THoK-Zeus Posted April 30, 2014 Share Posted April 30, 2014 (edited) This time my spreadsheet is just using data from tanks from Drop it Like it's Hoth. This spreadsheet covers multiple logs from 4 different tanks for each boss (the spreadsheet is more or less including every single boss kill DiLiH made on the live server) and includes all different tanking classes (Assassin Juggernaut and Powertech) in the game. This time I am also using the individual gear set from each tanking log plus an individual surviveability chart for each tanking class and damage type, according to the current gear the tank wears. The surviveability chart is (generally speaking) based on dipstiks calculations for tank mitigation. A big thank goes to Fuyri, Lacedaemon and Maoulkrieger for providing their combatlogs and itemizations. I am posting:- the average ratio in a boss-per-boss way- DTPS- Total Damage (DTPS * time on average) and the according ratio So, here are the numbers (if there's anything missing just write in this thread or pm me): The average (without taking DTPS into account): m/r f/t i/eNefra: 0,962291883 0 0,037708117Draxus: 0,771131449 0,109340183 0,119528368Grob'thok 0,897197421 0,09469417 0,009806446Corruptor 0,346916737 0,58854524 0,064538023Brontes 0,362103122 0,433745322 0,204151557Overall 0,667928122 0,245264983 0,087146502 So in words, 66,8% of the damage is melee/ranged energy/kinetic24,5% of the damage is force/tech energy/kinetic8,7% of the damage is force/tech internal/elemental Incoming DTPS (pre and post mitigation): pre postNefra: 7831,138162 1888,289689Draxus: 3590,644971 1056,374953Grob'thok 5506,259562 1334,668536Corruptor 4005,152616 1354,34223Brontes 3552,951446 1443,691374Overall 4897,229352 1415,473356 Average fight time:Nefra: 167,5068Draxus: 419,1683333Grob'thok 384,9291667Corruptor 391,0040143Brontes 449,8218Overall 362,4860229 Total Damage: m/r f/t i/eNefra: 1311768,894 1262304,559 0 49464,33454Draxus: 1505084,668 1160618,122 164566,2331 179900,3133Grob'thok 2119519,905 1901627,792 200706,1789 20784,95799Corruptor 1566030,751 543282,2777 921679,9441 101068,5288Brontes 1598195,015 578711,404 693209,611 326273,9999Overall 8100599,232 5446544,155 1980161,967 677492,1346 m/r: 0,672363118f/t: 0,244446356i/e: 0,083634817 I am not sure on how to account the hybrid. On these values I calculated the DTPS and the ratios from the additional 30% area reduction back. Here are the values were i didn't calculate anything back: Ratios: m/r f/t i/eNefra: 0,962291883 0 0,037708117Draxus: 0,771131449 0,109340183 0,119528368Grob'thok 0,897197421 0,09469417 0,009806446Corruptor 0,346916737 0,58854524 0,064538023Brontes 0,367700074 0,422527321 0,209772605Overall 0,669047513 0,243021383 0,088270712 So in words, 66,9% of the damage is melee/ranged energy/kinetic24,3% of the damage is force/tech energy/kinetic8,8% of the damage is force/tech internal/elemental pre post Nefra: 7831,138162 1888,289689 Draxus: 3590,644971 1056,374953 Grob'thok 5506,259562 1334,668536 Corruptor 4005,152616 1354,34223 Brontes 3116,016322 1279,170633 Overall 4809,842327 1382,569208 Total Damage: Total Damage: m/r f/t i/eNefra: 1311768,894 1262304,559 0 49464,33454Draxus: 1505084,668 1160618,122 164566,2331 179900,3133Grob'thok 2119519,905 1901627,792 200706,1789 20784,95799Corruptor 1566030,751 543282,2777 921679,9441 101068,5288Brontes 1401652,071 515387,5703 592236,2942 294028,2064Overall 7904056,288 5383220,321 1879188,65 645246,341 with Ratios:m/r: 0,681070595f/t: 0,237749907i/e: 0,081634836 Edited May 1, 2014 by THoK-Zeus Link to comment Share on other sites More sharing options...
KeyboardNinja Posted April 30, 2014 Share Posted April 30, 2014 No pre-mit DtPS numbers? That means we also don't get a weighted mean. Still, nice work! It's interesting that this is fairly close to the damage ratios for NiM EC, back in the day. Link to comment Share on other sites More sharing options...
