caederon Posted September 12, 2015 Share Posted September 12, 2015 (edited) Mangler/Quarrel Despon - Mangler - Harbinger - 79018.05 Average Damage per Match (511 Battles) Beres (Despon) - Quarrel - Shadowlands - 15.70 Average Assists Per Battle (113 Battles) I don't think I'll get over 80k avg. damage, unless I hit a run of really good luck. Can never say never, but it's unlikely. Despon Edited September 12, 2015 by caederon Link to comment Share on other sites More sharing options...
artbunny Posted September 12, 2015 Share Posted September 12, 2015 I'm posting these stats on behalf of a friend who has no access to the forum right now. These are all for Rycer/Starguard! Salavir (Cainin) - FT-8 Star Guard - The Progenitor - 79% win (100 games) Salavir (Cainin) - FT-8 Star Guard - The Progenitor - 6.90 KDR ( 100 games) Salavir (Cainin) - FT-8 Star Guard - The Progenitor - 10.36 Average Kills per Battle (100 games) Salavir (Cainin) - FT-8 Star Guard - The Progenitor - 47444.41 Average damage dealt per Battle (100 games) Link to comment Share on other sites More sharing options...
Drakkolich Posted September 13, 2015 Author Share Posted September 13, 2015 So I have a major problem, if I enter anymore new records I go over the 50000 character limit for one post. Any suggestions on a work around for this? Link to comment Share on other sites More sharing options...
DakhathKilrathi Posted September 13, 2015 Share Posted September 13, 2015 (edited) Move the ship specific records to the second post, shift the second post to the third, maybe? Edit: Or move the ship records to the second post and put the 1k games records in the first post. I actually like that idea better. Edited September 13, 2015 by DakhathKilrathi Link to comment Share on other sites More sharing options...
btbarrett Posted September 13, 2015 Share Posted September 13, 2015 Only to create a new post with several of the first comments reserved for future usage. Link to comment Share on other sites More sharing options...
Drakkolich Posted September 13, 2015 Author Share Posted September 13, 2015 Move the ship specific records to the second post, shift the second post to the third, maybe? Edit: Or move the ship records to the second post and put the 1k games records in the first post. I actually like that idea better. Thanks for the great ideas, I don't know why I didn't think of that myself. I decided to use all 3 posts. I mean I can always shift the 1000 games category back up afterwards. I like it being it's own post at the moment. Link to comment Share on other sites More sharing options...
DakhathKilrathi Posted September 13, 2015 Share Posted September 13, 2015 Thanks for the great ideas, I don't know why I didn't think of that myself. I decided to use all 3 posts. I mean I can always shift the 1000 games category back up afterwards. I like it being it's own post at the moment. Looks good, and yeah, I do also like the idea of each post having a clearly different type of record. Link to comment Share on other sites More sharing options...
Drakkolich Posted September 13, 2015 Author Share Posted September 13, 2015 Alright took awhile but I got everything sorted out and updated! Link to comment Share on other sites More sharing options...
caederon Posted September 30, 2015 Share Posted September 30, 2015 1000 Matches Despon - Harbinger - 67689.00 Average Damage Dealt per Battle (1000 Battles) Despon - Harbinger - 11.89 Average Assists per Battle (1000 Battles) Despon - Harbinger - 11.40 Average Kills per Battle (1000 Battles) Despon - Harbinger - 53.76% Accuracy (1000 Battles) Despon - Harbinger - 70.80 Win/Loss % (1000 Battles) Despon - Harbinger - 4.07 Kill/Death Ratio (1000 Battles) Overall Despon - Harbinger - 67689.00 Average Damage Dealt per Battle (1000 Battles) Link to comment Share on other sites More sharing options...
Drakkolich Posted September 30, 2015 Author Share Posted September 30, 2015 Very nice Despon Grats on the new #1's. All updated Link to comment Share on other sites More sharing options...
Drakkolich Posted October 7, 2015 Author Share Posted October 7, 2015 While I don't want to put these in the proper numbered records I'm just gonna add them at the end with a #silly because I think they're funny. If you guys disagree let me know and I can change whatever appropriately. Overall Missiles-only (Drakolich) - The Harbinger - 99.94 Accuracy % (101 games) Pike Missiles-only (Drakolich) - The Harbinger - 99.94 Accuracy % (100 games) Link to comment Share on other sites More sharing options...
GroXL Posted November 13, 2015 Share Posted November 13, 2015 Sting Gskunk - Red Eclipse - 69.43% Accuracy (171 battles) Link to comment Share on other sites More sharing options...
