Dianoia Posted December 25, 2011 Share Posted December 25, 2011 What I'm saying is there doesn't have to be this many servers. Just seems way too many, seeing as a lot of them are empty near all the time. The game has been out less than a week, and Bioware has been extremely attntive to server demands. They've been very slowly opening new servers only when there is demand. Things will even out or Bioware will allow transfers. Link to comment Share on other sites More sharing options...
Hollow_Masque Posted December 25, 2011 Share Posted December 25, 2011 the OP, says that everyone will be happy. what about the people who like shards? Link to comment Share on other sites More sharing options...
Jhonen Posted December 25, 2011 Author Share Posted December 25, 2011 the OP, says that everyone will be happy. what about the people who like shards? It seems to me that the majority of people (including myself to an extent) aren't too happy about server sharding. I believe that once this feature is removed, it'll put the MM back in MMORPG for ToR. Link to comment Share on other sites More sharing options...
Tarka Posted December 25, 2011 Share Posted December 25, 2011 (edited) Whilst I can appreciate the benefit of not having a lot of players in one specific area due to the "instancing" technology used, I do agree with others that the extent to which it is being used in this game is a little extreme. For instance, on one particular server there was 140 ish Sith players on tatooine, spread across two instances. Why? That's not exactly a lot for a planet that size. And having 70 odd people per instance is quite common in this game. It just seems a little bit of a low number to warrant additional instances. Edited December 25, 2011 by Tarka Link to comment Share on other sites More sharing options...
Onomas Posted December 25, 2011 Share Posted December 25, 2011 Thats going to kinda suck. Having hundreds of players in my farming areas :/ Maps to small, spawn rates to long, and not enough nodes. I like people, but not ones trying to take my stuffs Link to comment Share on other sites More sharing options...
Jhonen Posted December 25, 2011 Author Share Posted December 25, 2011 Thats going to kinda suck. Having hundreds of players in my farming areas :/ Maps to small, spawn rates to long, and not enough nodes. I like people, but not ones trying to take my stuffs You'll bump into 'em and have a nice chat most likely. Or if they're of the opposing faction, you can gut them and teach 'em a lesson. Can't really talk to them effectively until we have chat bubbles, but that's another complaint for another thread Link to comment Share on other sites More sharing options...
Raltharos Posted December 25, 2011 Share Posted December 25, 2011 Thats going to kinda suck. Having hundreds of players in my farming areas :/ Maps to small, spawn rates to long, and not enough nodes. I like people, but not ones trying to take my stuffs Idk man yesterday i was sharing a 5 zone world with a whole 17 people Link to comment Share on other sites More sharing options...
Dino_Lady Posted December 25, 2011 Share Posted December 25, 2011 Thanks for the source! This is really good news, I didn't like running around in a world that feels completely empty. It'll be nice running into more people and socializing more. Loving this game so far btw! Link to comment Share on other sites More sharing options...
Polly_Pocket Posted December 25, 2011 Share Posted December 25, 2011 (edited) First of all, sharding the republic fleet is probably the most moronic thing they've done. Second, shards don't make a difference when yesterday Belvaris had a population of 1 : me, and today Voss has a population of 1: me. The server capacity is so low in this game, it's depressing. Edited December 25, 2011 by Polly_Pocket Link to comment Share on other sites More sharing options...
Jhonen Posted December 25, 2011 Author Share Posted December 25, 2011 First of all, sharding the republic fleet is probably the most moronic thing they've done. Second, shards don't make a difference when in Belvaris had a population of 1 yesterday: me, and today Voss has a population of 1: me. The server capacity is so low in this game, it's depressing. Yesterday, on a high level(?) zone, on Christmas Eve. I would expect it to be a little empty, but just you and one other person makes your statement seem a little hyperbolized. I dunno why more people are creating threads whining about server sharding when this right here proves it's only temporary. Guess some people always need to cry about something :\ Link to comment Share on other sites More sharing options...
