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BallisticKaine

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Everything posted by BallisticKaine

  1. Well you are just one person, when most others think otherwise.
  2. This right here is false, watch a warzone match of premaders just gang up on this person/persons just to flex dps/kill numbers just for the fun of it.
  3. This happened after ranked was removed and the groups of ranked players dropped MULTIPLE flags on newer players or solo que players in PvP they NUKED with their premade. To me that is the same as calling someone a sh***er, even though you had multiple people on 1 person. To me that just screams TMP syndrome and toxicity. Sure you want drop flags in a duel have fun doing that. Doing it to newer players and players who solo que'd into uneven match making just to be flagged multiple times by premade was just uncalled for. The removal of the flags that went boom and laughed as they went off was a good call in my opinion.
  4. I agree with OP statements. Best way to balance as well is go back to Set bonus gear. The legendary implants with mix and matching create a too big of unbalance in game. Go back to basic set bonus gear, tacticals are okay as long as they don't break the game (Grit Teeth, Spliced Gene, Neural Dart, Ionic Discharge which has yet to be nerfed like the others). Pruning needs to be reversed PERIOD! Give back all hard and soft stuns back to base line, but make hard stuns a 2 second stun. Make roots and slows actually add to the resolve bar for PvP. Each class can opt into making the hard stun 4 seconds again, but it needs to be in a level that is important option. Like for sorcerer/sage the level that they can choose ergress or increase hard stun time, add bubble stun to this option area as well. Snipers/Gunslingers need surrender/counter measures for speed increase, evasion needs to be separate again so it isn't do we use for DCD or offensive. Ballistic Dampeners needs to be base line for them as well. Make counter measures/surrender reset roll an option to take like for the level of heal in cover or reset roll. Give back roll heal as well. Operative/Scoundrel needs surrender/counter measure back as well for speed boost. The rolls need increase of time for recharge. Concealment/Scrapper needs to be able use Kolto Injection on fly as well. Make an option for roll for all classes to cleanse/evasion. Remove the 7 second evasion option for DoT spec. Sorcerer/Sage DoT spec remove force armor heal, decrease the amount of healing they get from DoTs to be on par as Shadow/Assassin. Remove plague master option. The damage decrease from stun needs to go as well. The skank tank cap for critical alacrity needs to be a lower amount then say dps counterparts. Once you hit a threshold that is it. Your damage or cooldown will not increase. It is max it will go no further. Tanks are ment to take damage along with keeping the enemy focused on you. Give Juggernaut/Guardian tank back chilling scream, but increase the focus/rage usage for it. Give DPS the option to opt into getting a heal from intercede/guardian leap. Make endure pain more like Adrenaline Rush. Triggers at certain level of health, not a false sense of security. Make it an actual heal. Sentinel/Marauder need obfuscate back. Guarded by the force needs to be 6 seconds This is at the time all i can think about
  5. The new mounts look like they crossed bred a Tauntaun and a Selonian
  6. Winning side had two tanks, one that was more troll. Losing side lost a tank and for about half that match was 7v8 and we still held on till round 19.
  7. Yes we kept stalling each other on each side. Both sides even matched.
  8. lol, WHAT????? flagged and trade match? HAHAHAHA It was an even fought out match, nothing more Also Alericus all you every say in any post is something about win traders or hackers. Give it up bruh. You bring nothing to the table with your replies other than making yourself look bad.
  9. Here is a screenshot of the 19 rounds for you.
  10. What is the longest 8v8 match you have every been in? Last night on Satele Shan there was an Ancient Hypergate that went 19 rounds. Lasted almost an hour.
  11. I would rather just see solo que and group que back along with 4 man max for group que. Newer players get bullied out of PvP when they que solo and end up just getting nuked by premades in the match. Even for most part veteran solo que players can't do much against premades in a match. I am sure some elitist PvP snob will chime in and say either get friends, the PvP maps aren't really PvPing, or why does it matter the game is dead.
  12. I would rather deal with longer que then go up against a premade that class/spec stacks. Take for example this picture of a premade running 3 Madness Sorcerers, 1 TK Sage, 1 Guardian, I Juggernaut, and 1 Mercenary Healer. The fact of 4 Sorcerer/Sages one team and three being the OP madness spec just shows why they need to limit Class/Spec in premade teams. Also the Madness/Balance needs something done to it if so many people are running it knowing full well that it is a range tank that is damn near unstoppable.
  13. The thing is even with CM items you can still put Armorings, Mods, and Enhancements in them. The new GS/PvP stuff is strictly cosmetic. Weapons you can only do Crystals and tunings, armor sets can only have a dye module put in. So there is a difference between CM and the GS/PvP. So 80CC is kinda steep for strictly cosmetic stuff.
  14. Do we have a date of release yet? The window for winter holiday is closing fast.
  15. And on the PvP items you are wrong. The new stuff on the vendor for PvP seasons are stated as REPLICA, even Baron Death Marks Mask isn't the same as the OG. So no it doesn't lower the meaning if you have the true PvP weapons, armors and all that. Let's not forget if you truly did Ranked PvP you could get MULITPLE rewards in a season, while the REPLICA rewards you can only get one per season, since they put a cap on PvP tokens during a season.
  16. Then it would be a slap in the face to the people that got them the OG way of 20. Sorry but NO!
  17. Are you guys serious about this? They are just cosmetic but you WANT 80CC to unlock for collections? That must be a mistake in game since it is only cosmetic right? @EricMusco The previous seasons stuff at least allowed us to use with a purpose and 80CC I kinda understood, but 80CC for just straight up COSMETIC stuff is a joke. Moving forward if you decide to leave the rewards as STRICTLY cosmetic then the CC cost needs to be back to 10CC a piece.
  18. Personally they shouldn't allow people to transfer legacy's over, or not allow credits to be transferred with characters. This is a clean slate server, fresh economy. Don't allow it to be ruined!
  19. It didn't mean nerf everything, but something needs to be nerfed to Madness/Balance Spec.
  20. Lets be honest, Madness/Balance needs nerf for its mobility, stun/slow, selfheal, damage output. When premade teams run multiple of these classes together full well knowing what they are doing it ruins the game. There is no counter to it. Also lets not forget Sniper/Gunslinger Engineering/Saboteur with Broken Ionic Discharge tactical. Can't counter a premade of that as well. Class/Spec stacking needs to be prevented all around.
  21. That 5% isn't enough. When people can hit for 180K consistently that is only 9k. Nothing to sneeze at. The tactical is what needs to be nerfed, not this
  22. Can we go back to Legacy names being unique to one person again? Personally I didn't know that multiple players can have the same legacy name. Let's be honest doesn't take much for someone to make a character like yours and do inappropriate things. And since you have same legacy name you could end up being the one that gets a strike against your account or even banned. And before someone even asks there is proof of this happening.
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