Zackmack Posted June 30, 2013 Share Posted June 30, 2013 Assassin vs Shadow 1v1? who wouid win? same gear, same skill level. Link to comment Share on other sites More sharing options...
Asunasan Posted June 30, 2013 Share Posted June 30, 2013 The one who proced first, or had better latency. Link to comment Share on other sites More sharing options...
Doomsdaycomes Posted June 30, 2013 Share Posted June 30, 2013 *Sigh* Mirrored class. Link to comment Share on other sites More sharing options...
Leafy_Bug Posted June 30, 2013 Share Posted June 30, 2013 *Sigh* Mirrored class. *sigh* RNG is the one deciding. Simple just because they are mirror class if RNG is in your favour, ceteris paribus of course, you will win. If not, you will lose. Link to comment Share on other sites More sharing options...
Zackmack Posted June 30, 2013 Author Share Posted June 30, 2013 (edited) *sigh* not all the buttons do the same thing? Edited June 30, 2013 by Zackmack Link to comment Share on other sites More sharing options...
Doomsdaycomes Posted June 30, 2013 Share Posted June 30, 2013 *sigh* not all the buttons do the same thing? Yes, they do. Every Sin ability, talent, etc... has an equal mirror ability/talent on a Shadow. They're the same class with cosmetic differences. Link to comment Share on other sites More sharing options...
HoboWithAStick Posted June 30, 2013 Share Posted June 30, 2013 From my understanding the Shadow actually has an advantage in this one, reason being that when a Shadows stance crits it will proc exploitive strike where a sins does not do this. I'm not sure though if this was every fixed but regardless of that it wouldn't make a difference unless discharge didn't crit with the 60% crit buff. Link to comment Share on other sites More sharing options...
Racter Posted June 30, 2013 Share Posted June 30, 2013 Shadow animations have less hitching issues as well. Link to comment Share on other sites More sharing options...
HoboWithAStick Posted June 30, 2013 Share Posted June 30, 2013 (edited) Shadow animations have less hitching issues as well.[/QUOTe] This maybe true, I haven't played a shadow in forever but sins have lots of hitching issues. Edited June 30, 2013 by HoboWithAStick Link to comment Share on other sites More sharing options...
Zackmack Posted June 30, 2013 Author Share Posted June 30, 2013 This maybe true, I haven't played a shadow in forever but sins have lots of hitching issues. whats a "hitching issue" ? Link to comment Share on other sites More sharing options...
Heathenblood Posted July 1, 2013 Share Posted July 1, 2013 Nothing was said about them being the same skill tree. So that can make the difference losing person is the person eho picked the last tree? Link to comment Share on other sites More sharing options...
Racter Posted July 1, 2013 Share Posted July 1, 2013 whats a "hitching issue" ? Ghost gcd. You hit maul, for example. Half the animation plays then stops, no DMG dealt, gcd wasted. Happens a LOT. Link to comment Share on other sites More sharing options...
gocard Posted July 1, 2013 Share Posted July 1, 2013 (edited) I remember reading that project (Shadow ability) doesn't apply its damage until the animation plays, while shock (Assassin mirror ability) applies its damage immediately. So if that's true, then Assassin's would win at a greater than 50% pace. I'm guessing something very marginal, like 50.1% I think what others have said is true, whoever gets the first hit in wins greatly increases their odds of winning, and that'd make more of a difference than some delay in the application of damage for one ability. Edited July 1, 2013 by gocard Link to comment Share on other sites More sharing options...
Neoforcer Posted July 1, 2013 Share Posted July 1, 2013 (edited) Assassin vs Shadow 1v1? who wouid win? same gear, same skill level. if = skilled the player that got the first hit out of stealth would be at an advantage and win . There direct mirrors both gear spec and skill. Edited July 1, 2013 by Neoforcer Link to comment Share on other sites More sharing options...
Helig Posted July 1, 2013 Share Posted July 1, 2013 This maybe true, I haven't played a shadow in forever but sins have lots of hitching issues. Dunno, I run both Shadow and Sin, and I haven't noticed any significant differences in this regard. Link to comment Share on other sites More sharing options...
