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Quarterly Producer Letter for Q2 2024 ×

PvP in this game is miserable


ManCandy

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I can not seem to wrap my head around the lack of pvp balance in this game. Matches are absolutely overfilled with classes that can take 1/3 of you bar away in 1 hit or heal/guard combos that are just unkillable. This is a horrible miserable experience for anybody who doesn't want to play a FoTM class. I can't even begin to imagine why you would want to introduce 4v4 arenas to this game with out some kind of major balance overhall.

 

I really hope 2.4 brings with it some major balance changes because I just do not see my sub lasting longer than October without it.

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I don't play any of the FotM buiilds, but I do play all eight advanced classes.

 

I don't share any of your perceived problem at all. Never did.

 

So clearly, you're doing something that's causing this -- not the game.

 

Yes, maybe the game is miserable. But then there's the other possibility.

 

Maybe your comprehension and skill level is what's miserable. Have you ever gave this a sincere thought?

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You know what they say about people who cry that guard heal combos being unkillable. lrn 2 dps. Why should people suffer because they play their class correctly, not only that, but well. What is the point of being a tank if you and your healer are killable by two bad dps.

 

Word of the day: Mitigation.

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I don't play any of the FotM buiilds, but I do play all eight advanced classes.

 

I don't share any of your perceived problem at all. Never did.

 

So clearly, you're doing something that's causing this -- not the game.

 

Yes, maybe the game is miserable. But then there's the other possibility.

 

Maybe your comprehension and skill level is what's miserable. Have you ever gave this a sincere thought?

 

Lol this guy. Never agree with him but he is always entertaining.

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You know what they say about people who cry that guard heal combos being unkillable. lrn 2 dps. Why should people suffer because they play their class correctly, not only that, but well. What is the point of being a tank if you and your healer are killable by two bad dps.

 

Word of the day: Mitigation.

 

It's not a matter of learning to dps, and admittedly it's not all the healing advanced classes, but it shouldn't take 3/4 of a team to kill a guarded healer/tank combo. I have no problem with the mechanic, and actually I enjoy the fact the tanks are useful in pvp in this game. But the fact remains its over tuned for some classes.

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It's not a matter of learning to dps, and admittedly it's not all the healing advanced classes, but it shouldn't take 3/4 of a team to kill a guarded healer/tank combo. I have no problem with the mechanic, and actually I enjoy the fact the tanks are useful in pvp in this game. But the fact remains its over tuned for some classes.

 

Over tuned? It's actually the most stupidly unbalanced game mechanics I ever saw in such a game's PvP.

The tank guards the healer who then heals the tank back to full HP with one instant... come on! This is an endless feedback loop, a perpetuum mobile.

You can't kill the healer without killing the tank and you can't kill the tank without killing the healer, so where do you start? To kill both at the same time requires more than half of your team. To CC one and then kill the other looks good on paper, but tanks and healers have more CC than any DPS out there, so at the end it's rather you who will be perma CCed.

This issue will destroy PvP if it's not fixed very soon.

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Over tuned? It's actually the most stupidly unbalanced game mechanics I ever saw in such a game's PvP.

The tank guards the healer who then heals the tank back to full HP with one instant... come on! This is an endless feedback loop, a perpetuum mobile.

You can't kill the healer without killing the tank and you can't kill the tank without killing the healer, so where do you start? To kill both at the same time requires more than half of your team. To CC one and then kill the other looks good on paper, but tanks and healers have more CC than any DPS out there, so at the end it's rather you who will be perma CCed.

This issue will destroy PvP if it's not fixed very soon.

 

 

to full in one instant? what healing class is this? Not saying healing is not a bit high right now. People need to use more interrupts and focus on targets is usually what i see

Edited by Kegparty
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From my observations in PvP, it seems that many players use sub-optimal abilities and "rotations" when attempting to kill their opponents. I watched a force melee player open up with force charge,for example. Furthermore, i see haphazard use of CC. I am not much better in navigating the learning curve, but there is SOME merit to the conclusion that some players don't play well. Best thing you can do is post videos of the difficulty, and have the stiff upper lip as ppl pick it apart and give advice. No one seems to do that.
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I don't understand what doesn't play well means? There is nothing daunting about reading a guide on how to spec and gear your character. There is no skill involved in using you abilities in a priority or rotation. There is no skill involved in charging and hitting someone for 1/3 of there bar just because you can. I leave the notion of "skill" for things like playing objectives, not following the 6 other people to help the 1inc snow. Things like that are skillful imo.The game in not balanced for pvp, it's a horrible pvp environment and im telling you adding 4v4 arenas w/o balancing pvp is a horrid idea.

 

1. Burst in pvp is simply out of control

2. resolve and the over abundance of stuns is completely broken

3. You have the hardest hitting classes in the game who also happen to have the best defensive cool downs

4. healing/guard is way overtuned

 

How long do you think it going to take players to figure out they can own a 4v4 map by bringing 4 focus/rage spec knight/jugs into a match and insta gib someone. instantly turning a 4v4 inot a 4v3. Burst and stuns are out of control.

Edited by ManCandy
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My sorc lives no longer than 3 sec (max) in control even with no interrapts when 2 rogues is opened on me, after that they kill next target. What I have to do to survive? Probably increase my DPS....)) Edited by Kainozorva
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From my observations in PvP, it seems that many players use sub-optimal abilities and "rotations" when attempting to kill their opponents. I watched a force melee player open up with force charge,for example. Furthermore, i see haphazard use of CC. I am not much better in navigating the learning curve, but there is SOME merit to the conclusion that some players don't play well. Best thing you can do is post videos of the difficulty, and have the stiff upper lip as ppl pick it apart and give advice. No one seems to do that.

