Ramtar Posted October 9, 2014 Share Posted October 9, 2014 (edited) some changes I would like to see for 3.0+: * replace Shii-Cho Form with Niman Form for Sentinel/Marauder. Thus allowing Sentinel/Marauder to have 3 forms: Ataru, Juyo, and Niman and Guardian/Juggernaut to have 3 forms: Shii-Cho, Soresu , and Shien. * Force Leap/Charge for Sentinel/Marauder should work much like Mortar Volley for Troopers: Free Placing. This would allow a Sentinel/Marauder to Leap/Charge to an area location and not require a specific target to activate. Also, it would allow for an escape, if needed. * single target stun usable on humanoid targets. Edited October 9, 2014 by Ramtar Link to comment Share on other sites More sharing options...
Petvin Posted October 9, 2014 Share Posted October 9, 2014 (edited) I haven't made it very far on my sent. (playing watchman) but, Is not somewhat likely that the watchman upgraded ability will be cauterize? Also what new abilty would be good for the spec? Maybe something that interact with Overload Saber ? it will surely be rotational like the sorc ones will be. Edited October 9, 2014 by Petvin Link to comment Share on other sites More sharing options...
Delta_V Posted October 9, 2014 Share Posted October 9, 2014 I know, but still, no way 10% alacrity, 10% damage/heal, 10% crit and 50 (was it 50? or 10%? cba to look up) mainstat has the same value. And the lockout is ***. Take 4 different class or go home. Actually, the Alacrity will be a 10% increase. In the new system, Alacrity speeds up *everything*, GCDs, ability CDs, cast/channel times, it even makes your DoTs tick faster. The basic equation is (1/(1+Alacrity). So if you had 100% Alacrity, it would be 1/(1+1) = 1/2. So GCDs, ability CDs, etc. would only last half as long, meaning you could get twice as many abilities in the same window, which would double your dps, or increase it by 100%. Likewise, 10% Alacrity would become (1/(1+0.10)) = 1/1.10, which would result in 1.10 times your dps, or a 10% increase. The other two, though, look worse. Your surge is typically just over 70%. So if you get an extra 10% crit, that means 10% of your abilities end up doing 70% extra damage, which only works out to a 7% increase. It only comes out to a 10% increase on any abilities that have 100% surge (such as getting an extra 30% from your tree). IIRC, the Sorc bonus was +10% Mainstat. Since Mainstat is only one part of your base damage, along with Power and your Weapon Damage, that will work out to much less than a 10% increase in overall damage. Link to comment Share on other sites More sharing options...
AngusFTW Posted October 9, 2014 Share Posted October 9, 2014 (edited) 10% alacrity is going to be hilarious with carnage doing berserk ravage xDDD Edited October 9, 2014 by AngusFTW Link to comment Share on other sites More sharing options...
znihilist Posted October 10, 2014 Share Posted October 10, 2014 (edited) Likewise, 10% Alacrity would become (1/(1+0.10)) = 1/1.10, which would result in 1.10 times your dps, or a 10% increase. EDIT Note, I am actually giving the ratio between new dps to old dps, so the DPS increase is actually the inverse of the value here. Not really the dps increase would be 9% in that case. The % of DPS increase is 100* [ 1 - 100 / ( 100+ alacrity% ) ] = 100 * alacrity% / (100+alacrity%), the curve should look like this (X-axis is alacrity%, Y-axis is % of dps increase) . Edited October 10, 2014 by znihilist Link to comment Share on other sites More sharing options...
Kaos_KidSWTOR Posted October 10, 2014 Share Posted October 10, 2014 some changes I would like to see for 3.0+: * replace Shii-Cho Form with Niman Form for Sentinel/Marauder. Thus allowing Sentinel/Marauder to have 3 forms: Ataru, Juyo, and Niman and Guardian/Juggernaut to have 3 forms: Shii-Cho, Soresu , and Shien. * Force Leap/Charge for Sentinel/Marauder should work much like Mortar Volley for Troopers: Free Placing. This would allow a Sentinel/Marauder to Leap/Charge to an area location and not require a specific target to activate. Also, it would allow for an escape, if needed. * single target stun usable on humanoid targets. Why in the flying hell do you want Niman Stance?!? Niman Stance is a Diplomatic Stance built for Consulars! If you want a separate stance for Sentinels/Marauders it would be Jar-Kai stance, the dual-wielders stance! Your Force Leap Idea would literally make getting datacrons a mere impunity to Marauders/Sentinels, so that's NEVER going to happen... We already have that... Force Choke/Stasis... Link to comment Share on other sites More sharing options...
