AngusFTW Posted November 23, 2013 Share Posted November 23, 2013 long live main stat proc and power proc which does basically the same thing! yay! big crits <3 http://i.imgur.com/AhHwQhR.jpg Link to comment Share on other sites More sharing options...
Makavelithug Posted November 23, 2013 Share Posted November 23, 2013 Link to comment Share on other sites More sharing options...
SenatorPalpaTANG Posted November 24, 2013 Share Posted November 24, 2013 I like - big - crits and I cannot lie... Link to comment Share on other sites More sharing options...
Raansu Posted November 24, 2013 Share Posted November 24, 2013 Did they fix it? Last I heard the mainstat proc relic wasn't working in warzones. Link to comment Share on other sites More sharing options...
Zunayson Posted November 24, 2013 Share Posted November 24, 2013 rip crit proc relic. Link to comment Share on other sites More sharing options...
SenatorPalpaTANG Posted November 24, 2013 Share Posted November 24, 2013 Did they fix it? Last I heard the mainstat proc relic wasn't working in warzones. It's been fixed for a few weeks now. Link to comment Share on other sites More sharing options...
OldSpiceSwag Posted November 24, 2013 Share Posted November 24, 2013 is that on the pts or something? Link to comment Share on other sites More sharing options...
cashogy_reborn Posted November 24, 2013 Share Posted November 24, 2013 (edited) Since when does the main stat relic give 625? On live right now Obroan gives 225 main stat.... How does bioware think that this fixes the double proc problem???? Power Relic + Main Stat relic == Power Relic + Power Relic....... Edited November 24, 2013 by cashogy_reborn Link to comment Share on other sites More sharing options...
Helig Posted November 24, 2013 Share Posted November 24, 2013 Since when does the main stat relic give 625? On live right now Obroan gives 225 main stat.... How does bioware think that this fixes the double proc problem???? Power Relic + Main Stat relic == Power Relic + Power Relic....... Bioware logic is hilarious. They tried to eliminate relic+adrenal stacking , which they did, initially. Now we're moving to proc stacking. Which is, arguably just as bad. Link to comment Share on other sites More sharing options...
Morde_ Posted November 24, 2013 Share Posted November 24, 2013 Because nothing says skill like a well timed double relic proc. Link to comment Share on other sites More sharing options...
JediMasterSLC Posted November 24, 2013 Share Posted November 24, 2013 Awesome, I just wasted comms on an obroan crit relic on my mando, thinking that main stat relic was going to continue to suck. Dis BW.... Link to comment Share on other sites More sharing options...
Raansu Posted November 24, 2013 Share Posted November 24, 2013 Can we please go back to static relics BW? This is getting old. Link to comment Share on other sites More sharing options...
SOULCASTER Posted November 24, 2013 Share Posted November 24, 2013 Can we please go back to static relics BW? This is getting old. ^^^ QFE. Or delete the facking things already. Relics in general are not needed, and these mega-huge stat/proc boosts are retarded..... Nothing says SKILL like RNG baby! Link to comment Share on other sites More sharing options...
Helig Posted November 24, 2013 Share Posted November 24, 2013 (edited) ^^^ QFE. Or delete the facking things already. Relics in general are not needed, and these mega-huge stat/proc boosts are retarded..... Nothing says SKILL like RNG baby! Indeed. As I recall, BW themselves said that they didn't want too much RNG in PvP... but here we go, 2.0 introduces proc relics. Relics need to be passive. As for RNG - I still recall the old Arena joke from WoW: "Great timing on that mace stun, bro! You deserved to win!" (Warriors had Mace Specialization which had a pretty random stun proc - and there was a specific mace - Stormherald, which had a stun proc of its own - it was dubbed "Skillherald"). Edited November 24, 2013 by Helig Link to comment Share on other sites More sharing options...
SenatorPalpaTANG Posted November 24, 2013 Share Posted November 24, 2013 Indeed. As I recall, BW themselves said that they didn't want too much RNG in PvP... but here we go, 2.0 introduces proc relics. Relics need to be passive. As for RNG - I still recall the old Arena joke from WoW: "Great timing on that mace stun, bro! You deserved to win!" (Warriors had Mace Specialization which had a pretty random stun proc - and there was a specific mace - Stormherald, which had a stun proc of its own - it was dubbed "Skillherald"). Meh, these would be more akin to enchants or trinket procs than old school mace spec, and compared to a random stun these really aren't so bad imo. Link to comment Share on other sites More sharing options...
Helig Posted November 24, 2013 Share Posted November 24, 2013 Meh, these would be more akin to enchants or trinket procs than old school mace spec, and compared to a random stun these really aren't so bad imo. True enough. However, the less RNG in PvP, the better. Link to comment Share on other sites More sharing options...
AngusFTW Posted November 24, 2013 Author Share Posted November 24, 2013 is that on the pts or something? Yep. Though it seems most of the attention has been brought to the pve relics buffed (which where buffed overall because they only had like +12 static power over the pvp ones) and not many have highlighted the fact that the pvp mainstat relics have been changed as well. Link to comment Share on other sites More sharing options...
Racter Posted November 24, 2013 Share Posted November 24, 2013 Should just give us flat 200 power relics. 200 power 200 crit 200 defense 200 absorb 200 shield. All DPS relics have surge all tank relics have power as a secondary stat. Or give us the current relics we have now, but let us activate them manually. 20s duration 1m cd. Or static relics and bring the adrenals back. This RNG proc no control burst spike **** is lame and skill less. Link to comment Share on other sites More sharing options...
Glower Posted November 24, 2013 Share Posted November 24, 2013 (edited) long live main stat proc and power proc which does basically the same thing! yay! big crits <3 http://i.imgur.com/AhHwQhR.jpg 625 every 20sec vs current small amount on 40? What a joke... Edited November 24, 2013 by Glower Link to comment Share on other sites More sharing options...
Arlanon Posted November 24, 2013 Share Posted November 24, 2013 625 every 20sec vs current small amount on 40? What a joke... Nice, if that goes live I won't have to keep swapping my Matrix Cube in/out of WZ Link to comment Share on other sites More sharing options...
Glower Posted December 1, 2013 Share Posted December 1, 2013 Bump! No one cares about new "double stacking power relic"? Why fix and then duplicate same "bug" again? For the love of lolsmash? Link to comment Share on other sites More sharing options...
NogueiraA Posted December 1, 2013 Share Posted December 1, 2013 Bump! No one cares about new "double stacking power relic"? Why fix and then duplicate same "bug" again? For the love of lolsmash? So, ONLY smash is being affected? Link to comment Share on other sites More sharing options...
Glower Posted December 1, 2013 Share Posted December 1, 2013 Well, mostly... Autocrit 12-14k AOE vs all other attacks. Link to comment Share on other sites More sharing options...
AngusFTW Posted December 1, 2013 Author Share Posted December 1, 2013 Smash isn't really the hardest hitting ability. Its just its autocrit.. or aoe. and its not a bug Link to comment Share on other sites More sharing options...
Glower Posted December 1, 2013 Share Posted December 1, 2013 I did not say it is the best, but the most effective in non-ranked games! Link to comment Share on other sites More sharing options...
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