 

If it was all a mater of players being bad, then we should also see terribad healers and tanks getting owned becasue let's face it, tanks and healers are not automatically good. These people would then come to the forums and qq that DPS is out of control.

But fact is that we don't see anything like this. You don't have to be a good player to be a PvP god as a tank, a healer or a tank+healer combo. But you have to be very, very good to fight them. And this is the main reason why l2p is not the solution. You can't tell DPS to improve while tanks and healers remain carried by specc.

 

Tanks and healers meanwhile really think that they are good and that DPS are all bad. Then they give "good" advice as to rotations, how to interrupt and other super-banalities. This is insane. Where is the tank and the healer percentage that is bad too? Why don't they need advice as well?

Edited by Cretinus
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If it was all a mater of players being bad, then we should also see terribad healers and tanks getting owned becasue let's face it, tanks and healers are not automatically good. These people would then come to the forums and qq that DPS is out of control.

But fact is that we don't see anything like this. You don't have to be a good player to be a PvP god as a tank, a healer or a tank+healer combo. But you have to be very, very good to fight them. And this is the main reason why l2p is not the solution. You can't tell DPS to improve while tanks and healers remain carried by specc.

 

You don't see anythign like this cause your DD is as crappy as my spelling :p

 

I see alot of bad healers, half of them atleast. I also love when operative/scoundrel healer I'm killing tries to roll 4 times to run away from me basicly killing his energy since he's slowed. I see lots of sorcerers/sages throwing their bubble of immortality when they are 20% hp and dropping it second I move more then 3 meters from them or blowing this CD on start of a fight, not using KB(or blowing it in wrong direction), wasting force sprint to early, not dropping force bubble.

People who suck very much at healing and tanking go for dps spec as it's easier, flashier, more fun (look at the long waiting times for pve GF).

 

You also see alot bad tanks who still think they'r job is to do DPS not CC and protection, swap guard or, sometimes droping guard if needed. Good pvp tank is worth alot.

 

Good players don't come on forums to whine, they learn to improve them selves :rolleyes:

 

Tanks and healers meanwhile really think that they are good and that DPS are all bad. Then they give "good" advice as to rotations, how to interrupt and other super-banalities. This is insane. Where is the tank and the healer percentage that is bad too? Why don't they need advice as well?

 

oh how dare they give people advice. :rolleyes:

I know good dps when I see one. I have to focus on keeping my self alive, not very occasions can throw a heal or two on my team mates. Two good dps and I'm squat. that under 30% hp 'insane free heal' also means that I'm in range of 2 DD's finishers 8-9k dmg each, while on my tank 2-3 good dps means I'm pretty much dead the moment my def cooldowns wear out, and they are on 2.5 minute cd.

Edited by Atramar
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My sorc lives no longer than 3 sec (max) in control even with no interrapts when 2 rogues is opened on me, after that they kill next target. What I have to do to survive? Probably increase my DPS....))

 

 

I'm thinking, just maybe; when 2 "rogues" jump you, maybe that guy that is going to be there next target, pushes them back or stuns or something to help you out instead of waiting for their turn to be 2 v 1ed

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I almost exclusively play dps and I don't have the problems that you are whining about. Focus target with buddy, coordinate ccs, coordinate trauma debuffs, coordinate burst and you are good to go. It's amazing what a little bit of focus fire and l2dps do for you.

 

Usually the people crying about healers and ops being OP are the ones that only manage 300-400k (or below) dam in a full length voidstar :rolleyes:

 

Oh and I recently switched my scoundrel over to sawbones for a couple games after reading some guides and watching some videos. I found that they are nowhere near as op as people make them out to be. (You get a free upper hand when you go below 30% hp, but I still have yet to find the 40k insta-heal that all these derps are crying about). The ones pulling in 1.5+ mil heals have been practicing their craft for months. Kind of makes sense that they would be hard to kill, no?

Edited by Shinwon
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I almost exclusively play dps and I don't have the problems that you are whining about. Focus target with buddy, coordinate ccs, coordinate trauma debuffs, coordinate burst and you are good to go. It's amazing what a little bit of focus fire and l2dps do for you.

I promise; unless my team is a bunch of literal idiots, I promise that just having at least 2 good dps can change a lot. I roll a tank jugg with any various pocket-healers and a good team of dps will still rip us to shreds, IT'S NOT THAT OP KID.

 

EDIT: I was agreeing with this guy btw.

Edited by Battery
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I can not seem to wrap my head around the lack of pvp balance in this game. Matches are absolutely overfilled with classes that can take 1/3 of you bar away in 1 hit or heal/guard combos that are just unkillable. This is a horrible miserable experience for anybody who doesn't want to play a FoTM class. I can't even begin to imagine why you would want to introduce 4v4 arenas to this game with out some kind of major balance overhall.

 

I really hope 2.4 brings with it some major balance changes because I just do not see my sub lasting longer than October without it.

 

The 4 v 4 arenas is just laughable answer to the pvp unbalance in the game. Right in the opposite way and wrong Alley.

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Solo queue is frustrating, not just in this game but every game that I have ever played. If you have played LoL then you know how frustrating climbing ladders can be solo. Be the best you can be, always try to prove your strategy and skill. Don't come on to the boards and tell us that such and such is OP, ask for help in how to be better. People with more experience and higher skill level will gladly give you advice on what you could improve.

 

If you come here complaining, we won't have anything constructive to say other than L2P, and you honestly don't deserve anything more.

 

As many other people have said countless times in countless threads, group with a friend, focus fire, coordinate CC, communicate. You don't need a full premade to win, you just need to play your role optimally.

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