even the Scoundrel has its own version of a spray and pray (Volley). How about Van/PT tanks? Yeah, spamming the basic moves for 6 turns while waiting for any kind of proc is a lot of fun. Please reconsider devs. Edited March 17, 2015 by Trogusaurus Link to comment Share on other sites More sharing options...
TACeMossie Posted March 18, 2015 Share Posted March 18, 2015 (edited) hammer shots - 7 hits over 1.5 seconds Full auto - 4 hits over 3 seconds. Yep. Rapid fire rifle attack removed. Also by your logic, Pulse Cannon should be removed from PTs/VGs because it is only used by 1 spec and is clunky in its implementation for said spec Alnd if you need 6 turns to use something other than HS as a tank, you're doing it wrong. Protip - Tanks use more than just the moves they pick up in tank tree + hammer shots Edited March 18, 2015 by TACeMossie Link to comment Share on other sites More sharing options...
Halinalle Posted March 18, 2015 Share Posted March 18, 2015 (edited) Also by your logic, Pulse Cannon should be removed from PTs/VGs because it is only used by 1 spec and is clunky in its implementation for said spec Two. VG: Shield Specialist and Plasmatech PT: Shield Tech and Pyrotech Commando/Merc has no need for Full Auto/Unload? It's highest damage ability in Gunnery/Arsenal unless they stealth nerfed it. Edited March 18, 2015 by Halinalle Link to comment Share on other sites More sharing options...
TACeMossie Posted March 18, 2015 Share Posted March 18, 2015 Two. VG: Shield Specialist and Plasmatech PT: Shield Tech and Pyrotech Commando/Merc has no need for Full Auto/Unload. It's highest damage ability in Gunnery/Arsenal unless they stealth nerfed it. Oh but Shield Tech/Shield Specialist gets Firestorm/Ion Storm which is twice as strong so it doesn't need flamethrower! Link to comment Share on other sites More sharing options...
Halinalle Posted March 18, 2015 Share Posted March 18, 2015 Oh but Shield Tech/Shield Specialist gets Firestorm/Ion Storm which is twice as strong so it doesn't need flamethrower! At level 57. Link to comment Share on other sites More sharing options...
TACeMossie Posted March 18, 2015 Share Posted March 18, 2015 At level 57. Yet OP argued Gunnery doesn't need FA because of Blazing Bolts, which is also level 57 Link to comment Share on other sites More sharing options...
Zoom_VI Posted March 18, 2015 Share Posted March 18, 2015 Yet OP argued Gunnery doesn't need FA because of Blazing Bolts, which is also level 57 Unload Logic is a fallacy TAC, you should know better than to use it. Link to comment Share on other sites More sharing options...
Tfranco Posted March 18, 2015 Share Posted March 18, 2015 The op realizes that mando and merc did not lose full auto right? they just get it at a different point past lvl 10 (I wouldn't known cuz my merc is lvl 60). Link to comment Share on other sites More sharing options...
llayles Posted March 18, 2015 Share Posted March 18, 2015 How about Van/PT tanks? Yeah, spamming the basic moves for 6 turns while waiting for any kind of proc is a lot of fun. Please reconsider devs. This is literally a l2p issue. Link to comment Share on other sites More sharing options...
xxtwofivexx Posted March 18, 2015 Share Posted March 18, 2015 I never used full auto/unload on my Vanguard and Powertech lol. I don't see why so many people are complaining about it. It's ridiculous. If you were regularly using that ability at level 60, I'd say there is something wrong with you and you need to play a different class. Link to comment Share on other sites More sharing options...
AlrikFassbauer Posted March 18, 2015 Share Posted March 18, 2015 (edited) Personally, I found it to be a kind of "trade mark" for every Trooper - no matter which advanced class. Now only Hammershot remains. I seriously planned to play my Vanguard with rifle only - for my personal enjoyment and not playing in groups at all. Now, I can't, because Bioware decided that Vanguards should be mid-lange chars. Commando remains, but has to use that giant cannot, whereas the Vanguard was free from that. A Commando exclusively using a rifle is imho far more gimped than a Vanguard exclusively using his rifle ... In short : I just don't agree with Bioware's vision on how I should play my classes. Drakensang offline was so much better, it never forced me to play classes in a certain way. Edited March 18, 2015 by AlrikFassbauer Link to comment Share on other sites More sharing options...
Ridickilis Posted March 18, 2015 Share Posted March 18, 2015 (edited) Meh, sorry. NVM Edited March 18, 2015 by Ridickilis Link to comment Share on other sites More sharing options...
Rocknrollmartian Posted March 19, 2015 Share Posted March 19, 2015 Really though, why would the devs remove a hallmark attack from a basic class and give it to the advanced class that has least use of it? That's like giving Master Chief his AR and telling him he can only fire 5 rounds per magazine. From what I understand one of the Mando/Merc specs has an upgraded version of the move itself and the other is so heavy on its rotation that full auto/unload is nothing more than a badly placed filler. I understand the need for balance, but this is not the way. Removing the only rapid fire attack a class with a blaster rifle is just downright silly. Albeit dropping the PT's unload on a pew-pew blaster is slightly more acceptable, even the Scoundrel has its own version of a spray and pray (Volley). How about Van/PT tanks? Yeah, spamming the basic moves for 6 turns while waiting for any kind of proc is a lot of fun. Please reconsider devs. Really though, why would the devs remove a hallmark attack from a basic class and give it to the advanced class that has least use of it? Really though, why would the devs remove a hallmark attack from a basic class and give it to the advanced class that has least use of it? this is a troll post right Link to comment Share on other sites More sharing options...
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