nyghtrunner Posted December 3, 2014 Share Posted December 3, 2014 (edited) I've noticed a couple of changes with GSF with the new patch. Figured someone should maybe start a list of issues encountered since 3.0 hit, and figured I might as well take the initiative. So far I've found 4 things that are broken, and wouldn't be surprised if some of you have noticed things. I'll try to keep this updated as more people hop on to post with things that they've found, but I don't want to be an editor, so please make it short and sweet. KNOWN ISSUES: Distortion Field (Tier 3): Missile Break not working (Right Side)Tensor Field (Tier 4): Added evasion not working (Right Side)Tensor Field (Tier 5): Booster Regeneration not working (Right Side)Interdiction Drone (Tier 5): Extra drone not deploying (Right Side)Repair Probes (Tier 4): Not healing with bonus (Left Side)Repair Probes (Tier 5): Ammo regen not working (Left Side)Repair Probes (Tier 5): Shield Restoration not working (Right Side)Repair Drone (Tier 3): Ammo regen not working (Right Side)Targeting Telemetry (Tier 4) Evasion bonus not applied (Right Side)Targeting Telemetry (Tier 5) Crit bonus not applied (Left Side)Booster Recharge (Tier 4) Increased Engine Regen not working. (Left Side)Booster Recharge (Tier 5) Quick boost does nothing. (Left Side)Booster Recharge (Tier 5) Reactor boost does nothing. (Right Side)Concussion Mine (Tier 4) Additional mine not deploying (Left Side)Seeker Mine (Tier 5) Additional mine not deploying (Right Side)EMP Field (Tier 4) Missile Immunity not breaking missiles (Right Side)EMP Field (Tier 5) Engine Suppression not keeping you from using engine ability. (Left Side) REPORTED, BUT UNCONFIRMED: Ion Rail Slow (Tier 5) Ion rail slow not being applied (or for very short time) (Left Side)Repair Probes (Tier 4): Emergency Shielding seemingly not working (Right Side)Concussion Missile (Tier 5) Slow/Engine drain not working (Left Side)Booster Recharge (Tier 4) Increased Engine Power not working. (Right Side)Proton Torpedo (Tier 4) Missile speed increase does not increase missile speed. (Left Side)Tensor Field (Tier 4): Added turning not working (Left Side)Tensor Field (Tier 5): Added speed not working (Left Side)Blaster Overcharge (Tier 4): Pretty sure neither option is working (Power Regen/Rate of Fire). (Both Sides)Blaster Overcharge (Tier 5): Pretty sure neither option is working (Blaster Range/Weapon Damage). (Both Sides) Edited December 5, 2014 by nyghtrunner Link to comment Share on other sites More sharing options...
btbarrett Posted December 3, 2014 Share Posted December 3, 2014 (edited) Apparently EMP Field's missile break (right side of t4) still works so it isn't ALL right side abilities. Also, Repair Probe's ammo regen (left side t5) is definitely broken so it is at least SOME left side ones too. To add to your list: Repair Probe ammo regen - t5 left side Repair Drone ammo regen - t3 right side Targeting Telemetry crit bonus - t5 left side Targeting Telemetry evasion bonus - t4 right side It also did not appear as if the slow on Ion rail was working. They just broke everything! Edited December 3, 2014 by btbarrett Link to comment Share on other sites More sharing options...
DakhathKilrathi Posted December 3, 2014 Share Posted December 3, 2014 Can confirm that ammo refill options are broken. I'd also like to add: Booster Recharge - (Tier 5) Quick boost does nothing. (Left Side) Kinda annoyed that they've completely broken my already less than optimal build. Maybe the number of problems will mean a fix this time. Maybe. I hope. Link to comment Share on other sites More sharing options...
Jordalx Posted December 3, 2014 Share Posted December 3, 2014 Tell other GSFers that all these bugs cannot be tolerated. We need hot fixes quickly. People need to post and complain. Link to comment Share on other sites More sharing options...
RickDagles Posted December 3, 2014 Share Posted December 3, 2014 So scouts and gunships are less slippery and scouts can't burst for as much damage. Sounds like a good change to me. Now the T1 Strike can more easily win jousts with scouts. And the T2 Strike can actually land some of its missiles. Link to comment Share on other sites More sharing options...
btbarrett Posted December 3, 2014 Share Posted December 3, 2014 So scouts and gunships are less slippery and scouts can't burst for as much damage. Sounds like a good change to me. Now the T1 Strike can more easily win jousts with scouts. And the T2 Strike can actually land some of its missiles. I am sorry, but having half of the abilities in the game broken cannot possibly be a good change. Link to comment Share on other sites More sharing options...
DakhathKilrathi Posted December 3, 2014 Share Posted December 3, 2014 (edited) Adding another! Concussion Mine (Tier 4) Additional mine not deploying (Left Side) Also, I'd like to address this: So scouts and gunships are less slippery and scouts can't burst for as much damage. Sounds like a good change to me. Now the T1 Strike can more easily win jousts with scouts. And the T2 Strike can actually land some of its missiles. It's not just scouts and gunships that are having problems. It's just that it's most immediately obvious on those ships. All ships are affected, I think. This isn't a good thing in any sense. Edited December 3, 2014 by DakhathKilrathi Link to comment Share on other sites More sharing options...
RickDagles Posted December 3, 2014 Share Posted December 3, 2014 Actually I take it back. The GS-bomber ball in deathmatch is even more powerful now that you can't DF break seeker mines and also can't burst GS as fast. Link to comment Share on other sites More sharing options...
Verain Posted December 3, 2014 Share Posted December 3, 2014 Actually I take it back. The GS-bomber ball in deathmatch is even more powerful now that you can't DF break seeker mines and also can't burst GS as fast. I mean, at first I thought it was ninja balance changes, but then this list convinced me it's something pretty crazy. It's like the game forgot how to do talent trees or something... ...oh, wait... Link to comment Share on other sites More sharing options...
