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Dianoia

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Everything posted by Dianoia

  1. "I'll be back before you can say Vrblthrs vibroblade."
  2. I've always had issues on AMD cpus/gpus. The AMD rig here at home plays SWTOR like garbage. The Intel + nvidia plays it fine.
  3. Any game that has "is this game vaporware" in the FAQ is vaporware. If things were going so well, a big publisher would have swooped in and funded them by now. I'm not holding my breath.
  4. The way people play MMOs now is very different than they used to play MMOs. Up until WoW, you made your own fun in an MMO. I could log into FFXI and just talk to my Linkshell while waiting an hour to be the first in line for a shop to open, and I was having fun; you could just stand around in EQ and RP and you were having fun. Now, the game is responsible for giving you things to do that are fun. Today's MMO players don't entertain themselves in the virtual world, they want to be entertained. With MMOs getting easier, people are consuming the content faster than it can be developed. Think of it like this: console games now can take four+ years to develop, but under 40 hours to beat. An MMO is expected to hold your attention for 3+ hours per day, 21+ hours per week, 84+ hours per month, every month, forever. And they have to be polished, with multiple types of content (not just deathmatches), balanced around multiple classes and roles, and everything has to be fun, or people get bored. IMO, the problem with MMOs is that they have gone mass-market., and it's not sustainable. Looking at SWTOR, people are getting bored. Fast. People are bored with Wow, which hasn't seen new content in forever. People get bored with all of them, because the developers can't get content out fast enough.
  5. Actually, that wasn't logic. I'll show you why: We shouldn't give citizens nuclear weapons, because they'll kill people with them. Well, people are stabbing each other and dying. Also, people are shooting each other in the face. So people are killing each other anyway. Nuclear weapons for all. This kind of data parsing should be in game. We can already theorycraft our way to the data, because most mechanics are transparent. Getting live data of our performance doesn't hurt anyone. It just makes us better players, which lets them make the game more challenging.
  6. It's much, much too fast. This game needs a serious XP nerf, the rating system, and more exclusive PvP content at 50.
  7. Lack of content =/= easy content. There is TONS of content in the game. Eight unique storylines, two factions with their own stories on every planet, thousands of missions, most all voiced-over, three Warzones, tons of flash points, star fox shooter games, and quite a bit of end-game at launch. The problem is that it's stupid easy to get to 50, and then once you get to 50, that "quite a bit of end-game" translates to a week or two's worth of grinding. With everything awarding XP, XP gains should have been much, much lower. If you chose not to PvP, and not to do the space missions, you should have had to do bonus quests. I have yet to leave a planet and not out level the next by five levels or more. With Operations and hard modes really not being that hard, it's left people with nothing interesting to hold their attention other than alts. And questing the same zones over and over gets boring.
  8. Top 2: Power tech: Starts off slow and feels clunky. I didn't like it at first. By level 30, you feel unstoppable. You have loads of gap closers, AoE like crazy, and take quite a few hits. The story gets great post act I, too. Operative: The story is crazy good. Stealth + stuns are deadly, and make PvP a blast. Your companions are interesting, too, especially once you start digging into their stories. The class doesn't really shine until you get deep into the talent trees, and feels very gear-dependant, though. Bottom 2: Guardian: Zzzzz story, even post act I. Way, way too many abilities, all on CD. Mercenary: Spamming one ability is not fun. Zzzzzzzz.
  9. Since when does an MMO need 10million+ subs to be considered a success? Just because something isn't huge hit zomg #1 doesn't mean it isn't a success, and certainly doesn't mean it isn't good. Personally, I prefer the ways this game has differentiated itself. I'm not a huge fan of the loading screens, but the fact that this MMO plays more like a console RPG is good, IMO.
  10. I support a cross-realm LFG tool, but only because of the challenges some people are having on low-pop realms. Being on a heavy server with 200+ active on fleet, I don't have problems finding groups. But this was one of the reasons I left Warhammer. No being able to find a group because of population challenges isn't fun and won't help the game's longevity. The more people that play, the more content we'll see. This feature hasn't killed other games, and it certainly wouldn't kill this one.
  11. I love the story in this game. It adds immersion and gives purpose to what I'm doing in game. As per the voice overs, do people really feel like voice overs in a game in 2012 are an optional thing? This isn't the SNES era. IMO, if you're forcing a player to read dialogue in a game in the year 2012, your game is garbage.
  12. Find others in the same boat. Do some planning. Schedule times for your group to accomplish content. Reward those who stick with it. Really, standing in fleet and apamming is the worst. Get to know some people who want to do what you do via whsipers and group quests and then make it happen. Go help some lowbies. Earn a good reputation, and then encourage them to group with you again. None of this is difficult, just takes some initiative and planning. :-)
  13. Word of warning: Korean and Japanese MMOs are very different than American MMOs. SWTOR is accessible, relatively easy with only slight challenge here and there, and tries to hide the grind., and does so well Korean MMOs (read: NcSoft) are typically grindfests. JRPGS are inaccessible grindfests. They look pretty, but it's the same thing under the skin. Lots of hype, very short on fun.
  14. The YouTube clip in your sig is absolutely amazing. I've watched it four times, and every time I think of something else that "ruined an MMO!"
  15. I want big, over-arching end-game stories. Now that we're 50, give us epic chain quests that play out like ME3. Universal companions could fit with this.
