Lanzend Posted March 13, 2015 Share Posted March 13, 2015 http://www.swtor.com/community/showthread.php?p=8081326#edit8081326 Link to comment Share on other sites More sharing options...
Brunner_Venda Posted March 13, 2015 Share Posted March 13, 2015 http://www.swtor.com/community/showthread.php?p=8081326#edit8081326 Force storm was fine before, now the damage and snare effect is gone? Did anyone actually sit there and stand I side of it? Are we balancing the game around stupid people that can't run away from a red circle? Nice new buff to powertechs, +5% healing from kolto overload to 40%. Link to comment Share on other sites More sharing options...
durhame Posted March 13, 2015 Share Posted March 13, 2015 Force storm changes seem really nice Link to comment Share on other sites More sharing options...
Ursus-SUON Posted March 13, 2015 Share Posted March 13, 2015 (edited) great now a 3 second channel instead of 6. now they can spam it even more in reg matches. the dmg nerf was warranted, but it could of kept the snare. is this a nerf? because unless the damage was reduced by over 50% you can cast 2 forcestorms in the same window at the same cost. Fixed a bug that caused Convection to prevent interrupts from Mind Snap and Force Kick. oh look a major bug not fixed until 4 months later. takes them 1/3rd of a year to fix such a simple bug. Edited March 13, 2015 by Ursus-SUON Link to comment Share on other sites More sharing options...
DarthOvertone Posted March 13, 2015 Share Posted March 13, 2015 Kolto Overload now triggers when your health is reduced to 40% or less (up from 35%). Once triggered, Kolto Overload heals you up to 40% (up from 35%) of your max health for 8 seconds, but will not exceed 40% (up from 35%) of your max health. Excellent change. Kolto Overload might actually become useful again. Link to comment Share on other sites More sharing options...
mmmbuddah Posted March 13, 2015 Share Posted March 13, 2015 Excellent change. Kolto Overload might actually become useful again. Agreed, its not the 50 percent we were asking for, but its definitely something good! Link to comment Share on other sites More sharing options...
Vertol Posted March 13, 2015 Share Posted March 13, 2015 Still no marauder/sentinel changes Link to comment Share on other sites More sharing options...
TUXs Posted March 13, 2015 Share Posted March 13, 2015 Excellent change. Kolto Overload might actually become useful again. They should remove that change...I HATE IT! But this one is great! Adrenaline Rush now triggers when your health is reduced to 40% or less (up from 35%). Once triggered, Adrenaline Rush heals you up to 40% (up from 35%) of your max health for 8 seconds, but will not exceed 40% (up from 35%) of your max health. Link to comment Share on other sites More sharing options...
Lotsanerv Posted March 13, 2015 Share Posted March 13, 2015 I'm ok with the FS/FQ changes, but they really toasted single target DPS for TK/Lightning. I've never seen a nerf this heavy to a class that was not even OP. Sage/Sorc may go back to 1 or 2 per WZ. FS/FQ is/was OP when used with FP/Reckl and alac boost, but not single target. Oh well. I'm excited about my commando and merc though. Link to comment Share on other sites More sharing options...
DarthOvertone Posted March 13, 2015 Share Posted March 13, 2015 They should remove that change...I HATE IT! But this one is great! lol Sorry bro, lost my way a bit. Had to level cap my Imp because Ranked pops were drying up on Pub-side. Link to comment Share on other sites More sharing options...
Jmenks Posted March 13, 2015 Share Posted March 13, 2015 (edited) Is it really this complicated to nerf Hatred? Theres 50+ pages with excellent feedback (I know, BW doesn't understand that term) on how to nerf it without too much penalty to PvE. Edited March 13, 2015 by Jmenks Link to comment Share on other sites More sharing options...
TheJollyRogers Posted March 13, 2015 Share Posted March 13, 2015 I'm confused about the Hatred change. I thought Demolish was supposed to share a cooldown with Crushing Darkness. How were both being applied? Link to comment Share on other sites More sharing options...
Saikochoro Posted March 13, 2015 Share Posted March 13, 2015 I'm confused about the Hatred change. I thought Demolish was supposed to share a cooldown with Crushing Darkness. How were both being applied? Hard cast crushing dsrkness then get raze proc and use demolish. Link to comment Share on other sites More sharing options...
