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Dianoia

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  1. "I'll be back before you can say Vrblthrs vibroblade."
  2. I've always had issues on AMD cpus/gpus. The AMD rig here at home plays SWTOR like garbage. The Intel + nvidia plays it fine.
  3. Any game that has "is this game vaporware" in the FAQ is vaporware. If things were going so well, a big publisher would have swooped in and funded them by now. I'm not holding my breath.
  4. The way people play MMOs now is very different than they used to play MMOs. Up until WoW, you made your own fun in an MMO. I could log into FFXI and just talk to my Linkshell while waiting an hour to be the first in line for a shop to open, and I was having fun; you could just stand around in EQ and RP and you were having fun. Now, the game is responsible for giving you things to do that are fun. Today's MMO players don't entertain themselves in the virtual world, they want to be entertained. With MMOs getting easier, people are consuming the content faster than it can be developed. Think of it like this: console games now can take four+ years to develop, but under 40 hours to beat. An MMO is expected to hold your attention for 3+ hours per day, 21+ hours per week, 84+ hours per month, every month, forever. And they have to be polished, with multiple types of content (not just deathmatches), balanced around multiple classes and roles, and everything has to be fun, or people get bored. IMO, the problem with MMOs is that they have gone mass-market., and it's not sustainable. Looking at SWTOR, people are getting bored. Fast. People are bored with Wow, which hasn't seen new content in forever. People get bored with all of them, because the developers can't get content out fast enough.
  5. Actually, that wasn't logic. I'll show you why: We shouldn't give citizens nuclear weapons, because they'll kill people with them. Well, people are stabbing each other and dying. Also, people are shooting each other in the face. So people are killing each other anyway. Nuclear weapons for all. This kind of data parsing should be in game. We can already theorycraft our way to the data, because most mechanics are transparent. Getting live data of our performance doesn't hurt anyone. It just makes us better players, which lets them make the game more challenging.
  6. It's much, much too fast. This game needs a serious XP nerf, the rating system, and more exclusive PvP content at 50.
  7. Lack of content =/= easy content. There is TONS of content in the game. Eight unique storylines, two factions with their own stories on every planet, thousands of missions, most all voiced-over, three Warzones, tons of flash points, star fox shooter games, and quite a bit of end-game at launch. The problem is that it's stupid easy to get to 50, and then once you get to 50, that "quite a bit of end-game" translates to a week or two's worth of grinding. With everything awarding XP, XP gains should have been much, much lower. If you chose not to PvP, and not to do the space missions, you should have had to do bonus quests. I have yet to leave a planet and not out level the next by five levels or more. With Operations and hard modes really not being that hard, it's left people with nothing interesting to hold their attention other than alts. And questing the same zones over and over gets boring.
  8. Top 2: Power tech: Starts off slow and feels clunky. I didn't like it at first. By level 30, you feel unstoppable. You have loads of gap closers, AoE like crazy, and take quite a few hits. The story gets great post act I, too. Operative: The story is crazy good. Stealth + stuns are deadly, and make PvP a blast. Your companions are interesting, too, especially once you start digging into their stories. The class doesn't really shine until you get deep into the talent trees, and feels very gear-dependant, though. Bottom 2: Guardian: Zzzzz story, even post act I. Way, way too many abilities, all on CD. Mercenary: Spamming one ability is not fun. Zzzzzzzz.
  9. Since when does an MMO need 10million+ subs to be considered a success? Just because something isn't huge hit zomg #1 doesn't mean it isn't a success, and certainly doesn't mean it isn't good. Personally, I prefer the ways this game has differentiated itself. I'm not a huge fan of the loading screens, but the fact that this MMO plays more like a console RPG is good, IMO.
  10. I support a cross-realm LFG tool, but only because of the challenges some people are having on low-pop realms. Being on a heavy server with 200+ active on fleet, I don't have problems finding groups. But this was one of the reasons I left Warhammer. No being able to find a group because of population challenges isn't fun and won't help the game's longevity. The more people that play, the more content we'll see. This feature hasn't killed other games, and it certainly wouldn't kill this one.
  11. I love the story in this game. It adds immersion and gives purpose to what I'm doing in game. As per the voice overs, do people really feel like voice overs in a game in 2012 are an optional thing? This isn't the SNES era. IMO, if you're forcing a player to read dialogue in a game in the year 2012, your game is garbage.
  12. Find others in the same boat. Do some planning. Schedule times for your group to accomplish content. Reward those who stick with it. Really, standing in fleet and apamming is the worst. Get to know some people who want to do what you do via whsipers and group quests and then make it happen. Go help some lowbies. Earn a good reputation, and then encourage them to group with you again. None of this is difficult, just takes some initiative and planning. :-)
  13. Word of warning: Korean and Japanese MMOs are very different than American MMOs. SWTOR is accessible, relatively easy with only slight challenge here and there, and tries to hide the grind., and does so well Korean MMOs (read: NcSoft) are typically grindfests. JRPGS are inaccessible grindfests. They look pretty, but it's the same thing under the skin. Lots of hype, very short on fun.
  14. The YouTube clip in your sig is absolutely amazing. I've watched it four times, and every time I think of something else that "ruined an MMO!"
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