THoK-Zeus Posted April 30, 2014 Author Share Posted April 30, 2014 No pre-mit DtPS numbers? That means we also don't get a weighted mean. Still, nice work! It's interesting that this is fairly close to the damage ratios for NiM EC, back in the day. I am still editing the post Link to comment Share on other sites More sharing options...
KeyboardNinja Posted April 30, 2014 Share Posted April 30, 2014 (edited) I am still editing the post Chop chop! :-) Again, thanks for putting this up! As a side note on Nefra, based on combat logs from several tanks in my guild (across 6 or 7 groups that have cleared Nefra now), I think the post-mit number looks a little low. Did you draw on any kills with double operative healers? I know most people aren't doing that anymore, but I think it might be interesting. I've observed that when our sage healer isn't cross healing me very much and my primary source of healing is our scoundrel, my DtPS is appreciably over 2k on that fight. Another notable thing: with the exception of Nefra, every boss is still below the magic threshold where the Dread Forged Reactive Warding relic is better (by a wide margin) than either of the other relics. I would imagine the Dread Master version will push even further in that direction. Edited April 30, 2014 by KeyboardNinja Link to comment Share on other sites More sharing options...
THoK-Zeus Posted April 30, 2014 Author Share Posted April 30, 2014 Chop chop! :-) Again, thanks for putting this up! As a side note on Nefra, based on combat logs from several tanks in my guild (across 6 or 7 groups that have cleared Nefra now), I think the post-mit number looks a little low. Did you draw on any kills with double operative healers? I know most people aren't doing that anymore, but I think it might be interesting. I've observed that when our sage healer isn't cross healing me very much and my primary source of healing is our scoundrel, my DtPS is appreciably over 2k on that fight. Another notable thing: with the exception of Nefra, every boss is still below the magic threshold where the Dread Forged Reactive Warding relic is better (by a wide margin) than either of the other relics. I would imagine the Dread Master version will push even further in that direction. Generally we use all three healing classes, but we never use double healing classes for any run. The runs should be with all 3 possible combinations, but i don't recall how often which combination was used. For nefra most of our tanks, swap their gear to a very heavy defense setup (i use 900 defense rating for nefra as an assassin for example, juggs and powertechs will generally be substantially higher then 1000 defense rating). Link to comment Share on other sites More sharing options...
dipstik Posted May 1, 2014 Share Posted May 1, 2014 great work! very happy to see dtps*time being used for weights.should have amr profiles up early next week. Link to comment Share on other sites More sharing options...
Lacedemon Posted May 1, 2014 Share Posted May 1, 2014 For nefra most of our tanks, swap their gear to a very heavy defense setup (i use 900 defense rating for nefra as an assassin for example, juggs and powertechs will generally be substantially higher then 1000 defense rating). 1403 Def in my case Link to comment Share on other sites More sharing options...
KeyboardNinja Posted May 6, 2014 Share Posted May 6, 2014 I'm in the process of updating my "Ideal Tank Stats" post for the new data here (thanks, Thok!). I'll be doing something different this time, namely grouping bosses by M/R ratio: 0-60%, 60-80% and 80-100%. These groupings appear to work very well for Dread Fortress, and seem to do a decent job of minimizing damage over the course of the entire operation without requiring an arbitrarily vast number of alternative gearings (ideally, we would all re-mod mid fight…). Here's a quick preview for shadows/assassins in full augmented Dread Forged gear: Nefra and Grob'thok: {defense -> 941, shield -> 940, absorb -> 840} Draxus: {defense -> 763, shield -> 940, absorb -> 1019} Corruptor Zero and Brontes: {defense -> 217, shield -> 1110, absorb -> 1393} Weighted Mean: {defense -> 577, shield -> 940, absorb -> 1204} Note that these calculations include the full, non-regression Kinetic Bulwark/Dark Bulwark calculation, and so retain their accuracy well even for high defense values. For the time being, I'm still assuming a 75% low accuracy ratio on M/R attacks. This is deflates the value of defense slightly on Nefra and Grob'thok, while inflating it slightly on Draxus and Brontes. Link to comment Share on other sites More sharing options...
