OpeningToEndgame Posted August 14, 2013 Posted August 14, 2013 Just happened a few minutes ago. A Vanguard tank STOOD in the firetrap. Not walked through. Got cc'd in it and survived. Please tell me how the )*(&*(^%^ that's possible.??!!? Doesn't the damage increase as the fire continues to tick? Is there some hidden mechanic I am unaware of? I will admit that I've never played a tank. It -might- be possible. She had no healers. She also had 36k health. Survived with 13k. I am not saying they're hacking/exploiting. I am just saying something isn't sitting well with me.
JackNader Posted August 14, 2013 Posted August 14, 2013 I see vanguard tanks walk through the fire all the time. Firetraps should do unmitigated damage like fall damage. Anyone caught in those traps should die very quickly regardless of class or heals.
Raansu Posted August 14, 2013 Posted August 14, 2013 Just happened a few minutes ago. A Vanguard tank STOOD in the firetrap. Not walked through. Got cc'd in it and survived. Please tell me how the )*(&*(^%^ that's possible.??!!? Doesn't the damage increase as the fire continues to tick? Is there some hidden mechanic I am unaware of? I will admit that I've never played a tank. It -might- be possible. She had no healers. She also had 36k health. Survived with 13k. I am not saying they're hacking/exploiting. I am just saying something isn't sitting well with me. You answered your own question. It was a tank stacking endurance who most likely popped a medpack. It's possible and it happens all the time.
Dedrayge Posted August 14, 2013 Posted August 14, 2013 VGs and PTs also have this nifty ability that rapidly heals them when their health gets below 30% which I'd imagine also helps to keep them alive. A tank jugg could probably pop off endure pain and survive a fire trap. I think popping off invincible could help a jugg tank survive a fire pit as well. Of course if a healer happens to be around, they might be able to help keep a tank alive.
Nebdar Posted August 14, 2013 Posted August 14, 2013 You can easily survive the flames with the Sorc just activate Force Barrier
wwkingms Posted August 14, 2013 Posted August 14, 2013 this brings sup a good point i feel every class should take the same amount of dmg from the fire, acid and yet sorcs, as usual, take much higher ticks of dmg god dammnit
Evolixe Posted August 14, 2013 Posted August 14, 2013 I see vanguard tanks walk through the fire all the time. Firetraps should do unmitigated damage like fall damage. Anyone caught in those traps should die very quickly regardless of class or heals. Actually they don't. You can mitigate it with pure damage reduction abilities / talents.
JackNader Posted August 14, 2013 Posted August 14, 2013 Actually they don't. You can mitigate it with pure damage reduction abilities / talents. Good job miss reading my post.
General_Aldo Posted August 14, 2013 Posted August 14, 2013 Just happened a few minutes ago. A Vanguard tank STOOD in the firetrap. Not walked through. Got cc'd in it and survived. Please tell me how the )*(&*(^%^ that's possible.??!!? Doesn't the damage increase as the fire continues to tick? Is there some hidden mechanic I am unaware of? I will admit that I've never played a tank. It -might- be possible. She had no healers. She also had 36k health. Survived with 13k. I am not saying they're hacking/exploiting. I am just saying something isn't sitting well with me. It's just lag. Welcome to SWTOR
Evolixe Posted August 14, 2013 Posted August 14, 2013 Good job miss reading my post. Fair enough. Anyways i think tanks should last longer in a fire than dps or healers. But by no means should anyone ever be able to survive a full fire burn like right now.
Pyrinoos Posted August 14, 2013 Posted August 14, 2013 Not exactly sure, but have they increased the damage the fire does since before 2.0? Cause you know, higher health pools now and all.
kamikrazy Posted August 14, 2013 Posted August 14, 2013 Not exactly sure, but have they increased the damage the fire does since before 2.0? Cause you know, higher health pools now and all. I'm pretty sure it's percentage based. So if you have more HP, you'll take more damage.
Evolixe Posted August 14, 2013 Posted August 14, 2013 I'm pretty sure it's percentage based. So if you have more HP, you'll take more damage. Hit the nail.
