Jump to content

TheRampage

Members
  • Posts

    627
  • Joined

Everything posted by TheRampage

  1. He is sage, sage doesn't stay alive on Cora long enough to claim the kill
  2. So, we can assume that there is no new raid or new ops in short-term plans. Well, this will just fit in nicely in my plans to play this game once a week.
  3. This game is joke for a long time, this nim loot/no loot is just tip of an iceberg. There is no new content, barely minimum should be 3+ flashpoints for each major update and at least 1 raid, couple of new WZ and GSF maps. Will I quit game? Not really, the cost of monthly sub is low enough for me to keep it running, but how much do I actually play it? Three times a week, for 3 hours. It came to that, it has nothing to offer and that is sad.
  4. Was working fine this afternoon, wanted to restart game, now can't get back in. Same for 2 other person in my guild. ToFN server.
  5. Since I completed this game (yes, I've finished all that is to do in this game), no new content will be.... bad. I won't stop playing, but will probably end playing this once or twice a week.
  6. My comment on it : lol. And, sadly, it isn't just mine... TIme for that Andrea Boccelli song.
  7. Nice to see you around, not a lot of "old" people still here
  8. We 3maned EC nim 8man couple a days ago. Interrupts werent problem, but we did have 2 vanguards + comando, so our dps was rather high on two droids (and shorter interrupts). We 4maned 16man EC up to last boss and then we failed miserably Had to bring more people, think we ended with 7 people because of interrupts. DPS and damage taken was never an issue on other phases.
  9. Imagine the repair bill for 16man guild wiping on end game boss every night of the week, which is normal for progression part like Revan or Council. Trust me, we need credits
  10. Fix gave me everything back other then "jackpot!" achievement. Got several of them in my cargo bay
  11. Yeah, it was sage in our 8 man who had that problem. I did it with sage on 16man, staying outside all the time, no problems. So it seems it is 8man version problem only.
  12. With doing mechanics properly in 8hm version we experienced a lot of problems, people would just instantly die after each round of color placement. Then we just healed through it and yeah, that was easy, deaths stopped. Strange. In 16 man we did mechanics properly, didn't have problem with it, no weird deaths at all.
  13. Do you need to complete that story on new planet to be able to enter instance or? Will summoning work? Want to know if I'll have to do it on more then 2 characters
  14. Did full 25 runs for achi - saw it drop twice. It should drop every single time from bonus boss - in the way as old flashpoints are working.
  15. You said you had geared players. For pugs it can be difficult, but It can be done. Solo queue was little bit of yolo, but I've done it paired with healer. Now it is probably doable with 4 pugs since it is nerfed to ground.
  16. So, loged imp side to do achis in koriban and tython. Easy fps, fast achis, and imps on tofn are batter then reps. First group, 2 sins, enraged at 50% of the boss, must be some kind of record. I've seen enrage it on 20%, I even killed it solo as tank once, but at 50%... They even died in red couple of times. Second group healer started panicking when adds spawned and kits them around, through every red and yellow he can find. He is a sorc. Time for bed, more fun tomorow!
  17. You are doing something wrong than. I went tank in yesterday in premade, first boss was down after second set of ads, for second I didn't even use defensives for anything. Was getting maul and cone attack at same time and sage kept me at 100% all the time (sage that went social and doesnt have 198 bis gear, my tank is alt - no bis 198 gear). FP went from hardest one in the game into boring one. Are you staying around middle so both adds jump to you where they are easy to aoe? Do you bring 2 sentinels or any melee class (then I again i was in pug with good sentinel who didnt have problems there).
  18. Queud for random hm fp on my commando. Manaan pops, we enter, tank leaves first. No words. Then healer, and then dps. All before we enter first room. I mean, if they wan't to do Korriban only, just tick that only, don't do things like that... Oh well, I didn't get lockout, but not that it will help - will be in queue for a while.
  19. I do agree with that blood hunt first boss is hard. Hell, it is harder for me then half of bosses of new operations on hard mode.
  20. This happens to my sage all the time when I quee on him, game automatically clicks healer/dps spot and they are probably lazy to remove it since it is tactical
  21. I usually don't care about gear since it isn't that much relevant, if you know how to play your char you can still pull our weight, but some of new HMs are rather hard with tight dps check. Recently, I've started to see bunch of new players with health pool from 35k to 45k entering hard modes. Using even wrong attacks (armor piercing cell and spaming charged bolts ), probably no rotation at all. First time I've seen extermination missiles on droid boss in Koriban, wasn't nice
  22. Problem with bonus boss reminds me of problem with droid in first version LI. If you had ranged there you could walk pass it, if you had melee, you were in for some bad time. Only difference here is that your ranged needs to have a cleanse ability as well to make it easier for them.
  23. I've seen deco drop once, I believe in Koriban fp, on imp side, forgot was it bonus or end boss. But yeah, drop rate is terrible, take this from somebody who is doing a lot of this fp for achi. Seen just 1 decoration from all HM versions, and that is just pathetic. Bonus boss should drop decoration, and speaking of dropped stuff, I've didn't see that recovered relics at all at HM.
  24. Bonus boss in Battle of Rishi is not easy at all. It is easier if you have 2 dps that can cleanse and keep in line their dots, but having dps that can't or even 2 melee... guaranteed fun
×
×
  • Create New...