Leafy_Bug Posted May 7, 2014 Share Posted May 7, 2014 I'm in the process of updating my "Ideal Tank Stats" post for the new data here (thanks, Thok!). I'll be doing something different this time, namely grouping bosses by M/R ratio: 0-60%, 60-80% and 80-100%. These groupings appear to work very well for Dread Fortress, and seem to do a decent job of minimizing damage over the course of the entire operation without requiring an arbitrarily vast number of alternative gearings (ideally, we would all re-mod mid fight…). Here's a quick preview for shadows/assassins in full augmented Dread Forged gear: Nefra and Grob'thok: {defense -> 941, shield -> 940, absorb -> 840} Draxus: {defense -> 763, shield -> 940, absorb -> 1019} Corruptor Zero and Brontes: {defense -> 217, shield -> 1110, absorb -> 1393} Weighted Mean: {defense -> 577, shield -> 940, absorb -> 1204} Note that these calculations include the full, non-regression Kinetic Bulwark/Dark Bulwark calculation, and so retain their accuracy well even for high defense values. For the time being, I'm still assuming a 75% low accuracy ratio on M/R attacks. This is deflates the value of defense slightly on Nefra and Grob'thok, while inflating it slightly on Draxus and Brontes. Good job KBN. Your weighted mean is pretty much what I tinker with now to see the dTPS deltas compared to gear tailored for each boss. I am also experimenting with a 'stealth + swap 3 items' in the final Brontes burn phase Link to comment Share on other sites More sharing options...
TACeMossie Posted May 7, 2014 Share Posted May 7, 2014 Good job KBN. Your weighted mean is pretty much what I tinker with now to see the dTPS deltas compared to gear tailored for each boss. I am also experimenting with a 'stealth + swap 3 items' in the final Brontes burn phase Lol shadow tanks OP, nerf Plz As an added bonus, why not do this? Stealth -> Swap 3 items + equip Dread Forged Boundless ages relic over Focused Retribution -> activate boundless ages relic -> swap boundless ages relic to Shield Amplification Relic -> continue with fight Link to comment Share on other sites More sharing options...
fire-breath Posted May 7, 2014 Share Posted May 7, 2014 (edited) Good job KBN. Your weighted mean is pretty much what I tinker with now to see the dTPS deltas compared to gear tailored for each boss. I am also experimenting with a 'stealth + swap 3 items' in the final Brontes burn phase Could you elaborate why you want to swap the items? EDIT: I meant where the incoming damage difference is. I thought that at least for NiM the tank damage would be like the other phases with slams. (Please note I never done brontes NiM yet) Edited May 7, 2014 by fire-breath Link to comment Share on other sites More sharing options...
Leafy_Bug Posted May 7, 2014 Share Posted May 7, 2014 Lol shadow tanks OP, nerf Plz As an added bonus, why not do this? Stealth -> Swap 3 items + equip Dread Forged Boundless ages relic over Focused Retribution -> activate boundless ages relic -> swap boundless ages relic to Shield Amplification Relic -> continue with fight Thanks for the tip, i already open with triple zen on combat with Boundless pre-activation . Let's be honest, after the 6 finger phase, you have 3-4 seconds out of combat, which is enough to swap some items . Link to comment Share on other sites More sharing options...
KeyboardNinja Posted May 7, 2014 Share Posted May 7, 2014 Lol shadow tanks OP, nerf Plz As an added bonus, why not do this? Stealth -> Swap 3 items + equip Dread Forged Boundless ages relic over Focused Retribution -> activate boundless ages relic -> swap boundless ages relic to Shield Amplification Relic -> continue with fight I'm actually thinking about swapping in more than even that. I could equip an entire DPS set in the amount of downtime we have before the final phase, or even right after my hand goes down. Link to comment Share on other sites More sharing options...
TheRampage Posted May 10, 2014 Share Posted May 10, 2014 We can all thank Bioware for putting vanguards back where they belong. So, ty BW Link to comment Share on other sites More sharing options...
DarthSpekulatius Posted May 13, 2014 Share Posted May 13, 2014 (edited) Lol shadow tanks OP, nerf Plz As an added bonus, why not do this? Stealth -> Swap 3 items + equip Dread Forged Boundless ages relic over Focused Retribution -> activate boundless ages relic -> swap boundless ages relic to Shield Amplification Relic -> continue with fight afaik all click relics without exception are on cd when you equip them so it's useless to equip them midfight. edit: to contribute something other then offtopic (or rather leech some more numbers ) has someone the numbers for the C-zero adds assuming you avoid/interrupt the AOE from the Melee and ignore (take) the AOE from the Ranged one? Edited May 13, 2014 by DarthSpekulatius Link to comment Share on other sites More sharing options...
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