Icedanno Posted April 9, 2013 Share Posted April 9, 2013 Two of our best damage producing attacks are just removed? Other abilities nerfed for time and damage? What is going on? Someone in EA have a hate on for Gunslingers?!?! Link to comment Share on other sites More sharing options...
chuixupu Posted April 9, 2013 Share Posted April 9, 2013 What are you talking about...they were mostly buffed.... Link to comment Share on other sites More sharing options...
Icedanno Posted April 9, 2013 Author Share Posted April 9, 2013 Look at the notes, I can only assume you didn't, and you will see 2 of or instant big damage attacks were removed. Our damage buffs were reduced and... so on and so on... Link to comment Share on other sites More sharing options...
Thaed Posted April 9, 2013 Share Posted April 9, 2013 Look at the notes, I can only assume you didn't, and you will see 2 of or instant big damage attacks were removed. Our damage buffs were reduced and... so on and so on... Those abilities were removed from every class because they were deemed utterly useless wastes of space. Link to comment Share on other sites More sharing options...
SturmUndSterne Posted April 9, 2013 Share Posted April 9, 2013 All classes lost their "usable-only-on-incapacitated" attacks. This isn't a nerf to Gunslingers. Furthermore, the removal of these attacks has been explained several times by devs. Do some searching. Link to comment Share on other sites More sharing options...
Alavastre Posted April 9, 2013 Share Posted April 9, 2013 Ah, it's only those PVE skills. No big deal really. Sitting back and picking people off in PVP is a lot of fun with this AC, so I'm glad to hear that these changes won't limit the Gunslingers potential. Link to comment Share on other sites More sharing options...
AlaricSevGirl Posted April 9, 2013 Share Posted April 9, 2013 (edited) Don't feel bad, I am a PvE player, do not PvP, and they took two of my favorite abilities away that I used all the time. The pommel strike and vicious (savage) kick. They were not considering the PvEers when they did this. Again, Bioware put emphasis on the PvP players to the detriment of us PvE players. Edited April 9, 2013 by AlaricSevGirl Link to comment Share on other sites More sharing options...
Thaed Posted April 9, 2013 Share Posted April 9, 2013 Don't feel bad, I am a PvE player, do not PvP, and they took two of my favorite abilities away that I used all the time. The pommel strike and vicious kick. They were not considering the PvEers when they did this. Again, Bioware put emphasis on the PvP players to the detriment of us PvE players. That makes no sense; the abilities weren't usable in PvP anyway. Link to comment Share on other sites More sharing options...
Arutar Posted April 9, 2013 Share Posted April 9, 2013 (edited) Don't feel bad, I am a PvE player, do not PvP, and they took two of my favorite abilities away that I used all the time. The pommel strike and vicious (savage) kick. They were not considering the PvEers when they did this. Again, Bioware put emphasis on the PvP players to the detriment of us PvE players. But even in PVE they were next to useless, since they were not usable on any bosses or the like. I mean was killing trashmobs maybe one GCD faster really that important? Edited April 9, 2013 by Arutar Link to comment Share on other sites More sharing options...
Uvirith Posted April 9, 2013 Share Posted April 9, 2013 tbh, i only used them because of the awesome animations. i hope they come back soon. the animations, not the skills. Link to comment Share on other sites More sharing options...
jedip_enguin Posted April 9, 2013 Share Posted April 9, 2013 (edited) I don't call being able to use trickshot every second GCD a nerf, no siree, my Gunslinger is just dandy. Edited April 9, 2013 by jedip_enguin Link to comment Share on other sites More sharing options...
AlaricSevGirl Posted April 9, 2013 Share Posted April 9, 2013 That makes no sense; the abilities weren't usable in PvP anyway. I think that's the point. They were useful in PvE. This game is not a PvP only game but Bioware takes them out because they aren't useful in PvP despite the fact that many, many people use them PvE. Link to comment Share on other sites More sharing options...
AlaricSevGirl Posted April 9, 2013 Share Posted April 9, 2013 But even in PVE they were next to useless, since they were not usable on any bosses or the like. I mean was killing trashmobs maybe one GCD faster really that important? They were good on mid range. They were only not useful on bosses. Link to comment Share on other sites More sharing options...
