Zadtro Posted December 8, 2014 Share Posted December 8, 2014 I know we shouldn't have a stun because it was make is too OP so we have a channeled stun which was only 3 secs. Now we have a 12 sec cooldown on our interrupt so this small 1.5 channel seems to be our second interrupt to make up for the extension of our normal interrupt so that makes sense. What doesn't make sense is half the channel time but same cooldown time? I was thinking it would be nice to have a reduced cooldown if its channel is going to be so short that it doesn't really act as a viable cc. Link to comment Share on other sites More sharing options...
waterboytkd Posted December 8, 2014 Share Posted December 8, 2014 I know we shouldn't have a stun because it was make is too OP so we have a channeled stun which was only 3 secs. Now we have a 12 sec cooldown on our interrupt so this small 1.5 channel seems to be our second interrupt to make up for the extension of our normal interrupt so that makes sense. What doesn't make sense is half the channel time but same cooldown time? I was thinking it would be nice to have a reduced cooldown if its channel is going to be so short that it doesn't really act as a viable cc. It has a 4 second duration. That's an extra 2.5 seconds past the channel. Really, the channel is just there for a cool animation during the GCD. Force Stasis/Choke is now actually a 4 second hard stun. Link to comment Share on other sites More sharing options...
Elyx Posted December 9, 2014 Share Posted December 9, 2014 not only is it a 4 sec hard stun, but we also still have one of the faster CD's for our interrupts. Everyones CD's got increased for their interrupts. its a mechanics change, not an adjustment to our class, so everyones impacted. IMO we are impacted far less due to the changes to choke (and a naturally faster CD on interrupt). yeah, the few extra seconds sucks, but overall we shouldn't see a loss. Link to comment Share on other sites More sharing options...
Silentcricket Posted December 9, 2014 Share Posted December 9, 2014 It's so you can time your Force Push. Gives you enough time to ready yourself before the mob is ready to attack. Start using Force Choke/push combo. Link to comment Share on other sites More sharing options...
Raansu Posted December 10, 2014 Share Posted December 10, 2014 You can move immediately after using force choke now. Its a hard stun. Not sure why it even has a channel bar anymore. Link to comment Share on other sites More sharing options...
Aussircaex Posted December 10, 2014 Share Posted December 10, 2014 Do you gain the 3 Rage over the 4s stun or the 1.5s channel? Link to comment Share on other sites More sharing options...
Loc_n_lol Posted December 10, 2014 Share Posted December 10, 2014 You can move immediately after using force choke now. You can even activate it while moving now. Link to comment Share on other sites More sharing options...
Alucardess Posted December 10, 2014 Share Posted December 10, 2014 Force Stasis has the same functionality as all the other hard stuns. Dirty Kick is a 4 second stun, but you have the GCD used by Dirty Kick to consider. So you can only use moves 1.5 seconds after you've stunned them. It works the same way for Force Stasis, but instead of waiting out the GCD, you're waiting out the channel. Link to comment Share on other sites More sharing options...
vennian Posted December 11, 2014 Share Posted December 11, 2014 You can move immediately after using force choke now. Its a hard stun. Not sure why it even has a channel bar anymore. I expect it to be buggy. I think the intention was that it would remain channeled but movable Link to comment Share on other sites More sharing options...
Andrew_Past Posted December 11, 2014 Share Posted December 11, 2014 I expect it to be buggy. I think the intention was that it would remain channeled but movable No, the intent was to make it exactly what it is now: a hardstun with a "iconic" animation. Link to comment Share on other sites More sharing options...
waterboytkd Posted December 11, 2014 Share Posted December 11, 2014 No, the intent was to make it exactly what it is now: a hardstun with a "iconic" animation. This is 100% correct. Link to comment Share on other sites More sharing options...
Zadtro Posted December 15, 2014 Author Share Posted December 15, 2014 Yes it was working. I think it was players using breakers. I think at first it may have been buggy but now it seems to be fine. I like the change to it =] Link to comment Share on other sites More sharing options...
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