BallisticKaine Posted June 11, 2014 Share Posted June 11, 2014 I understand that at the 40sec use it made it a godlike power. (PvP whiners) But now for 10sec use and 2min cool down it just serves no purpose what so ever. At least make it 20sec and reduce the cool down to like 1 or 1.3min. Please devs really thing about the whole and not just the few regarding things like this. Link to comment Share on other sites More sharing options...
Vodrin Posted June 11, 2014 Share Posted June 11, 2014 I understand that at the 40sec use it made it a godlike power. (PvP whiners) But now for 10sec use and 2min cool down it just serves no purpose what so ever. At least make it 20sec and reduce the cool down to like 1 or 1.3min. Please devs really thing about the whole and not just the few regarding things like this. It is still extremely powerful in it's current form. If anything it may need further reducing of it's effectiveness. Link to comment Share on other sites More sharing options...
iacon Posted June 11, 2014 Share Posted June 11, 2014 10 seconds with a 2 minute CD is pathetic. Instead of catering to whining babies by nerfing guardian abilities that are finally decently useful and moving things around to stupid places (*cough* making challenging call a threat dump), how about dealing with the healers that are still way OP for their own good? Link to comment Share on other sites More sharing options...
Gyronamics Posted June 12, 2014 Share Posted June 12, 2014 Such a joke It now punishes lazy users who would press it any old time and rely on the healing buffs lasting half a minute to effectively double their health instead of using it as a DCD. When used as a DCD it's lost nothing. Link to comment Share on other sites More sharing options...
E-Zekiel Posted June 12, 2014 Share Posted June 12, 2014 It's still very effective - to call it crappy/ineffective/a joke is disingenuous. I do feel they overdid it slightly though. Need to up it to probably like 13-15 seconds imo. Link to comment Share on other sites More sharing options...
translucentwolf Posted June 14, 2014 Share Posted June 14, 2014 10 seconds is an appropriate amount of time for a dcd to last. Compare to the dcd's other classes have. Link to comment Share on other sites More sharing options...
Dayshadow Posted June 14, 2014 Share Posted June 14, 2014 What next? Should my sniper's Entrench just be the normal attribute of cover? Maybe Ambush should fire instantly and have a 3 sec CD and refund 12 energy. How about each shot of series of shots knock the target back 5 meters and give snipers 50m range for 10 secs following series of shots. Sounds great, right? Then series of shots will be useful.... /rolleyes Link to comment Share on other sites More sharing options...
ReclaimerDonar Posted June 14, 2014 Share Posted June 14, 2014 You got to be kidding me man. Learn to play. Link to comment Share on other sites More sharing options...
JouerTue Posted June 14, 2014 Share Posted June 14, 2014 on draxus Nim with dispatchers channeling on me and a grenade it worked fine even with 10 sec duration, and about pvp, no more pop it and walk around healing yourself for half an arena Link to comment Share on other sites More sharing options...
Prototypemind Posted June 14, 2014 Share Posted June 14, 2014 Yep, it's a joke. One of the few classes capable of using protection like this even while stunned and you're complaining. Enjoy it for the gift that it still is. Link to comment Share on other sites More sharing options...
FarizAA Posted June 17, 2014 Share Posted June 17, 2014 It will be nerfed again soon. This Link to comment Share on other sites More sharing options...
Atamasama Posted June 23, 2014 Share Posted June 23, 2014 It's still great. It's a useful clutch self-heal. If you need it more often than every 2 minutes you're doing something seriously wrong. Link to comment Share on other sites More sharing options...
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