Jeweledleah Posted December 25, 2011 Share Posted December 25, 2011 (edited) You'll bump into 'em and have a nice chat most likely. Or if they're of the opposing faction, you can gut them and teach 'em a lesson. Can't really talk to them effectively until we have chat bubbles, but that's another complaint for another thread slight derail, but could someone explain to me what makes chat bubbles so great? I've always disabled them in every MMO I've ever played, becasue they annoyed the hell out of me (especially when I'd have random peoples conversations covering half my screen) and it was easier for me to just read the text in chat channel. so what makes them more effective, exactly? what am I missing? P.S. I'm a little worried about removal of shards. even without them, I had a few nodes/kills taken from me already, becasue i wasn't quick enough. not to mention rendering. my video card is borderline and I'm starting to think the only reason I can play at all is becasue it doesn't have to render all these people. Edited December 25, 2011 by Jeweledleah Link to comment Share on other sites More sharing options...
makau Posted December 25, 2011 Share Posted December 25, 2011 Nice! This is really good news. I mean, I already really like the game, but this news is great. Link to comment Share on other sites More sharing options...
Polly_Pocket Posted December 25, 2011 Share Posted December 25, 2011 (edited) Yesterday, on a high level(?) zone, on Christmas Eve. I would expect it to be a little empty, but just you and one other person makes your statement seem a little hyperbolized. I dunno why more people are creating threads whining about server sharding when this right here proves it's only temporary. Guess some people always need to cry about something :\ If it was just yesterday I would agree with you, however it's been this way since I can remember. The last zone that had more than 10 people in it was Tatooine 5 days ago. My server has a queue. I also don't understand why you have the need to categorize my description of the server situation as whining. That's a bit fan boyish of you. These are real issues. Edited December 25, 2011 by Polly_Pocket Link to comment Share on other sites More sharing options...
ColonelColt Posted December 25, 2011 Share Posted December 25, 2011 Sharding isn't the problem. Nobody's actually stopped and done what I did last night, that being counting the servers. It's not that servers are sharded, it's that... they just can't have many people. There's 210 servers on ToR, if we divide that by the 1mil players we get roughly a 5k player cap per server. THAT is why the game seems so dead. You have a maximum of 5 thousand players per server. Sharding isn't what they should remove, it's the 200 other servers that need to go. Link to comment Share on other sites More sharing options...
Polly_Pocket Posted December 25, 2011 Share Posted December 25, 2011 (edited) Sharding isn't the problem. Nobody's actually stopped and done what I did last night, that being counting the servers. It's not that servers are sharded, it's that... they just can't have many people. There's 210 servers on ToR, if we divide that by the 1mil players we get roughly a 5k player cap per server. THAT is why the game seems so dead. You have a maximum of 5 thousand players per server. Sharding isn't what they should remove, it's the 200 other servers that need to go. Yep, that's my point. However, even then, sharding is also disparate when you have 40 in 1 shard and 50 in another. Edited December 25, 2011 by Polly_Pocket Link to comment Share on other sites More sharing options...
Shortcake Posted December 25, 2011 Share Posted December 25, 2011 (edited) Sharding isn't the problem. Nobody's actually stopped and done what I did last night, that being counting the servers. It's not that servers are sharded, it's that... they just can't have many people. There's 210 servers on ToR, if we divide that by the 1mil players we get roughly a 5k player cap per server. THAT is why the game seems so dead. You have a maximum of 5 thousand players per server. Sharding isn't what they should remove, it's the 200 other servers that need to go. ^this, removing shards changes nothing, planets are simply too big and there are too many planets, population is spread too thin, simply terrible design, thats the reason why there is no world pvp, and why i wont be resubbing, i wont be paying a sub to play a SP/coop game. Edited December 25, 2011 by Shortcake Link to comment Share on other sites More sharing options...
