MusicRider Posted January 6, 2015 Share Posted January 6, 2015 (edited) OK. I will comment on sorcs that I main and are the only class I had time so far to level to 60 (I usually play alts as a sin and a sniper mainly among having all other classes except from jug sitting at somewhere 50-55). People call them OP and they usually refer to madness spec after seeing high amounts of damage and heals. The numbers come by an ability called pestilence that instantly spreads the dots to whoever it hits, and it might be to some extend effective in the long run and healer pressure tactics. However it was something that sorcs never asked for because single target dps is laughable as of 3.0 even with dots and FL cast (without FL is a utter joke) and also because right now they have become highly immobile as they need to spend more time on their filler which is a channeled ability. On the other hand their survivability with the self-heals is probably a bit too high. Regarding lightning, in general it is in a nice spot. They only need to tone down force storm which is stronger that it should be, and a small buff to the single target burst abilities like thundering blast and/or lightning flash cause they hit nowhere near as much other burst specs abilities (1.5s ambush for 15k, really?) Also closing comment about sorcs that it is an easy class, explain to me how about only a small portion of sorcs can actually do damage while the rest like on 400-800 dps. Regarding sins, hatred is over-tuned. Unlike sorcs madness it does have decent burst and better uninterruptible and mobile sustained, best dcds out of all classes at the moment, and is unkitable. Powetechs have crazy burst, are unkitable with the long duration and short cd of hydraulic overrides, and they far from squishy with their dcds. Jugs they are in a good spot since the buff of ED but they are no longer the top OP class, that goes by far to hatred sins. Edited January 6, 2015 by MusicRider Link to comment Share on other sites More sharing options...
Evolixe Posted January 6, 2015 Share Posted January 6, 2015 That's the thing, if you're playing a high pressure dotspec.. you shouldn't HAVE burst. Link to comment Share on other sites More sharing options...
Obviousenuendo Posted January 6, 2015 Share Posted January 6, 2015 dunno why everyone says guardian > sin. I beat a madness sin's *** 1 v 1 in alderan today, we were both equally geared and he knew his stuff, as did I. AND he got the jump on me. even if he was deception, he 'might' have been able to global me on the opener if he was lucky with crits..but yeah.. I looked at deception before I deleted my sin and went "lol..no, seems madness is still better" I use vigilance 'of course' Link to comment Share on other sites More sharing options...
Evolixe Posted January 6, 2015 Share Posted January 6, 2015 dunno why everyone says guardian > sin. I beat a madness sin's *** 1 v 1 in alderan today, we were both equally geared and he knew his stuff, as did I. AND he got the jump on me. even if he was deception, he 'might' have been able to global me on the opener if he was lucky with crits..but yeah.. I looked at deception before I deleted my sin and went "lol..no, seems madness is still better" I use vigilance 'of course' Doesn't really sound like he knew anything tbh. Link to comment Share on other sites More sharing options...
Obviousenuendo Posted January 6, 2015 Share Posted January 6, 2015 (edited) Doesn't really sound like he knew anything about guardians tbh. yeah, I guess I kind of agree with you on that Edited January 6, 2015 by Obviousenuendo Link to comment Share on other sites More sharing options...
JeffrenBrek Posted January 6, 2015 Share Posted January 6, 2015 dunno why everyone says guardian > sin. I beat a madness sin's *** 1 v 1 in alderan today, we were both equally geared and he knew his stuff, as did I. AND he got the jump on me. even if he was deception, he 'might' have been able to global me on the opener if he was lucky with crits..but yeah.. I looked at deception before I deleted my sin and went "lol..no, seems madness is still better" I use vigilance 'of course' Once I beat a level 10 Gunslinger with my my level 10 Vanguard. . Link to comment Share on other sites More sharing options...
Zoom_VI Posted January 6, 2015 Share Posted January 6, 2015 dunno why everyone says guardian > sin. huh? Like four fifths of this thread is people saying Sin > everything else. Link to comment Share on other sites More sharing options...
Foambreaker Posted January 6, 2015 Share Posted January 6, 2015 Anyone talking about balance before ShipBol is fixed is just wrong. Link to comment Share on other sites More sharing options...