EvilSoft Posted July 1, 2013 Share Posted July 1, 2013 Shadow animations have less hitching issues as well. Same thoughts here, I play both and within my experiences and feelings, the shadow animations are alot "smoother" and have a shorter duration time (personal feeling only!). Eventually it's my personal impression only, but I have the same experiences as Racter .... Link to comment Share on other sites More sharing options...
RGMetal Posted July 1, 2013 Share Posted July 1, 2013 (edited) Dunno, I run both Shadow and Sin, and I haven't noticed any significant differences in this regard. ^This. I've had both Shadow Strike and Maul hitch before, and noticed very little difference in play feel between Shadow and Sin. Edited July 1, 2013 by RGMetal Link to comment Share on other sites More sharing options...
znihilist Posted July 1, 2013 Share Posted July 1, 2013 I remember reading that project (Shadow ability) doesn't apply its damage until the animation plays, while shock (Assassin mirror ability) applies its damage immediately. So if that's true, then Assassin's would win at a greater than 50% pace. I'm guessing something very marginal, like 50.1% I think what others have said is true, whoever gets the first hit in wins greatly increases their odds of winning, and that'd make more of a difference than some delay in the application of damage for one ability. That was changed, the small rocks in the beginning applies the damage. Beside if that wasn't true, it would make no difference, but once the ability is activated both will do the same damage. Link to comment Share on other sites More sharing options...
Atramar Posted July 1, 2013 Share Posted July 1, 2013 well, FOTM reroller will lose... specially ex vanguards/PTs who run out of stealth with no accuracy on their gear... dueled one guy 3 times last night on a WZ, every time he went look for me out of stealth. didn't even use his CD, and used CC break after spike... oh, and he tied to use whirlwind.. Link to comment Share on other sites More sharing options...
underjollyroger Posted July 1, 2013 Share Posted July 1, 2013 Ghost gcd. You hit maul, for example. Half the animation plays then stops, no DMG dealt, gcd wasted. Happens a LOT. Had that countless times on my shadow. And if you fail with "the big opener" dueling for the node becomes actually a challange Link to comment Share on other sites More sharing options...
Capt_Beers Posted July 1, 2013 Share Posted July 1, 2013 I've had Shadow Strike fail to go off in many duels at a node. One night I would swear it had almost a 60% fail rate. Sometimes failing as many as three times in a row. Haven't had as many issues with Spinning Strike as people say there is with Assassinate, I've never played a Sin so I don't know. Link to comment Share on other sites More sharing options...
Atramar Posted July 1, 2013 Share Posted July 1, 2013 I've had Shadow Strike fail to go off in many duels at a node. One night I would swear it had almost a 60% fail rate. Sometimes failing as many as three times in a row. Haven't had as many issues with Spinning Strike as people say there is with Assassinate, I've never played a Sin so I don't know. this comes from people with lack of accuracy. one of things they didn't biofail is, when SS/Maul fails it doesn't lose a proc and you can hit that button again. Link to comment Share on other sites More sharing options...
Capt_Beers Posted July 1, 2013 Share Posted July 1, 2013 this comes from people with lack of accuracy. one of things they didn't biofail is, when SS/Maul fails it doesn't lose a proc and you can hit that button again. I didn't say missed I said failed. I know what a miss is. When your char goes through half an animation, a GCD goes off and there is no fly over text that is a failed ability not a miss. Link to comment Share on other sites More sharing options...
Jadescythe Posted July 1, 2013 Share Posted July 1, 2013 Glad we have 3 pages of people trying to find a reason one class is better than it's mirror. If you think one side is bugged, go post in the bug forum where it belongs with your screenshots and combat logs, otherwise these classes are the same. Link to comment Share on other sites More sharing options...
Atramar Posted July 1, 2013 Share Posted July 1, 2013 I didn't say missed I said failed. I know what a miss is. When your char goes through half an animation, a GCD goes off and there is no fly over text that is a failed ability not a miss. ah, yeah, that is annoying. can't say I expierienced much of it besides few glitches which seemed more like sync lag. more annoying is 'I'm behind target, back attack is active, hit back attack and boom 'you are not behind target'' - well thank you very much. Link to comment Share on other sites More sharing options...
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