AnarchoSaint Posted December 25, 2011 Share Posted December 25, 2011 http://torwars.com/2011/09/09/zoeller-on-launch-day-world-instancing-dealing-with-gankers/ Just wanted to put this here since most people don't seem to know it's only a temporary measure. It won't last forever guys. There is no doubt that after BioWare sees the backlash from the community, they'll remove sharding on servers and everybody can be happy. Hope this puts some fears to rest, or at least helps people cope. That article is from September 9th. I wouldn't count on them fixing it. Bioware is not exactly the best at keeping their word. I'll tell you one thing... If sharding is still in place at the end of my free time I will cancel my subscription. I'm not paying $15 a month for a single player game. Link to comment Share on other sites More sharing options...
SunwindIon Posted December 25, 2011 Share Posted December 25, 2011 There is a massive lack of appreciation for World PVP in this game and most MMOs today. that's because 99% of world PVP is someone ganking somebody else while they're fighting mobs, or are higher level than the other person anyway. Link to comment Share on other sites More sharing options...
Gazzzenn Posted December 25, 2011 Share Posted December 25, 2011 meh doesn't bother me as much as some bugs are right now. Link to comment Share on other sites More sharing options...
Polly_Pocket Posted December 25, 2011 Share Posted December 25, 2011 that's because 99% of world PVP is someone ganking somebody else while they're fighting mobs, or are higher level than the other person anyway. Believe it or not, that's actually attractive to a large playerbase. Having to constantly look over your shoulder and never being safe adds a new element to the game. If it's not your cup of tea, then you have PvE servers. Link to comment Share on other sites More sharing options...
ColonelColt Posted December 25, 2011 Share Posted December 25, 2011 that's because 99% of world PVP is someone ganking somebody else while they're fighting mobs, or are higher level than the other person anyway. World PvP, when done right, is the single greatest way of doing pvp in any mmo, period. You need a way for people to choose whether they want to pvp or not. The Covert/Overt system from SWG was absolute perfection. You want to pvp? Go overt. Now you can be attacked anywhere and attack anywhere and you're fully aware of this fact. You just wanna do quests and grind mobs? Stay covert, no harm done. Pure perfection. Link to comment Share on other sites More sharing options...
Selvetarm Posted December 25, 2011 Share Posted December 25, 2011 Sharding isn't the problem. Nobody's actually stopped and done what I did last night, that being counting the servers. It's not that servers are sharded, it's that... they just can't have many people. There's 210 servers on ToR, if we divide that by the 1mil players we get roughly a 5k player cap per server. THAT is why the game seems so dead. You have a maximum of 5 thousand players per server. Sharding isn't what they should remove, it's the 200 other servers that need to go. THIS, THIS and THIS. the cap is less then 5k though, on my server the numbers soo far seems to point at 1k players/2k players cap (legion of lettow) Link to comment Share on other sites More sharing options...
Hollow_Masque Posted December 25, 2011 Share Posted December 25, 2011 You'll bump into 'em and have a nice chat most likely. Or if they're of the opposing faction, you can gut them and teach 'em a lesson. Can't really talk to them effectively until we have chat bubbles, but that's another complaint for another thread By friendly chat do you mean heated squabbling over outnumbered nodes and spawns? Link to comment Share on other sites More sharing options...
Jhonen Posted December 25, 2011 Author Share Posted December 25, 2011 If it was just yesterday I would agree with you, however it's been this way since I can remember. The last zone that had more than 10 people in it was Tatooine 5 days ago. My server has a queue. I also don't understand why you have the need to categorize my description of the server situation as whining. That's a bit fan boyish of you. These are real issues. Oh no, I wasn't referring to you, those last two paragraphs were more of an aside (so I wouldn't need to post twice) about people creating more threads QQing about sharding when i've posted proof that it wont be around forever. Your comment wasn't whiny/negative in the slightest. I don't want to discourage people from voicing their experiences / opions. Sorry bout that. Link to comment Share on other sites More sharing options...
Jhonen Posted December 25, 2011 Author Share Posted December 25, 2011 THIS, THIS and THIS. the cap is less then 5k though, on my server the numbers soo far seems to point at 1k players/2k players cap (legion of lettow) Speculation Link to comment Share on other sites More sharing options...
Recommended Posts