JeffrenBrek Posted January 6, 2015 Share Posted January 6, 2015 Anyone talking about balance before ShipBol is fixed is just wrong. That does nothing because virtually everyone is using it now. Link to comment Share on other sites More sharing options...
MotorCityMan Posted January 6, 2015 Share Posted January 6, 2015 (edited) Having played them all, I would say: 1. Shadow 2. Guardian 3. Sage 4. Vanguard ...with my Shadow being a distant first. That Deflection CC immunity is completely over the top. This is about right, with Shadow and Guard quite a bit ahead of sage/vanguard. Edited January 6, 2015 by MotorCityMan Link to comment Share on other sites More sharing options...
IInox Posted January 6, 2015 Share Posted January 6, 2015 For who is calling a buff to operatives, IMHO they are balanced. I'd call maybe a nerf about 100% immunity while rolling out..their Defens are rly strong. Defens screen too, is really good. If you increase their damage while keeping actual def, it would be too much imho. Link to comment Share on other sites More sharing options...
Saikochoro Posted January 6, 2015 Share Posted January 6, 2015 (edited) For who is calling a buff to operatives, IMHO they are balanced. I'd call maybe a nerf about 100% immunity while rolling out..their Defens are rly strong. Defens screen too, is really good. If you increase their damage while keeping actual def, it would be too much imho. Immunity roll is their only real survivability. That is what has made them balanced. Nerfing that is would relegate them back to regs. I honestly think they are fine as is. I don't feel like I need more damage. Even so there are classes with better damage and better survivability. Edited January 6, 2015 by Saikochoro Link to comment Share on other sites More sharing options...
Azurestone Posted January 6, 2015 Share Posted January 6, 2015 (edited) Hatred Sin > Lightening Sorc > AP PT > Veng Jugg for solo ranked Hatred Sin > AP PT > Veng Jugg > Lightening Sorc for group ranked Hatred sin tops every other class. Everything else is debatable. Edited January 6, 2015 by Azurestone Link to comment Share on other sites More sharing options...
IInox Posted January 6, 2015 Share Posted January 6, 2015 Immunity roll is their only real survivability. That is what has made them balanced. Nerfing that is would relegate them back to regs. I honestly think they are fine as is. I don't feel like I need more damage. Even so there are classes with better damage and better survivability. Sorry but, Defens screen? It absorbs a really good part of damage. And it has a really low CD. Plus Passive Heals. These with rolling immunity is GREAT. But with actual their damage is Balanced imho. Link to comment Share on other sites More sharing options...
Saikochoro Posted January 6, 2015 Share Posted January 6, 2015 (edited) Sorry but, Defens screen? It absorbs a really good part of damage. And it has a really low CD. Plus Passive Heals. These with rolling immunity is GREAT. But with actual their damage is Balanced imho. Defense screen is weaker than static barrier and has a longer cooldown (for comparison). Absorbs maybe 5k. They increased the cooldown with patch. It is nice when tied with probes (semi passive). What I was saying is that right now I think they are where they should be at. I don't think they need buffed or nerfed. But what made them get there is the roll immunity. They needed a burst mitigation and they got it. Sure they gave up a little bit, but what they got in return has made them viable and balanced IMO. Some ops will argue with this to the death though. Roll still has a counter (stuns/roots). In ranked matches I can still basically global other concealment ops (with another one of my teammates) if we both use our stuns and roots properly. That is all good with me. Ops have a chance now....a fairly good one IMO. There are classes that are significantly better than concealment ops though (shadows for one example). Edited January 6, 2015 by Saikochoro Link to comment Share on other sites More sharing options...
Zoom_VI Posted January 6, 2015 Share Posted January 6, 2015 Defense screen is weaker than static barrier and has a longer cooldown (for comparison). Absorbs maybe 5k. try 7 or 8k. I have repeatedly seen defense screen eat a entire tracer + heatseeker combo and not pop. Link to comment Share on other sites More sharing options...
