SammyGStatus Posted April 5, 2014 Share Posted April 5, 2014 As an imp player, I'm somewhat decent with my Mangler. It appears as though it's role has been flushed out thoroughly - max dps, don't get hit. Then I look in my hanger at my other two gunships. Proton torpedos? No evasion? One railgun that has no ions? What is the purpose of this GS, because I thought originally it was for taking and controlling sats.... Then B-day came out when the bombers were let loose. Anyone know what role these ships fill? Link to comment Share on other sites More sharing options...
Ramalina Posted April 5, 2014 Share Posted April 5, 2014 I use mine as a passive fleet requisition accumulator with the GSF weekly. Link to comment Share on other sites More sharing options...
mr_sim Posted April 5, 2014 Share Posted April 5, 2014 Interesting you meantion B-Day as bombers are hopeless against proton torpedoes. I like the T2 GS it's tougher(shields) and scrappier it gets in a little closer to the fight. Having just Mastered my Mangler I will be spending more time on my Dustmaker. I shall report back. Don't knock it till you've seen what you can do with armor bypass HLC and Double speed range extended Protorps. My Dustmaker: HLC Proton Torpedoes(mastered) Slug Rail Gun Rotation thrusters Directional shields(for now) Link to comment Share on other sites More sharing options...
Verain Posted April 5, 2014 Share Posted April 5, 2014 If you like heavy lasers and protorps, the Pike has those! In seriousness, the "sh***y gunship" is rather fun to fly, and never needs to worry about his energy bar or a tracking opponent because of his ability to switch to torps. On the other hand, this niche is less powerful than the ion support niche, and the direction shields are definitely inferior to the distortion field. With access to thermites as well as protons plus the engine maneuver nerf, this ship will be relatively a little bit stronger than on live next week, but I doubt it will really be a huge deal. It's a cool ship. Link to comment Share on other sites More sharing options...
Armonddd Posted April 5, 2014 Share Posted April 5, 2014 It's a cool ship. It breaks comets and/or makes dust! Link to comment Share on other sites More sharing options...
TrinityLyre Posted April 5, 2014 Share Posted April 5, 2014 With access to thermites as well as protons plus the engine maneuver nerf, this ship will be relatively a little bit stronger than on live next week, but I doubt it will really be a huge deal. Thermite/Proton/Heavy Lasers build would be very fun for taking out bombers. Link to comment Share on other sites More sharing options...
Slivovidze Posted April 5, 2014 Share Posted April 5, 2014 I like flying mine in those games where opposition is not tough as nails. Those people are used to gunships being 10k away nebulas spiking battlefield with railgun shots, and suddenly there is this jacko jousting them with ~9k range HLC's while locking protorp! I mean, yeah, it is fun. Not helluva effective way to play, but fun. And what are we in for, if not fun? Link to comment Share on other sites More sharing options...
TheRampage Posted April 5, 2014 Share Posted April 5, 2014 It is bad and I'm flying it just to master it, get achi and forget about it. Totally useless ship, unless you are left alone all the time. Link to comment Share on other sites More sharing options...
NotThatOne Posted April 6, 2014 Share Posted April 6, 2014 (edited) It is bad and I'm flying it just to master it, get achi and forget about it. Totally useless ship, unless you are left alone all the time. I've found it better as a defensive gunship (More midrange threat than the Type one.) Try a fire and maneuver strategy, if you're sitting still in the Cbreaker, you're gonna die. I use the Plasma Rail, HLC, Protorps, Feedback shield and Barrel Roll, and I do just fine in mine. Light'em up, close to torp range, and let them fly face first into your HLC, or hit them with Blue death, while they're burning. Edited April 6, 2014 by NotThatOne Link to comment Share on other sites More sharing options...
Kuciwalker Posted April 6, 2014 Share Posted April 6, 2014 If you like heavy lasers and protorps, the Pike has those! In seriousness, the "sh***y gunship" is rather fun to fly, and never needs to worry about his energy bar or a tracking opponent because of his ability to switch to torps. On the other hand, this niche is less powerful than the ion support niche, and the direction shields are definitely inferior to the distortion field. With access to thermites as well as protons plus the engine maneuver nerf, this ship will be relatively a little bit stronger than on live next week, but I doubt it will really be a huge deal. It's a cool ship. No, it's garbage that is an insult to real gunships. I refuse to unlock it. Link to comment Share on other sites More sharing options...
Zoom_VI Posted April 6, 2014 Share Posted April 6, 2014 No, it's garbage that is an insult to real gunships. I refuse to unlock it. Maybe the "real gunships" are just to good, rather than the other gunships being bad. Link to comment Share on other sites More sharing options...
Lendul Posted April 6, 2014 Share Posted April 6, 2014 It depends on your mind set with this ship. If you fly it like a Gunship with missiles you will most likely not do well. If you fly it like a strike fighter with a railgun you should do okay. Link to comment Share on other sites More sharing options...
Verain Posted April 6, 2014 Share Posted April 6, 2014 Maybe the "real gunships" are just to good, rather than the other gunships being bad. The answer lies somewhere in between. The lack of synergy of the type 2 gunship leaves it unable to score a kill as easily, and this would be true even in a world where ion was a bit weaker than live. Meanwhile, the full-buy-in to rail sniping that the type 1 gunship has, combined with top tier melee weapons, leaves it with obvious strategies when targeted, options the type 2 doesn't have. Link to comment Share on other sites More sharing options...
Devrius Posted April 6, 2014 Share Posted April 6, 2014 The biggest issue I see with the "other" gunship is that it's twice as expensive to get then the vastly superior T1 gunship and has a hybrid role as the bastard child of a T1 strike Fighter and T1 gunship. And as such he actually perform worse then those 2 at their respective roles, now as dedicated bombing pit cleaner he could excel with slug for mines/drones/turrets and Protons for the bomber, but still it seem lacking compared to either the T1 strike fighter and the T1 gunship. Link to comment Share on other sites More sharing options...
Verain Posted April 6, 2014 Share Posted April 6, 2014 (edited) The prices are not about better. The prices are just how hard is is to requisition the ship- a lore object. IIt's Type 2, not Tier 2. Edited April 6, 2014 by Verain Link to comment Share on other sites More sharing options...
Leiryat Posted April 7, 2014 Share Posted April 7, 2014 It depends on your mind set with this ship. If you fly it like a Gunship with missiles you will most likely not do well. If you fly it like a strike fighter with a railgun you should do okay. That's my experience as well. I use mine mostly in TDM and treat 'em like a heavy strike fighter: get close, blast away and when my target decides to run from HLC fire without using LoS - BAM! Slug in the rear and another point for the good guys. Link to comment Share on other sites More sharing options...
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