Thaed Posted April 9, 2013 Share Posted April 9, 2013 I think that's the point. They were useful in PvE. This game is not a PvP only game but Bioware takes them out because they aren't useful in PvP despite the fact that many, many people use them PvE. They have the metrics, and the metrics told them that 'many, many' people did not use them, hence their removal. Link to comment Share on other sites More sharing options...
islander Posted April 9, 2013 Share Posted April 9, 2013 Don't feel bad, I am a PvE player, do not PvP, and they took two of my favorite abilities away that I used all the time. The pommel strike and vicious (savage) kick. They were not considering the PvEers when they did this. Again, Bioware put emphasis on the PvP players to the detriment of us PvE players. Yeah, that's why you get all the content. Seriously, if you can't accomplish your PvE objectives without these two extremely situational skills, you need to rethink your choice in class. I've never used these incapacitated attacks on ANY of my 6 characters. Link to comment Share on other sites More sharing options...
Light-years Posted April 9, 2013 Share Posted April 9, 2013 These skills were noob traps and useless to all play styles. It just wasn't very apparent to everyone... "OK, cool, I stunned this guy. I am totally going to use my cc-only skill with 1800 base damage instead of my skill that is available all the time for 1800 base damage!" Link to comment Share on other sites More sharing options...
AlaricSevGirl Posted April 9, 2013 Share Posted April 9, 2013 They have the metrics, and the metrics told them that 'many, many' people did not use them, hence their removal. Metrics can mean anything from people don't know how to use them to people not using them because all they do is PvP. Link to comment Share on other sites More sharing options...
Smuglebunny Posted April 9, 2013 Share Posted April 9, 2013 Never once used or bought these skills from the trainer after first toon. NO use. Meaning that while you COULD use them. There were always better alternatives. Now you will do BETTER for not being able to use them. And this has nothing to do with pvp nor ever has. Link to comment Share on other sites More sharing options...
zzoorrzz Posted April 9, 2013 Share Posted April 9, 2013 (edited) But even in PVE they were next to useless, since they were not usable on any bosses or the like. I mean was killing trashmobs maybe one GCD faster really that important? Their uselessness you mentioned is just another reason not to remove them. Why not just let them be for people who use them if they make no difference? Others can remove it from quickbars. More options make better game. Existence of those abilities didn't harm anybody. Edited April 9, 2013 by zzoorrzz Link to comment Share on other sites More sharing options...
Capt_Beers Posted April 9, 2013 Share Posted April 9, 2013 Their uselessness you mentioned is just another reason not to remove them. Why not just let them be for people who use them if they make no difference? Others can remove it from quickbars. More options make better game. Existence of those abilities didn't harm anybody. There is cap on the amount of abilities a player can train. Speeders and pets count against this total. A while back people were having problems because they would access a vehicle but they were over the cap so the vehicle/pet/emote or whatever would vanish into the ether. It was probably easier to remove some of the more useless abilities from the game than to raise that cap (that sounds like something that would be a part of the engine). And now we have new abilities and they are always adding stuff to the Cartel Market so squeezing as much room out of the ability cap was probably the goal. Just my guess but from stuff I've read seems like the most rational. Link to comment Share on other sites More sharing options...
PlasmaJohn Posted April 9, 2013 Share Posted April 9, 2013 It was probably easier to remove some of the more useless abilities from the game than to raise that cap (that sounds like something that would be a part of the engine). They raised the cap a few months ago. Regardless, removing a measly two skills would hardly alleviate pet/mount bloat. Link to comment Share on other sites More sharing options...
Capt_Beers Posted April 9, 2013 Share Posted April 9, 2013 They raised the cap a few months ago. Regardless, removing a measly two skills would hardly alleviate pet/mount bloat. Only reason I could see why they would be removed. Link to comment Share on other sites More sharing options...
PlasmaJohn Posted April 9, 2013 Share Posted April 9, 2013 Only reason I could see why they would be removed.AFAICT their existence mortally offended a large enough faction that EA considered their removal. When they consulted their almighty metrics, they found them to be underutilized. Clearly they didn't bother to figure out why these skills weren't used all that often. They're situational and require setup. I never used Tumult on my Sage (ranged dps) but I used Pommel Strike and Opportune Strike all the time on my Sentinel (melee dps) when doing my dailies. So now I get to either use my basic attack or burn a cooldown on trash. Well that's just nifty. Link to comment Share on other sites More sharing options...
MillionsKNives Posted April 9, 2013 Share Posted April 9, 2013 Only reason I could see why they would be removed. They were removed because no one used them. They're useless and only served to confuse new players. Link to comment Share on other sites More sharing options...
Luxidenstore Posted April 9, 2013 Share Posted April 9, 2013 Yes, my Gunslinger is so useless now. Devs, if you read this: PLEASE DON'T NERF IT BRO'S! .. Oh, how could I think that. Smash spec went untouched forever, this will too.. I'll have another time in the light making people cry left and right. Link to comment Share on other sites More sharing options...
Recommended Posts