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Cjirucha

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  1. Steady stream of stuns? Where the heck is that coming from? You mean force choke? The ability that we used to have to stand still for and channel? That ability does not have a super short cooldown unlike some other classes (30 sec debilitate operatives:rolleyes:) Intimidating roar is just a mezz that breaks on damage. I hope your theory about force classes is correct haha because right now we are not sitting pretty.
  2. Cjirucha

    Marauder 3.0

    Absolutely agree with this guy. I'm not one to QQ and complain but this class has literally gone from my favorite toon to being on the shelf. I've never liked rage (now fury) and the new play style is not that great for me. Annihilation and carnage have gone from the most fun specs to unbearable. New annihilation rotation is stagnant and way to long. The issues with carnage have all been highlighted. New abilities are lackluster (that's an understatement by the way). Class is just wrecked.
  3. I...you...uh.....I just have no idea what to say. You sir have left me speechless. I will just sit here in my chair and lol for another 5 minutes
  4. I also am still enjoying operative heals. Did a hm fp and Iet our sin tank die a few times As you said the burst healing isn't fantastic so i got caught off guard a few times. I learned to get those healing buffs up right away and made sure the HOTs were always rolling and we did fine after that. Just gotta anticipate the damage which can be tricky to do sometimes. In PVP I still feel unkillable lol so no change there really.
  5. Logged into my mara (which is my main) last night for the first time since 3.0. I could not believe the utilities. Absolutely terrible. You know they're bad when I'm struggling to decide which ones suck the least. Did some pvp...yeah I'll sign this. /signed
  6. You seem to be talking about annihilation spec so I'll address that. If you're playing the spec right you should be using berserk on cooldown. When ever you have 30 stacks of fury and if your target is dotted up, pop berserk. Honestly the periodic heal to your raid is a by product and in no way should be saved for some kind of defensive cooldown. Berserk is an ESSENTIAL element in order to output maximum dps. Predation can be useful for your raid to increase movement speed in any movement heavy fights. One fight that comes to mind is the transition phase for brontes when you have to destroy the droids. That said, predation should only be used in certain situations. Never use it on a regular basis in place of your berserk, especially as annihilation spec. Bloodthirst is a more important ability to use which increases raid wide damage. This is usually used at the end of a fight at your raid leader's command. It's ideal to pop bloodthirst at your raid leader's command then immediately pop frenzy (instant 30 fury stacks) and then hit berserk.
  7. Don't worry, everything is normal. I tested it today and I am still able to die quickly and in ample amounts
  8. Hi, unfortunately "cleansable effects" usually only refers to roots/slows. Force camo is by no means a purge (see operative "evasion" ability).
  9. I'm enjoying it as well! I love the new crippling slice ability. Haven't unlocked volatile substance yet but I'm sure I'll like it. I'm actually finding the baseline kolto probe to be really helpful too. Stack those up before a fight, roll away to refresh when needed. Also love how they tick through stealth. Granted, I talked with two other concealment ops today who said they were really lacking in burst, so not everyone is happy. I'm hoping the fact that I'm in full 55 pvp gear in the 30-59 bracket isn't the sole reason I've been having so much success lol. Guess we'll have to see at 60
  10. Bro come on, be a little creative. That ability will confuse the hell out of some people. It's a root that prevents turning. Sure you can use it to get a backstab off but honestly you shouldn't have trouble doing that anyway. It does decent damage as well for a control ability. Here's some ideas: Try to get inexperienced people to use a stunbreaker (CS is on a short cooldown anyway) , use it to prevent people from escaping (kind of obvious I know), someone hampering you? use it on them and roll away or LOS to heal up. So far I love the ability. It functions almost like a stun as I notice some people will simply stop casting abilities as they try to figure out how to react. Most of all use it for the intimidation factor lol! Stabbing a player repeatedly while they can't move or turn and then following up with a hard stun (and more stabby stab of course) will make many players dread operatives. Just my thoughts.
  11. Could you post any links to pictures of these sets? I'd love to see em.
  12. Overall, the changes to damage don't look like a nerf to me. The devs already acknowledged that damage had to be brought down some across ALL classes. I was playing concealment on my lvl 55 yesterday and I have to say I really enjoyed it. Even without volatile substance, when the crit gods took favor on me the burst was fine. I also really enjoyed having kolto probe as a baseline. I'd stack em up pre -fight and roll away to refresh if needed. Sure they're not going to heal you through any focusing but I did find them to be helpful. I also found TA generation to be quite easy and the rotation to be quite fluid. Granted there were two other conceal ops in my group complaining about lack of burst, but I personally don't see it. I will have to play more obviously to get a better idea but my first impression was promising.
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