Drakkolich Posted November 13, 2015 Author Share Posted November 13, 2015 Sting Gskunk - Red Eclipse - 69.43% Accuracy (171 battles) Hey would it be possible for you to give me a second link showing the number of battles as well? Link to comment Share on other sites More sharing options...
GroXL Posted November 13, 2015 Share Posted November 13, 2015 The number is under the chat window, but the screenshot is a visual mess indeed Link to comment Share on other sites More sharing options...
Drakkolich Posted November 13, 2015 Author Share Posted November 13, 2015 The number is under the chat window, but the screenshot is a visual mess indeed Oh I see it now thanks that works. Link to comment Share on other sites More sharing options...
caederon Posted November 23, 2015 Share Posted November 23, 2015 I think I am done chasing stats after hitting this mark: Mangler Despon - Harbinger - 80031.29 Average Damage Dealt per Battle (705 battles) Link to comment Share on other sites More sharing options...
Cyanothis Posted December 5, 2015 Share Posted December 5, 2015 not looked at this in a while so hadn't noticed the Fleet Admiral ones Tilia - Unrelenting - Red Eclipse - 84.66% total wins (4330 matches) Tilia - Unrelenting - Red Eclipse - 4.84 Kill ratio (4330 matches) Tilia - Unrelenting - Red Eclipse - 9.88 average kills/battle (4330 matches) Tilia - Unrelenting - Red Eclipse - 42785.63 Average dmg/battle (4330 matches) Link to comment Share on other sites More sharing options...
Enurrsha Posted February 6, 2016 Share Posted February 6, 2016 Hey Drak - not sure if you're still updating this or not, but here's where my main Enurrsha is right now on his Legion. Enurrsha - Legion - Imperial Entanglements - Jedi Covenant - 79.83 Win% (119 games) Enurrsha - Legion - Imperial Entanglements - Jedi Covenant - 6.16 KDR (119 games) Enurrsha - Legion - Imperial Entanglements - Jedi Covenant - 4.97 Average Kills per Battle (119 games) Enurrsha - Legion - Imperial Entanglements - Jedi Covenant - 28,939.17 Average Damage Dealt per Battle (119 games) Enurrsha - Legion - Imperial Entanglements - Jedi Covenant - 40.99 Accuracy% (119 games) Enurrsha - Legion - Imperial Entanglements - Jedi Covenant - 8.04 Average Assists per Battle (119 games) Link to comment Share on other sites More sharing options...
Necriol Posted February 6, 2016 Share Posted February 6, 2016 (edited) Necriol (Cerez) - Gunship(Mangler) - no guild - Prophecy of the Five - 41.32 Kill/Death Ratio http://tinypic.com/r/25k1zmf/9 Necriol (Cerez) - Overall - no guild - Prophecy of the Five - 33.68 Kill/Death Ratio http://tinypic.com/r/x0ny2p/9 I can verify in-game. Edited February 6, 2016 by Necriol Link to comment Share on other sites More sharing options...
MaximilianPower Posted February 6, 2016 Share Posted February 6, 2016 Necriol (Cerez) - Gunship(Mangler) - no guild - Prophecy of the Five - 41.32 Kill/Death Ratio http://tinypic.com/r/25k1zmf/9 Necriol (Cerez) - Overall - no guild - Prophecy of the Five - 33.68 Kill/Death Ratio http://tinypic.com/r/x0ny2p/9 I can verify in-game. My mind...it is boggled. Those KDRs are insane. I'm trying to imagine what kind of playstyle results in numbers like these. Link to comment Share on other sites More sharing options...
WiseStranger Posted February 7, 2016 Share Posted February 7, 2016 My mind...it is boggled. Those KDRs are insane. I'm trying to imagine what kind of playstyle results in numbers like these. Allow me to help you o my surprised friend. First of all let's compare ship specific to overall stats: Number of Battles: 317 / 335 Wins: 177/179 Losses: 140/156 Above reveals us that this pilot spent 94.63% of their games in a T1 Gunship. There is nothing wrong with that as he might be a gunship_only_pilot, but what is more likely - it's just a new character specifically created to pad Kill/Death Ratio. What surprises is: how can such a remarkable gunship pilot if judged by K/D ratio of 41.32 have such a pathetic W/L ratio of 55.83%? Additionally, it seems only for 2 wins this pilot was flying some other ship, but losses do show a larger difference of 16 games. We can only guess about the nature of those non-gunship games. Now we will venture deeper into the stats jungle to reveal hidden secrets: This "remarkable" gunship pilot on average did 6.77 kills, 6.12 assists and 28.8k damage per battle. These are by no means remarkable. It would take this pilot on average 6 games for every death to just maintain such high K/D ratio. Looking into it deeper... How come nobody on POT5 recognized such a unique gunship that barely dies and focused him more? After all this pilot did 300+ games and had on average 5.9k damage taken per game? Here is a possible explanation: This gunship quits the games that are not in his/her favor and/or all TDM games where he/she doesn't have cover from capital ships. Additionally I heard there is a trick where if a player quits a game before it's over, none of their stats are recorded except for Total Number of Battles and Total Losses that go up by one (1) point. That would explain low average kills, assists, damage and win/loss ratio; however it would preserve and inflate K/D ratio to what you see on the screenshots. Feel free to post your version. Link to comment Share on other sites More sharing options...