TACeMossie Posted October 10, 2014 Share Posted October 10, 2014 (edited) Not really the dps increase would be 9% in that case. The % of DPS increase is 100* [ 1 - 100 / ( 100+ alacrity% ) ] = 100 * alacrity% / (100+alacrity%), the curve should look like this (X-axis is alacrity%, Y-axis is % of dps increase) . 10% alacrity = 11 attacks in 15 seconds 0% alacrity = 10 attacks in 15 seconds 11/10 = 1.1 = 10% dps increase (assuming alacrity changes in that its only additionally affecting normal cooldowns now as well) Basic example: Strike does 1k damage and wont crit or miss or anything, and you only use Strike After 15 seconds, at 0% alacrity you will have done 10k damage, which is 666.67dps However, at 10% alacrity you will have done 11k damage/733.33dps, which is 10% more. Edited October 10, 2014 by TACeMossie Link to comment Share on other sites More sharing options...
znihilist Posted October 10, 2014 Share Posted October 10, 2014 (edited) [snip] Actually we are both correct (but I got the context wrong), you are looking at the ratio of new dps to old dps and I was giving the old dps to new dps ratio (10/11) [1.1*0.909090909=1]. Edited October 10, 2014 by znihilist Link to comment Share on other sites More sharing options...
Ramtar Posted October 10, 2014 Share Posted October 10, 2014 (edited) Why in the flying hell do you want Niman Stance?!? Niman Stance is a Diplomatic Stance built for Consulars! If you want a separate stance for Sentinels/Marauders it would be Jar-Kai stance, the dual-wielders stance! Niman is listed as Form VI of the 7 Lightsaber forms not Jar-Kai. Form VI is the primary fighting style of Jedi who dual-wield lightsabers. Also, Niman is used in KotOR II. As for Diplomatic, it was the Sentinel class that handled the diplomatic missions for the Jedi council. BTW, Jedi Shadows and Sith Assassin are prestige class for the Jedi Sentinel in KotOR II well before BW placing Shadow/Assassin under Consular/Inquisitor for TOR. Edited October 10, 2014 by Ramtar Link to comment Share on other sites More sharing options...
Atlanis Posted October 11, 2014 Share Posted October 11, 2014 Guys lets wait till we see something, before discussing^^ Link to comment Share on other sites More sharing options...
Janith Posted October 11, 2014 Share Posted October 11, 2014 (edited) Not sure Discipline wise what we will get. But Utility wise I'm going to go ahead and say that we get something that increases our heals from Hungering/Merciless Zeal. At least back to 2%. Phantom (Marauder) will also become a utility ability I believe. Same with unbound. I hope they change Undying Rage, but I don't have my hopes up. Edited October 11, 2014 by Janith Adding more information Link to comment Share on other sites More sharing options...
Cjirucha Posted October 11, 2014 Share Posted October 11, 2014 Niman is listed as Form VI of the 7 Lightsaber forms not Jar-Kai. Form VI is the primary fighting style of Jedi who dual-wield lightsabers. Also, Niman is used in KotOR II. As for Diplomatic, it was the Sentinel class that handled the diplomatic missions for the Jedi council. BTW, Jedi Shadows and Sith Assassin are prestige class for the Jedi Sentinel in KotOR II well before BW placing Shadow/Assassin under Consular/Inquisitor for TOR. Jar-Kai is THE duel wield style and would fit mara/sent much better than Niman. As someone else mentioned Niman is a diplomatic stance. Decent for every situation but master of none (although this form was absolutely deadly in the hands of Exar Kun). Link to comment Share on other sites More sharing options...
HerrManstein Posted October 14, 2014 Share Posted October 14, 2014 What would you all think of Berserk/Centering applying a full stack of Juyo and Annihilator in addition to it's standard effect? (Annihilation/Watchmen) Link to comment Share on other sites More sharing options...
Projawa Posted October 14, 2014 Share Posted October 14, 2014 They should considering removing the Fury cost of Bloodthirst, assuming the other raidwide buffs like Unlimited Power are also zero cost abilities. Link to comment Share on other sites More sharing options...
znihilist Posted October 14, 2014 Share Posted October 14, 2014 They should considering removing the Fury cost of Bloodthirst, assuming the other raidwide buffs like Unlimited Power are also zero cost abilities. Unlimited power (sorc ability) costs a small amount of force, however, that is not equivalent to 30 stacks of fury. All we can do now is wait and see what they have for us. Link to comment Share on other sites More sharing options...