Floplag Posted January 6, 2015 Share Posted January 6, 2015 try 7 or 8k. I have repeatedly seen defense screen eat a entire tracer + heatseeker combo and not pop. As have i, and ive seen both of them hit for 10Kish each at times otherwise so it may be even higher than that Link to comment Share on other sites More sharing options...
Surbatu Posted January 6, 2015 Share Posted January 6, 2015 I don't remember when sins/shads were not op. So no nerfs are expected. Link to comment Share on other sites More sharing options...
Saikochoro Posted January 6, 2015 Share Posted January 6, 2015 I've had HSM pop my shield and still do 3-4k damage a few times (then again HSM can crit pretty dang hard). Maybe it is 7-8k. I don't take the utility that buffs shield probe. You may have fought some ops that do take it. Either way I don't think it needs buffed. I'm fine with where ops are. Link to comment Share on other sites More sharing options...
Saikochoro Posted January 6, 2015 Share Posted January 6, 2015 I have on the other hand rolled through tracer + HSM combo and taken zero damage . Then the merc got mad at me later that round and netted me at half health then did the same combo and obliterated me (he got some lucky crits). Sweet revenge. Link to comment Share on other sites More sharing options...
Zoom_VI Posted January 6, 2015 Share Posted January 6, 2015 I've had HSM pop my shield and still do 3-4k damage a few times (then again HSM can crit pretty dang hard). Maybe it is 7-8k. I don't take the utility that buffs shield probe. You may have fought some ops that do take it. Either way I don't think it needs buffed. I'm fine with where ops are. Well obviously if the heatseeker crits, some damage will come through, but if it does not Defense Screen could easily absorb both the HSM and the tracer. Link to comment Share on other sites More sharing options...
foxmob Posted January 6, 2015 Share Posted January 6, 2015 try 7 or 8k. I have repeatedly seen defense screen eat a entire tracer + heatseeker combo and not pop. I know ppl are tired of hearing me complain about merc's terribad heals, but...I constantly med shot myself when I'm not attacking (and, of course, when stuck in combat and have nothing else off cd). constantly. anyone nearby who needs a top off. literally whenever I can't attack someone. two WZs in a row, a sniper had 1k more heals than me and then 1k less. iunno what the (**& mercs were doing with their off heals or in what format that they needed to be dropped into the heart of mout doom, but...jesus! you've got snipers healing themselves at the same clip as mercs, but the sniper's heal is passive and the merc's eats a gcd every time. lol Link to comment Share on other sites More sharing options...
Catholicc Posted January 6, 2015 Share Posted January 6, 2015 1. Sorcs 2. Sorcs 3. Sorcs 4. Sorcs Juggs have ALWAYS been OPed, so it's nothing new there. Sins are OPed because of their endless stuns and stun immunities. PT's burst damage (Oped-ness) has a 1.5 minutes CD. Link to comment Share on other sites More sharing options...
Saikochoro Posted January 6, 2015 Share Posted January 6, 2015 Well obviously if the heatseeker crits, some damage will come through, but if it does not Defense Screen could easily absorb both the HSM and the tracer. No argument there. I've seen some poop damage from HSM and tracer before. So disappointing when they don't crit. Wouldn't you agree? Link to comment Share on other sites More sharing options...
Saikochoro Posted January 6, 2015 Share Posted January 6, 2015 I know ppl are tired of hearing me complain about merc's terribad heals, but...I constantly med shot myself when I'm not attacking (and, of course, when stuck in combat and have nothing else off cd). constantly. anyone nearby who needs a top off. literally whenever I can't attack someone. two WZs in a row, a sniper had 1k more heals than me and then 1k less. iunno what the (**& mercs were doing with their off heals or in what format that they needed to be dropped into the heart of mout doom, but...jesus! you've got snipers healing themselves at the same clip as mercs, but the sniper's heal is passive and the merc's eats a gcd every time. lol No doubt mercs need some better self heals. I get the feeling the devs were just trolling you guys in 3.0 in the self heal department. Emergency scan 21 sec cooldown...seriously? Should be more like 10 seconds and have a utility that makes it auto crit or something. Link to comment Share on other sites More sharing options...
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