Skylancewalker Posted August 14, 2013 Posted August 14, 2013 Fair enough. Anyways i think tanks should last longer in a fire than dps or healers. But by no means should anyone ever be able to survive a full fire burn like right now. Undying Rage...Nuff Said
Ryvirath Posted August 14, 2013 Posted August 14, 2013 What really? People still don't understand how fire works. I'll explain. Fire does 5k damage base every half second. For the purposes of damage reduction fire counts as kinetic damage. What this means is that an ion tank specced in AP for the stun reduction and popping energy shield while getting stunned will take approx 1400 damage per half second. More or less depending on other buffs. Ballistic shield on that power tech would reduce the damage to less than 500. Guardians can do a similar trick if the spec into vigilance for the extra defensive cd/damage reduction. Shadow tanks are in a rough spot here as no matter what they are going to be taking around 3-4k per second. Hope that clears it up.
ParagonAX Posted August 14, 2013 Posted August 14, 2013 (edited) What really? People still don't understand how fire works. I'll explain. Fire does 5k damage base every half second. For the purposes of damage reduction fire counts as kinetic damage. What this means is that an ion tank specced in AP for the stun reduction and popping energy shield while getting stunned will take approx 1400 damage per half second. More or less depending on other buffs. Ballistic shield on that power tech would reduce the damage to less than 500. Guardians can do a similar trick if the spec into vigilance for the extra defensive cd/damage reduction. Shadow tanks are in a rough spot here as no matter what they are going to be taking around 3-4k per second. Hope that clears it up. This. PT with following defensive talents / cds: - 25% damage reduction using Energy Shield - 30% aoe damage reduction with Stabilized Armor talent - 30% all damage reduction when stunned with Stabilized Armor talent Do the maths yourself. Fire barely tickles a correctly specced PT. Edited August 14, 2013 by ParagonAX
ParagonAX Posted August 14, 2013 Posted August 14, 2013 I'm pretty sure it's percentage based. So if you have more HP, you'll take more damage. Nope.
Evolixe Posted August 14, 2013 Posted August 14, 2013 Undying Rage...Nuff Said The fire could give stacks per burn, i dont know the amount of ticks for a full beginning>end burn but they could just make the last tick do 300x it's normal damage. ONLY if you been in there the whole burn.
ErikGW Posted August 14, 2013 Posted August 14, 2013 People get much more confused by my mara using undying rage, or my lethality op can sit stunned in the fire with shield probe up and 1-2 decent healers. On a pt or vanguard the fire is just laughable. Hydraulic overrides and resist buff right through anything. Juggs/guards have ways to do the same. Sins/shadows just force speed through but could easily be healed through by one decent healer. There's a reason it's called tanking.
Skinnychalk Posted August 14, 2013 Posted August 14, 2013 On my Powertech when I spec tank for huttball I can eat a full fire trap with my shield up all the time.
Evolixe Posted August 14, 2013 Posted August 14, 2013 People get much more confused by my mara using undying rage, or my lethality op can sit stunned in the fire with shield probe up and 1-2 decent healers. On a pt or vanguard the fire is just laughable. Hydraulic overrides and resist buff right through anything. Juggs/guards have ways to do the same. Sins/shadows just force speed through but could easily be healed through by one decent healer. There's a reason it's called tanking. The fires are there for a reason too. You shouldn't ever survive a full burn, tank or not, period.
Raansu Posted August 14, 2013 Posted August 14, 2013 The fires are there for a reason too. You shouldn't ever survive a full burn, tank or not, period. This. Being able to survive a fire trap defeats the point of them even being there. Tanks are already near impossible to kill in huttball, topple that with another tank or an off tank guarding them + healers on them and no amount of dps is going to kill them. No one should be able to mitigate the fire trap damage. That is practically the only efficient way to kill a tank and with them being able to survive it...it's just stupid.
Zunayson Posted August 14, 2013 Posted August 14, 2013 This. Being able to survive a fire trap defeats the point of them even being there. Tanks are already near impossible to kill in huttball, topple that with another tank or an off tank guarding them + healers on them and no amount of dps is going to kill them. No one should be able to mitigate the fire trap damage. That is practically the only efficient way to kill a tank and with them being able to survive it...it's just stupid. ^^^^^^ Utility-based specs with crappy damage have no place in a DPS race. They will be nowhere near as effective in arenas as they are now in huttball due to traps.
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