  16. Although I appreciate your opinion, if given the choice between playing SWTOR with bugs and lacking features in December or waiting for a "finished" SWTOR in April, I'd rather have the buggy/incomplete early start. Also, this seriously begs the question: when is an MMO finished and ready for launch? There are people who, post 1.2, will still say the game is missing critical features or has game-breaking bugs. At what point is a developer OK to release the product? Silicon Knights did this with Too Human. If they had launched during the Gamecube era, the game probably would have been viewed as a good/great dungeon crawler. Instead, they hopped engines, redesigned major game aspects to add "features" and wound up in development hell, releasing a half-baked, garbage game, because development costs + their "vision" + keeping up with the Jones' = fail.
  17. Most of this I would reccomend not just for low end systems, but for dedicated gaming PC's, also. Thank you for taking the time to write this!
  18. I just can't take Macs seriously. They do everything that a PC does in a different skin, but have far less software available to them. And they cost more. Their build quality is good, but it had better be for the price. People seem to have an emotional connection to Apple for who knows why. Maybe they feel elitist or like they're rooting for the underdog, or maybe they aren't good with computers and buy into the Mac being easier/safer/more reliable. If I ran nothing but WMP, Phtoshop and Office, I'm sure my PC would never crash. Anyway, I would rather research dollars get put into more content than a native Mac client. It's not just the initial R&D, but the maintenance, getting patches working/tested, updating for the new OSX Cougarcat or whatever, keeping new drivers working (we've seen how much apple love providing this to Blizzard), etc. It's just such an expensive proposition for no reason other than to get those people who refuse to run Bootcamp. And really, would you buy a Mac and NOT run Bootcamp?
  19. Sylvanus, Queen Ashara. Both would have been >>>>>>>> Deathwing. Also, they could have made deathwing tragic. There was a time when he was good and the Earthwarder. But instead, they went Hollywood BOOM-POW RAWR DRAGON! Anyway, I'm done complaining about that game. I just hope the Bioware team pays attention and DOESN'T emulate the new Blizzard. Everything they need to guide them is right there in TBC....
  20. I've lost a lot of respect for Ghostcrawler over the past two or three years, and this is just another reason why. He doesn't understand the failure of Cataclysm, which is why that game will limp along hemhorraging more subscribers. Deathwing was a poorly thought out and conceived villain. He's crazy, and that's that. You can't relate to him. Arthas, Illidan, you felt for them. They had a rich, deep story that was tragic. Deathwing was just a big, crazy dragon. There were no "tiers" to raiding. Every patch made the previous raid obsolete. This didn't work near the middle of Wrath, and it definitely didn't work in Cata. In fact, in Cata they took it to a whole new level, making dungeons obsolete, too. Trolloics for four months straight?! Woohoo! They put a vast majority of resources into updating the game world, which has all of a two-day "wow" factor. But yet I still need to zone i to Silvermoon and Azuremyst? And can't fly there? Lazy. Lastly, they need to call it World of Orgimmar/Stormwindcraft, because that's the only place worth going. They intentionally designed convenience in those zones to make other zones pointless. I won't even start on how the most interesting stories are left unfinished, on how they tell story in books instead of in game, on Thrall's boring romance, on the oversimplification of classes, on the stillbroken PvP, on the dumbing down of raids, the horribly written worgen, the extremely disgusting and outdated graphics, the ridiculous new race/class combos, etc. SWTOR isn't perfect, but it has some time before falling into these pitfalls. I can understand not being satisfied with some missing features or bugs, but whatever WoW was, it isn't anymore, and will never be again with these jokers at the helm.
  21. I don't feel he's off. He's saying that this style of game may not appeal to everyone, and that's OK. I've read the posts of "it's no a true MMO" or "it's just KoTOR 3 online." That may be true, but an objective statement doesn't necessitate an opinion. I can say an apple tastes like an onion. If you like the taste of onions and don't like apples, that's probably a good thing. I loved PSO and Diablo II. Those were single player games with online components. Granted, they weren't billed and sold as MMOs, but u til the FCC or FTC regulates what qualifies as an MMO, it's subjective semantics. It boils down to this: some people like some things, and other people like other things. There are lots of MMOs out there. If you don't like this one, no big deal. I promise you a $50 - $150 purchase on a video game you don't like won't be the last time you put down money on something you hate, nor will it be the most expensive.
  22. Of the options, this one is best, IMO. It'd be nice for this to happen before guild banks/perks, otherwise it's going to get a lot more complicated. WAR would probably be alive and healthy if they hadn't waited so long to merge. Hopefully Bioware gets this and does something about it.
  23. Not necessarily. If it's done the paid way, people will be left behind, which creates an even worse experience for them. If it's a free transfer, you risk the whole server disappearing. If that happens, just merge. But in merging, you'd have to reconcile names of players and guilds, which would make a lot of unhappy people. There really is no perfect solution. Other than "sell more copies and force them onto low pop servers."
  24. I didn't say anything like that. All I meant was that taking a snapshot of a certain server at a certain time is nothing more than a snapshot of a certain server at a certain time, and not NECESSARILY indicative of the game as a whole. I'd be jeeved if I was on a ghosttown server, too, and if my solution was "reroll" or recruit I'd not be happy.
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