Kaos_KidSWTOR Posted October 15, 2014 Share Posted October 15, 2014 Niman is listed as Form VI of the 7 Lightsaber forms not Jar-Kai. Form VI is the primary fighting style of Jedi who dual-wield lightsabers. Also, Niman is used in KotOR II. As for Diplomatic, it was the Sentinel class that handled the diplomatic missions for the Jedi council. BTW, Jedi Shadows and Sith Assassin are prestige class for the Jedi Sentinel in KotOR II well before BW placing Shadow/Assassin under Consular/Inquisitor for TOR. The Sentinel in KotOR II is a completely different thing. TOR has a Consular, and Consulars are the diplomats and force based combatants, which Niman is meant for. while the Sentnel is a Knight class meant for combat with lightsabers, who do the Jedi's work on the front lines, and are in no way shape or form a Diplomat. Jar-Kai stance is an offensive stance that is 100% created FOR Dual Wielding, it unlike Niman stance is made for and by dual-wielders, Niman was made for diplomats, who would normally only use the Force and one lightsaber, similar to a Jedi Sage... Link to comment Share on other sites More sharing options...
Jaysun Posted October 15, 2014 Share Posted October 15, 2014 I would LOVE to have a single target lightning attack or a stun. makes no sense that a Sith Lord can't use a BIT of lightning.. Link to comment Share on other sites More sharing options...
Atlanis Posted October 17, 2014 Share Posted October 17, 2014 Seems like there some great changes in for us...... Link to comment Share on other sites More sharing options...
Petvin Posted October 19, 2014 Share Posted October 19, 2014 (edited) Seems like there some great changes in for us...... great......... They destroy mind sear, now it will just increase cauterize duration by 3 sec. Edited October 19, 2014 by Petvin Link to comment Share on other sites More sharing options...
Prototypemind Posted October 20, 2014 Share Posted October 20, 2014 I'd just like to see Undying Rage fixed. 3 seconds of invincibility and done. The half health gone is garbage, all the more so in PvP. BHs/Troopers get Kolto Overload, Juggs/Guardians get heal to full with the still OP Enraged Defense, Sorcs/Sages can benefit from their own HoTs while in their bubble, Sins/Shadows benefit from their Shroud, as well as being able to vanish completely, same as Scoundrels/Ops. Let's not even discuss the other garbage that is the three minute cooldown on Saber Ward. Link to comment Share on other sites More sharing options...
Kaos_KidSWTOR Posted October 20, 2014 Share Posted October 20, 2014 I'd just like to see Undying Rage fixed. 3 seconds of invincibility and done. The half health gone is garbage, all the more so in PvP. BHs/Troopers get Kolto Overload, Juggs/Guardians get heal to full with the still OP Enraged Defense, Sorcs/Sages can benefit from their own HoTs while in their bubble, Sins/Shadows benefit from their Shroud, as well as being able to vanish completely, same as Scoundrels/Ops. Let's not even discuss the other garbage that is the three minute cooldown on Saber Ward. Well, Cloak of Pain is now able to do something like H2F and Cloak of Annihilation is now useful, along with Retaliation. But i cant say many details even though all this crap has been datamined and i'm not even on PTS. Link to comment Share on other sites More sharing options...
sloasdaylight Posted October 20, 2014 Share Posted October 20, 2014 (edited) It lowers cooldowns and rate limits, so it could be pretty interesting actually depending on the ratios. Coming from the perspective as someone who played a Shadowpriest and Affliction Warlock in WoW, when they changed haste to affect how fast DoTs ticked, it resulted in a marked shift in how you geared and what your BiS would be. With Alacrity changing CDs, and making DoTs tick faster, it would seem that Alacrity suddenly becomes a lot more attractive for the Watchman spec, like you said, depending on the ratios. Edited October 20, 2014 by sloasdaylight Link to comment Share on other sites More sharing options...
benficakungfu Posted December 5, 2014 Share Posted December 5, 2014 What is the spec to go as of 3.0 im truly disappointed with combat... Its now a dead AC precision 3s? MS 3s zzzzz bw. Link to comment Share on other sites More sharing options...
LordDarthRaiden Posted December 5, 2014 Share Posted December 5, 2014 Lol i like you all, but cmon guys, no one care about it what you all write here! Maro is RIP for rbg and ty for that EA/BW FU! Link to comment Share on other sites More sharing options...
Nothematic Posted December 5, 2014 Share Posted December 5, 2014 Guys, do I want to take the weaponmaster PvP gear? The mainhand has crit and surge, whereas in the past I've always looked for power. Link to comment Share on other sites More sharing options...
Recommended Posts