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Sab/Eng Roll is OP


So-low

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So as a slinger/sniper you can roll in place by hitting your roll, then immediately afterwards jump (like .1 seconds after using roll), making it so the scatter bombs drop in 1 spot instead of spread out. You can use this as a single target or aoe attack, and it does about 12k-20k (depending on crits) damage each time to anyone within 5m or so. If sabotage is up you can chain it back to back.

 

As fun and hilarious as 1-2 shotting people/entire groups is, this should probably be looked at.

Edited by So-low
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So as a slinger/sniper you can roll in place by hitting your roll, then immediately afterwards jump (like .1 seconds after using roll), making it so the scatter bombs drop in 1 spot instead of spread out. You can use this as a single target or aoe attack, and it does about 12k-20k (depending on crits) damage each time to anyone within 5m or so. If sabotage is up you can chain it back to back.

 

As fun and hilarious as 1-2 shotting people/entire groups is, this should probably be looked at.

 

I think its a systematic overlook or glitch -- rather than "OP"ness. Try make a vid or pic, and send mail it to the developers as evidence. Considering the amount of damage output it very much seems those were never meant to be blown up on such close quarters.

 

Sure, in a moment we'll be seeing the horde of people shouting that's a "nerf" -- but the term "nerf" only applies to downsizing performance of something legit. What you've stated does not sound 'legit' at all.

Edited by kweassa
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It was only a matter of time

 

OP: I'm glad you told me I can jump to cancel it.

 

I always just did it against a wall...

 

I did 6k crit to a squishy shadow who had no expertise.

 

So yeah 30k, though the chances of all 5 critting @ a 30% crit chance is .00243%

Edited by Zunayson
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Copy And Paste of my post from Bug Reports section: http://www.swtor.com/community/showthread.php?t=659504

 

So.. There seems to be an Unintended Bug/exploit here with the engineering sniper roll. I had my friend record and Highlight it.

 

In this First clip, this is the easiest to do and could happen frequently in a warzone.

 

You get knocked back into a wall by the sniper getting rooted there.

 

Then the sniper sets up his Interrigation probe, Explosive probe, Plasma probe (Top Tier Talent), walks up to you does one roll which drops all his scatterbombs, EMP Discharges and rolls on you again dropping more scatterbombs. Results in basically an Insta-kill.

 

Wallbang:

http://www.twitch.tv/skillxx/c/2553066

 

In The Second Clip the sniper can Jump and Roll in place on you dropping all his scatterbombs with correct timing with about a 50/50 chance of success. (Sorry about a little mumble chatter in there :p)

 

Rollbang:

http://www.twitch.tv/skillxx/c/2553075

 

The simplest solution would seem to be to have the skill drop one bomb per every so many meters (on an 18 meter roll, once every 3.6 meters). This way they cannot all blow up on one person either in the open or against a wall, but they will still function exactly as intended.
Edited by Jakev-
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Copy And Paste of my post from Bug Reports section: http://www.swtor.com/community/showthread.php?t=659504

 

So.. There seems to be an Unintended Bug/exploit here with the engineering sniper roll. I had my friend record and Highlight it.

 

In this First clip, this is the easiest to do and could happen frequently in a warzone.

 

You get knocked back into a wall by the sniper getting rooted there.

 

Then the sniper sets up his Interrigation probe, Explosive probe, Plasma probe (Top Tier Talent), walks up to you does one roll which drops all his scatterbombs, EMP Discharges and rolls on you again dropping more scatterbombs. Results in basically an Insta-kill.

 

Wallbang:

http://www.twitch.tv/skillxx/c/2553066

 

In The Second Clip the sniper can Jump and Roll in place on you dropping all his scatterbombs with correct timing with about a 50/50 chance of success. (Sorry about a little mumble chatter in there :p)

 

Rollbang:

http://www.twitch.tv/skillxx/c/2553075

 

That was a quality post.

 

You bring great credit upon yourself, and I AM LEGEND. I would think most snipers playing that spec would have just keep that advantage to themselves, instead of making video bringing the bug to light.

Edited by KettleBelll
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Copy And Paste of my post from Bug Reports section: http://www.swtor.com/community/showthread.php?t=659504

 

 

So.. There seems to be an Unintended Bug/exploit here with the engineering sniper roll. I had my friend record and Highlight it.

 

]In this First clip, this is the easiest to do and could happen frequently in a warzone.

 

You get knocked back into a wall by the sniper getting rooted there.

 

Then the sniper sets up his Interrigation probe, Explosive probe, Plasma probe (Top Tier Talent), walks up to you does one roll which drops all his scatterbombs, EMP Discharges and rolls on you again dropping more scatterbombs. Results in basically an Insta-kill.

 

Wallbang:

http://www.twitch.tv/skillxx/c/2553066

 

In The Second Clip the sniper can Jump and Roll in place on you dropping all his scatterbombs with correct timing with about a 50/50 chance of success. (Sorry about a little mumble chatter in there :p)

 

Rollbang:

http://www.twitch.tv/skillxx/c/2553075

 

 

 

You sir, have earned a measure of respect for yourself and Legend. Thank you.

Edited by maverickmatt
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The ability to roll in place on top of someone with an explosive probe also results in near oneshots. I played this game earlier today just to pull off a bunch of explosive probe / roll combos :

 

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If anyone needs further proof of just how absolutely absurd this little trick is, take a look:

 

http://www.twitch.tv/lazerlike42/c/2561942

 

That is 100% repeatable and it is not at all difficult. Even in ranked warzones with teams guarding people and pumping heals into them, folks die instantly through the guard and heals.

 

You can do it against a wall, or just in open space like in this video. Here are a few others:

 

http://www.twitch.tv/lazerlike42/c/2560886

http://www.twitch.tv/lazerlike42/c/2560970

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As fun and hilarious as 1-2 shotting people/entire groups is, this should probably be looked at.

 

That's what we all said about Focus/Rage/lolsmash. And lo, after several months they finally nerfed the spec a little bit to where it's only slightly overpowered!

What I'm saying is, don't hold your breath.

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The only thing that needs adjusting here is the ability to roll in place by jumping at roughly the same time as using roll.

 

"Wall-banging" someone is a fun gimmick for regs and pve and gives the underplayed engi spec something to do besides area denial.

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I think its a systematic overlook or glitch -- rather than "OP"ness.

 

Yeah, this is not just a matter of being OP, it's a really wrong mechanic. It's absurd to instakill a fully min-maxed tank with almost 40k, and yeah, I've seen it several times. So, Bioware, please, FIX THIS ASAP!

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The simplest solution would seem to be to have the skill drop one bomb per every so many meters (on an 18 meter roll, once every 3.6 meters). This way they cannot all blow up on one person either in the open or against a wall, but they will still function exactly as intended.
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