MisterPepssi Posted March 13, 2015 Share Posted March 13, 2015 Is it really this complicated to nerf Hatred? Theres 50+ pages with excellent feedback (I know, BW doesn't understand that term) on how to nerf it without too much penalty to PvE. Pt's need a nerf too, the recent nerf wasn't nearly enough, their burst is still absurd. Link to comment Share on other sites More sharing options...
Jmenks Posted March 13, 2015 Share Posted March 13, 2015 (edited) Pt's need a nerf too, the recent nerf wasn't nearly enough, their burst is still absurd. Not really. They got nerfed correctly, and it still blows my mind that they nerfed PT before Hatred. PTs have great burst but they're damage is very predictable and you can slow them down. Very squishy as well, Hatred damage keeps on coming and essentially can't be stopped. They can basically accidentally kill someone in arenas, and there is no skill whatsoever playing it. All you need to play is grouped 4s and even yolos, go in and have no plan at all and still win. It's pretty laughable and more OP than anything that has been in this game IMO. 2x Hatred, PT tank is basically an "I Win" button. Edited March 13, 2015 by Jmenks Link to comment Share on other sites More sharing options...
Saikochoro Posted March 13, 2015 Share Posted March 13, 2015 Force storm changes seem really nice Yeah force storm needed nerfed, but it's stupid that they aren't reverting the single target nerfs. The single target damage wasn't a problem to begin with. Link to comment Share on other sites More sharing options...
Kakisback Posted March 13, 2015 Share Posted March 13, 2015 (edited) great now a 3 second channel instead of 6. now they can spam it even more in reg matches. the dmg nerf was warranted, but it could of kept the snare. is this a nerf? because unless the damage was reduced by over 50% you can cast 2 forcestorms in the same window at the same cost. What? How can you think this = more spamming? The only thing it means is that if you want to spam it nonstop, you have to re-position it twice as often. The only thing it does is require slightly more player effort. And of course the damage nerf and slow removal. Oh and if you use it with reck, you only get 3 seconds of autocrits instead of 6. This was a good change. Edited March 13, 2015 by Kakisback Link to comment Share on other sites More sharing options...
Exosasa Posted March 13, 2015 Share Posted March 13, 2015 Can't say that my displeasure has been eased. Link to comment Share on other sites More sharing options...
mmmbuddah Posted March 13, 2015 Share Posted March 13, 2015 Pt's need a nerf too, the recent nerf wasn't nearly enough, their burst is still absurd. FFS people STOP saying simply PT or VG, because only 1 discipline in it is op, plasmatech is suffering because of all this PT whining. Be specific! Link to comment Share on other sites More sharing options...
Exosasa Posted March 13, 2015 Share Posted March 13, 2015 FFS people STOP saying simply PT or VG, because only 1 discipline in it is op, plasmatech is suffering because of all this PT whining. Be specific! Oh get over yourself. I see people complaining about "assassins" all the time, yet I know they're talking about Hatred and not Deception or Darkness unless stated so. That said, Nerf tactics and AP to the ground. Link to comment Share on other sites More sharing options...
Master-Nala Posted March 13, 2015 Share Posted March 13, 2015 FFS people STOP saying simply PT or VG, because only 1 discipline in it is op, plasmatech is suffering because of all this PT whining. Be specific! Madness/Balance feels your pain. Link to comment Share on other sites More sharing options...
mmmbuddah Posted March 13, 2015 Share Posted March 13, 2015 Oh get over yourself. I see people complaining about "assassins" all the time, yet I know they're talking about Hatred and not Deception or Darkness unless stated so. That said, Nerf tactics and AP to the ground. BW obviously doesn't because otherwise we wouldn't be seeing MORE nerfs to plasmatech than we did for tactics. Link to comment Share on other sites More sharing options...
Brunner_Venda Posted March 13, 2015 Share Posted March 13, 2015 Pt's need a nerf too, the recent nerf wasn't nearly enough, their burst is still absurd. Better idea: buff deception to be on par, like they were in 2.X. Link to comment Share on other sites More sharing options...
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