DarthTyranid Posted February 7, 2016 Share Posted February 7, 2016 Allow me to help you o my surprised friend. First of all let's compare ship specific to overall stats: Number of Battles: 317 / 335 Wins: 177/179 Losses: 140/156 Above reveals us that this pilot spent 94.63% of their games in a T1 Gunship. There is nothing wrong with that as he might be a gunship_only_pilot, but what is more likely - it's just a new character specifically created to pad Kill/Death Ratio. What surprises is: how can such a remarkable gunship pilot if judged by K/D ratio of 41.32 have such a pathetic W/L ratio of 55.83%? Additionally, it seems only for 2 wins this pilot was flying some other ship, but losses do show a larger difference of 16 games. We can only guess about the nature of those non-gunship games. Now we will venture deeper into the stats jungle to reveal hidden secrets: This "remarkable" gunship pilot on average did 6.77 kills, 6.12 assists and 28.8k damage per battle. These are by no means remarkable. It would take this pilot on average 6 games for every death to just maintain such high K/D ratio. Looking into it deeper... How come nobody on POT5 recognized such a unique gunship that barely dies and focused him more? After all this pilot did 300+ games and had on average 5.9k damage taken per game? Here is a possible explanation: This gunship quits the games that are not in his/her favor and/or all TDM games where he/she doesn't have cover from capital ships. Additionally I heard there is a trick where if a player quits a game before it's over, none of their stats are recorded except for Total Number of Battles and Total Losses that go up by one (1) point. That would explain low average kills, assists, damage and win/loss ratio; however it would preserve and inflate K/D ratio to what you see on the screenshots. Feel free to post your version. It is almost as if all this pen.is waving about stats has absolutely no meaning or basis in reality. Being an 'ace' in this game is not saying much. It is a badly balanced mini game that has 0 dev support and no fixes to broken ships/ship types/upgrades. Congrats, you found an exploit and can use the optimum builds to achieve high stats. Now do something useful like finding an exploit so we can have maxed out ships after 1 game. Link to comment Share on other sites More sharing options...
WiseStranger Posted February 7, 2016 Share Posted February 7, 2016 (edited) It is almost as if all this pen.is waving about stats has absolutely no meaning or basis in reality. Being an 'ace' in this game is not saying much. It is a badly balanced mini game that has 0 dev support and no fixes to broken ships/ship types/upgrades. Congrats, you found an exploit and can use the optimum builds to achieve high stats. Now do something useful like finding an exploit so we can have maxed out ships after 1 game. As far as the balance goes, GSF is in much better position than most other games. Yes, we can use more dev time, but the game has multiple viable ships most of which have multiple viable builds. Also, why do you congratulate me? Congratulate the guy who posted those "record" screenshots. And finally, why don't YOU find something more useful do with your life than asking others to find a solution to your problem of leveling ships. Edited February 7, 2016 by WiseStranger Link to comment Share on other sites More sharing options...
DarthTyranid Posted February 7, 2016 Share Posted February 7, 2016 As far as the balance goes, GSF is in much better position than most other games. Yes, we can use more dev time, but the game has multiple viable ships most of which have multiple viable builds. Also, why do you congratulate me? Congratulate the guy who posted those "record" screenshots. And finally, why don't YOU find something more useful do with your life than asking others to find a solution to your problem of leveling ships. The 'you' was directed towards that guy and generally everyone who calls themselves the 'aces' of GSF, sorry for the confusion on that. And asking other people to solve an annoyance for me is specifically because I don't want to spend weeks grining up req for ships. Really it was more to point out if people can figure out how to quit midgame and still get stat increases, but not losses, I would prefer they use their knowledge of exploits to do something to make the game a more equal playing field for all. If everyone was a maxed out all ships player, even with no experience, it would be an interesting game. Or everyone would use bombers. Either way, break something enough and the devs have to fix it. Link to comment Share on other sites More sharing options...
Greezt Posted February 7, 2016 Share Posted February 7, 2016 Why would you care if a player wants to pad their K/D ratio? If it's important to them, let them do it. It has no effect on you. Link to comment Share on other sites More sharing options...
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