ALaggyGrunt Posted December 3, 2014 Share Posted December 3, 2014 I don't suppose sab probe tier 5 left is working now? Link to comment Share on other sites More sharing options...
Altheran Posted December 3, 2014 Share Posted December 3, 2014 I mean, at first I thought it was ninja balance changes, but then this list convinced me it's something pretty crazy. Same here. I first thought that the DF thing was intentionally broken, but there are way too much things that don't work now. Link to comment Share on other sites More sharing options...
lwiggles Posted December 3, 2014 Share Posted December 3, 2014 (edited) Seems there is a very happy pooch somewhere in the basement at Bioware. What's the bet they were trying to fix fab probe and .. well you know the rest Edited December 3, 2014 by lwiggles Link to comment Share on other sites More sharing options...
btbarrett Posted December 3, 2014 Share Posted December 3, 2014 Would any of you vets w/ completed ships be willing to do some bug testing? If you are on Bastion or Shadowlands I will gladly be your target and just stand still to test things like weapon damage/range/etc. Link to comment Share on other sites More sharing options...
Nemarus Posted December 3, 2014 Share Posted December 3, 2014 (edited) I've reported this post in order to ensure that an actual BioWare employee reads it. In my report I noted that it was nothing wrong with the post, but instead called out that 3.0 included several ship and component-breaking bugs to GSF. I recommend others do the same. This must get acknowledged ASAP. If you don't want to report the OP, then report this reply--anything to get this thread into the system. Edited December 3, 2014 by Nemarus Link to comment Share on other sites More sharing options...
RickDagles Posted December 3, 2014 Share Posted December 3, 2014 Reported. Link to comment Share on other sites More sharing options...
Odacervicix Posted December 3, 2014 Share Posted December 3, 2014 Repair Probes T4 left side is not working. I rubbed up against a few satellites and found I was only repairing for 75 points per click, not 95. Another player in a game complained that he wasn't getting the extra concussion mine (T4 left side). But I wasn't able to confirm that myself. I think someone suggested that all tree choices may be bugged. I think that might be right. I'll try and check armor piercing on HLC's and BLC's if I can get a domination game to pop. A lot of the passive buffs might be hard to check, but that one should be obvious. Link to comment Share on other sites More sharing options...
btbarrett Posted December 3, 2014 Share Posted December 3, 2014 Just tested Booster Recharge. Neither t5 ability works. Link to comment Share on other sites More sharing options...
Crazy-Wolf Posted December 3, 2014 Share Posted December 3, 2014 KNOWN ISSUES: Distortion Field (Tier 3): Missile Break not working (Right Side Now that explains why I can use Torps against Flashfires rather successfully the last two matches. And before a dev reading this, starts to get funny ideas, yeah those issues DO suck. Link to comment Share on other sites More sharing options...
DakhathKilrathi Posted December 3, 2014 Share Posted December 3, 2014 Another player in a game complained that he wasn't getting the extra concussion mine (T4 left side). But I wasn't able to confirm that myself. Can confirm. I posted that one last night, actually. Link to comment Share on other sites More sharing options...
btbarrett Posted December 3, 2014 Share Posted December 3, 2014 Neither of the right side Repair Probe abilities appear to work either. If you are keeping score at home, that is 0/4 t4/t5 abilities working on Repair Probe. Link to comment Share on other sites More sharing options...
Davionix Posted December 3, 2014 Share Posted December 3, 2014 Concussion missile tier 5 left side - slow & engine speed drain does not seem to work as well. Will have to do some tests on satellite turrets to see if armor ignore ( tier 5 - right side ) is broken as well. Link to comment Share on other sites More sharing options...
Crazy-Wolf Posted December 3, 2014 Share Posted December 3, 2014 Cluster Missiles T4 additional ammo not counting. And I am not 100% sure, but volley (T5) doesn't seem to work either Link to comment Share on other sites More sharing options...
Danalon Posted December 3, 2014 Share Posted December 3, 2014 Cluster Missiles T4 additional ammo not counting. And I am not 100% sure, but volley (T5) doesn't seem to work either Just played one game. Listing everything I noticed to confirm known issues or to let you know what may need further attention. Have Clusters in my Flash, additional ammo (t4r) and volley (t5l) seem to be working as they do damage twice (didn't pay attention to the amount of damage) and i still have 18 ammo. Can confirm, missile break on DF does not work. Booster recharge seems to have some problems. Quick bosst (t5l) doesn't work and also it seems that increased engine regeneration (t4l) is also not working, but I'm not sure as it's difficult to measure. Anyway it felt like I went out of engine energy sooner than before. Warcarrier: Additional seeker mines do not work (t5r). Additional interdiction drone does not work (t5r). Shield restoration on repair drones (t3l) doesn't show up as buff. Not sure if it doesn't work or just doesn't show up. Link to comment Share on other sites More sharing options...
StrixHiraeth Posted December 3, 2014 Share Posted December 3, 2014 I, um. I hate to say this because I myself am a scout pilot... but I think that DF not breaking missile locks might be a good thing. Definitely makes missiles more... relevant to the game. Link to comment Share on other sites More sharing options...
DakhathKilrathi Posted December 3, 2014 Share Posted December 3, 2014 I, um. I hate to say this because I myself am a scout pilot... but I think that DF not breaking missile locks might be a good thing. Definitely makes missiles more... relevant to the game. It's just going to make scouts user Power Dive, and you'll be seeing a lot more T1 scouts running EMP field if it's not fixed. All this change does is screw over gunships, really... and after barrel roll got nerfed, that's a problem. Link to comment Share on other sites More sharing options...
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